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New Titanfall gameplay [Gamescom]

I didn't mean it would get yearly sequels.

Yearly sequels seems to be something Activision solely does.

I would be OK with bi-annual a la Battlefield. Tri-annual would be best.

But we are getting ahead of ourselves, lets see if the game delivers and if Respawn competently handles the dlc!
 
This really looks like a lot of fun. I'm loving the mobility your character has.

I talked about this near the end of the last thread, but would like some more discussion with GAF on this.

The problem I have with the game is you have all of this mobility, but then you have to come to a complete stop to fire accurately with ADS mechanics.
If you fire from the hip, your shots will go out at a random vector from the crosshair.

Just doesn't seem conducive to the gameplay they have developed.

But, obligatory

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Looks pretty good. I'll have my new PC then so it'll be ready to run it. Hopefully I won't be burned out on shooters by then.

I didn't mean it would get yearly sequels.

Yearly sequels seems to be something Activision solely does.

And Ubisoft.

I do expect Battlefield and Titanfall to alternate every year like they were trying to do with BF and Medal of Honor.
 
I talked about this near the end of the last thread, but would like some more discussion with GAF on this.

The problem I have with the game is you have all of this mobility, but then you have to come to a complete stop to fire accurately with ADS mechanics.
If you fire from the hip, your shots will go out at a random vector from the crosshair.

Just doesn't seem conducive to the gameplay they have developed.

I think it opens up a neat dynamic between gotta go fast rushers and slower methodical accurate players. You can still go fast if you want, just dont use a rifle, go with smg, launcher, or shotgun. CoD is very ads-intensive and there are tons of ways to play well without using it even once.
 
I really like how the gameplay looks for Titanfall. The visuals aren't next generation but I really do love the wall running, double jumping, and, of course, the titans.

A little caveat I found interesting was how much District 9 influence I see in the game. The mechs and the art style are very reminiscent of the film.
 
And Ubisoft.

I do expect Battlefield and Titanfall to alternate every year like they were trying to do with BF and Medal of Honor.

Highly doubt it.

The IP isn't owned by EA, instead it is published under EA Partners, which gives Respawn control of the IP, some self-publishing rights, and, assuredly, a smaller investment from EA's part. The latter is just speculation, no way for me to know the particulars of the deal between EA/Respawn.
Respawn is also a smaller team, they don't have the capability to launch a new game every year. Unlike Dice, Ubisoft, or Treyarch/IW which have massive teams at their disposable.
 
I am not getting an XBONE any time soon.

Games in this genre don't interest me that much....

That said, this trailer was fucking AMAZING. Like "I wanna play this fucking game right fucking now" amazing.

good shit, Respawn.
 
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.
 
I hate the idea of XB1 so much, but I love the idea of this game so much. Ugh.

Gonna take all my willpower to not get this for XB1 instead of PC.
 
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.

Well this game is coming out on PC day 1, so why not?

Game looks great, the only CoD games I could really stand were those by the OG IW guys. Day 1 for me.
 
This game looks like an evolution of everything I liked about CoD4. As someone who is absolutely worn out on CoD, this game looks amazing. Will be getting it for PC for sure.
 
Looks really good. Gunplay looks standard and solid so it should have a low bar for entry. Animations look pretty janky and I doubt they will be improved, but they get the job done, and I think the traversal aspect is an important innovation in the twitch FPS genre. Hopefully the maps are well designed, otherwise I can foresee a lot of frustrating deaths as people boost through windows or ceilings and get fast kills (see the boost through window to shotgun kill).

I especially like how fast the Titans are without seeming too OP'd (like tanks generally are). I wonder if there is a two Titan per team limit. I love the graphic when the user gets into the Titan (with the screens booting up), how you can set the Titan to follow, and how you can ride on the back of one! I don't really like the commentary on achievements (personally dislike even seeing these notifications on screen, so a voice is just added annoyance).

I am curious about the gameplay though - I thought this was an MP only game - so I hope I am not stuck doing missions over and over again. I assume there is a traditional MP variation and then a competitive/co-op story mode, which won't be so bad. Whatever the case, based on this video, I will be picking this up as soon as it is available on a platform I am willing to support.
 
I think it opens up a neat dynamic between gotta go fast rushers and slower methodical accurate players. You can still go fast if you want, just dont use a rifle, go with smg, launcher, or shotgun. CoD is very ads-intensive and there are tons of ways to play well without using it even once.

COD has such a low skill ceiling and lack of depth. The movement system really adds something onto the genre, and I would like to see a great game come out of it.

Right now, with the ADS mechanics, its just more of the same from a sci-fi angle. I want to see some innovative gameplay.

Looks really good. Gunplay looks standard and solid so it should have a low bar for entry. Animations look pretty janky and I doubt they will be improved, but they get the job done, and I think the traversal aspect is an important innovation in the twitch FPS genre. Hopefully the maps are well designed, otherwise I can foresee a lot of frustrating deaths as people boost through windows or ceilings and get fast kills (see the boost through window to shotgun kill).

I especially like how fast the Titans are without seeming too OP'd (like tanks generally are). I wonder if there is a two Titan per team limit. I love the graphic when the user gets into the Titan (with the screens booting up), how you can set the Titan to follow, and how you can ride on the back of one! I don't really like the commentary on achievements (personally dislike even seeing these notifications on screen, so a voice is just added annoyance).

I am curious about the gameplay though - I thought this was an MP only game - so I hope I am not stuck doing missions over and over again. I assume there is a traditional MP variation and then a competitive/co-op story mode, which won't be so bad. Whatever the case, based on this video, I will be picking this up as soon as it is available on a platform I am willing to support.

From following DayZ development, animation/mocapping seems to be one of the last things that are perfected.

It costs a significant amount of money, time, and resources to mocap animations and get them perfect. You want to be sure you have everything possible set in stone before you go to the mocap studio and finalize those animations. Basically, you want to go to the studio as few times as possible.
 
Game is looking great, can't wait for this mang
Reminds me of that elysium/district 9 feel
Dat lightning arc, gonna call people fooking prawns
 
Looks like fun but looks very... arcade/easy like COD ( no recoil, you float around the map like you weigh nothing) and even when you are in the titan's, the movement still looks a bit too fast/ arcade like.

I do though have enough interest to buy it on the PC ( I wish this game qualifies for EA'S Origin 24 hour refund policy thing they are planning)

Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.

Well it is gonna be released on the PC so it makes sense... ( agree about the PS4 but port begging is very common though :P)
 
Highly doubt it.

The IP isn't owned by EA, instead it is published under EA Partners, which gives Respawn control of the IP, some self-publishing rights, and, assuredly, a smaller investment from EA's part. The latter is just speculation, no way for me to know the particulars of the deal between EA/Respawn.
Respawn is also a smaller team, they don't have the capability to launch a new game every year. Unlike Dice, Ubisoft, or Treyarch/IW which have massive teams at their disposable.

Well, they wouldn't be doing it every year, but every two. I.e. BF4 this year, titanfall next, BF5 in 2015, etc. But I did forget that Respawn is independent and that this is being published through the partner's program. I suppose we won't really know for a while in any case.
 
Good trailer, still looks like cod with mechs despite increased mobility of troops. That said, I still think the cod formula is pretty damn fun, so this big mix-up with the mechs/mobility should really reinvigorate the arcade shooter genre imo.
 
Looks really really fun. Easily worth buying the system for if you're a shooter fan or like online FPS. That is, unless somehow it ends up being terrible...which I doubt.
 
Well, they wouldn't be doing it every year, but every two. I.e. BF4 this year, titanfall next, BF5 in 2015, etc. But I did forget that Respawn is independent and that this is being published through the partner's program. I suppose we won't really know for a while in any case.

Every two years would still be pushing it for a 60 man studio.

I'm not sure how large Treyarch or Infinity Ward is, but I know Dice and several Ubisoft studios are massive.
 
I like my Mechs to be a bit slower and clunky, I think it adds to the fun, I like the feeling of weight personally.
 
Game looks ok but i don't know how it can compete with bf4 and cod. Fps overload.
Also, So much pc and ps4 talk on this thread.

It can compete by coming out next year when interest in those games will be hopefully sated and this appears as the new hotness.

Same tactic Destiny is trying I suspect both those games could have come out around launch but would have probably undersold to BF and CoD better to have a lot of breathing room between them.
 
It can compete by coming out next year when interest in those games will be hopefully sated and this appears as the new hotness.

Same tactic Destiny is trying I suspect both those games could have come out around launch but would have probably undersold to BF and CoD better to have a lot of breathing room between them.

Destiny and Titanfall seem properly spaced out as well. They aren't similar games, but fans of both are not mutually exclusive.
Best to keep them spaced out and maximize your potential revenue.
 
Really, it's the exact same gameplay but with a different environment. It feels like they just took the same actions and just changed the environment.

So the part where you have an entire new player movement set appears as a smaller blip than the part where the environments aesthetically look different to you. That's a really scary analysis mechanically, I wonder what you'd be saying if the things you were saying were actually true.
 
Looks so fucking good. I have literally no idea how people can dismiss this as 'COD with mechs'. This is by far the single most fun looking next-gen game announced. I am going to play this a shitload.
 
It can compete by coming out next year when interest in those games will be hopefully sated and this appears as the new hotness.

Same tactic Destiny is trying I suspect both those games could have come out around launch but would have probably undersold to BF and CoD better to have a lot of breathing room between them.
I mean, sure interest in BF4 will have dropped in a year from now, but there is no other advantage there. It'll have Destiny, CoD: x, and Halo to go up against, at the least.
 
That looks pretty great. May have to pick this up on my PC. I'll be working on upgrading my CPU and mobo soon so this will go nicely with my new components.
 
IM impressed, not going to spend $60 on a multiplayer only game though

In one of the other threads one of the mods posted an interesting write up on the differences in perception between console and PC players.

Console players psychologically perceive multiplayer only games as second-class citizens and don't think they should be full priced.
With PC being the polar opposite.

I find the second-class citizen perception very strange. Its still a game, it took years of time, millions of dollars, and hundreds of people to craft. Why should it be automatically relegated to a budget release?

People that say COD has a low skill level are absurd

Low recoil, low ttk, ADS, kill/score streaks, small maps. Literally every part of that game is designed to lower the skill ceiling, which is why it is so popular.
 
It looks cool as it being played in a choreographed trailer...but I can't wait to see if this become a massive clusterF in real world play, people are gonna be double jumping, wall running, shit will be everywhere, all the time.

If humanity can manage to not screw this up by finding out there are 1000 game breaking jumps / exploits, it may be awesome.

Maybe they were super careful in their map design and figured out how to make vertical choke points and make sure their intended flow of the map isnt disrupted by just jumping over shit.

Definitely an interesting game, gonna be watching it, since Im not gonna be able to play it (for a year)

edit - I have no problem with this being MP only, I wish BF4 was MP only, more time spent on making what matters better.
 
And PC isn't an option for me because I'm terrible with a mouse and would get destroyed.

Full controller support on PC. You'll be okay, I promise. =)

Right now, with the ADS mechanics, its just more of the same from a sci-fi angle.

I've seen you post about ADS concerns before, but I don't think you need to worry. All weapons have viable hipfire ranges; some closer, some further. If you want absolute accuracy at long distance, there's a decision to make in the moment based on the situation and terrain you find yourself in. It's fun & interesting to play that axis, and an important part of the balls-crazy player mobility.

There were two days in development (a long time ago, now) when the game played sort of how you've described, as a side-effect of new weapon systems starting to come on line. For that brief time; your player character had no-recoil no-connection-to-the-world super-accurate oddly-floaty robo-aim, as if a turret was strapped to their eye. Playing this game with weapons like that was plain, boring, and broken. NEVAR AGAIN.
 
Full controller support on PC. You'll be okay, I promise. =)



I've seen you post about ADS concerns before, but I don't think you need to worry. All weapons have viable hipfire ranges; some closer, some further. If you want absolute accuracy at long distance, there's a decision to make in the moment based on the situation and terrain you find yourself in. It's fun & interesting to play that axis, and an important part of the balls-crazy player mobility.

There were two days in development (a long time ago, now) when the game played sort of how you've described, as a side-effect of new weapon systems starting to come on line. For that brief time; your player character had no-recoil no-connection-to-the-world super-accurate oddly-floaty robo-aim, as if a turret was strapped to their eye. Playing this game with weapons like that was plain, boring, and broken. NEVAR AGAIN.

You had experience with the game or even work on it? Thanx for sharing. I'm trying to figure out would fun factor still be there on m/k with that design philosophy. I'd like to hear your opinion. Some other thoughts about mechanics you experimented with would be welcome.
 
In one of the other threads one of the mods posted an interesting write up on the differences in perception between console and PC players.

Console players psychologically perceive multiplayer only games as second-class citizens and don't think they should be full priced.
With PC being the polar opposite.

I find the second-class citizen perception very strange. Its still a game, it took years of time, millions of dollars, and hundreds of people to craft. Why should it be automatically relegated to a budget release?

Well I like SP player games much more than multiplayer so there's that....also I dont like the the gameplay remains relatively the same level to level, same issue I had with L4D where all the levels felt the same because the gameplay didnt change
EDIT: I kind of see it as buying a subscription to McDonalds that runs out in a year or two then you have to renew
 
I've seen you post about ADS concerns before, but I don't think you need to worry. All weapons have viable hipfire ranges; some closer, some further. If you want absolute accuracy at long distance, there's a decision to make in the moment based on the situation and terrain you find yourself in. It's fun & interesting to play that axis, and an important part of the balls-crazy player mobility.

There were two days in development (a long time ago, now) when the game played sort of how you've described, as a side-effect of new weapon systems starting to come on line. For that brief time; your player character had no-recoil no-connection-to-the-world super-accurate oddly-floaty robo-aim, as if a turret was strapped to their eye. Playing this game with weapons like that was plain, boring, and broken. NEVAR AGAIN.

I can understand and agree on a need to ADS at long ranges. At medium range encounters when movement is playing a role, will your bullets be accurate?

If you go by general ADS mechanics, then they will fly out at random vectors, making the movement system while firing from that range effectively useless.

I wasn't advocating robo-turrents. Taking away recoil when hipfiring doesn't make sense, and I can understand why you guys did away with that particular system.

You guys are so close to an amazing game with a serous amount of depth, a couple tweaks in one direction could elevate the gameplay to perfection. A game, and franchise, that people will be playing for years to come. Deep multiplayer games, on the PC at least, seriously last for decades, with new players coming in on a consistent basis. If you guys hit the right note, it could be a major hit.

Those design choices mostly lower the skill floor, not the skill ceiling.

Not exactly sure how you can make this argument, what I described seems to be a generally held opinion.

The skill ceiling has nowhere to go but down if you are all standing still, with auto aim, and low TTK at every point on the body.
 
I'm surprised people here are so excited for this now. Last time I checked, people were conjuring up conspiracy theories about how the vidya gamez media was trying to shove this game down our throats and how it just looks like CoD with mechs.

This game always looked dope as fuck, I'm glad we now have some more believers.
 
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