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MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Durante

Member
Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?
Well, first of all, cloud streaming of games sucks compared to local play. It sucks in terms of latency, image quality, customization and consumer control.

However, even beyond that, it is actually more technically feasible to render a game entirely "on the cloud" and stream an image than it is to somehow distribute 75% of the CPU/GPU calculations "to the cloud" and do the final 25% on a local system. That is simply hogwash.
 

Alchemy

Member
What a bunch of bullshit. The cloud simply isn't fast enough or stable with getting information back to the user for it to be that big of a benefit. All it is at this point is a headache.
 
Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?

Because rendering the entire thing separately and streaming the video back to you is a lot simpler than doing half the rendering in one place and half of it in another.

The cloud cannot be a part of a native rendering pipeline, period.
 

Pistolero

Member
I wrote it multiple times, they are preparing us for always online, with the goal to benefit from the cloud incrementally to a point where the succesor to the One isn't needed. So they're already describing Xbox Two indirectly...
What a PR coup de maitre!
 

DopeyFish

Not bitter, just unsweetened
Ricky-Gervais.gif

You won't be laughing when you see this stuff in action

Because its really going to make you wish you had it sooner
 

kitch9

Banned
Jesus the complete and utter shite MS is coming out with makes Sonys ramblings about crabs look like linguistic genius.

I mean fuck me sideways, they have turned into raving loonies.
 
I don't now shit! But is it possible to get more power from an other x1. If you select to be always online you lend out your processing power when you don't use it or are a sleep. Well I don't now shit about this
 

mcfrank

Member
Gakai render a entire game in the cloud, so why you guys can´t believe that some parts of the game can be rendered or processed by a cloud?

Because that is just a video feed which is being streamed to your local box, not random bits of cloud processed data which are being combined with locally processed data to generate a synchronized frame of video 60 times a second in real time with little to no latency. Playing a video stream from the cloud does not take a $400 dollar system, any box with a controller port and an h.264 decode chip will do.
 

Azull

Member
DRM actually isn't the first reason, they already have DRM

And yes I am being accurate

And no I am not referencing the Sim City stupidity which is EAs own dumbass fault

You guys are thinking so narrow or "they're always out to get me"

Fact is, console -> cloud assisted computation -> game done entirely in the cloud

Industry will do cloud assisted because there's a ton if things holding games back that 99% of the populace dont even realize and that there is some very time sensitive/latency sensitive things that need to be done locally. (Like combatant AI)

This is why I say cloud initially will be used to greatly enhance the experience until later where it completely changed everything. The enhancements are where it starts.

It just wont work properly (keyword properly here) because the latency issues will be huge! It's either stream the whole game or suffer the consequences of failure. Seriously, take your blinders off man.

Edit: Oh they apparently can't even stream full games yet. I mean...you can't make this kind of shit up. http://www.neogaf.com/forum/showthread.php?t=564309

It won't be streaming full games any time soon.

Though companies like OnLive are pioneering games processed in the cloud -- and the PlayStation 4 will initially let players demo portions of games via the cloud-based Gaikai service -- no such game-streaming capability will be available on the Xbox One for the foreseeable future. "If you're talking about full game streaming, the technical reality of that is that that's multiple years off in terms of having a complete system that people will really look at and say, hey, that actually works for me in terms of latency and performance," explains Mehdi. Instead, the Xbox One will use its cloud computing services to augment games.
 
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

What defense force? The thing is you and I haven't seen this implemented yet, I'm reserving judgment. I'm not throwing a tantrum like most people on the boards.

EA is not Microsoft lol

Punkin....punkin.....c'mere. *hugs*

*strokes hair*


Wow. Dopey has gone all in. =(
 

i-Lo

Member
I just fucking love this. You've got give props to the MS's PR machine.

I think we owe it to ourselves to ask them for PROOF OF CONCEPT from MS for all types (speed and ping) of internet connection. Too long we have been swallowing and taking MS's double speak and PR bullshit up the ass.

And the die hard fans' mental gymnastics for justification are truly one for GAF's history book.
 

MrBud360

Member
There is latency with Gakai/OnLive/all that stuff.
But that's only displaying an image that's been remotely rendered.

Rendering some parts of a game and expecting synchronous data exchange in <20ms for said data, and then claiming "40x more powerful" is dishonest at best.

All you see in the end its an image. So if part of that image was rendered by the cloud, you will never know. The game could sync the latencies to match the cloud latency. I´m not saying this what MS is saying, but its not impossible.
 

diffusionx

Gold Member
This is just nonsense.

However, there is no doubt that this argument has used in GameFAQs forum warz about 50,000 times by now.
 
Doesn't Diablo 3 do this? In terms of enemy placement, composition, loot, and even some AI?

It introduces latency into single player sessions, which sucks, but it seems like it could serve a positive game purpose if so desired.
 

liquidtmd

Banned
Microsoft, keep these lines coming at E3 and beyond - this shit is GLORIOUS!!!! GAF threads have been golden, salty, vicious, hilarious, hysterical, completely OTT and yet on fire all week.

Do they seriously think people with even a vague technical knowledge are buying this?
 
It fucking brilliant is what it is. We need to bow down and readjust our evaluation of that conference. Just look in this thread. The evangelists are now super excited about the "always online" component. We shouldn't have taken this long to grasp the genius.

lol! You're right.......oh god.....you're right.

Well, first of all, cloud streaming of games sucks compared to local play. It sucks in terms of latency, image quality, customization and consumer control.

However, even beyond that, it is actually more technically feasible to render a game entirely "on the cloud" and stream an image than it is to somehow distribute 75% of the CPU/GPU calculations "to the cloud" and do the final 25% on a local system. That is simply hogwash.

Thanks for articulating and confirming what I was thinking. Something about streaming an entire game from a remote server made way more sense than just certain computations. Streaming a whole game all you are uploading is input commands and then what is sent back is just what is essentially just video out of the result.
 

Amir0x

Banned
Can a game journalist please fucking push back on these claims and get them to detail how the fuck this could potentially work in any meaningful fashion considering the bottlenecks of cloud services?
 
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