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MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Krilekk

Banned
It depends on what you're using the cloud for, OnLive has proven that competitive gaming via the cloud is currently impossible.

LOL, there was a time when competitive gaming started at 150 ms. And it worked. I even remember owning players with a much lower ping in Quake 2 while I had 200+ ms.
 

Artorias

Banned
Are people honestly going to be outraged by everything uttered by Microsoft? This is honestly pretty standard as far as PR rhetoric is concerned. We saw a ton of it at the beginning of last generation. Have people forgotten stuff like "You see this graphically amazing game, well it's only using [pull percentage of your ass] of [insert console]'s power!" that was paraded around by developers of the Xbox 360 and Playstation 3?

Fact of the matter is, the union of Azure and Xbox is highly intriguing, and even Microsoft admits that they're not completely aware of how it's going to be utilized outside of the obvious areas: http://venturebeat.com/2013/05/21/xbox-one-azure/

These cases are not really similar. In the earlier example, they are being dishonest because most developers will simply use all power available, regardless of how efficient it is. Games look much better now, but not because they are using the full power of the console, but because everything has become streamlined and easier with all the tools available.

This isn't really similar to that. They know for a fact that they can't quadruple a consoles power with the fucking internet. It defies logic and common sense. It's an outright lie to save face when they are getting pummeled in the press.
 
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.

What the hell's left to do locally? Buttocks physics on the main character?
 

DrM

Redmond's Baby
No no, no no no no, no no no no, no no there's no limit!
No no, no no no no, no no no no, no no there's no limit!

No no limits, we'll reach for the sky!
No wallet to deep, no maintain to high
No no limits, won't give up the fight
We do what we want and we do it with pride
Quick fix
 
As being a person who is generally more optimistic about XBone then most of Gaf, I hope MS demos some of this cloud power at E3, because 1) I'm sick of hearing them say "the power of the Cloud" 2) I want to know what that even means.
 
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.

hope so, xbone seems to need all the 'sauce it can get.
 

eso76

Member
it's xbox One because by connecting, all dem xboxes become one.

And they'll work together for...well, i don't know, nothing interactive for sure. But they might be rendering frames for FFVII cutscenes for example.

Microsoft is selling us a huge render farm without us noticing.
 
There's one question I have yet to see anyone answer: is there anything in the Xbox One's hardware that gives it exceptionally fast internet access as compared to the PS4? Like a super low latency ethernet connection or something? Because otherwise, what's to stop Sony from doing the same using Gaikai as the framework? Or Nintendo? Or the fricking Vita?
 
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.

Yep, look at Sim City incredible City AI and pathfinding AI!

Power of the cloud!
 

abic

Banned
http://stevivor.com/2013/05/microsoft-xbox-australia-on-some-of-todays-lingering-xbox-one-questions/

Is this the long fabled 'secret sauce'? Would combining this with 8GB GDDR5 and coding to the metal result in real life graphics?


I've worked in online gaming for 6 years. This is horseshit.

None of the existing online games use the cloud to make them "more powerful". It's just not a feasible statement, saying this kind of shit only works on people who don't understand what a "cloud" is.
 

Vorg

Banned
I can't believe they won't shut up. Yeah Microsoft this kind of bullshit only worked in the nineties.
 

syko de4d

Member
i dont understand this Oo
Are not all MMOs are Games with Cloud? All the KI, NPCs, which weather is ingame etc. is done on the Servers and still it doesnt look a little bit better oO
 

Ocaso

Member
I'm late to the discussion, but has anybody proposed the term "cloudspin" already? As such:

"This guy's blowing so much wind up my ass, it's almost like Microsoft's cloudspin!"
 

Owzers

Member
"Call of Duty Ghosts looked amazing, it could only be possible with the cloud"

i'm waiting for someone to say this.
 
I wonder how many casual gamers will understand the Cloud to be like playing using "high setting" graphics and not being connected to the cloud only provides "low settings".
 

SRTtoZ

Member
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.

Jesus Mcgillicutty! Please tell me you at least understand that the FIRST reason they are using cloud is for DRM. Please understand that before you think they are going to use it for groundbreaking features that makes the XB1 40x more powerful when using it. Yes the cloud can do some minor things, but it cannot make your console 40x more powerful. Please confirm!
 
D

Deleted member 22576

Unconfirmed Member
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.
You are crazy, or a little too close to the sun with your hype.
Nothing will ever come to fruition of this, the new "cloud" infrastructure is very exciting for dedicated servers and persistent online stuff like Destiny and other "shared world experiences" but it will have ZERO and I mean ZERO impact on what we traditionally think of as console horse power. Period. Probably next gen though. Microsoft showed off LIVE anywhere in the days of the OG Xbox, which didnt come to fruition until the 360. Similarly, they showed off IPTV/set top box functionality on the 360, which never came to fruition until now.
 

Brashnir

Member
I've worked in online gaming for 6 years. This is horseshit.

None of the existing online games use the cloud to make them "more powerful". It's just not a feasible statement, saying this kind of shit only works on people who don't understand what a "cloud" is.

you mean it's not totally reasonable to send 3/4 of your processing to some remote server, have it processed and returned to you in under 17ms? The hell you say!
 
who are they kidding with this? even if its slightly true. What happens on launch day when the servers are fucked? oh right.. Sim City/Diablo III happens. What devs get access to the special cloud computer?!

tldr: secret sauce taste like shit.

On launch day you get N64 level textures, and you'll like it.
 

Slayer-33

Liverpool-2
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax
 

fiyah

Member
Saucy!

It's MS decided that they wanted to launch off the XBO just as Sony launched off the PS3

Only with more arrogance, FUD and ridiculous policies
 

pixlexic

Banned
Lol even of it was possible to do real time rendering cloud base for millions of people keeping the frame rate smooth would be a nightmare.
 
It's not even borderline BS. It's complete horseshit.
4-5 years from now when latency and bandwidth increase and as the technology itself matures it does seem possible that they could assist the CPU with AI and physics tasks, essitntially doubling there CPU performance. Which could indirectly help the GPU and rendering.

I think there's a lot of potential with this tech and would be possible ti prolonging the consoles life cycle by another 5-8years.

The 40x is just complete BS though.
 
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