If we get a day 1 launch shooter running at 60fps, then I have high hopes for the coming gen.
Secondly, do developers ever aim for between 30 and 60? I know some games have variable frame rates, but why don't they settle on 45fps for a smooth experience still with loads of detail?
And it looked that good. Very nice.
BF4 AND Ghosts will be 60 and they're at launch!
Same guy and relevant since he work for Sony (SOE)
Eric Boltjes said:@NaughtyGods Yes it is true we are targeting 60fps for the Multiplayer
Single-player still 30fps then huh.
Bad encoding? The UI trailer showed the game looking around 60 FPS before dipping once the action starts. Was probably hovering between 40 -60. Definitely above 30So why is framerate dropping to 20s in the trailer?
Interesting...
30FPS for single player and 60 for multiplayer. Regardless the game looks amazing. I cannot wait.
TVs run at 60Hz, so with a 30FPS game they show one unique frame for every two TV refreshes, and with a 60FPS it's one for one. At 45FPS it'd have to show one one frame twice, then the next frame once, and so on, and that makes for an ugly, jittery look that's actually less pleasant than 30FPS. You get similar problems watching 24FPS movies on 60Hz TVs, and some TVs have special motion-judder-cancelling modes that I think throttle the screen's refresh rate to 24Hz. The ideal thing would be if a TV was able to increase or throttle its own refresh rate to match the game's framerate, but there's nothing out there that does it.
Newer PC monitors can be set at a variety of different refresh rates, though, so you can do neat stuff with PC games and framerate limiting programs. If you set your monitor to 144Hz, you can lock a game at 48FPS and have it sync up perfectly with three refreshes per frame, or set the monitor to 100Hz and lock the framerate at 50FPS.
I wonder if - in addition to the faster FR - the MP will also have quicker aiming and less weight to the guns that SP will?
I'm fine with that. Go all out with the visuals for the single player.
This seems weird to me, that cinematic single player experience I guess.
Less input lag? Because that's what the 'weight' is. 60fps will result in less visible input lag.
It'll feel really weird going from SP 30fps to MP 60fps :/
Single-player still 30fps then huh.
noooooo i'd prefer 30fps with lots of eye candy
It might be a little jarring at first but I imagine it will be no big deal. I always play SP first and complete the campaign before going into multiplayer anyway. I want all the eye candy I can get in single player from these programming gods.
Welcome back to GAF's good side, Guerilla. Enjoy having GIFs made about you.
In theory yes. I still have to see "them graphics" to be honest.played SP went on MP and your just like... "what did it speed up?...Aw Yeah"... goes back to SP and your like "Aww Yeah them graphics"
Well the good thing about the framerate split between modes is that the people who say they can't see the difference will finally have a game that lets them test that theory.