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PS.Blog video: Jonathan Blow on The Witness & PS4 development

pretty funny to see that fps level design picture pop up on the official playstation blog

game sounds so cool. blow is a great speaker.
 
It's a beautiful looking game, and from what I understand, a beautiful concept.

I'm hoping that it does well, financially.
 
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Love the visuals. Looks so clean and beautiful.
 
Seriously, these are the visuals i want from next gen. They look so good. And that diagram pertaining to FPS game design really has my pumped about The Witness and its game design.
 
I loved what he said about it being a multi layered game, where if you just want a puzzle game it's there, but there's also a story there if you're interested in delving deeper. It reminds me of one of the things I enjoyed about Metroid Prime. The way it was this great adventure puzzle game, but if you were really interested there were all these Chozo artifacts and space pirate documents you could peak through and find interesting little tidbits like the space pirates' experiences with trying to replicate Samus' morph ball ability.
 
Can't tell how the game works since it certainly seems there is more to the puzzles than meets the eye but it looks wonderful.
 
Very much looking forward to this, but I'm still dying to know more about how these line/maze puzzles actually work. The world looks beautiful but at this point I don't see how the puzzles are going to be fun. Basically, I want to know how the line tracing relates to the game world.
 
The #1 game when it comes to PS4 PSN offerings. Going to be good and already looks much more interesting than Braid.
 
No idea how the puzzles work. Looks great but I should at least understand something of how the game is played before I get excited :p. Was it ever explained?
 
No idea how the puzzles work. Looks great but I should at least understand something of how the game is played before I get excited :p. Was it ever explained?
The sets of puzzles have different rules, for example, you might have to draw a line that separates any green dots from red dots.
 
Can we have more next-gen titles with a larger color palette and a variety of environments? I'm digging the style and want a bit more.
 
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