Barack Lesnar
Banned
Wow @ n8rtot's posts on page 2. Revealing stuff. This industry is just as shady and cutthroat as any other, not that that's surprising.
I'm conflicted over Arkane being involved. I'd have preferred a Dishonored sequel or an IP that's more like Deus EX. But then, they name check System Shock as a game Arkane were striving to make, so they can easily turn this into a game thats influenced by Deus Ex/System Shock. Call me hyped I suppose.
'Prey 2 was a full game. And a crazy fun one. The team was small but you wouldn't have known it.'
=(
Woah, I know this is probably just a bit of throwaway hyperbole, but let's not go crazy, here.Fucking hell. People boycott EA when Bethesda is the real bane of this industry.
No, it cannot. Zenimax outright owns the Prey copyright. Apogee/3D Realms sold/moved the IP to Radar in June 2009, who in turn sold the IP to Zenimax the following month.Prey 2 on the other hand could revert back to the Radar Group if it's not used by a certain time or declared cancelled.
I find it odd that you are unaware that Arkane did contract outsourcing work, which supplemented milestones payments from their publisher for Dishonored. Up until they were acquired, my understanding is that they were working on the multiplayer for a AAA shooter in addition to their work on Dishonored.You guys know Bethesda owns Arkane, so they can make them do whatever they want them to do. During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank.
What were the final sales numbers for Prey?
I'm pretty sure the simplest explanation is the truth: Bethesda spent money to get the Prey license and hasn't done anything with it yet. It'd be embarrassing to just accept that as a sunken cost. They want to get at least one game out of their investment.
Not really true, at least not in the way you worded it. EA owns the trademark to the name "System Shock", while Star Insurance owns the intellectual property.
I'm pretty sure the simplest explanation is the truth: Bethesda spent money to get the Prey license and hasn't done anything with it yet. It'd be embarrassing to just accept that as a sunken cost. They want to get at least one game out of their investment.
Woah, I know this is probably just a bit of throwaway hyperbole, but let's not go crazy, here.
http://www.videogamesblogger.com/20...lion-worldwide-3d-realms-reaffirms-prey-2.htm
1 million within 2 months. If I remember correctly, it made Platinum Hits as well...
How quick we are to forget Skyrim PS3. They released a broken game on PS3 willingly.Go ahead and be quick to judge Bethesda.
But seeing how they've published 3 of the most acclaimed games of this generation, a game that could of been if it wasn't broken on every console at release, and Dishonored. I'll give them the benefit of the doubt. One disgruntled former employee isn't infallible.
And who is to say the entire game looked that good? One good gameplay demo doesn't indicate it's overall quality.
But if the game was already a "full game" they went past 10 million+ in development costs, no? Seems like a financially bad decision to scrap the whole thing. Starting from ground 0 costs a lot more, and we have been given no indication that it was scrapped because they saw no value in it. The situation is odd.
How quick we are to forget Skyrim PS3. They released a broken game on PS3 willingly.
Both Obsidian and inXile have spoken out publicly about how shitty Bethesda treated them.
It isn't a leap of logic to accept they did similar things to Human Head, in addition to forcing the Prey 2 name onto Arkane.
Probably caught up in contract disputes, something like Bethesda cannot hand off HH code to another developer and release it.
But its still an example of playground mentality.1666 was like two years out still, not at all a completed game. Barely started production.
I can tell you that n8rtot's post echoes things I've heard a few times before, and things I'd already been doing reporting work on. I can also tell you that those claims are exceptionally difficult to prove, and that the gaming press should certainly not be reporting accusations like that without significant evidence.Well, of course it would be true. The real news here is the way they're treating developers, which should be covered by gaming press.
I can tell you that n8rtot's post echoes things I've heard a few times before, and things I'd already been doing reporting work on. I can also tell you that those claims are exceptionally difficult to prove, and that the gaming press should certainly not be reporting accusations like that without significant evidence.
I can tell you that n8rtot's post echoes things I've heard a few times before, and things I'd already been doing reporting work on. I can also tell you that those claims are exceptionally difficult to prove, and that the gaming press should certainly not be reporting accusations like that without significant evidence.
The ending of Prey said that TOMMY WILL RETURNWow, sarcasm or have we found the one person who actually cared about the story in Prey?
The ending of Prey said that TOMMY WILL RETURN
Don't make Prey 2 without Tommy as the protagonist, simple as that.
You can make it a spinoff, sure, but at that point why would you?
Also making the protagonist GENERIC WHITE GUY doesn't help.
I can tell you that n8rtot's post echoes things I've heard a few times before, and things I'd already been doing reporting work on. I can also tell you that those claims are exceptionally difficult to prove, and that the gaming press should certainly not be reporting accusations like that without significant evidence.
"Why is the Prey name so important?"
This is what everyone's wondering. Prey 1 was a launch title from like 7 years ago that barely anyone bought and barely anyone remembers. Why are they doing this? I don't get it. Just release HH's Prey 2 and let Arkane make a new IP. This doesn't make sense. How is the Prey IP lucrative in any way...
Yeah, so why don't you fucking guys, you know, do some legwork, you know, actual reporting? Like real journalists do? Really investigate? I guess it's easier to run vapid stream of consciousness opinion pieces on shit like "what it's like to be a female that plays adult visual novels", or regurgitate corporate press releases, and just collect that ad revenue, than it is to actually investigate something and maybe cause waves in an industry with a history of shady practices, mistreating employees, retaliation, gender discrimination, etc.
Game would have bombed anyway, we all know it.
I'm pretty sure the simplest explanation is the truth: Bethesda spent money to get the Prey license and hasn't done anything with it yet. It'd be embarrassing to just accept that as a sunken cost. They want to get at least one game out of their investment.
yeah, they did the same thing with rogue warrior. and I'm pretty sure zombie, the original developers on that, were treated the same way as human head were on this. people blame rebellion for how shitty the rogue warrior game that was released was, but it's pretty obvious it was a super short dev cycle rushjob on no budget at all. for no actually good reason.
to be fair Rebellion track record is not good at all, I don't think they can make a good game even if you give them 4 years.
In the following months, a source claimed, "Bethesda denied further funding of the project, and started failing milestones,” asking for changes and fixes without following through on its previous promise to give the team more time. The promise, however, was not inked on the contract, so Bethesda had no legal obligation to fulfill it. In addition, a source said, Bethesda was likely concerned with the "dated planning, tools, and techniques" Human Head was using. Meanwhile, the contract didn’t give the creative team any leverage: Prey 2 was the only game Human Head was legally allowed to develop on its own until the agreement expired -- to fill time and keep the lights on, the studio supported the development BioShock Infinite and Defiance. If it were to ever release, the team needed more cash and time to meet the rising demands to adjust Prey 2, which "needed a lot of work" and was "lackluster" from the publisher's perspective.
You guys know Bethesda owns Arkane, so they can make them do whatever they want them to do. During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank. Knowing that Arkane wasn't making their milestones on time and potentially going to suffer internally, such as loosing staff, or ultimately shutting down, Bethesda's parent company Zenimax stepped in to help Arkane out by floating them loans during this "quality issue" period. That seemed nice of Zenimax to help out Arkane, right?
Maybe. But Arkane knows much more about RPGs than HH and they seem like a better fit for turning Prey 2 into a System Shock-like RPG.