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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

McHuj

Member
What the fuck?

Is Sony trying to beat MS in every spec? You give the 3 GB?, well we'll give it 3.5. Games get 5GB?, we'll give them 5.5. sometimes.
 

140.85

Cognitive Dissonance, Distilled
I bet anything that this is for launch only and Sony is just asking devs to limit it until they get a firmer handle on how much they need for all the features on the OS side.
 

Vestal

Gold Member
the good thing is, the OS would be fast on the 3 GB DDR5 right?

The OS itself wont take up 3.5GB.. For example, WINDOWS a full fledge PC OS doesn't take up a GB of memory.


The extra reserved space I assume is for applications that run in the system. Future proofing in regards to using applications along side games.
 

clav

Member
Well, it might be that. Still, doubling down on that kind of ram just to spend almost all of it in the OS itself is pretty silly to me.
Sony did say sharing is the next big thing. After all, the DS4 has a big fat SHARE button on it.

We'll see what the official statement is.
 

Takuya

Banned
The function to record and upload video was present. That upload wasn't 15 minutes long, they weren't multi-tasking with another program or two running in the background (for instant switch) and like you you said...it was a devkit, not final hardware. Devkits tend to have more RAM.

Policies, features, etc...they change. Obviously, if you have 4GB of RAM you don't plan to take up 3.5GB. If you upgrade that, you can then change how much your OS/multitasking takes up.

It's incredible simple.

You don't understand, those features were targeted at a 4GB retail unit. Think for a second, it's really a lot simpler than you think.

How much RAM do you realistically think was allocated to the Games originally, and how much to the OS? And then now look at the difference in the upgraded RAM model.
 

LiquidMetal14

hide your water-based mammals
If this is true then Sony might make a kickass OS for once, I'm intrigued.

Look at Vita and what it does. It's not necessarily visually pleasant (that's a preference) but the functionality is tight from going game to OS and all the available non gaming functions.

PS4 should benefit but I still don't know about the number. I don't know how this could be interpreted as bad. It's rumored up to 5.5GB. That's a ton of available memory.

And those asking about the possibility of allocating more for games at a later time, yes it is possible.
 

Ghost

Chili Con Carnage!
Kinda find this hard to believe, 3gb seems excessive on the X1 and that seems to be doing a lot more on the OS partition than Sony are planning.


Maybe Sonys OS footprint will get smaller over time as they work out exactly what they need it to do.
 

kayos90

Tragic victim of fan death
I highly doubt it's SOLELY for OS. They most likely set off a certain amount of RAM for multimedia purposes and labeled it all under OS so the system doesn't have to dynamically allocate and use up RAM. They'd rather have a dedicated part of the system's memory so designers have a set cap to work with making development less annoying.
 
Launch games will have to start going gold in as soon as 12 weeks. 12 weeks out it seems that devs would need to know how much memory was available to them.

Launch games should have complete code in about 6 weeks. Then final testing and certification begins, with most games going gold in 8-10 weeks.

This is assuming the PS4 is actually launching at the very end of October, or early November.
 

kevm3

Member
I'd love to know how the OS magically ballooned in a few months. Developers were working on the assumption of 4GB of ram... I'm guessing anywhere for 3.5 to 3 were in use by the game since the OS had to take some up. Now, all of a sudden, Sony adds 4 GB of additional RAM at the request of a developer, and the OS blows up to nearly use up those 4 GB to itself? Why is no other source reporting this?
 

Bundy

Banned
3.5GB of GDDR5 RAM for the OS?
They must be joking!
What happened with their first plan (PS4 with 4GB GDDR5 RAM)?
Only 0.5GB RAM were for gaming?
 

KidBeta

Junior Member
The OS itself wont take up 3.5GB.. For example, WINDOWS a full fledge PC OS doesn't take up a GB of memory.


The extra reserved space I assume is for applications that run in the system. Future proofing in regards to using applications along side games.

I cannot possibly see 3.5GBs being used by apps that run side by side with a game.
 

artist

Banned
I think it's a great move from Sony to match the amount of RAM used for the OS. Having the system memory limited on the PS3 really constrained what it's OS could do (ex: no party/cross-game chat), leaving it miles behind what the XBox 360 delivered.

And, since the PS4's memory is so much faster, it'll still be able to deliver superior quality on games.

Win-win.
smh

Seriously the OS used by the Xbone and the PS4 are completely different beasts. And that is besides the different feature-set. You dont need to reserve similar amount of RAM to deliver a comparable experience ..
 
Oh and btw, I'm calling BS on this, if the OS was using 3.5GB of memory, then technically before the "upgrade" to 8GB, then developers only had 0.5GB to use?

Yea, ok.

That's perfectly reasonable, actually.

They are giving room to their OS development team to match whatever Ms comes up with xbox one so they don't get caught out of memory to implement those features too like happened this gen.

Also, later down the road, if the OS requirements are reduced new games could benefit from it, but if OS requirements increased you can't recompile previously released games to cope with that.
 

2real4tv

Member
Why is this surprising? Fast switching with multiple apps open while surfing the internet seems like it would be memory intensive. My phone probably averages 1.5Gigs on a normal basis, when I go to clear it. 5 gigs should be plenty, not a tech guy but I would think GPU and CPU performance will be a bottleneck way before RAM.
 
This seems pretty backwards... there are a dozen reasons why Sony might do it, and I can't say I like any of them.

I hope it isn't true.
 

JawzPause

Member
I don't get this. Why would an OS need 3gb? If the PS3 in total ran on 512mb how the fuck does PS4 need 3gb just for the OS?
Genuine question.
 

IvorB

Member
Ouch. That's a lot but I guess if everything can work seamlessly without load times when switching between stuff then it's a good thing. I can't say I'm not a bit disappointed by this news. So you need to split that amount again between CPU and GPU. Though we got Last of Us on 512mb on PS3 so what they hey? It should be fine.
 

Orca

Member
Did the same thing happen with Xbox 360? Anyways, i have heard about the PS3 but exactly how much footprint was reduced over time? Do you have any exact figure?

It went from 120 MB to 50 MB (required) in early 2010.

Edit - is NOBODY reading the actual article? The OS wasn't 3.5 GB prior to the bump. Stop with the 512 MB for gaming bullshit.
 

SgtCobra

Member
Ugh fuck, that's pretty disappointing after the "8GB GDDR5 RAM BIETCHES" that people were shouting from the rooftops for a while..
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
One of my main problems with this is that Vita, complete with suspend states for games, party chat, all that, uses what... something around 100mb of Vita's half a gig memory for its OS? Maybe more?

To go from that to 3.5gb off the back of streaming and recording is just a little too much of a leap.
 
D

Deleted member 47027

Unconfirmed Member
Maybe Sonys OS footprint will get smaller over time as they work out exactly what they need it to do.

"Sure we could reduce the footprint...OR add new features. What do our stockholders want?"

more features. every damn time.
 

Guymelef

Member
Could be all this shit based on Guerrilla PDF with 4.5GB for the game. Old kits before 8GB...
blR6rCw.png
 

DigitalDevilSummoner

zero cognitive reasoning abilities
I want Cerny to make some sense out of this devilry.

2.5 to 3.5 gbs for os and "apps" is a terrible waste and kills the system's futureproofness.
 

prag16

Banned
This is about what I expected. Those pounding the table for 7GB out of the gate were wishful thinkers.

Maybe eventually it'll get closer to that level.
 

Hydrargyrus

Member
WTF????


Sony always have to do shit like this.
3'5GB of GDDR5 only for the OS is fucking crazy.


Sony never learns and always have to mess it up...


Gamers doesn't want 3'5GB for a OS with shitty social features. Gamers wants 7'5GB FOR GAMES
 

Mrbob

Member
The switch to 8GB happened late in the game, right? No one knew at the February reveal. So the Sony surprise was hey devs, we gave the system twice as much memory! But hardly any of it is usable because we bloated the OS! What?
 

Vestal

Gold Member
You don't understand, those features were targeted at a 4GB retail unit. Think for a second, it's really a lot simpler than you think.

How much RAM do you realistically think was allocated to the Games originally, and how much to the OS? And then now look at the difference in the upgraded RAM model.

Originally I would assume Sony was limiting the OS to a max of 1GB for OS and Apps, and 3 for games. Obviously a lot of trickery with the HDD would have to be involved if they wanted to compete in the Apps space against MS.

This is all moot though. They have 8GB not 4.
 
It does seem like Sony is making a change to try and see what they can do later, and not so much because they have immediate use for it right now.

Only disappointing thing is that First-party exclusives won't have the significantly larger RAM pool to play with (because let's face it, all multiplats were going to go for the smaller RAM pool anyway).

In the end this is bad news only if they do nothing worthwhile with that reserved RAM setup...
 
Exactly. If true, Sony developers have a bit more available RAM than they expected JUST for games. The OS should be better, too. Sony fanboys just have less fuel for the console war is all this amounts to.

I don't really care if the OS has less features or takes a few extra seconds to load. There's nothing they're going to add to it that makes it worth taking up that much space. You don't go around screaming "games, games, games" and then allocate nearly half of your RAM to your OS.
 
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