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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Mrbob

Member
doraps4.gif

Holy shit, haha.


10/10
 

jaosobno

Member
What strikes me as incredible, and this is the reason I find this so hard to believe, is Sony wasting so much of expensive GDDR5 memory for a single OS.

I can understand Microsoft using 3 GB with 3 OS', Kinect, snap, TV, etc. but this makes no sense whatsoever for PS4.
 
What features could Sony possibly add to make for the OS to jump from 512 MB to 3.5 GB in MONTHS? And why would they add 4GB of DDR5 RAM at the request of a developer if they are going to reserve the vast majority of that for the OS?

The OS isn't using 3.5GB, the OS has 3.5GB reserved (according to this article). This is presumably to allow memory intensive applications with multitasking (if true). You are having a lot of trouble believing this, but think to yourself "how could Microsoft be using 3GB for OS?" Whether you're dividing your OS into 3 parts or not is basically unimportant here, if they're using this much memory for non-gaming functions, it's not infeasible for Sony to decide they want to match their capabilities in this area by allocating similar quantities of memory.
 

kevm3

Member
What if they want to do something special with the OS?

They added the extra 4gb of ram due to a developer requesting it, so why would they double the amount of expensive GDDR5 ram in the system only to give developers an extra GB to play with? You don't simply tack on so many features into an OS to make it over quadruple in size in the period of months. We can talk about all this video sharing and things of that taking up RAM, but that stuff was in BEFORE developers knew about the additional 4GB, so that's not what would be taking up that RAM. The only way I could see Sony using so much RAM for the OS is if they had some kind of 3d interface, like you sign right in to something akin to PS Home, which I highly doubt, as we've already seen their OS.
 

HaRyu

Unconfirmed Member
maybe Gaikai integration in the future will take up a chunk of the RAM, remember that thing suppose to stream PS1/PS2PS3 games

Nah, if you were to use Gaikai to stream games, then you'd use the initial set of ram allocation that Sony would set aside first anyway.
 

besada

Banned
It's not well detailed, but I assume it would work like this, it's a block of memory for non-essential OS functions. A developer can get permission from Sony to use that block in their games, presumably by turning off some elements in the operating system, but it seems like that RAM isn't reliable, and could be reclaimed by the OS at any time, so it's unlikely for any developer not part of Sony to rely on memory that can disappear at any time, and have to code/test for all those situations.
Or it could be that recording takes up 1 gig and devs can choose to not have system recording. Sony usually doesn't force devs to use OS features, so maybe they're allowing some devs to shut down recording for some extra memory. That'd be a pretty fair trade off.
 

Killthee

helped a brotha out on multiple separate occasions!
Do we know if any of the CPU cores are reserved for non-game functions?
Leadbetter said 2 are reserved for the OS a week ago.

Richard Leadbetter said:
Owing to confidentiality agreements, Reflections couldn't go into too much depth on the relationship of the Onion and Garlic buses with the rest of the PS4's processor, but we suspect that ExtremeTech's block diagram is pretty close to the mark. Note that the PS4 has two Jaguar CPU clusters for eight cores in total, two of which are reserved by the operating system.

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
 

TwistedMind

Neo Member
So you expect us to believe that Sony increased the footprint of their OS intentionally so that the games wouldn't be any better than the Xbox One's? Yeah, that makes perfect sense.
I am not a developer so I am not going to say if the amount of reserved ram is fair or not but the last thing we want is the PS3 situation. Not to mention the machine will last up to 7 years from now and who knows what will happen in those years ??.
 

thumb

Banned
That, and even if they're shifting focus to allow other things, I'm still struggling to understand how that requires 3-3.5 GB worth of memory to be reserved. It just seems ridiculously inefficient.

PS360's OSes used, what, 50-100 MB? I don't feel like these OSes need to evolve so much that they'd legitimately require 30x the RAM.

And the devices that they're trying to compete with/borrow features from (Tivo, Roku, Apple TV, etc.) certainly don't use anywhere near this much RAM for OS.

Wouldn't a large chunk of RAM be required if you wanted to suspend a RAM-hungry game and switch to another application, then switch back without reloading the game? This feature alone could require a lot of free space.
 

RamzaIsCool

The Amiga Brotherhood
Such a shitty thing to do. Seriously why tout you are making a machine from gamers to gamers and then allocate such a huge chunk of RAM to non-gaming applications. WTF sony!
 

MMaRsu

Banned
Xbox One is looking more attractive each day. Maybe I will import one, because in my country there's no release day yet.

Hahahaha lol are you fucking serious? Even with 5.5gb of ddr5 ram it's still better than Xbox One.

All in all the PS4 will remain the more powerful console for a lot less money, and no obtrusive camera needed.

Even so, MS clearly doesn't give a shit about the rest of the world because there are so many countries Xbone isn't launching in.
 

hamchan

Member
The article is done by the same guy, by the way, that immediately posted an article claiming the PS4 could only record 7 minutes of video when it was revealed that the XB1 only had 5 minutes of record time.

His source was a Develop conference. That was done weeks ago. And he decided that it was only news that very day. And was proven to be wrong.

I'm not saying this is false, but I am saying the person reporting it isn't the best when it comes to details.

Yep. We should wait for someone we can trust to confirm this.

Hoping this thread turns into another carnival of stupid/flood because that would be funny.
 

Dany

Banned
Vita let's you do hat save for opening two games at once. And that's with only 512MB. I think Sony should have allocated 1.5GB for ram, that's enough to future proof the OS.

In words this seems find in dandy as what should be done. But in practice; we don't know what it takes to make a playstation 4 with background apps, streaming capabilities, and everything else they are packing in.
 

daveo42

Banned
Thanks for the reminder here Chubs people need to remember this. While waiting for an official statement that may or may not be coming.

It'd be a pretty bad idea for Sony not to make an official statement. I mean, look at what sitting on news did for Microsoft and the Xbox. Word from Sony has to come if they are smart or this news will fester.
 

Zoator

Member
Explain how it's a good thing or the right decision for those of us that just want the best possible games?

Because given the other hardware components in the system, the returns you would see with additional RAM over the 5GB mark would be completely negligible. It doesn't make any sense to just throw more RAM at games when it would buy you anything on that front. The bottleneck at this point is not RAM quantity. However, you could buy yourself a lot more on the system features end if you devote that additional RAM to the OS. Sony certainly doesn't want to restrict what kinds of system level features they can provide from the beginning by needlessly limiting the memory they can use. Especially when considering MS is taking the same approach, this memory allocation allows them to be competitive on that front. Considering they already have superior graphics hardware in a higher performance GPU and high speed RAM, it makes the most logical sense.
 
Does that change anything I said? Nice argument. Time to eat some crow

Here's your first post in this thread:

Its funny because you and hundreds of others believed their bullshit this time around. They want the same thing MS does. They just wont come out and say it

followed by:
lol Its true. Sony doesnt care about you anymore than Microsoft does

Yeah, you're really on topic here champ. Microsoft and sony are after the same thing, they're just not doing it the same way. The ps4 OS doesn't have snapping apps and the machine doesn't need a camera to boot (and that's just a small number of different things about both approaches).
 

Minigo

Member
Thread is hilarious :

X1 reserves 3gb - LOL gg MS!
PS4 reserves 3gb - smart move by Sony

gaf

Some people have said that it might not be a big deal, but I don't think anyone have said this is a smart move thus implying that is better than having 7~GB of RAM reserved for gaming, on the contrary most of the people here are concerned about this development
 
Wouldn't a large chunk of RAM be required if you wanted to suspend a RAM-hungry game and switch to another application, then switch back without reloading the game? This feature alone could require a lot of free space.

This is already done on the vita by shrinking the RAM demands of suspended applications and games and then expanding it back up when upon reopening.
 

spuit*11

Banned
Seems bogus tbh.

Between the 192GB/s thing and other assorted Leadbetter bullshit I'd say it's a good idea to wait for confirmation from other sources before joining the carnival of stupid.

Whoops too late.
 

jayu26

Member
I think Sony just felt bad for Bethesda for not having an excuse for a bad Fallout PS4 port.

But seriously Sony, that OS better blow our collective minds.
 
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