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MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Durante

Member
I've worked in online gaming for 6 years. This is horseshit.

None of the existing online games use the cloud to make them "more powerful". It's just not a feasible statement, saying this kind of shit only works on people who don't understand what a "cloud" is.
We know this.

Nevertheless, I have this terrible feeling that their marketing will pull this off.
 

hachi

Banned
Yep, look at Sim City incredible City AI and pathfinding AI!

Power of the cloud!

I'm there with you on your skepticism of company motives and whether this is just a way to obtain other goals (DRM, etc). However, we should better separate the discussion of technical possibilities of cloud leverage (which are not fictitious) from the discussion of motives and what they will actually accomplish.

SimCity didn't actually leverage the cloud as advertised--at all--because it was found that you could hack it to basically play offline. That wouldn't be possible to any extent if computations for AI, pathfinding, etc were actually being offloaded. It's a story of a company's lies and motives, not of the technology itself.
 

gofreak

GAF's Bob Woodward
Wow! Yesterday it was 8x the power of 360. Today it's 10x? Where will we be at launch?!

As for the cloud thing, I'm pretty bullish on cloud processing help over the course of this gen, and it's possible at the higher end they'll allocate something like 3x a Xbox One per user, but the cost to do that...I don't know how many pubs will avail of that, at least in the shorter term. Obviously over time costs will come down. It's also a bit silly to compare remote processing with local processing in a hybrid scenario, you can't really use them for the same things, at least if you want to have a 'local' latency experience.
 
Silly people

And I am talking about you guys

The cloud has huge benefits to games but you pretend to not believe it

City AI, reactionary AI (crowds, NPCs), weather models, economic models, non-interactive water models (ocean and wavefront), Conversational AI, persistent worlds, global illumination (via light maps), and more that i can't think of right now

All of this stuff offloads the computation off local hardware and frees it up for more important things.

keep fighting the good fight.
 

coldfoot

Banned
With this logic, a cheap low-power onlive box can bring us real-time CG quality visuals far surpassing anything on the next generation consoles or even the highest end PC.
 

Alx

Member
For 1 game it is a lot. For 10 games? Is it? Dunno..

Honest question : taking from the Sim City debacle, do we have an idea of the number of servers, number of simultaneous users, technology used etc ?
I've heard that MS invested a lot in their "Windows Azure" service, and that professionals in the industry were quite satisfied with it. But maybe EA used those too ?
 

FuturusX

Member
We'll keep an open mind.

But..

Let's see a demonstrable example in action.

That is:

  1. Consistently better or equal to running the computations locally
  2. Is straight forward for a development team to integrate
  3. Is an example of true tangible game elements (real-time GFX / AI / Physics )
  4. A superficial implementation of social networking features
  5. Not just another bullet point for the marketing materials (looking at you Kinect with my skateboard)
 

Slayer-33

Liverpool-2
Are you kidding me?

Guess what people on these forums say are true. There is a Defense Force for everything

What defense force? The thing is you and I haven't seen this implemented yet, I'm reserving judgment. I'm not throwing a tantrum like most people on the boards.
 
What defense force? The thing is you and I haven't seen this implemented yet, I'm reserving judgment. I'm not throwing a tantrum like most people on the boards.

You're willfully being ignorant is what you're being. But whatever, if you've gone this far, there's no stopping you.
 

1-D_FTW

Member
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

Lieutenant reporting for duty. Go to the front of the line. The war will not be won without leaders who believe.
 

Fistwell

Member
What miserable, ridiculous bullshit. As entertaining as it is to see them talking to us as if we were idiots and actually bought their shit, this is getting kinda tiresome.
 
Ha! I only just got it! -
twx01lpsaw6.jpg
 

syko de4d

Member
Why is there no cool MMORPG on the PC which looks as good as Crysis3 but only needs 25% of the power you would need for Crysis3?
Should be possible with Cloud Power :lol
 
Assuming they have playable units at E3, they should really show this off. Show a scene with as many bouncing ping pongs the Xbone can render and then show the scene again using a cloud of 10 Xbones or something like that.
 

Bedlam

Member
SimCity didn't actually leverage the cloud as advertised--at all--because it was found that you could hack it to basically play offline. That wouldn't be possible to any extent if computations for AI, pathfinding, etc were actually being offloaded. It's a story of a company's lies and motives, not of the technology itself.

Unfortunately it's also a story of the technology itself (and its practical possibilities and limitations).
 

iMax

Member
Man, this is like Xbox 1.5 all over again. How about we just give them a chance? If they screw it up, they deserve it.
 

Brashnir

Member
What defense force? The thing is you and I haven't seen this implemented yet, I'm reserving judgment. I'm not throwing a tantrum like most people on the boards.

Spend 5 minutes thinking about the logistics of what this would require.


1) incredibly low internet latency which doesn't exist anywhere.
2) enough physical servers to quadruple the power of every Xbox One in existence - wouldn't it be better to put the power in the box and have people actually, you know... pay you for it?
3) Code running on all those servers at all times that can run 75% of every game at any moment

This means that every server will need to be updated upon release of every game, every game patch, every dashboard update, etc.

It's so far beyond feasible it's not even worth considering that it's true.
 

Blueblur1

Member
Man, fuck the cloud. I don't trust anything that isn't in front me. I have zero confidence in these companies and their cloud related aspirations. Either give me a powerful box with everything included in it or I won't buy your weakass product that you feel must be supplemented.
 
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