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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

And what about the first party and exclusive games?

PS4 still has more RAM overhead than Xbox One, the RAM is faster, and the GPU is still more advanced, though. No doubt the console has more power. This brings them closer in line, but doesn't make them equal of course. First party games should look fine.
 

kaching

"GAF's biggest wanker"
You clearly can't read or don't understand what they are doing. The OS isn't using the memory, they are reserving it for apps. They want the ability to quickly switch from game to app and back, that means you cannot have apps unloading and loading again, they want split second pauses, not multi-second ones..
They shouldn't need 2-3 GB to do that.
 

ari

Banned
This doesn't change anything. Both consoles have fast enough ram to develop a true next gen experience. Current gen is 512 mb of ram for fucks sake.
 
Haven't Sony in the past been quite vibrant with the idea that developers can use most of the 8GB of RAM and code to the metal and all that jazz? Seems weird that so much of it would actually be locked away after everything they've said.
 

eso76

Member
so..uhh...good thing they doubled the amount of ram, otherwise we'd be looking at a console with 0.5 GB of ram for games and 3,5 GB for OS !!!! :p
 

Darkroronoa

Member
This is not surprising,sony wont let microsoft to have the OS size advantage.
I didnt believed the 512mb for a single moment after microsoft said xbone will use 3gb to OS.
 

Jack cw

Member
3.5GB of GDDR5 RAM for the OS?
They must be joking!
What happened with their first plan (PS4 with 4GB GDDR5 RAM)?
Only 0.5GB RAM were for gaming?
All part of a masterplan. The actual rumored specs had 2GB DDR5... So games had -1.5GB to work with. Eurogamer knows best.
 

Kacho

Member
I have no idea what's going on. Can someone break down for me why this is good/bad? Is it more good than bad or more bad than good?
 

Bazooka

Banned
I think Sony has just gone ahead and added more ram to the OS side of the ps4 to compete with any future app store on the Xbox one. I do not think Sony thought Microsoft was going to push so hard on tv and apps and they want to be prepared for the next 10 years. 1gb for the Os is way to small to future proof your console for the next 10 years.
 
3.5GB of GDDR5 RAM for the OS?
They must be joking!
What happened with their first plan (PS4 with 4GB GDDR5 RAM)?
Only 0.5GB RAM were for gaming?

Right...because its not like Sony could of changed the RAM dedicated to the OS when they doubled the RAM itself. Geez people.
 

MetatronM

Unconfirmed Member
I wonder if this is just the situation at launch or if this is the true max available on the machine, period. The fact that they already are willing to open up an extra gig makes it seem like there is room to grow.
 
Is this some sort of in-joke I'm not privy to? The OS would not have been planned to be 3.5 gb prior to the upgrade. The article never says it was. The article never implies it was. In fact it explicitly states that it did not:

Even if you didn't read that this "problem" with the article is instantly resolved with one second of brainpower applied to it, because nobody ever said that the OS has always been designed this way.
But it seems wholly unlikely that the current OS features consume 3.5GB of RAM, and if they do that seems costly and inefficient. It also seems unlikely that the OS has suddenly ballooned 5-7x.

In essence they're doubling RAM cost per unit to future proof their operating system reserves that at launch largely won't be utilised at all?

It just seems too daft for credulity.
 
So devs can only used 4.5GB of ram but if they want more there is a way to do it but it harder and gives them a 1 GB more .
So unless Eurogamer is lying when Sony did the ram upgrade they went crazy with the OS cause going from 512mb to 2.5GB to 3.5GB is fucking crazy .
 

KAL2006

Banned
Nobody answered me the first time around so I'm still wondering.

Can future firmware updates shrink the footprint of the OS? Is it possible that Sony is reserving this much space out of caution and not necessity?

Of course

Anyway this news is strange to me. The Vita only has 512MB RAM, and you can multitask, quick resume, cross game chat and etc. I didn't think Sony would need more than 1GB of RAM for PS4, at most I expected 1.5GB of RAM for PS4.
 
We need to call an emergency tub time with Mark Cerny. Perhaps the soothing tones of his voice will put our troubled minds at ease.
 

iammeiam

Member
Didn't Eurogamer delay the article until today so Sony could make a statement? And then no statement? I'm extremely curious to know if this is true or not.
 

Portugeezer

Member
What?!?!?!

Seriously what?!?!

At 360/PS3 launch I'm sure 512MB compared to last gen seemed like a lot too. Quickly it became a problem. 4.5GB's is low, only slightly above the PC games that use the most memory in 2013.

3.5GB GDDR5 RAM for non-gaming? Why? Something is off IMO, I could see 2GB reserved and 6GB for games, but this?
 

Auto_aim1

MeisaMcCaffrey
I think the problem is that so far nothing they've shown of the OS requires something like 3GB. Even if they make a bloated, poorly coded OS, something like 1.5GB should be more than enough for features they have shown so far. Maybe they are reserving it so that they can add more features in the future, but such an amount is simply inexcusable. I really doubt the video recording feature is the reason behind this decision. I really hope Sony clarifies this soon.
 
Sony did say sharing is the next big thing. After all, the DS4 has a big fat SHARE button on it.

We'll see what the official statement is.

I get that they may have more features with more ram dedicated to the OS, and might even be a product of seeing what the competition had, and trying to do some of the other stuff.
I just think it's kinda silly to go batshit crazy on the ram (8gb of gddr5) to use 3.5 (or 2.5 with 1 flexible gb) on it.
 

SSM25

Member
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.

I'm tempted to switch now..
 

madmackem

Member
PS4 still has more RAM overhead than Xbox One, the RAM is faster, and the GPU is still more advanced, though. No doubt the console has more power. This brings them closer in line, but doesn't make them equal of course. First party games should look fine.
The power difference never was about the ram. In fact wasn't it shown they were pretty close to each other bandwidth wise.
 
D

Deleted member 47027

Unconfirmed Member
I'm dizzy from all the spin being laid on this
 

Instro

Member
No surprise there, better to reserve too much at the start than reserve too little as they did with the PS3. Expected this out of both Sony and MS after seeing Nintendo reserve 1GB.
 

The Lamp

Member
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.

I'm tempted to switch now..

Overreaction? Overreaction.

Goodness gracious people.
 
PS4 still has more RAM overhead than Xbox One, the RAM is faster, and the GPU is still more advanced, though. No doubt the console has more power. This brings them closer in line, but doesn't make them equal of course. First party games should look fine.

I really don't think this even narrows the gap. 7GB for a 1080p game was ridiculous and I doubt most games would be using near that much unless there's no memory optimization whatsoever.

I also still think this OS memory requirement is a conservative start (just like MS) and may come down over time.
 

longdi

Banned
FFFFFUCK...too much reserved...someone tweet yoshida about this fridayton.

guess the Sony good news has finally hit the wall. :(
 

RdN

Member
smh

Seriously the OS used by the Xbone and the PS4 are completely different beasts. And that is besides the different feature-set. You dont need to reserve similar amount of RAM to deliver a comparable experience ..

Yes, they are different beasts, as are the Xbox 360 and the PS3 system completely different.

As I said, and as ANYONE can admit, the PS3's XMB features lacked terribly from the lack of available OS, and I'm not only talking about what could not be implemented (cross-game chat), but also the terribly laggy in-game "guide" they released to match MS's, and the trophies which is a pain to access every time.

Sony seems to really have learnt from it's past mistakes, and is making the smart move here, making sure it's OS won't be stranded in the past, as happened this gen.
 
Sony have shamed themselves. Cerny-kun should declare that devs can have their RAMs back and commit seppuku immediately or I will cancel my pre-order and purchase an N-Gage.
 

LastChance2Frag

Neo Member
Seems really strange, but obviously a certain amount needed to be set aside for the OS. But I wonder if saying 3.5 GB or so is trying future proof in case the later years of next gen has more OS intensive use?
 

StiLt

Member
Plenty of reason to remain dubious on this one if they're basing this on the KZ deck. Even if true it's though it's hardly in the ballpark of a "sky is falling scenario".

Shrug and see what the official word is.
 
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