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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

I figured that they'd increase the OS footprint, but wow. To actually provide LESS than the Xbox One?

I can't believe I missed this thread when the news broke...40 glorious pages of meltdown to read through now...
 

Spongebob

Banned
Its sad how we've come to the point where a gaming machine only has 56% (+ some "flexible memory") of its memory dedicated to gaming...
 
D

Deleted member 17706

Unconfirmed Member
*tossing a log on the fire*

So, if you have a 6GB Titan you will be good for the entire generation?

Yes, of course. If it plays out anything like this generation, though, you may have to upgrade around 2018 to continue maxing things out and running at 60fps.
 

Dennis

Banned
sloth-puts-a-cat-to-sleep.gif

Hitman sloth takes no joy in his work.
 

RSTEIN

Comics, serious business!
Does any PC gamer know if there has been any game out to date to utilize 4gb of vram? I'm just curious.

EDIT: This obviously forbids the PS4 from ever having a good game, right? C'mon, people.

On insane resolutions or multiscreen set ups games like Crysis 3 or Metro LL approach 3 gb. Other than that, not even close.
 

SparkTR

Member
The fuck you talking about? Windows 7 uses up about 1 GB of RAM. It's the other programs you have running that take up the extra space. Which you should be shutting down if you're planning on playing a game.

A game could conceivably use about 7 GB of the 8 GB of RAM you have, if you shut down all nonessential services.

Also when you have a gaming PC with 8-16gb of DDR3, plus 4-6gb of VRAM then even those high performance background tasks become negligible anyway.
 
I think you're forgetting that the PS4 is 1.84TFlops vs the Xbox One's 1.2Tflops. This doesn't change the fact that the PS4 is still 50% more powerful. And the ram also has 3x more bandiwdth to boot. Oh and there's still 500mb more availble to devs if this rumour is true.

m9kHnji.gif
 

Orayn

Member
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

Requoting for a new page since this sounds pretty reasonable to me. If 8GB was just announced in February and a lot of the current tech demos and development builds are still running on kits with 4GB of GDDR5, it's not a stretch to think that there might be 8GB devkits out there with ~4.5-5.5 GB of available RAM.
 
D

Deleted member 17706

Unconfirmed Member
Why is every OS taking up so much RAM now? The PS3 and 360 OSes barely use any RAM and they work well enough.

Who knows? With that much fast RAM available, though, I could imagine things being ultra snappy. Constantly have the most commonly used applications loaded in the memory so you can boot them up instantaneously. It should make for a vastly superior user experience than on the 360 or PS3.
 
one of my buddies who used to work in the video games industry explained to me that the PS3 has about 85 out of 512 megs of ram allocated for os which makes it like 17% of RAM compared to PS4 which now shows 3.5gig/8gig that makes it almost 44%. This sounds absurd for now, how can the PS4's OS memory usage be bloated beyond Windows?? The only man who can give us a smart explanation is lord Cerny!
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Ermm... Edge reported the 8GB of RAM, NOT DigitalFoundry. Are they stupid?

http://www.edge-online.com/news/playstation-4-revealed/2/
 
I guess I don't really get what on earth they'd be doing that justifies claiming so much of the system's resources.

Dev tools.

I feel like this should be posted in every page now. Because it's really logical.

So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

I might be grasping at straws for a second, but I think the bolded part is just to protect someone.
 
Relax people! Sweet crap.

1. NONE OF you understand how ram works in the context of PC's, let alone games, let alone consoles, let alone console games.

2. WE DON'T know the exact usage/specs of any of these consoles 100% yet. It's all assumptions and word of mouth or random corporate guys stating things.

3. There is still time between console release. Even if we knew everything, they still could change things -- on both sides.



Holy shit, lmao.
 

Orca

Member
4.5GB plus an additional 1GB flexible buffer. So 5.5GB as the OP and thread title suggests. One developer has already confirmed his game is using over 5GB, so it can't be 4.5GB lol.

Talking about Blow? If we're being nitpicky about language here, and I believe we are, then he only said it 'wants' to use over 5 GB, not that it could.

Nah, best guess is a repeat of how the PS3 OS worked. Features can be ignored for more memory. So, for example, you have 5GB if you don't use party chat, but 4.5GB if you do.

I really hope they don't do that again. Consistent OS-level feature sets across ALL games is a big deal. Reduce the OS footprint with optimization, not reduction.
 

ironchair

Banned
I know we are joking about NSA spyware but it is just about the only explanation left for how the OS could possibly require 3.5 GB of GDDR5.
Sony was never mentioned in any of The Guardian's exposes, unlike Microsoft, which was revealed to be the first partner for the PRISM program.
 

pompidu

Member
Requoting for a new page since this sounds pretty reasonable to me. If 8GB was just announced in February and a lot of the current tech demos and development builds are still running on kits with 4GB of GDDR5, it's not a stretch to think that there might be interim 8GB devkits out there with ~4.5-5.5 GB of available RAM.
this sounds more plausible and probably what is happening.
 
I guess I don't really get what on earth they'd be doing that justifies claiming so much of the system's resources.

They don't' want to be caught out by being resource starved incase MS/Google/Apple come out with something they can't reproduce.

See how well Cross game chat worked out for them last gen?

While they have been doing lip service to the hardcore, all along their plans are the same as MS. Go after the casuals and build a software and services platform that can also play games.

Hardcore gamers just get to be tunnel visioned and easily steered, similar to any fanatical sect.
 

lemonade

Member
lets all be patient right now. remember before the vita released there were rumors that the vita's ram had been cut to 256mb. that all turned out wrong. lets wait and see what the hell is happening first.
 
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.
I hope this is true, because I mean it is overkill, really.

I mean the Xbox One has 3 OSes and it's reserving less, and in addition has a lot more to do - TV, snapped apps etc, all that junk.
 

Antiwhippy

the holder of the trombone
yes, my DVR has 2.5GB of DDR5

Your DVR probably immediately encodes the video it gets to the hard drive. From what I've read the way the PS4's and XB1's video recording works is that they're constantly streaming the last 15 minutes of gameplay, but not exactly recording them immediately to the hard drive, because you have new information (aka the video) streaming in constantly.

I could be incredibly wrong on this, but that's what I'm theorising now anyway.
 
Out of curiosity, is anyone genuinely mad about this? And if so, are you mad because you feel mislead or because you honestly think that it will have a serious impact on the performance of the console?

I'd say there are quite a few who are pissed at this, but the vast majority just seems to be baffled at the decision of doubling down on the ram to make game development easier and then use almost all of it on the OS. Seems kind of a weird decision.
 
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