Why is it so hard to believe that Valve developers aren't interested in another Half-Life game?
Valve gives developers the opportunity to experiment with ideas. Why on earth would anyone who is given that latitude want to work on a scripted, cinematic shooter -- a genre that has effectively been done to death at this stage?
In fact, they should be praised for NOT wanting to work on the Half-Life series - not because the series is bad, but because it shows that they're willing to embrace the creative freedom they've been given.
It's never going to get made anyway because Valve is a dedicated F2P community/microtransactions based software developer and digital storefront now.
I'm surprised they don't get more flack for this.
Becoming more and more bitter with each new Half-Life 3 rumor...
Fuck you, Valve...seriously. It'll be fucking 10 years next November since Half-Life 2 launched, and 6 years this October since Episode Two launched (ending with an emotionally crippling cliffhanger nonetheless). They fucking owe it to the fans to finish the goddamn story.
Have you ever read Geoff Keighley's article about Half-Life 2's development? It's very insightful, kind of makes you understand why they would wait for something like this. Valve wanted to push forward the boundaries of video games as much as the original Half-Life did, until they can figure out what HL3 can bring to the world we won't see it.
http://uk.gamespot.com/features/the-final-hours-of-half-life-2-6112889/
Hahaha four pages of rage and speculation and this dude just crushes everything. Love it.Guys, read the blog again, but look closer. Check the date the post was published and the dates that the comments were written.
http://lowrie.camelpress.com/?p=306#comment-15796
I'll leave you to it, and now you can all stop panicking.
Have you ever read Geoff Keighley's article about Half-Life 2's development? It's very insightful, kind of makes you understand why they would wait for something like this. Valve wanted to push forward the boundaries of video games as much as the original Half-Life did, until they can figure out what HL3 can bring to the world we won't see it.
http://uk.gamespot.com/features/the-final-hours-of-half-life-2-6112889/
Guys, read the blog again, but look closer. Check the date the post was published and the dates that the comments were written.
http://lowrie.camelpress.com/?p=306#comment-15796
I'll leave you to it, and now you can all stop panicking.
Although the blog post is from 2011, the comments are dated August 14, 2013.
It looks like the comments quoted in the OP have been deleted. According to Kotaku's article on the subject:
So this "news" is from 2011, eh? I wonder if Valve managed to solve their crippling mocap issues since then
The creative freedom of L4D3!
Why is it so hard to believe that Valve developers aren't interested in another Half-Life game?
Valve gives developers the opportunity to experiment with ideas. Why on earth would anyone who is given that latitude want to work on a scripted, cinematic shooter -- a genre that has effectively been done to death at this stage?
In fact, they should be praised for NOT wanting to work on the Half-Life series - not because the series is bad, but because it shows that they're willing to embrace the creative freedom they've been given.
They did it correctly with HL2 and ep 1 and 2.
Why not use that tech again?
If it already worked for the prev games......