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Knack new gameplay

kaching

"GAF's biggest wanker"
Haters be damned, it looks like good fun.
I want to like this game, but the segments they've been showing thus far just seem overly barren/sterile. I just don't see enough interactivity with the environment that helps make this kind of game appealing.
 

Kinyou

Member
Little disappointed that many of the destroyed objects are just disappearing. Would have thought that this game is all about object simulation.
 
I will play this, even if I'm not too jazzed about the "soft" look.

Off topic: anyone find it weird the Anthony seems to be getting a paycheck from Sony and Rev3? Seems like a serious conflict of interest.

Yeah, if anything... a more vibrant color palette would've made the graphics even more impressive.
 

DirtRiver

Member
So Cerny claims that the city level that we've seen a whole lot of is about 45 minutes start to finish (says it at around the 10:40 minute mark) which is a reaallllyyy long level. I hope it can maintain player interest for that long, I feel like even if I broke it up into 3-5 different play sessions it could feel tiring.

Cerny said that in every level there is a different mechanic to the way you use Knack (Stealth Knack, Ice Knack, Regular Knack and more)
 

protonion

Member
Simple clean fun. Technically great and full of colour.
Like in GOW,I love the fixed camera. I mean seriously we use more the camera stick than the one controlling the character nowdays.

If it's lengthy and has nice variety it will be my launch PS4 game along with The Witness.
 

Subaru

Member
ACIT which was made by Insomniac (not first party, but exclusive) is one of the best games of the generation.

Well, I don't. But ACIT is not a bad game either.

2- This is not purely a platformer.
Yeah, because SM64 jump jump is so fun and innovative, lol. [/quote]

But it is EMPTY. That's my problem with this game.
And I'm not saying that SM64 long jump is innovative (but actually it was), but it gives some control over the character and the oportunity to move faster - and THAT'S my problem with this Knack video, so much parts with NOTHING happening.

Knack looks much creative than the generic new Mario 3D that Nintendo showed at E3.

Yes, Knack can be more creative, but how does this creavity translates into cool gameplay mechanics? I like the concept of Knack, I don't like the execution.

Super Mario 3D World is not a generic game, ok, it have a common Super Mario art style, but I don't anybody comparing to "saturday morning cartoons" or "dreamwork movies". It's simple, yes, but it's not generic at all.
 

Perkel

Banned
That looked amazing imo. It does have good level design and action seems to be combination of Ninja Gaiden gameplay with Crash moves.

Also it looks like there will be ton of replayability
 

Empty

Member
Knowing that Cerny is the one behind the game, I think he'd know what he's talking about...

Anyway, the demo from what I saw was just to show off different Knacks (medium, big, Stealth, Ice) and not show off the ~varied gameplay~. I think we have to see more to say whether or not this is as 'worthless' as a lot of people are saying it is. I'm of the camp though that mainly likes Knack when he's little... when he gets big, he gets a bit ugly... like a fat Ganondorf or something with backhair relics. And that Samuel L. Jackson-y voice...

We never saw any of what's in the trailer in the demo, so I am sure that the demo is NOT representative of the whole game. However, I do get that a) the world seems bland and kinda boring... honestly, I think it's because it's sort of set in the 'real world' with Knack and the goblins being the only real ~unique~ aspects so far and b) the levels are extremely barren... though given the levels that they showed us, I kind of expect that.

http://i.imgur.com/h4piSNd.gif[IMG]
I mean, doesn't this sequence kind of look platform-y to you?[/QUOTE]

that sequence is the most exciting thing i've seen and definitely why i still hold out hope

i think cerny talking about harking back to the ps1 era is more about the ethos of a small team making cartoony, simple fun games than actually a direct comparison in game design, but cerny is conflating the two in a frustrating way. i mean it may have platforming in it, but the levels they showed just wouldn't exist in the naughty dog crash games, so i don't think it's accurate to compare them.


[quote="StuBurns, post: 64056736"]It's going to be buried day one. Watch Dogs, AC4, BF4, CoD:Ghost, KZ:SF, DriveClub, etc. Knack is going to be very low on the typical early adopter's shopping list I imagine. Unless they're a parent and just want a game they can play while the kids are around, and that will certainly be a healthy chunk of the audience, I guess we'll see.[/QUOTE]

it's also not going to be embraced by platformer fans as there's tons this fall* - rayman legends, pupeteer, tearaway, mario 3d world, donkey kong returns 2, yoshi's new island, sonic lost world wii u and 3ds. all of which look really good.

*part of why i don't understand people embracing knack solely because it's not an fps.
 
That looked amazing imo. It does have good level design and action seems to be combination of Ninja Gaiden gameplay with Crash moves.

Also it looks like there will be ton of replayability

Ninja Gaiden gameplay? maybe I'm seeing the wrong videos :?
 

khaaan

Member
It must have a lot of different parts to it.

Hope so. The two sections they showed off had medium sized Knack and then gigantic Knack as well as enemies that start to scale as you start to get big so it's not like the level is completely static. The different powers in each level should also help change things up but I'm still a bit cautious.

Anyways that was a cool video although I wish people would try to engage with Yusuke Watanabe.
 
Little disappointed that many of the destroyed objects are just disappearing. Would have thought that this game is all about object simulation.

Isn't ram a major factor with keeping game objects from disappearing, so why is this going on when they have 7 gigs worth?
 

Chamber

love on your sleeve
101 is made by one of the best and most critically acclaimed devs in the industry. Sony's Japan studio is nice and all but let's be real. Discounting Knack because of that is pretty lame. Platinum is top-tier.

Anyway, if I had the money for a few games at launch this would be one as a nice change of pace. Looks really easy and stress-free. Unfortunately, I can only buy one or two max.

I agree with you here. The launch lineup looks so heavy on First and Third Person Shooters, I want this game to be great just so I have something different to play. I might end up getting this just to have something different.
 
it's also not going to be embraced by platformer fans as there's tons this fall* - rayman legends, pupeteer, tearaway, mario 3d world, donkey kong returns 2, yoshi's new island, sonic lost world wii u and 3ds. all of which look really good.

*part of why i don't understand people embracing knack solely because it's not an fps.

None of which comes out on PS4? lol
 

slider

Member
Hmm. For me Knack undoubtedly has charm but from the little gameplay I've seen it seems very uninspired. Didn't have the sound up on this vid, so may have missed something, but I'm not sure I see that much value in his growing and shrinking in size. As others have said the camera is a bit janky too. Finally, not very impressed with his interaction with the environment.

On the plus side the environments look much more impressive. To my eyes at least it looks impressively next gen (although it's probably not that taxing). Depending on launch timing I'll probably get it.

Here's to hoping they "shine that shit up for the APU" in the coming months.
 

Subaru

Member
This game looks like shit. Very disappointed with it. The gameplay looks dull and I am not really seeing a next gen looking game here. The explosions look awful and the enemies just disappear. Game is clearly not using much of the PS4 power.

Yes, c'mon, compare it with any Crash Bandicoot stage and you will some more speed and more things that could really hurt your character.
 

Perkel

Banned
Also it is worth mentioning that game is not even in alpha people. Vanishing bodies, some janky animations here and there, problems with collision detection etc. All those things will be hammered when game will launch.

I really love game-play.

101 is made by one of the best and most critically acclaimed devs in the industry. Sony's Japan studio is nice and all but let's be real. Discounting Knack because of that is pretty lame. Platinum is top-tier.

Anyway, if I had the money for a few games at launch this would be one as a nice change of pace. Looks really easy and stress-free. Unfortunately, I can only buy one or two max.

I know Platinum is top tier studio but comparisons like that need to stop. Those games are not even is same gengre.
 

zoukka

Member
Isn't ram a major factor with keeping game objects from disappearing, so why is this going on when they have 7 gigs worth?

I hate to break it to you, but no amount of RAM will ever completely eliminate those issues regarding optimizing of graphics and performance.
 

Empty

Member
None of which comes out on PS4? lol

sure, but what i'm getting at is that few platforming fans are going to buy a ps4 for a single action-platformer day 1 when they're being swamped with them on other systems, leaving it to people buying the system for watch dogs, driveclub and killzone. maybe three years ago this would be different.
 

Kinyou

Member
Also it is worth mentioning that game is not even in alpha people. Vanishing bodies, some janky animations here and there, problems with collision detection etc. All those things will be hammered when game will launch.
I believe it when I see it.
 

Ponn

Banned
Looks good. Would never pay full price at this for launch though. Those new to the PS Plus program will soon figure out why.
 
sure, but what i'm getting at is that few platforming fans are going to buy a ps4 for a single action-platformer day 1 when they're being swamped with them on other systems, leaving it to people buying the system for watch dogs, driveclub and killzone. maybe three years ago this would be different.

You're assuming everyone has a Wii U, Vita or 3DS.

I guess I'm just in the train of thought that someone might want variety on their shiny new system and the offerings around them don't necessarily weigh into the process.

Who knows really though. It'll be interesting to see the sales numbers.
 
I hate to break it to you, but no amount of RAM will ever completely eliminate those issues regarding optimizing of graphics and performance.

How come I can move around, remove, add objects in Fallout 3 and it'll stay exactly the same forever, I could come back 50 hours later at the end of the game and those items will still be as they were. That game had a console version on 512mb.
 
Also it is worth mentioning that game is not even in alpha people. Vanishing bodies, some janky animations here and there, problems with collision detection etc. All those things will be hammered when game will launch.

Have they said this or are you speculating?
 

zeopower6

Member
Anyways that was a cool video although I wish people would try to engage with Yusuke Watanabe.

lol, yeah... he was largely ignored when Geoff interviewed him/Cerny and also during this PS Blog interview. Oh well, it'd probably be easier if they didn't have to go through Cerny to ask him a question.

Have they said this or are you speculating?

I think a lot of the PS4 games we saw were in Alpha/Pre-Alpha... #Driveclub was apparently at about 35% completion.
 

Speevy

Banned
Here's the important thing guys.

Games like this are only going to come around once in a while in between your regular big budget event games. So be glad of it, even if it doesn't look like Mario or whatever.

I thought Kameo was mediocre when the Xbox 360 came out, but I never dreamed that there wouldn't be another game like it for the system.
 

zoukka

Member
How come I can move around, remove, add objects in Fallout 3 and it'll stay exactly the same forever, I could come back 50 hours later at the end of the game and those items will still be as they were. That game had a console version on 512mb.

Because the developers decided to prioritize object persistence.
 
This just looks really pleasing. A title where you can pick it up and launch and have a solid idea of how much fun you're gonna have.
 

Ranger X

Member
I am also of the ones that are trying to like but apparently can't.

Doesn't look, not sure about the art. Not appealing at first glance.
The character isn't much attractive either, not appealed.
Level looks bland and uninspired, dunno, it feels barren.

And that's bad because 3D "platformers" are so rare... :(
 

kaching

"GAF's biggest wanker"
I don't get why the disappearing enemies/objects thing keeps getting brought up for this particular game? It's been possible to keep bodies lying around if you want with consoles for quite a while, it just depends on the kind of game you're making. This one is meant to be a light-hearted, kid-friendly action game that doesn't want to leave a body count on the ground simply for reasons of tone and age-appropriateness, not because of any particular technical issues with doing so. Plenty of games in the same vein make the same decision.
 
I am also of the ones that are trying to like but apparently can't.

Doesn't look, not sure about the art. Not appealing at first glance.
The character isn't much attractive either, not appealed.
Level looks bland and uninspired, dunno, it feels barren.

And that's bad because 3D "platformers" are so rare... :(

Did you watch the cave level and the giant-knack-in-town part?
I agree the first bit might be sorta sparse, but I think the following levels are really cool.
 

Empty

Member
You're assuming everyone has a Wii U, Vita or 3DS.

I guess I'm just in the train of thought that someone might want variety on their shiny new system and the offerings around them don't necessarily weigh into the process.

Who knows really though. It'll be interesting to see the sales numbers.

i think having a diversity helps the system in general perception. i heard a lot of people talk (friends, internet, press) about how they liked the sony press conference more than the microsoft one because they showed a better range of games, which feeds into which system they choose buy, but i expect knack to bomb.

i don't think it appeals to most people who buy the system day 1 and those it does will probably own enough other systems to be platformered out by the time the ps4 comes around.
 

Raticus79

Seek victory, not fairness
Sorry, I just had to tease you a bit :)

It was called Panopticon initially. Now it's unfortunately called Freedom Wars.

Pantioception sounds like anime panties + inception, which sounds kind of amazing ...

Dudebro 3: Pantioception

Oblig "We have to go deeper"
 
looks charming but not as deep as I hoped. right now I'm not convinced this should be at the $60 price point. I also think this should be the free game we get with PS+ and not Drive Club.
 

Perkel

Banned
Have they said this or are you speculating?

Speculating.

It shows that all this which i described are part of being early build. You can even see how camera breaks in one scene. Bodies simply vanish in air without any sort of animation which tells you that they didn't put in any yet and what you saw is "placeholder" if we could name no animation like that.
 
You can't blame me: how was the last time that a plataformer made by any Sony team was really great?


Pixel Junk Eden, published by Sony in 2008, was and is still the best pure, hardcore platformer of the entire generation. As a pure platformer even besting the Mario Galaxy games.
 
I can't nail what I dislike about it, I think its that its so clean. If I'm causing all this chaos, there is no proof of it. All the bodies disappear (which I think is for the G rating), Knack isn't damaging buildings and the ground around him. It would be much cooler if he was. You know if you transform into a giant creature all you want to do is smash stuff, the problem with this game is it doesn't feel like you're a giant even when you are

It would also be cool if the city were more alive, citizens running away and such.

Also the gameplay seems fun, but shallow. Compare it with Wonderful 101 and its a big difference
 

JawzPause

Member
Game looks fun but I can't help but think that they could up the visuals some more. I mean if someone told me this was a PS3 game I wouldn't question it.
 
I am also of the ones that are trying to like but apparently can't.

Doesn't look, not sure about the art. Not appealing at first glance.
The character isn't much attractive either, not appealed.
Level looks bland and uninspired, dunno, it feels barren.

And that's bad because 3D "platformers" are so rare... :(

This is how I feel. They mentioned how the original character was just a blob of goo and honestly, if they gave that goo eyes I think I'd find it more appealing than the Knack character.
 

Perkel

Banned
I don't get why the disappearing enemies/objects thing keeps getting brought up for this particular game? It's been possible to keep bodies lying around if you want with consoles for quite a while, it just depends on the kind of game you're making. This one is meant to be a light-hearted, kid-friendly action game that doesn't want to leave a body count on the ground simply for reasons of tone and age-appropriateness, not because of any particular technical issues with doing so. Plenty of games in the same vein make the same decision.

I think people don't get that those games are still being created. Collision detection, some placeholder things, framerate, IQ, objects on screen that reacts to physic (including object staying in scene not vanishing after second) those things will change and it is false to assume what we saw will be final gameplay and how it will look.

For example DriveClub didn't even have QA yet
 

khaaan

Member
Isn't ram a major factor with keeping game objects from disappearing, so why is this going on when they have 7 gigs worth?

The reasoning someone posted was that having a dead body that continually exists would factor in on the ESRB rating that the game gets. I don't know if anyone can actually confirm whether that is the actual reason but it sounds valid.
 

ANDS

King of Gaslighting
The levels look so barren...

That is a great way to describe it. I want this to be the fun platformer, but there just doesn't seem to be much going on right now. Maybe this is all scaled back, but when I think of SONY platformer I am thinking of Spyro or R&C etc. Hopefully there's more craziness that we haven't seen, but right now I'm getting a very "Meh. . ." vibe from the gameplay. It does look good though, that is not in doubt.
 
Haters be damned, it looks like good fun. I'll pick it up to play with my little sister when I come home for holidays/summer.
I know you guys like Cerny and all, very likeable person. But this game isn't looking so hot, gameplay wise doesn't seem very interesting. It needs a lot more time in the oven so hopefully it won't be a launch title.

Edit: And forgot to thank the OP for the link. Game didnt get enough coverage i think. Everything was Killzone this and that XD
 
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