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Let's convince Nintendo to go region-free!

vctor182

Member
Would contacting Nintendo Customer Care team work? Is this a trending topic on twitter? Maybe contacting Op. Rainfall to join the cause.
 

xandaca

Member
Are there any safeguards stopping people signing multiple times? I mean obviously that won't have happened enough to give the petition the level of success it has enjoyed so far, but I just checked the page and it offered to let me sign even though I already have. Slightly (slightly) undermines the credibility of the result if people just have to revisit the site to add a second signature. Great to see it going such gangbusters, though!
 

PhantomR

Banned
Would contacting Nintendo Customer Care team work? Is this a trending topic on twitter? Maybe contacting Op. Rainfall to join the cause.

Contacting Consumer Service is always welcome...SO LONG AS YOU ARE POLITE AND CORDIAL. Most of the Operation Rainfall guys who did so did a pretty good job. Some of them on the other hand....not so much.

Operation Rainfall did great because the leadership stressed this exact point. The CS rep that you speak to is just doing their job and have no say on top corporate policies like this. Being polite, stating your argument, and asking that your feedback be documented is ace. Do that, and you'll be good.
 

Raitaro

Member
Again with this ridiculous notion. Was there ever any tittle that wasn't localized because of import sales? All Nintendo handhelds used to be region free and we also have the PSP and PS3, so there's plenty of data to analyse. Surely, if importing was such a major problem, we would have heard from publishers how region free destroyed their business. Personally, I only know of tittles that were localized/made due to importers (Elite Beat Agents and Rhythm Heaven), so feel free to list some examples.

The thing is, importing is niche, so if region free would significantly reduce your sales, it means your game would BOMB HARD and the game would never be localized in the first place. All region free gaming really does is give us access to tittles outside of our own region and make it easier to game/buy games if you are on vacation/move to another region.

If region free gaming really is such a problem, why aren't all the recent PS3 releases region locked? Why are so many X360 games region free?

Just to clarify: I wasn't stating the bolded part about localization being hurt by region locking, only asking out loud about possible consequences. Nor was I implying that I support region locking in any way (hence the italics part and my earlier post about the benefits of a region free market). But thank you for the explanation anyway.

One of the reasons I asked was because of the quite recent example of Atlus region locking that Persona fighting game so Europeans wouldn't import it, but I guess this might indeed be an example of a game that lives or dies by niche sales (in which importing does hurt localization). I just hope that removing region locks won't make publishers too lazy to translate their (niche) games because their known audience already is playing the Japanese versions (thereby limiting these type of games from becoming popular with new, non-Japanese reading audiences; I mean would Phoenix Wright ever become so popular in the West if it had remained an exclusively Japanese game that plays on US and EU systems, or was its localization needed as well?). Will a fully region free market in other words lead to more localization or to less of it? I'm still not sure even though, like you stated, older data does suggest no direct correlation exists.

(Yay: my first post on Gaf being called "ridiculous"; I only need to be shouted at next to be fully accepted, right guys?)
 
D

Deleted member 13876

Unconfirmed Member
Persona was region locked so that Japanese players wouldn't import the US copy which had Japanese language tracks. Europe is the lost city of Atlantis for Atlus. They've heard rumors of its existence, but they're not quite sure where it is and why they should bother looking for it.
 

also

Banned
Just to clarify: I wasn't stating the bolded part, only asking out loud about possible consequences. Nor was I implying that i support region locking in any way (hence the italics part and my previous post about the benefits of a region free market). But thank you for the explanation anyway.

One of the reasons I asked was because of the quite recent example of Atlus region locking that Persona fighting game so Europeans wouldn't import it, but I guess this might indeed be an example of a game that lives or dies by niche sales (in which importing does hurt localization). I just hope that removing region locks won't make publishers too lazy to translate their (niche) games because their known audience already is playing the Japanese versions (thereby limiting these type of games from becoming popular with new, non-Japanese reading audiences; I mean would Phoenix Wright ever become so popular in the West if it had remained an exclusively Japanese game that plays on US and EU systems, or was it's localization needed as well?). Will a fully region free market in other words lead to more localization or to less of it? I'm still not sure even though, like you stated, older data does suggest no direct correlation exists.

(Yay: my first post on Gaf being called "ridiculous"; I only need to be shouted at to fully accepted, right guys?)
YOU ARE WRONG!!!!!!
I hope that's enough exclamation marks to complete your initiation.
Persona 4 Arena was region locked because the NA and JAP version were practically the same (both had audio and text in English and Japanese) and the JAP branch feared reverse importing. This trully was a case of tilting at windmills. While the JAP version was indeed more expensive, the difference in price became negligible when you factored in the shipping and that it released in NA 3 weeks later, not to mention all the problems that may arise when buying from overseas.

Atlus doesn't give a damn about Europe; they always rely on others to publish their games in PAL land, so they really don't care if a game bombs because they get paid anyway.

Of course PW would never have gotten as popular if the games had stayed in Japanese. Even just localizing them in English only will seriously limit their appeal in the West (Europe). You really have to understand that importing is n-i-c-h-e, especially for Japanese games. I mean, how popular do you think the Japanese language is outside Japan?
 

vctor182

Member

Iwata noted that the strategy behind regional approaches to hardware and content was something not unique to Nintendo, that it was something the entire industry had to "grapple with" and manage. "I hope that game fans can understand that the industry isn’t doing this solely out of business ego," Iwata said. "There are some reasons behind it."
Nobody is left but Nintendo doing Region Lock now! Someone ask him the same question!
 

Jocchan

Ὁ μεμβερος -ου
If only there were other hardware manufacturers who sold video games worldwide and had to face the same problems. I guess they would impose the exact same restrictions, right?
 

also

Banned
Rich really dropped the ball. He didn't even bring up all the previous region free Nintendo handhelds, the PSP and PS3. He could have also mentioned that MS gives the publishers the option to release region free games and that many publishers choose to do so. Sony also changed their policy to allow region locking and yet there's only 1 region locked game and it certainly wasn't because of the ratings.

I hope he does a follow up and does a better job at pressuring Iwata.
 

Shiggy

Member
Iwata talking bullshit and not having a clue. News at 11. Wish NCL would get some new management that listens to its customers.
 

Keyouta

Junior Member

What do they say to their line of handhelds up to the DSi that were region free then?

Iwata said:
"From some people’s perspective, it might seem like a kind of restriction. However, we hope people can appreciate the fact that we’re selling our products worldwide."

It is a restriction, though, not "kind of" one. Microsoft did not yet reverse their DRM approach when this interview was taken, but Sony also sells their products worldwide without region locking, so Iwata's excuse is a null point.
 

Timeless

Member
Again with this ridiculous notion. Was there ever any tittle that wasn't localized because of import sales? All Nintendo handhelds used to be region free and we also have the PSP and PS3, so there's plenty of data to analyse. Surely, if importing was such a major problem, we would have heard from publishers how region free destroyed their business. Personally, I only know of tittles that were localized/made due to importers (Elite Beat Agents and Rhythm Heaven), so feel free to list some examples.
I support region-freeing. However it seems what little hope there was of a Phantasy Star Online 2 English release have been nullified by fan-efforts to play and translate the Japanese version.
 

MLH

Member
Answered nothing basically...

EDIT: This is BEFORE the campaign started though. Nintendo wasn't under pressure yet.

Yeah I noticed this as well, date of article is July 3rd, but it appears the quote from Iwata was during E3:

IGN said:
Unfortunately this conversation came before Microsoft completely reversed its restrictive digital rights approach, which now leaves Nintendo as the most conservative hardware manufacturer.

Now that the fans have become more vocal with the petition and miiverse posts we really need a new statement, have they decided to change their stance?
 

Sakura

Member
YOU ARE WRONG!!!!!!
I hope that's enough exclamation marks to complete your initiation.
Persona 4 Arena was region locked because the NA and JAP version were practically the same (both had audio and text in English and Japanese) and the JAP branch feared reverse importing.

I was always confused why they bothered including the Japanese text in the NA version in the first place. If that was a reason they region locked it to stop reverse importing, then why not simply remove the Japanese text from the western version?
 

John Harker

Definitely doesn't make things up as he goes along.
Iwata talking bullshit and not having a clue. News at 11. Wish NCL would get some new management that listens to its customers.

Not having a clue? What do you mean?

This is a business decision due mostly to currency exchange rates.
 

DaBoss

Member
Not having a clue? What do you mean?

This is a business decision due mostly to currency exchange rates.

Now how much would it affect Nintendo really? There are are definitely a minority who would import stuff regardless of anything, but most wouldn't considering shipping costs, how long it would take to get the product, and etc.
 

Sakura

Member
Now how much would it affect Nintendo really? There are are definitely a minority who would import stuff regardless of anything, but most wouldn't considering shipping costs, how long it would take to get the product, and etc.

I'm sure they've crunched the numbers. They probably figure they make more money with region locks than without.
 

Mark1

Member
They need to, at least, make portable games region-free because people go ABROAD for their holidays. The amount of times I've been on holiday but unable to buy a game is annoying.
 

Kucan

Member
I wonder if NOE have accidentally screwed themselves by setting up in Germany and being subject to it's laws. The whole 18 rated content curfew thing was apparently due to Germany and was stopped due to Nintendo's current Parental Control system.

I can imagine the German government/child safety group throwing an absolute fit if went and changed the system on them after proving it's apparent strength.

Unfortunately I don't think NOE is going to relocate any time soon.
 

Timeless

Member
I support region-freeing. However it seems what little hope there was of a Phantasy Star Online 2 English release have been nullified by fan-efforts to play and translate the Japanese version.
I'm going to need some sources.
Come on, you'll never get anything concrete on this. Most of the decisions to localize a game happen behind closed doors. We can only guess and assume.
 

Drago

Member
Gotta love the positivity from this guy, as always:

https://twitter.com/TheBitBlock/status/352576534818721795
Because this is entirely about importing from Japan, yup. Forget about Europeans who want to import niche games from NA, or vice versa; or those who want games earlier when there is a big difference in release dates. Maybe there are even Japanese people who want games released much earlier in/only in western territories!

If the 3DS was region free I'd be importing Mario & Luigi 4 from Europe so I can play a month early. Guess I'm part of the problem.
 

Andrefpvs

Member
Gotta love the positivity from this guy, as always:

https://twitter.com/TheBitBlock/status/352576534818721795

I have no idea who that guy is, but PS3 being region-free has no effect on Japanese games being localized. If anything, with the recent Hatsune Miku example, some otherwise unlikely localizations happen because of the interest shown by imports (Project Diva f got significant sales from imports).

Also, people won't import games they have no chance of understanding. Localizations are still important. That is no excuse to block people who do understand the foreign language from importing the games.

Also, he's using the laughable "just buy a Japanese console" argument. Nothing to see here.
 
I have no idea who that guy is

The last time I heard from that guy, it was him being upset over his (?)tube masturbation videos being linked around after he started his video game site. Videos he had shared with the internet himself. I think it was about 5 years ago.
I see he didn't get any brighter.
 
D

Deleted member 13876

Unconfirmed Member
I have no idea who that guy is, but PS3 being region-free has no effect on Japanese games being localized. If anything, with the recent Hatsune Miku example, some otherwise unlikely localizations happen because of the interest shown by imports (Project Diva f got significant sales from imports).

Also, people won't import games they have no chance of understanding. Localizations are still important. That is no excuse to block people who do understand the foreign language from importing the games.

Also, he's using the laughable "just buy a Japanese console" argument. Nothing to see here.

Bought a Japanese console last time...mostly to play my EU games.
 
D

Deleted member 13876

Unconfirmed Member
As has been said, region-locking IS a restriction.

This campaign is ON!

As I mentioned in the other thread, it seems like now would be an opportune moment to try and get the word out to more mainstream sources. There is momentum now, but the biggest gaming sites seem to have covered it in some capacity by now, so I can see things stalling very soon.
 
As many a corporate twitterer would know it's very easy to insert foot into mouth. It's often best to shut up and either do something or ignore. Playing defense never works out so well.

It does not have to be constant defence - Sony's execs seem to be popular on Twitter. MS fumbled a lot but that was because no one knew what they wanted to do.
 

Somnid

Member
It does have to be constant defence - Sony's execs seem to be popular on Twitter. MS fumbled a lot but that was because no one knew what they wanted to do.

Well typically you bring it on yourself in some capacity. I'm sure if you ask about PSN fees the conversation will go sour and therefore they won't respond to it.
 
Nintendo could at least have their own version of PSN blog. It feels like Nintendo has no fan outreach at all and Nintendo Directs are not fan outreach. Nintendo is completely secretive of all their games, barely ever release information more than a few months/weeks before launch, and have a mediocre relationship with the press.
 
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