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MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Slayer-33

Liverpool-2
E3 is around the corner. I'm not being evangelical it's just we gotta see what they have planned in action, lol I have some faith in MS. Everyone is just piling up on them a bit too much just because something sounds positive it seems.
 

Durante

Member
Yeah, I wouldn't describe what its doing as extending the "power" of PCs playing the game, but that offloading could make way for MMO-like events and dynamic tweaks to each gameplay session that could add some flair. Maybe the game does something special for your birthday, or puts special settings into effect on holidays, whatever.
Well yes, having MMO-like features needs a server. And the Souls series has shown that online elements can greatly contribute to single-player games.

What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".

Procedural textures can be created by the cloud and sent to XBone to be used on an texture. Procedural Geometry can be calculated and passed to the XBone via cloud. XBone can continue to render the game while its catching the textures and geometry calculated by the cloud.
Ae you really thinking about what you are saying here? If a procedural texture is so detailed or large that it makes sense to take the software complexity and latency hit of "outsourcing" it to some cloud server, how will you stream it to the system? Conversely, if it is small enough that it can be easily streamed, can it truly not be computed more effectively locally?
 

Foffy

Banned
I doubt any game journo is willing to hit them over the head with this bullshit. Something about biting the hand that feeds you and all that.

MS is also giving answers that are non-answers. I'm sure even if they were hit with this question, they would have some absurd retort. The online connection thing specifically calls this aspect of their PR into reality.
 

Klocker

Member
http://gizmodo.com/xbox-one-all-the-nerdy-details-you-dont-know-yet-509381624

Full View of the Cloud

Everyone just sort of nods along when cloud gaming is brought up. It's not an especially captivating idea. (The only reason anyone really perked up over it with the PS4 was because of backward compatibility.) Video games are most easily understood in concrete examples, and the real work in conceptualizing how to use this tech hasn't really been done yet. But man this is cool.

Essentially, Microsoft has made the Xbox modular. The background tasks that will be offloaded to the cloud will be a serious deal in a large number of cases. You know how in Skyrim sometimes you can look at a specific part of a specific wall and your framerate will randomly dip down into the afterlife? That workload (which is probably a silly mistake, but still) would probably be shifted off to some Microsoft server, and never make it to your Xbox. The decision-making process of when to do that—it only fires on "latency insensitive" loads, not "latency sensitive" ones—still dictates that the majority of workload will still be done locally, client side (i.e. on your Xbox). But that's not always going to be the case.

What's in the box, the hard specs, was determined by the experience team to be a big enough step forward to be a next gen console, and being that the PS4's specs are basically identical, it seems basically right. It's the step you'd take if you were just doing what you'd always done. But the ways that hardware, alongside the cloud computing, will be used have the ability to expand drastically.

The 300,000 Xbox Live servers Microsoft is bringing online this year will be a constant developers can rally around, knowing that the vast majority of users will be connected, so you can try out new ideas knowing that they'll be usable by almost everyone. (The same goes for the Kinect being included with every One.)
 

chubigans

y'all should be ashamed
Thank you GifCam.

PXaJnSs.gif
 
What was that Molyneux concept - with the virtual boy you talked to?

Maybe that concept could be extended, with cloud processed AI for more believable behaviors. Latency wouldn't be the biggest thing, since its more of a person making decisions and taking actions rather than some physics effect at 60fps. It could also impress a crowd, and get more detailed over time.

What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".
Yep.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
MS is also giving answers that are non-answers. I'm sure even if they were hit with this question, they would have some absurd retort. The online connection thing specifically calls this aspect of their PR into reality.

Q: Mr.Hyrb what do you believe separates the xbox one from the ps4 gaming related

A: Well, Xbox LIVE for one. We're very proud of the service that we've built. 48 Million people agree with us. That is just one of the things. Now, I have not had a chance to spend time with the console, so we'll have to wait until their final product launches before I can really comment.

says alot

What was that Molyneux concept - with the virtual boy you talked to?

Maybe that concept could be extended, with cloud processed AI for more believable behaviors. Latency wouldn't be the biggest thing, since its more of a person making decisions and taking actions rather than some physics effect at 60fps. It could also impress a crowd, and get more detailed over time.


Milo
 
This is the always online spin for sure, fuck you MS even if you can hologram a pornstar into my living room to blow me, I'm out out OUT now.
 
I cannot stop laughing. I would love their super internet that is fast enough to make this work out.

Someone doesn't understand how cloud works, but it's fine. For the record, you don't need a monster internet connection to get a real and genuine benefit on the magnitude they're saying.

Still, the fact is that while I believe what they are saying, we still know that adoption of this is likely to be extremely slow. I don't think developers will be so quick to utilize this, because they'll be changing how they do things.
 

i-Lo

Member
Is it me or MS begun to sound like ISPs like (bell and rogers in canada) where they say "up to X mbps" (especially over DSL line) and that's never the case?
 
I think I'm getting a better picture of "always-online" and "Avatar-like graphics".

I'd expect a company who sunk billions into R&D and buying 300,000 servers to have an idea of what they're talking about, so I'm interested to see just how something like this could work.
 

Dizzy

Banned
So what happens when Xbox One is finished? games designed to use the cloud will be impossible to run due to lack of processing power?
 
oh, ffs He's just saying you won't be able to prove it's NOT using the magic cloud power. You CAN't prove the game would be worse withoutthis lie. What a fucking tool
 

Foffy

Banned
E3 is around the corner. I'm not being evangelical it's just we gotta see what they have planned in action, lol I have some faith in MS. Everyone is just piling up on them a bit too much just because something sounds positive it seems.

Reality is in the way of these claims. That's all there is to it.

As someone already mentioned, it needs to connect to the internet once every 24 hours. It's within that small period of time the system gets a 30x boost? That literally makes no sense. Not even drugs can explain that.

And all of that power surely can't even make backwards compatibility a thing for the system~
 
Someone doesn't understand how cloud works, but it's fine. For the record, you don't need a monster internet connection to get a real and genuine benefit on the magnitude they're saying.

Still, the fact is that while I believe what they are saying, we still know that adoption of this is likely to be extremely slow. I don't think developers will be so quick to utilize this, because they'll be changing how they do things.

Yes darling 40x worth.

hook.jpg



Today is a great day online. It never ends.
 

RetroStu

Banned
I haven't read any replies yet in this thread but this all sounds like Microsoft trying their best to get everyone online, well it won't work with me.
 

Raide

Member
Someone doesn't understand how cloud works, but it's fine. For the record, you don't need a monster internet connection to get a real and genuine benefit on the magnitude they're saying.

Still, the fact is that while I believe what they are saying, we still know that adoption of this is likely to be extremely slow. I don't think developers will be so quick to utilize this, because they'll be changing how they do things.

I am sure more than one of the launch games will use it. I am guessing Forza 5 will use it for something. Advanced Physics calculations? Weather effects? Crazy nerd calculations that racing-sim fans obsess over? I am sure MS will be pushing them.
 
I don't think the cloud works like they think it does. The CPU in the Xbone and PS4 is exactly the same. It is only the GPU where Microsoft made a significant decrease in power. The cloud can not fix this. The Cloud can't increase texture size, can't increase frame rate, can't increase resolution, can't increase polygon count, and can't increase AA capabilities. All the cloud can do is process background calculations that are generally slow, which are typically designated to the CPU anyways.
 

Bedlam

Member
They'll just snark it on a podcast where it's safe, sigh.
Not even that. Most of these so-called "game journalists" have a very limited understanding of what's going on "behind the screen". The Gies'es of this world are just not able to filter the PR bullshit.
 

Cidd

Member
I think I'm getting a better picture of "always-online" and "Avatar-like graphics".

I'd expect a company who sunk billions into R&D and buying 300,000 servers to have an idea of what they're talking about, so I'm interested to see just how something like this could work.

Windows vista
Zune
Kin
OG Xbox
Surface
Window 7 phone
Windows Me

Says hi.

but it's MS they never waste money on products that fails...
 

Slayer-33

Liverpool-2
I am sure more than one of the launch games will use it. I am guessing Forza 5 will use it for something. Advanced Physics calculations? Weather effects? Crazy nerd calculations that racing-sim fans obsess over? I am sure MS will be pushing them.

Real time virtual weather.

Give me
 

Alx

Member
What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".

That would be a ridiculous insinuation indeed, but I don't think it is what has been claimed. The GPU tasks mostly cannot be done in the cloud, because rendering requires a very low latency, or else the game would slow down.
Cloud computing should only be appropriate for "latency insensitive" tasks, like they say in the above gizmodo article.
 
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