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Hatsune Miku: Project Diva F |OT| - Evacuate The Dance Floor

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Zonic

Gives all the fucks
Hold up how come SEGA never bothered to have Ulala in this game or in a Project Game?
At the very least, there's an Ulala outfit you can unlock, though to my knowledge, that's only in the arcade version, which is where the remixes from Sega games (After Burner, Outrun/Magical Sound Shower, Power Drift, and Quartet) and Sonic outfit are as well.

How I wish those were DLC...
 
A bit confused about why there are so many PSP screens from earlier entries in the series (especially since there's no Ulala costume in this one, as far as I know :'( ). Anyway, I played the demo for quite a while, and it was really fun and addictive. I'll definitely be getting this game, though I'm not sure when, exactly. But it's a definite purchase.

Also, that Domino's app video is so awkward, it's funny. Hah.


At the very least, there's an Ulala outfit you can unlock, though to my knowledge, that's only in the arcade version, which is where the remixes from Sega games (After Burner, Outrun/Magical Sound Shower, Power Drift, and Quartet) and Sonic outfit are as well.

How I wish those were DLC...

The Ulala costume was in the PSP games. Not sure about the rest right now, but I checked it out a little while back, since I'm a big Space Channel 5 fan.
 
And that doesn't matter because what I see when I look at this videos and stills of this game, I see a cute girl dancing on a stage with button prompts wafting through it. With EBA and Ouendan to a lesser extent, DDR, pump and Taiko Drum Master, there is other stuff going on, there is a narrative going on whlie you play that you eventually tune out once you decide to get good and the game.

The presentation of this game and games like this appeal to a very specific type of fan, and is exclusionary to everyone else. Bust a Move was the same way and I think games like Guitar Hero 1 and Rock Band 1 got very lucky because the focus of what you needed to do to progress was removed far enough away from the characters on screen for you to never focus upon them directly, while still allowing onlookers to have something interesting to watch. Meanwhile, in the Miku games, Miku's Model, at any given time, takes up 70% of the screen.

This might be the best rhythm game of all time, but it's presentation makes me not want to play it.

There's a narrative to DDR, Pump, and Taiko?

I have a hard time understanding your viewpoint considering it could only be formed on a base of ignorance. I have no idea why Miku's mere presence in a game that has her name as part of the title has you so turned off to it.

At the very least, there's an Ulala outfit you can unlock, though to my knowledge, that's only in the arcade version, which is where the remixes from Sega games (After Burner, Outrun/Magical Sound Shower, Power Drift, and Quartet) and Sonic outfit are as well.

How I wish those were DLC...

The Ulala module originated from the first game on PSP, prior to the branching point where Arcade split off. It was also repeated in both PSP sequels. f/F was a series reboot of sorts, with almost no content from prior versions making the jump.
 

Mesoian

Member
To be fair, there is a story mode in the DS Taiko games. I mean, they are basically play a song, fight the boss or whatever, do this do that, but I guess you can call it a narrative.

Hence: "to a lesser extent". Hell, DDR has a story mode in some of the console versions.

And as to why a game with Miku's mere presense that also has her name sharing a title has me turned off of it; it's because it's a very weird fucking thing.

The idea of a vocaloid, a character that exists in the world without narrative or characterization and is only given context by it's fandom is difficult to process. Putting my opinions on it off to the side, it's pretty easy to see why most people wouldn't "get it". Even with stuff like Black Rock Shooter, which is a bizzare concept in itself, Miku, as an actress or as the lead in that movie, has some sort of characterization, something for people to connect with other than her character design.

So then you have this game, which seems to basically ask the audience to connect with Miku and the other vocaliods, solely for their artstyle, and that's a very strange thing to ask in a video game. And the gameplay element of the game aren't so dominating that the game allows Miku to drop into the background. Even while playing and reserving your attention for concentation, the game demands that you give Miku your full attention through the reasons I've already stated.

It's a very weird fuckin' thing. I'm not even saying that it's necessarily bad. But I am saying that it's a difficult thing for people who aren't fully indoctrinated into what Miku..."is" to get into this game. And for me personally, the focus on Miku over gameplay is a turn off.

It's such a strange thing. Interestingly enough, something like Space Channel 5 would probably get me into her more readily. But this game seems like you're jumping into the deep end of the vocaloid fan machine and...that's not something I'm ready to do, nor do I think most others are.

I guess, If I had to some up why this game puts me off, it is it's glaring lack of an answer to the question, "why?".

Perhaps that's the better course of action right now.

Sell me on this game. Why should I care about this besides the fact that it seems like a competent rhythm game on a handheld console that respects my time?
 

4444244

Member
GOTY twice in a row.

Are there any explanations on what setting is best when it comes to input lag?

This x1,000 I own the PsP, PSV and one of the previous Dreamy games and the current demo is a disaster, we get numbers to adjust, but no idea what they mean.

I've tried fannying around with it, but I just can't click with it.

... was looking forward to getting a PAL version for a change.
 

Katyusha

Member
Wait, is this game running in 1080p, or is it just the AA that makes it look so clean?

Because it didn't seem like there was any upscaling going on when I played the demo on my monitor.
 
This x1,000 I own the PsP, PSV and one of the previous Dreamy games and the current demo is a disaster, we get numbers to adjust, but no idea what they mean.

I've tried fannying around with it, but I just can't click with it.

... was looking forward to getting a PAL version for a change.

I haven't quite figured out what scale the timing adjustment follows yet. What I do is:
  1. Run analog audio - by separating audio from the rest of the ecosystem you prevent audio lag added by your display or receiver from becoming an issue. You can do this by plugging in a typical red/white/yellow cable into the PS3's multi-out port, running just the red and white ends into a decent set of PC speakers, then enabling the option to send audio only through this cable.
  2. Basically guess-and-check with negative values on the timing adjustment to get the video to sync correctly. You can also access the timing adjustment from the pause menu. My displays at home don't need more than -2 or so; at Otakon the display in use there needed around -6. If you've played the Dreamy Theater releases, don't use the same value you use there, F uses a different scale.
Wait, is this game running in 1080p, or is it just the AA that makes it look so clean?

Because it didn't seem like there was any upscaling going on when I played the demo on my monitor.

The game is native 1080p.
 

Katyusha

Member
Native 1080p, huh? That's pretty awesome.

Unfortunately I won't be getting the game day 1, but a buddy of mine is. I might head over to his place to play it.
 

RubyEclipse

Sega of America
I asked a few posts up about the input lag, I don't suppose there is some sort of guide to getting that setting right is there?
Good question - this one will vary depending on your TV.

One thing we found when demoing the game at shows is that you may want to switch your TV into "Game Mode", especially if it has any auto-smoothing feature for movies. This is probably obvious for many people but I wanted to note it, just in case.

I think there are also some questions going around about which direction to tune the numbers towards, so I'll see if we can get a little mini-guide up to explain how it works.
 

Squire

Banned
Excellent OT title, CJ!

I love Miku. I wish we got the Vita version, but I still might get this at some point.
 

Zonic

Gives all the fucks
IS this a thing, i hope it is
lzHBTRNzqnhy6lhiotQk1VpSo1_400.jpg


From the PSP version.
 
Good question - this one will vary depending on your TV.

One thing we found when demoing the game at shows is that you may want to switch your TV into "Game Mode", especially if it has any auto-smoothing feature for movies. This is probably obvious for many people but I wanted to note it, just in case.

I think there are also some questions going around about which direction to tune the numbers towards, so I'll see if we can get a little mini-guide up to explain how it works.

Ok, I'm actually playing it on a pc monitor but Ill just play around with it until I get it straight. I played the demo with touching it all and that seemed to run pretty well so I don't think Ill need to do much.
 

Hcoregamer00

The 'H' stands for hentai.
So excited, once I compensated to input lag I started going really good in the game. Hopefully the settings are the same for the final game, since it took me lots of practice to get a proper number.
 

Wonko_C

Member
The idea of a vocaloid, a character that exists in the world without narrative or characterization and is only given context by it's fandom is difficult to process. Putting my opinions on it off to the side, it's pretty easy to see why most people wouldn't "get it". Even with stuff like Black Rock Shooter, which is a bizzare concept in itself, Miku, as an actress or as the lead in that movie, has some sort of characterization, something for people to connect with other than her character design.

So then you have this game, which seems to basically ask the audience to connect with Miku and the other vocaliods, solely for their artstyle, and that's a very strange thing to ask in a video game. And the gameplay element of the game aren't so dominating that the game allows Miku to drop into the background. Even while playing and reserving your attention for concentation, the game demands that you give Miku your full attention through the reasons I've already stated.

It's a very weird fuckin' thing. I'm not even saying that it's necessarily bad. But I am saying that it's a difficult thing for people who aren't fully indoctrinated into what Miku..."is" to get into this game. And for me personally, the focus on Miku over gameplay is a turn off.

This is an interesting point of view. I didn't know about Vocaloids until I played the first one on PSP so I basically got hooked purely on gameplay alone. You don't even have to like the music to enjoy the games. Even in games such as DDR, DJMAX or Elite Beat Agents, I seldom like to listen to their songs (with a few rare exceptions) outside of the games, but playing them and tapping/stepping to their beats I can really get into it.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Hence: "to a lesser extent". Hell, DDR has a story mode in some of the console versions.

And as to why a game with Miku's mere presense that also has her name sharing a title has me turned off of it; it's because it's a very weird fucking thing.

The idea of a vocaloid, a character that exists in the world without narrative or characterization and is only given context by it's fandom is difficult to process. Putting my opinions on it off to the side, it's pretty easy to see why most people wouldn't "get it". Even with stuff like Black Rock Shooter, which is a bizzare concept in itself, Miku, as an actress or as the lead in that movie, has some sort of characterization, something for people to connect with other than her character design.

So then you have this game, which seems to basically ask the audience to connect with Miku and the other vocaliods, solely for their artstyle, and that's a very strange thing to ask in a video game. And the gameplay element of the game aren't so dominating that the game allows Miku to drop into the background. Even while playing and reserving your attention for concentation, the game demands that you give Miku your full attention through the reasons I've already stated.

It's a very weird fuckin' thing. I'm not even saying that it's necessarily bad. But I am saying that it's a difficult thing for people who aren't fully indoctrinated into what Miku..."is" to get into this game. And for me personally, the focus on Miku over gameplay is a turn off.

It's such a strange thing. Interestingly enough, something like Space Channel 5 would probably get me into her more readily. But this game seems like you're jumping into the deep end of the vocaloid fan machine and...that's not something I'm ready to do, nor do I think most others are.

I guess, If I had to some up why this game puts me off, it is it's glaring lack of an answer to the question, "why?".

Perhaps that's the better course of action right now.

To paraphrase the Mikumentary's first episode "Hatsune Miku is not an artist, but she is the image of thousands of artists,". It's basically the whole point of Miku, she is a vessel for song writers and artists to express themselves with.

In honour of the twin-tails... c'mon, GAF - support Miku when she hits Western shores!


I

LOVE

THIS!

:D
 
Oh hey, this is a week away. Nice. Got my preorder in full and now all that's left to do is wait.

Haha, thanks for including me in the testimonials as well.
 
looks neat. Will probably buy. slightly concerned about latency, but looks challenging and I've heard and I like a good deal of the music.

Since the English Miku Vocaloid library is coming out on the 31st, no doubt there will be both good and amazingly horrible edits of english miku singing the songs in english in varying degrees of quality.. (I'll try to do some at least decent song covers, may not mess with diva)

With vocaloid, you and the community create the character's identity. Different people have different ideas of what the characters are, and they are all correct. The characters can become a part of you, strange as it may sound. I write songs for the english Vocaloid Oliver, and I create the songs based on what I believe the character to be. It's weird, but it is what it is.

Also, I don't want to intrude, but Megurine Luka is the official romanized name for said vocaloid, not Megurine Ruka.
 

GamerJM

Banned
Wait until you get the game proper! Time to get my controller hooked up again:

htyqq1B.jpg


It's a shame they couldn't offer out a few units internationally (of the above, not the ultra-mega-expensive one), but completely understandable why they haven't.

I'm so tempted to get this (it could even double as a Divekick controller!), but I feel like I'll probably do better just using a PS3 controller.
 

antibolo

Banned
So has the question of translated subtitle lyrics been answered yet? Will the final game still have only romanized subtitle lyrics like the demo?
 

PAULINK

I microwave steaks.
I'm so tempted to get this (it could even double as a Divekick controller!), but I feel like I'll probably do better just using a PS3 controller.

This is what I'm going to use to play Divekick, should fit pretty nicely.
 

Yuripaw

Banned
Got my copy preordered on amazon ^_^ I had never really heard much about this game, and wasn't even sure what Hatsune Miku was until I finally played the demo on PS3, and I was sold when I played it.
 
I love Japanese rhythm games and was totally prepared to love this as well, but I tried the demo a few days ago and came away rather unimpressed. I'm not sure what it was... it was just a general "meh" feeling. I'm gonna go back and give it another shot, though, because I REALLY want to be excited about this.

Anyone else feel the same way? Or maybe this is the wrong thread to ask that question in, haha...
 
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