MWS Natural
Member
I thought Mjr. Nelson said it was infinitely more powerful?
It is actually, theoretically.
I thought Mjr. Nelson said it was infinitely more powerful?
Well yes, having MMO-like features needs a server. And the Souls series has shown that online elements can greatly contribute to single-player games.Yeah, I wouldn't describe what its doing as extending the "power" of PCs playing the game, but that offloading could make way for MMO-like events and dynamic tweaks to each gameplay session that could add some flair. Maybe the game does something special for your birthday, or puts special settings into effect on holidays, whatever.
Ae you really thinking about what you are saying here? If a procedural texture is so detailed or large that it makes sense to take the software complexity and latency hit of "outsourcing" it to some cloud server, how will you stream it to the system? Conversely, if it is small enough that it can be easily streamed, can it truly not be computed more effectively locally?Procedural textures can be created by the cloud and sent to XBone to be used on an texture. Procedural Geometry can be calculated and passed to the XBone via cloud. XBone can continue to render the game while its catching the textures and geometry calculated by the cloud.
I expect Digital Foundry to call them out on this.Haha, you know anyone who can get close is just gonna take the bullshit.
I doubt any game journo is willing to hit them over the head with this bullshit. Something about biting the hand that feeds you and all that.
Games run at 30 frames per month, it's very cinematic.
That's because we'll all be dead by the time this is a reality, and won't be around to see it.I will never be proven wrong on this
Full View of the Cloud
Everyone just sort of nods along when cloud gaming is brought up. It's not an especially captivating idea. (The only reason anyone really perked up over it with the PS4 was because of backward compatibility.) Video games are most easily understood in concrete examples, and the real work in conceptualizing how to use this tech hasn't really been done yet. But man this is cool.
Essentially, Microsoft has made the Xbox modular. The background tasks that will be offloaded to the cloud will be a serious deal in a large number of cases. You know how in Skyrim sometimes you can look at a specific part of a specific wall and your framerate will randomly dip down into the afterlife? That workload (which is probably a silly mistake, but still) would probably be shifted off to some Microsoft server, and never make it to your Xbox. The decision-making process of when to do that—it only fires on "latency insensitive" loads, not "latency sensitive" ones—still dictates that the majority of workload will still be done locally, client side (i.e. on your Xbox). But that's not always going to be the case.
What's in the box, the hard specs, was determined by the experience team to be a big enough step forward to be a next gen console, and being that the PS4's specs are basically identical, it seems basically right. It's the step you'd take if you were just doing what you'd always done. But the ways that hardware, alongside the cloud computing, will be used have the ability to expand drastically.
The 300,000 Xbox Live servers Microsoft is bringing online this year will be a constant developers can rally around, knowing that the vast majority of users will be connected, so you can try out new ideas knowing that they'll be usable by almost everyone. (The same goes for the Kinect being included with every One.)
Yep.What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".
Thank you GifCam.
MS is also giving answers that are non-answers. I'm sure even if they were hit with this question, they would have some absurd retort. The online connection thing specifically calls this aspect of their PR into reality.
What was that Molyneux concept - with the virtual boy you talked to?
Maybe that concept could be extended, with cloud processed AI for more believable behaviors. Latency wouldn't be the biggest thing, since its more of a person making decisions and taking actions rather than some physics effect at 60fps. It could also impress a crowd, and get more detailed over time.
Thank you GifCam.
I will never be proven wrong on this
This is the always online spin for sure, fuck you MS even if you can hologram a pornstar into my living room to blow me, I'm out out OUT now.
I cannot stop laughing. I would love their super internet that is fast enough to make this work out.
Thats the stuff. There's potential there, but once again, nothing in the raw power sense.Milo
E3 is around the corner. I'm not being evangelical it's just we gotta see what they have planned in action, lol I have some faith in MS. Everyone is just piling up on them a bit too much just because something sounds positive it seems.
Someone doesn't understand how cloud works, but it's fine. For the record, you don't need a monster internet connection to get a real and genuine benefit on the magnitude they're saying.
Still, the fact is that while I believe what they are saying, we still know that adoption of this is likely to be extremely slow. I don't think developers will be so quick to utilize this, because they'll be changing how they do things.
Someone doesn't understand how cloud works, but it's fine. For the record, you don't need a monster internet connection to get a real and genuine benefit on the magnitude they're saying.
Still, the fact is that while I believe what they are saying, we still know that adoption of this is likely to be extremely slow. I don't think developers will be so quick to utilize this, because they'll be changing how they do things.
That's because we'll all be dead by the time this is a reality, and won't be around to see it.
Oh and what's preventing Sorny from doing with Gaikai?
Both those posts are gone.
Not even that. Most of these so-called "game journalists" have a very limited understanding of what's going on "behind the screen". The Gies'es of this world are just not able to filter the PR bullshit.They'll just snark it on a podcast where it's safe, sigh.
I think I'm getting a better picture of "always-online" and "Avatar-like graphics".
I'd expect a company who sunk billions into R&D and buying 300,000 servers to have an idea of what they're talking about, so I'm interested to see just how something like this could work.
Thank you GifCam.
No.
That's because i will be proven right and everyone will just forget they were arguing against it.
I am sure more than one of the launch games will use it. I am guessing Forza 5 will use it for something. Advanced Physics calculations? Weather effects? Crazy nerd calculations that racing-sim fans obsess over? I am sure MS will be pushing them.
What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".
No.
That's because i will be proven right and everyone will just forget they were arguing against it.
Oh my goodness, are you for real? Is this an ego thing or a joke?