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F'DUPTON 3: Back in the Tub with 5.0/5.5/6/7/several Inches of RAM-Flavoured Water

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FranXico

Member
Was there any official statement from Sony yet?

Not yet.

This is an indication that the real numbers are not too far either. We don't hear any devs complaining about this, especially considering that both consoles are on the same ballpark.
 

Violater

Member
Their silence is deafening.

On a more serious note, it's the weekend. Expect them to issue a statement on Monday, if they feel the need to reply to this.

Is anyone else making a fuss?
I hardly even see people making a genuine fuss here, just pages of silly memes and pictures.
 

ReaperXL7

Member
Devs are happy, Im happy. No one is complaining about the memory on the PS4, and they were not shy about doing so with PS3. Unless developers start having issues, or not being able to make the games they want to then this is a non issue imo accurate or not.
 
3GB+ seems like an exuberant amount of RAM for the OS features they have announced. It seems they're intent to see what OS features stick on Microsoft's system, copy the successful ones and perhaps reduce the OS footprint down the line.

This is the sensible thing to do. They don't want another Cross Game Chat situation where they can't implement the feature due to ram limitation, especially now they are charging for online gaming.
 
I love how Richard is quick to find "sources" that tell him what he wants to write.

There you go, same total amount of RAM on both consoles.

Now, back to writing more FUD about the GDDR latency when accessed from the CPU, and enough people will flock back to his beloved XBox.

isn't gddr5 higher latency though?

so pro's and cons. great for vram, less so system ram. why is that fud?

I still think PC split pools, massive system ram and plenty of vram if you want it is the way to go.

have we indication what the likely usage for system and vram will be in this shared pool? couple of gigs vram max for a 1080 image, the other 2.5 for everything else?
 
1049.gif


Just when I thought Saturday couldn't get any better, this topic pops up again.

On a more serious note, the performance hit should have been an obvious outcome of the flex thing. Designing something for X amount of RAM and then taking some of that away on a whim can't be an ideal situation for the performance of whatever was relying on having X available for use.
 

Auto_aim1

MeisaMcCaffrey
isn't gddr5 higher latency though?

so pro's and cons. great for vram, less so system ram. why is that fud?

I still think PC split pools, massive system ram and plenty of vram if you want it is the way to go.
Cerny said latency isn't an issue due to the way they have designed the system. Normally, yeah, GDDR5 RAM has a higher latency but pushes more data than DDR3 RAM.
 

OverHeat

« generous god »
My laptop with 32GB of ram and 4 of VRAM is better then this.....lol 5 GB is more then enough for a close system to produce awesome game I'm sure.
 

velociraptor

Junior Member
4.5 GB of RAM is more than enough for 1080p games. It's nothing to worry about.
4.5GB certainly is sufficient.

However, what are Sony doing with 3.5GB of the system memory?

That is the bigger issue as far as I'm concerned. Suddenly Microsoft's 3/5 split doesn't look so bad.

I'm disappointed that the OS RAM usage is so high.
 
Every time a new article comes out upgrading my PC becomes more and more attractive. I don't understand how anyone could possibly allow that much memory to be locked from devs.
 

FranXico

Member
Is anyone else making a fuss?
I hardly even see people making a genuine fuss here, just pages of silly memes and pictures.

Well, a lot of people (me included) used to see potential for richer games on the PS4, based on the assumption that more RAM would be available to games.

If the game devs are all ok with this, I suppose it won't be a real problem. It's just a matter of having less ammunition for the console wars.
 

netBuff

Member
isn't gddr5 higher latency though?

so pro's and cons. great for vram, less so system ram. why is that fud?

I still think PC split pools, massive system ram and plenty of vram if you want it is the way to go.

have we indication what the likely usage for system and vram will be in this shared pool? couple of gigs vram max for a 1080 image, the other 2.5 for everything else?

Because latency isn't a problem with GDDR5 for system use, which is also why AMD is planning for DDR3 as well as GDDR5 computer architectures with an unified memory architecture (hUMA).
 

sublimit

Banned
Not yet.

This is an indication that the real numbers are not too far either. We don't hear any devs complaining about this, especially considering that both consoles are on the same ballpark.

I could have sworn that Sony said some months ago that only 1GB will be reserved for OS functionality.Was that just a rumor?
 

glenn8

Banned
1049.gif


Just when I thought Saturday couldn't get any better, this topic pops up again.

On a more serious note, the performance hit should have been an obvious outcome of the flex thing. Designing something for X amount of RAM and then taking some of that away on a whim can't be an ideal situation for the performance of whatever was relying on having X available for use.

where is the part with the open mouth in the gif, it was the best part
 

Finalizer

Member
Inb4 lock #2?

Not sure what else to say until we get either word from Sony (not counting on it), or a reliable leak from somewhere other than DF.
 

szaromir

Banned
Cerny said latency isn't an issue due to the way they have designed the system. Normally, yeah, GDDR5 RAM has a higher latency but pushes more data than DDR3 RAM.
Not "they, Sony". GPU tech is done with GDDR memory in mind and uses cache memory pools next to nearly every computing unit within the GPU to mitigate the high latency, but Sony simply licensed it, not designed it.
 

CoG

Member
Their silence is deafening.

On a more serious note, it's the weekend. Expect them to issue a statement on Monday, if they feel the need to reply to this.

Why would they make a statement? This whole circlejerk has been brewed and propagated by a bunch of angry nerds with an axe to grind who have never written a single line of code in their lives. These are the folks have been waiting for some sort of counter to the PS4/Cerny hype train since pre-E3 and they all jumping on board on this trainwreck in the making.

I would just love for one of these "masters of game engineering" to explain to me how they would use the extra 2GB of RAM in their game code and how not having it (if this whole thing is even factual) would affect a game's fidelity or overall development.
 

RamzaIsCool

The Amiga Brotherhood
4.5GB certainly is sufficient.

However, what the fuck are Sony doing with 3.5GB of the system memory?

That is the bigger issue as far as I'm concerned. Suddenly Microsoft's 3/5 split doesn't look so bad.

I'm disappointed that the OS RAM usage is so high.

A huge chunk of that 3.5GB is reserved for "future" use. The whole partychat debacle on the PS3 has clearly freaked Sony out and they rather be on the safer side. I wouldn't be surprised if only half of that number would be used for OS purposes right now.
 
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