Good thing Blow investigated for us LOL. Just accept he got a huge check. Not a big deal just makes him look like a tool.
I wish you could see the irony from where im standing.
Good thing Blow investigated for us LOL. Just accept he got a huge check. Not a big deal just makes him look like a tool.
But that is true horror.So one minute it's all shiny and wonderful and the next I find myself in Silent Hill-like environment when my internet goes kaput?
That's not the kind of horror game I was looking for, MS!
If the game still plays at all.So.
If I'm playing a game and it looks good and the AI is challenging, but then my internet goes out. So will the game suddenly look not so great and be stuck on easy mode?
Good thing Blow investigated for us LOL. Just accept he got a huge check. Not a big deal just makes him look like a tool.
And yet he does not, which is the point I am trying to make. He is bias and should not be taken seriously in this context.
So says someone that has an xbox controller as his avatar!
B/C MS sent me a check to use the avatar. I'll change it to a PS4 pic. I plan on buying it too.
Until MS demo's ANYTHING that uses the technology how the hell does he know this is this the truth?Ohh, then why attack Blow?, he is only pointing out the truth.
Until MS demo's ANYTHING that uses the technology how the hell does he know this is this the truth?
See Forza 5 and hopefully an explanation on what the cloud is doing in the game...then people can make actual decisions based on observation and not console warrior bullshit
Ohh, then why attack Blow?, he is only pointing out the truth.
Why do we have to wait and see? MS has made a claim with no prior examples of it working, and no evidence it will work.
Pretty sure this is bullshit, but hey I'm willing to give it the benefit of the doubt until they actually demo the technologyGaikai CEO Dave Perry took the stage at today’s PlayStation Meeting to announce the PlayStation Cloud, a service that’s intricately tied into the upcoming PlayStation 4′s online infrastructure.
Perry declared that it’s the “fastest gaming network in the world.”
...because they have not actually shown the product yet (hint:e3)?
Pretty sure this is bullshit, but hey I'm willing to give it the benefit of the doubt until they actually demo the technology
Denial? Me? All we see in every one of these threads is how none of this is remotely possible because of...reasons. All of the research being poured into cloud computing and all the assets and money dedicated to making it work are all just a huge waste of time and I know better than them because of...reasons.
Why do you keep insisting they're talking about doing things in the cloud that need to be returned in that frame? Of course if you set up impossible demands you can claim the system can't possibly accomplish those tasks.
There was a paper someone linked to in the other thread regarding AI being improved substantially using this even accounting for a 1 second turn-around time. Read it here:
http://research.microsoft.com/pubs/72894/NOSSDAV2007.pdf
they are not selling your PS4 and telling you "in next decade, our cloud will make PS4 40x more powerful!!!" (but not today, just buy PS4 and one day, we promise!)
Gaikai game streaming is not even made for PS4... it is being done for every device possible. Sure, it is possible to do it with PS4, but it makes more sense on PS3, TV, Xperia, etc, etc.
It is not hard to see the difference here.
I clearly quoted Sony's PR babble to highlight they both will spew shit, but until they actually launch their products and show they technology you cannot say they are "lying". Or if you do at least spread the net a little wider
Yes, reasons. You say it like it's a dirty word. Screw logic, Microsoft has money!
Cloud processing is very promising and can open the door to some wonderful software, but given the state of internet infrastructure, the realities of rendering processes, and pesky little limitations like the speed of light, what Microsoft seems to be promising is unfeasible and will continue to be for some time.
Blame MS for making claims of effectively quadrupling the Xbox One's processing power. Rendering and latency-intensive procedures necessarily have to be involved for that to be the case.
Did you read it? That paper deals with MMORPG AI specifically for a reason; it's outlining a way for client devices to improve the computational ability of the server. This is because MMORPGs will have thousands of concurrently running AI routines that take a toll on the entire server architecture, so being able to distribute the computing tasks to client software will allow the total computational power devoted to those algorithms to scale with the number of users. This is effectively the opposite of what Microsoft plans to do with the Xbox One.
This is far less relevant when it comes to a single player game. How many concurrent AIs do single players deal with at a given time? How many can they even notice that the cloud becomes necessary to handle it, and how much computational power is that really going to require relative to the rendering and other latency-sensitive processes? In the MMO example the distributed processing and partitioning of AI routines serves a clear and necessary purpose, but when it comes to the opposite application it seems superfluous and unnecessarily expensive for Microsoft to expend their resources in such a fashion.
Microsoft has spoken of increasing the "power" of the console and lending computational help to things like lighting, physics, ai, etc. Specifically things not sensitive to latency, in the words of MS engineers.
How are lighting and physics insensitive to latency?
Even in the case of lightmaps you would typically do them offline and put them on the disk (for instance vrad on source engine).
Not to mention lightmaps are multi-megabyte so even in a world where you could calculate them per-frame you wouldn't be able to send that much data per-frame.
There's a 16 msec window to complete each frame and that's usually tough enough even without sending data across a network for processing.
They specifically talk about things that don't need to be updated every frame. I can think of plenty of cases where calculations can be performed server side in relation to lighting that don't need to be repeated over and over for every frame. I think they referred to these as "up-front" calculations or some such and even beyond that I'm sure there are lighting and physics conditions that don't need to change with every frame.
Ok, but why can't the console spend 5 seconds doing those calculations up front?
Regarding the other calculations, what percent do you actually think this will account for?
They specifically talk about things that don't need to be updated every frame. I can think of plenty of cases where calculations can be performed server side in relation to lighting that don't need to be repeated over and over for every frame. I think they referred to these as "up-front" calculations or some such and even beyond that I'm sure there are lighting and physics conditions that don't need to change with every frame.
Why not use those 5 seconds to do something else instead?
What, why? If they offload tasks from the console it can use those cycles to do latency intensive tasks that it couldn't do otherwise. That's the indirect effect of this scheme.
The takeaway from that research was the methods employed to get around latency for tasks that aren't super sensitive to latency. There are absolutely implications for the type of cloud computing being described by MS since overcoming large turn-around times will be incredibly important. Even beyond specifics it's a good reminder that so called "common sense" regarding these types of things isn't worth counting on.
:lol
Sony's cloud solution = Streaming video to the console and running the game remotely.
Xbox cloud solution = Doing advanced calculations server side and sending that data to the console.
They are not the same thing.
How is that not the same thing? It's a video game, not a movie. Gaikai is running the game (doing physics, AI, graphics rendering) and sending the video output to the console.
How is that not the same thing? It's a video game, not a movie. Gaikai is running the game (doing physics, AI, graphics rendering) and sending the video output to the console.
Sony's cloud solution = Streaming video to the console and running the game remotely.
Xbox cloud solution = Doing advanced calculations server side and sending that data to the console.
They are not the same thing.
If you think it is the same then you do not understand at all.
...because they have not actually shown the product yet (hint:e3)?
Pretty sure this is bullshit, but hey I'm willing to give it the benefit of the doubt until they actually demo the technology
How is that not the same thing? It's a video game, not a movie. Gaikai is running the game (doing physics, AI, graphics rendering) and sending the video output to the console.
Obviously its not the exactly the same, but still involves server side computation being sent back to the client.
So.
If I'm playing a game and it looks good and the AI is challenging, but then my internet goes out. So will the game suddenly look not so great and be stuck on easy mode?