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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Instro

Member
The article sounds like nonsense. There is no way that the OS is going to reserve that much memory for itself. They added the RAM at the behest of a developer making a comment about needing more RAM, so they aren't going to essentially give the developers that same amount of RAM, but maybe a gig or a gig and a half more to play with and take up the rest with the OS. Sony has never had an elaborate OS and their OS has been in development for a long-time with 4 GB in mind... so how is it over the course of a few months that they magically reimagined their OS to triple in size if it was originally using 1 GB? That doesn't sound feasible in any manner.

There could be many reasons really. The ram was a supposed late addition, perhaps they did not like how much they initially reserved, increased the ram to compensate and locked devs out of most of it for now. Its not like this is a set amount, more ram will be freed over time, its the same for MS and Nintendo.
 

Yawnier

Banned
I called it! I knew 1GB was utter bullshit when they first reported that. Everything Sony has been doing has been nothing but PR stunts just to 1up MS this year. Nothing but Knee Jerk reactions. Eventually the truth was bound to surface.

Man, its like you are trying to get onto the Wall of Shame again or something.
 

Zoator

Member
I really wish people would stop with this bs reasoning.

You know, if you roll back the years games didn't use more than 128 MB of ram either....

Because the other hardware components in the system rendered the additional memory unnecessary. Just because you have a lot of memory doesn't mean you can take advantage of it from a graphical performance standpoint if your GPU can't handle everything you want to do with that memory. There are things called bottlenecks, and in this case, RAM quantity is not the performance bottleneck. The additional RAM is better spent enriching the system level features.
 
People freaking out over something that will change over time lol.

Fh3ro.gif

And it will also change over time for XB1.

But that's something no one ever considers.

This gen the OS' footprint on the 360 got smaller as time went by.

Same thing will happen for both next-gen consoles.
 

Auto_aim1

MeisaMcCaffrey
So that's why drive club, knack and watch dogs look and perform the way they do.
Lol
That actually has very less to do with this. More RAM cannot just miraculously increase graphical fidelity. Besides all those games haven't gone gold yet so it's a bit premature to judge them.
 
I called it! I knew 1GB was utter bullshit when they first reported that. Everything Sony has been doing has been nothing but PR stunts just to 1up MS this year. Nothing but Knee Jerk reactions. Eventually the truth was bound to surface.


You really want to be on the wall of shame twice in a row with almost the same exact post as the last thread?
 

ironchair

Banned
I've been saying that this would be the case for months, and that it completely makes sense and is a good thing. Don't be upset about this "news" -- it is the right decision on Sony's part.
Could you please elaborate as to why this is good news? Copy and paste from your older comments if you want, but I'm interested.
 

velociraptor

Junior Member
I don't care for 'pretty' OS features that Sony has planned.

Multitasking seems worthless.

3.5GB. I still can't wrap my head around it.

Is the PS4 OS more intensive than Windows 7, a fully fledged operating system?
 

LiquidMetal14

hide your water-based mammals
Hahaha if this is true, MS comes out with the death strike. Removes mandatory Kinect and charges $299.

The thing I actually smirked at is that some actually consider this bad news.

As you can see form the pace of this thread, some have been looking for something to stir the pot over. Even if just a rumor.
 
I find this hard to believe. Sony is normally really good about their OS's having low RAM footprints. This just seems like a titanic waste from them. Which is not something to have been doing in awhile. The VITA OS is a prime example of this, it's silky smooth and still has a very small RAM footprint. I'll wait for a more legitimate source. 3.5 GBs reserved for the OS is ridiculous. MS is running 3 OS's with less RAM than that.

Well, when you work with less than a gig of ram on your entire system for a whole console generation, I imagine you'd have to get really creative to get anything out of that.

That the XMB was ever as functional as it was is something akin to a small miracle, given the resources available.

This recent announcement really means shit all. The PS4 ram is still faster, and the ram available on both the PS4 and the Xbone alone are more than the ram available on every single generation of console preceding them, combined. We will still see amazing games.
 

KAL2006

Banned
This is fucking dumb, I am no developer or designer. Many features we take for granted now people could simply not have asked for/thought of before hand, this applies for everythjng not just this dumb argument you are posing for the PS4 os. Before the iphone you could have posed the same question to people "what more could you want out of a phone" and they would not think of "no keys just a single capactive screen and touch os with a home button". How do you expect me to come up with whatever features the OS may implement in the future. Why did I even bother answering this.

I truly believe we have hit a ceiling when it comes to os features. Just look at phones as an example, os features on phones haven't really changed much in the last few years.
 

farisr

Member
Yeah not happening.

Sony (the current one) would not tout and say "we listened to the devs so we put in 8 gb of RAM," and then dedicate nearly half of that to the OS. They were initially building the system with 4GB of RAM in mind (unlike the One that had 8GB for a long time). That's actually the reason why it was believable that the Sony OS could take 1GB, whereas the One's takes up 3GB.

Edit: btw, this does not mean I'm saying the sony OS is going to take up 1GB only. But yeah, definitely not more than the One.
 

Kyoufu

Member
Since when?

I'm talking about MS' snap feature, IE 2 appsgames on screen at once.

The PS4 has fast task switching, but I've never seen it do multi tasking.

Oh, right. I have no idea about that.

Shuhei Yoshida was asked about this and he said there'll be an OS reveal before launch, so we'll see.
 
Since when?

I'm talking about MS' snap feature, IE 2 appsgames on screen at once.

The PS4 has fast task switching, but I've never seen it do multi tasking.

For some reason I feel it will be able to because the Vita does it in a weird suspend mode but it's the same as the X1. You can't play games while multitasking but for everything else you can. The difference is the snap feature which to me makes no sense on console when you can do it on your pc plus more.
 
Smokey has a point, the RAM allocation is used as a negative in every PS4/X1 thread and now there are people defending Sony doing the same thing. This kind of stuff happens on message boards.
 

kaching

"GAF's biggest wanker"
Of course the system can already multitask with 512mb. If you increase to 3.5 it means you can be running more things that are individually moire memory intensive. It means they can run things that take up more memory simultaneously. This isn't some sort of mind blowing concept that requires years of careful planning.
Yes, we know it's not a mind blowing concept, but the question is what warrants the scale of the increase? These systems aren't going to be doing any multitasking that's any more taxing than what tablets/smartphones do with around 1 GB these days and since Sony was already planning some degree of multitasking with games at the original 512 MB allotment, what does the extra 3 GB allegedly allotted now bring?

Don't just say "MOAR STUFF" - what could they specifically need this much memory for?
 

CF22

Member
After reading the article, seems like Sony puts a high OS footprint as a saftey net for system main OS operations. It can be reduced later as they did with PS3 once the OS mature enough.

Not bad at all....I can see PS4 using up to 6 gigs for games later in its lifecycle.

Of course, games released around launch will not require all the ram, the OS probably will. With optimization the OS will require less and games more. I a couple years we might see games being allocated 6 gigs of ram and the OS the remaining 2. I'm not too big on tech but that's how I see it.
 

xaosslug

Member
Just that he didn't know what the hell he was talking about and swallowed a ton of techno-babble hook, line, and sinker. None of the numbers he used made sense relative to known specs, and the techniques he referred to aren't some magic tricks only viable on XB1.

Kind of like this article, where he's clearly using the old KZ slides to make his argument, even though he's claiming his info comes from a "post memory bump SDK".

What you need to assume in order to believe this article are the following things:
1. That Leadbetter actually has a clue this time (dubious).
2. That Jon Blow and company, a self confessed small little team doing very little memory optimization, have somehow already tapped into over half of this "extra" memory pool for The Witness.
3. That Sony is spending ~$40-$50 more per unit for almost nothing but OS memory footprint.
4. That Sony has completely rebuilt their OS within the last few months to go from a 512MB OS to a 3.5GB OS.
5. That Adam Boyes was full of shit when he said they met developer demands for 8GB (this demand confirmed by noted self promoter Randy Pitchford, who likely has seen final SDK docs).

So yeah. We'll see what the actual number is, but the likelihood that Eurogamer of all publications are 100% right is pretty damn slim.

really, I think this is gonna be another fun thread. LOL
 

besada

Banned
Is the PS4 using 3 separate OS's as well? I seriously can't fucking imagine 3gigs being required for anything else.
I'm sure they are. MS is using a tiny hyper visor to control the game and windows OSs, and I'm sure PS4 is using something similar -- although not the same, as MSs is a special version of hyper-v, a Microsft product. Three separate OSs is probably not a very accurate term for either, though. MSs hyper visor is coded to the metal and presumably Sony's would be too.
 

Computer

Member
Well Well looks like Xbox One isn't so week after all. Sony now has 4.5 gigs of memory for gaming. Xbox One has 5 gigs plus 32 mb of the fastest ram available for gaming. Poor PS4.
 

Zabka

Member
I don't believe it but what a waste if true. I'd rather just pull my phone out while playing a game than use 99% of the proposed multitasking functionality on the xbone.
 

Bossofman

Neo Member
How much you want to bet Bethesda uses that 'non-trivial' line, and the missing half a gig to explain issues with Fallout 4 on PS4?
 
Wasting DDR3 is not the same as wasting GDDR5, dissapointed that Sony did not focused those resources for games. This seems out of line from what they were placing the PS4 to be.

I'm tempted to switch now..

there was only so much of it they actually needed for high bw vram anyway and this still covers that for 1080p no problems.
 

theDeeDubs

Member
Wasn't the original rumor 2gb? A 4gb PS4 with 2 for games and 2 for OS might've been the original plan. I always assumed that having a snappy "future proof" OS with the constant game dvr going AND needing room for multitasking apps/suspend mode would at the least need 2gb. Always thought the 1gb for OS sounded insanely low. I would much rather they allow for some wiggle room.
 
Just to be clear isn't that the kz slide from weeks ago? They had their sleuths on the case and this is the big news? They are drawing conclusions on final hardware based on an in development title with debug or whatever options turned on to reveal memory usage. Seems bulletproof.
 
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