The reason they went with 360 after PS2 rather than moving to PS3 was Sony's fault. They enforced limitations for PS3 software (namely that all PS3 games needed to be 16:9) that didn't make arcade ports on the PS3 feasible. After that the small subset of people that actually buys their games was already on board on the 360 anyway. And you are right that the scene isn't limited to PCB collectors, but demand for this sort of game is low to begin with and demand shown to be inelastic meaning that selling them cheaper would probably do fuck all to improve their revenues.That is ridiculous. The audience that will buy the game is not restricted to the people who will spend thousands on an arcade cabinet. If that were so, they have doomed themselves right from the start. If this is the reason they develop on the xbox exclusively, well, that is a pretty good explanation for why they are now online/social only.
Refer to the above. As for iOS, it is true they achieved moderate success there but numbers were still not that great.You realize that there is a massive number of people out there who are not hardcore arcade gamers but would still love to play CAVE's games if they were only released on online marketplaces for a reasonable price, right?
You realise that even at around only $15 a pop for each game, that audience would have been big enough for all this to be avoidable, right?
I mean for fuck's sake, CAVE already released their games for iOS. Imagine releasing them for an affordable price on platforms with actual input devices.
Again refer to the above. PS3 wasn't really an option.I still don't understand why they never ported their games to the most succesful platforms on Japan. They could get much more revenue on PSP than 360.
It's like a mobile game company working exclusively for Windows Mobile, and not porting their games to iPhone or Android.
Very sad to hear.
I have tried their games and enjoyed them but they were always too hard for me.
Decided to give the genre another try last week (after failing back on DC/PS2), this time trying to get decent at the easy difficulty first instead of sticking to default as before. Had hoped to move on to Cave games after I got better.
Hope the employees do okay and maybe form their own teams to make games.
How I feel right now
Maybe this genre needs its "Street Fighter IV" to really boost its popularity. Too bad I can't think of any shmup series as well-known as Street Fighter is in the fighting world.
The primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."Be sure to try out the novice modes in the Cave games. They are a very nice way to ease people into the genre.
One of the problems the shoot 'em up genre went up against was that as the players got better, they demanded harder and harder games, which intimidated a lot of the more casual fans to the point where they alienated them completely.
My best friend used to love shoot 'em ups, but he doesn't even want to try the latest releases because of this.
I've tried to make him understand that the novice modes are just for that, but so far without any success.
same with mushi futari mode selection, deathsmiles level select, etcThe primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."
Jamestown worked because every player started at the Novice difficulty and had to learn and earn the right to play harder stuff. DDP MAX worked because Easy Mode actually has a unique and charismatic final stage that's just plain fun to play even for veteran players.
The primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."
Jamestown worked because every player started at the Novice difficulty and had to learn and earn the right to play harder stuff. DDP MAX worked because Easy Mode actually has a unique final stage from the regular game that's just plain fun to play even for veteran players.
Be sure to try out the novice modes in the Cave games. They are a very nice way to ease people into the genre.
One of the problems the shoot 'em up genre went up against was that as the players got better, they demanded harder and harder games, which intimidated a lot of the more casual fans to the point where they alienated them completely.
My best friend used to love shoot 'em ups, but he doesn't even want to try the latest releases because of this.
I've tried to make him understand that the novice modes are just for that, but so far without any success.
The primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."
Jamestown worked because every player started at the Novice difficulty and had to learn and earn the right to play harder stuff. DDP MAX worked because Easy Mode actually has a unique final stage from the regular game that's just plain fun to play even for veteran players.
My point is that it's poisonous game design to bar players from the "true" game via Novice mode. Instead you can give players the ability to level up at their own pace (like Space Invaders Extreme does) or make the novice mode worthwhile to play in its own right (like MAX and to a certain extent SDOJ), among other possibilities.Meh, you are second-class if you play novice modes. While it may be necessary, I can't say I'm enthused with the idea lying to the player to make him feel good. Too many bad games do that already.
The primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."
Jamestown worked because every player started at the Novice difficulty and had to learn and earn the right to play harder stuff. DDP MAX worked because Easy Mode actually has a unique final stage from the regular game that's just plain fun to play even for veteran players.
Easier to say "just get over yourself" than it is for somebody to actually swallow their pride. As for the unique final stage in DDP MAX, you might find something worth your time and skill level if you attempt to access 5-E despite it being blocked off on the Novice stage select screen.Yeah, that's true.
But then the blame can be laid at the feet of the consumer as he just has to get over the fact that he needs to learn how to play these games.
I see no shame in playing Novice Mode when you are trying to get better at these games.
Not everyone can be Iconoclast and 1CC just about any mode in these games.
Had no idea that there was an extra final stage in Novice Mode of DDP Maximum...
Have to get back to it it seems. Don't think I've even tried out that mode as the iOS games seem to be a little too easy on anything but the hardest setting due to the controls.
Gonna feel weird getting Saidaioujou in the mail next week...
Speaking of which, I already have a lot of you on my FL, but I certainly can use more.
So if anyone feels up for some high score competition, please add me. meppi64
I should order Dodonpachi Saidaioujou even if I don't own a 360.
You should get a 360, worth it for the shmups alone.
You should get a 360, worth it for the shmups alone.
Seconding this. 360 is on the same level as Saturn when it comes to shmups.
Hmm, I'm not really sure where I stand on the matter.The primary issue is that novice modes tend to make newcomers feel like second-class citizens. "Oh, you're not good enough to handle the actual game; play this watered down mode instead."
Jamestown worked because every player started at the Novice difficulty and had to learn and earn the right to play harder stuff. DDP MAX worked because Easy Mode actually has a unique final stage from the regular game that's just plain fun to play even for veteran players.
You should get a 360, worth it for the shmups alone.
You should get a 360, worth it for the shmups alone.
It's probably my favorite next to Futari on the list you wrote. <3Gotta grab Espgaluda II at some point.
My point is that it's poisonous game design to bar players from the "true" game via Novice mode. Instead you can give players the ability to level up at their own pace (like Space Invaders Extreme does) or make the novice mode worthwhile to play in its own right (like MAX and to a certain extent SDOJ), among other possibilities.