Hope to see art for it soon. Gunman Clive was good fun, sad it hasn't gotten through Steam Greenlight yet. Would double dip for sure.
Cool, I wonder if he's going for a cartoonish look like Gunman Clive.
Show us a sneak peak of the early designs you're considering beril ;P
Someday, the people who shout "STAR TROPICS" in every nintendo franchise revival thread will inspire an indie dev to make a version of that game.
Hope beril's brother is doing the music again, he's super talented!
Hmm, Gunman Clive was alright by me but this is gonna have to be a far meatier experience to be a decent game that doesn't feel like a mobile low budget low cost copycat, does he have the resources for that?
If he needs to kickstart his game, count me in.
I have already shared my opinions about kickstarter on gaf... But no you won't have to give me money until the game is out
What about farts through CrowdFarter?
Actually I'm sure Beril already said it months ago... on NeoGAF!
GAF > Internet > GAF isn't it?
Really excited for Link to the Past 2. But now my next game will inevitably be compared to that once I announce it...
Yea I've been saying that for quite some time, but in this case the source isn't really gaf. In the interview they're referencing a tweet I made after the last Nintendo Direct
You developing a whole Zelda inspired game by your self? Or is someone helping you out?
Yes, I'm working alone apart for the music. It might be somewhat unrealistic but I hoping it will work out. I'm aiming for a rather old school experience and a small one at that, to go with a low price point. If you look at the original Zelda for example, there is not really a lot of content.
I was hoping that my new rendering technique would make the art assets quick and easy to produce, similar to Gunman Clive, but so far I haven't really achieved the speed I was hoping for and there's still many issues to be worked out.
I was hoping that my new rendering technique would make the art assets quick and easy to produce, similar to Gunman Clive, but so far I haven't really achieved the speed I was hoping for and there's still many issues to be worked out, so there's a lot of trial and error in terms of asset creation.
What I think set GC apart from other indie games was the 3D graphics plus the rendering technique. Though it helped that the core game and music were good, the graphics are what really caught my attention. Therefore, I am interested in seeing what you have cooked up now.
[...]
I've been contemplating releasing some screenshots in the indie dev thread soon, but somehow I don't feel screenshots really does it justice, so I'm not really sure how to do the initial reveal. Videos might work better but I don't have the hardware to capture from the 3DS and the PC build is a bit out of sync. Also it's probably still a bit too early. [...]
Man I wish these indie guys would get inspired by something other than Mario, Metal Slug, Contra, SOTN, Gradius, or Zelda
I actually played Star Tropics for reference the other day but didn't really enjoy it... that tile based movement and weird jumping really ruins the game
Yes, I'm working alone apart for the music. It might be somewhat unrealistic but I hoping it will work out. I'm aiming for a rather old school experience and a small one at that, to go with a low price point. If you look at the original Zelda for example, there is not really a lot of content.
I was hoping that my new rendering technique would make the art assets quick and easy to produce, similar to Gunman Clive, but so far I haven't really achieved the speed I was hoping for and there's still many issues to be worked out, so there's a lot of trial and error in terms of asset creation.
I just released the first ever gifs from the game in the indie dev thread
I just released the first ever gifs from the game in the indie dev thread
From the Gifs, I'm getting the old Indiana Jones desktop adventure's vibe, to be honest.
This. How far along is it? The environments obviously are empty, but the character also looks a bit plain/uninspired at the moment... plus an 80s mullet? lolAlso, is the look of the main character final? He looks a bit plain.
Looks nice. What are you using to make it in?
Also, is the look of the main character final? He looks a bit plain.
This. How far along is it? The environments obviously are empty, but the character also looks a bit plain/uninspired at the moment... plus an 80s mullet? lol
But otherwise, very promising.
The game isn't very far along at all; it's been going slowly and I've been lazy but the art shown is pretty much as good as final I think. The lack of detail is partly by choice and partly because it just doesn't work with the super weird rendering techniques I'm using.
I've had a lot of doubts and second thoughts back and forth regarding the artstyle, so I felt I needed to release something and just get some reactions before I went insane with built up anxiety about it.
This is what you were doubting?! It looks gorgeous. Forge ahead, take your time. We'll wait.I just released the first ever gifs from the game in the indie dev thread
It's just you and your brother doing the music on this right?