Smutpeddler
Member
I think I will be there day one for this one.
For realz.
For realz.
I didn't mean it would get yearly sequels.
Yearly sequels seems to be something Activision solely does.
This really looks like a lot of fun. I'm loving the mobility your character has.
I didn't mean it would get yearly sequels.
Yearly sequels seems to be something Activision solely does.
One year timed console exclusive (according to CBOAT)
I talked about this near the end of the last thread, but would like some more discussion with GAF on this.
The problem I have with the game is you have all of this mobility, but then you have to come to a complete stop to fire accurately with ADS mechanics.
If you fire from the hip, your shots will go out at a random vector from the crosshair.
Just doesn't seem conducive to the gameplay they have developed.
And Ubisoft.
I do expect Battlefield and Titanfall to alternate every year like they were trying to do with BF and Medal of Honor.
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.
I think it opens up a neat dynamic between gotta go fast rushers and slower methodical accurate players. You can still go fast if you want, just dont use a rifle, go with smg, launcher, or shotgun. CoD is very ads-intensive and there are tons of ways to play well without using it even once.
Looks really good. Gunplay looks standard and solid so it should have a low bar for entry. Animations look pretty janky and I doubt they will be improved, but they get the job done, and I think the traversal aspect is an important innovation in the twitch FPS genre. Hopefully the maps are well designed, otherwise I can foresee a lot of frustrating deaths as people boost through windows or ceilings and get fast kills (see the boost through window to shotgun kill).
I especially like how fast the Titans are without seeming too OP'd (like tanks generally are). I wonder if there is a two Titan per team limit. I love the graphic when the user gets into the Titan (with the screens booting up), how you can set the Titan to follow, and how you can ride on the back of one! I don't really like the commentary on achievements (personally dislike even seeing these notifications on screen, so a voice is just added annoyance).
I am curious about the gameplay though - I thought this was an MP only game - so I hope I am not stuck doing missions over and over again. I assume there is a traditional MP variation and then a competitive/co-op story mode, which won't be so bad. Whatever the case, based on this video, I will be picking this up as soon as it is available on a platform I am willing to support.
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.
Highly doubt it.
The IP isn't owned by EA, instead it is published under EA Partners, which gives Respawn control of the IP, some self-publishing rights, and, assuredly, a smaller investment from EA's part. The latter is just speculation, no way for me to know the particulars of the deal between EA/Respawn.
Respawn is also a smaller team, they don't have the capability to launch a new game every year. Unlike Dice, Ubisoft, or Treyarch/IW which have massive teams at their disposable.
Well, they wouldn't be doing it every year, but every two. I.e. BF4 this year, titanfall next, BF5 in 2015, etc. But I did forget that Respawn is independent and that this is being published through the partner's program. I suppose we won't really know for a while in any case.
Really, it's the exact same gameplay but with a different environment. It feels like they just took the same actions and just changed the environment.
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.
It can compete by coming out next year when interest in those games will be hopefully sated and this appears as the new hotness.
Same tactic Destiny is trying I suspect both those games could have come out around launch but would have probably undersold to BF and CoD better to have a lot of breathing room between them.
Really, it's the exact same gameplay but with a different environment. It feels like they just took the same actions and just changed the environment.
Destiny and Titanfall seem properly spaced out as well. They aren't similar games, but fans of both are not mutually exclusive.
Best to keep them spaced out and maximize your potential revenue.
I mean, sure interest in BF4 will have dropped in a year from now, but there is no other advantage there. It'll have Destiny, CoD: x, and Halo to go up against, at the least.It can compete by coming out next year when interest in those games will be hopefully sated and this appears as the new hotness.
Same tactic Destiny is trying I suspect both those games could have come out around launch but would have probably undersold to BF and CoD better to have a lot of breathing room between them.
I'm not sure why I'm so uninterested.
IM impressed, not going to spend $60 on a multiplayer only game though
People that say COD has a low skill level are absurd
People that say COD has a low skill level are absurd
And PC isn't an option for me because I'm terrible with a mouse and would get destroyed.
Right now, with the ADS mechanics, its just more of the same from a sci-fi angle.
Low recoil, low ttk, ADS, kill/score streaks, small maps. Literally every part of that game is designed to lower the skill ceiling, which is why it is so popular.
Full controller support on PC. You'll be okay, I promise. =)
I've seen you post about ADS concerns before, but I don't think you need to worry. All weapons have viable hipfire ranges; some closer, some further. If you want absolute accuracy at long distance, there's a decision to make in the moment based on the situation and terrain you find yourself in. It's fun & interesting to play that axis, and an important part of the balls-crazy player mobility.
There were two days in development (a long time ago, now) when the game played sort of how you've described, as a side-effect of new weapon systems starting to come on line. For that brief time; your player character had no-recoil no-connection-to-the-world super-accurate oddly-floaty robo-aim, as if a turret was strapped to their eye. Playing this game with weapons like that was plain, boring, and broken. NEVAR AGAIN.
In one of the other threads one of the mods posted an interesting write up on the differences in perception between console and PC players.
Console players psychologically perceive multiplayer only games as second-class citizens and don't think they should be full priced.
With PC being the polar opposite.
I find the second-class citizen perception very strange. Its still a game, it took years of time, millions of dollars, and hundreds of people to craft. Why should it be automatically relegated to a budget release?
I've seen you post about ADS concerns before, but I don't think you need to worry. All weapons have viable hipfire ranges; some closer, some further. If you want absolute accuracy at long distance, there's a decision to make in the moment based on the situation and terrain you find yourself in. It's fun & interesting to play that axis, and an important part of the balls-crazy player mobility.
There were two days in development (a long time ago, now) when the game played sort of how you've described, as a side-effect of new weapon systems starting to come on line. For that brief time; your player character had no-recoil no-connection-to-the-world super-accurate oddly-floaty robo-aim, as if a turret was strapped to their eye. Playing this game with weapons like that was plain, boring, and broken. NEVAR AGAIN.
Those design choices mostly lower the skill floor, not the skill ceiling.