• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Character Revealed for KILLER INSTINCT (Spider Witch?)

Synth

Member
Some responses in this thread...

How dare Double Helix make a 100% new character for a franchise that has been gone for a long time and many people don't know or care about? And with such a bland design to boot, where's my girl with skimpy leotard and laser weapons?

It probably worth including the favourites of those that do care and have been waiting all this time then? We'll probably help present this franchise that people "don't know or care about" to a new audience. If Fulgore and Orchid had been confirmed for the initial six, I don't think there would be as many complaints The problem here is that this character's addition guarantees one of those two (pretty much Killer Instinct's Ryu/Ken/Chunli) isn't going to be there at launch. It'll be worse if they are in fact being held back for the second round of characters.

It's not exactly going to prevent us purchasing the game, and supporting the developers, but it's also not something I have anything positive to say about really. I would like to see TJ Combo return, but realise he's not as important, because the game doesn't suddenly seem significantly less Killer Instinct by him not being there.
 

bon

Member
How many characters will be in Season 2 anyway? How many seasons will there be? Will they pull the plug if the first 8 characters don't sell well enough?

I really wish they would just finish the game first and then sell it complete at $60, instead of this "season" model where you pay $20 for a dinky little game, and then wait for an indeterminate amount of unknown content at some point in the future.
 

nded

Member
Previous characters being dropped for a brand new entry in a fighting game franchise is nothing new, not even for the KI series. It's a brand new entry in the franchise and if they really do have limited time and resources to complete assets, then I'd prefer they use it to make something new out of the gate rather than wait until after they've rehashed everything that came before.

I really wish they would just finish the game first and then sell it complete at $60, instead of this "season" model where you pay $20 for a dinky little game, and then wait for an indeterminate amount of unknown content at some point in the future.

Blame the console launch rush. I'm sure there'll be a complete edition sometime down the road.
 
B

bomb

Unconfirmed Member
They cannot just have the eight most popular characters in season 1 and hope everyone buys season 2. I like that they are mixing it up.
 

Kalm

Member
I really wish they would just finish the game first and then sell it complete at $60, instead of this "season" model where you pay $20 for a dinky little game, and then wait for an indeterminate amount of unknown content at some point in the future.

Based on the current pricing and character release plans, it'll be at least 2 years before the game is "ready" in your eyes (~24 characters for $60).

You can wait if you'd like; I'd much rather be able to actually play in the meantime with a limited roster and a steady stream of updates.
 

vg260

Member
Looks like a combo of Spidey and Rose, my favs from their respective series. I like.

Based on the current pricing and character release plans, it'll be at least 2 years before the game is "ready" in your eyes (~24 characters for $60).

You can wait if you'd like; I'd much rather be able to actually play in the meantime with a limited roster and a steady stream of updates.

It's very interesting scenario. We could play along as the game gets developed or have nothing until it's 100% complete. I feel like it needed a few more characters in the initial batch before they put it to market for this model even though I know it was done to start at launch. I do love the idea of the platform model though. I hope other companies do this, just with a bigger starting cast. This is what I want to see for a next-gen MvC, so it's not one-and done with no support.
 

vg260

Member
Just a guess really, but i am thinking that DH are picking certain characters to fit the archetypes they want to introduce to KI.
Jago being the balance guy, Sabrewulf the rushdown, C Thunder the Grappler, Glacius the Zoner and now Spider lady, for aerial character? I dunno, seems like they are looking to introduce a new play style into KI through this character, and i am interested to find out more about her.

That's pretty much what they said in the livestream, iirc.
 

-Eddman-

Member
I like her from the gameplay perspective, but the design looks way too much like a MK character. Has it been confirmed this is a brand new character? It could be a drastic Orchid redesign.

So far this game has been an emotional rollercoaster for me. I get really hyped, then disappointed at something, then hyped again and so on. I think my problem is not Double Helix at this point, since they have proved to be really competent despite being a newcomer to the fighting genre, also they're really listening to fan feedback.

My main concern is fucking Microsoft and their stupid decision to have this game at launch. This game could have been Killer (pun intended) with a summer or fall 2014 release date, at least 12-15 characters and a MK9 inspired story mode. Hopefully this F2P model allows something like that in the future.

PS: If someone from the team is reading this, please bring back Tusk, he was the only good new character from KI2.
 

Gestault

Member
No Fulgore, no buy. Mark my words.

I'm old and I can't deal with new things. This character looks really slick, and honestly way more interesting than half the original roster.
 

Rey

Member
I like her from the gameplay perspective, but the design looks way too much like a MK character. Has it been confirmed this is a brand new character? It could be a drastic Orchid redesign.

So far this game has been an emotional rollercoaster for me. I get really hyped, then disappointed at something, then hyped again and so on. I think my problem is not Double Helix at this point, since they have proved to be really competent despite being a newcomer to the fighting genre, also they're really listening to fan feedback.

My main concern is fucking Microsoft and their stupid decision to have this game at launch. This game could have been Killer (pun intended) with a summer or fall 2014 release date, at least 12-15 characters and a MK9 inspired story mode. Hopefully this F2P model allows something like that in the future.

PS: If someone from the team is reading this, please bring back Tusk, he was the only good new character from KI2.

I understand ur point. But me personally, would like to have the game as soon as possible and see where it goes from there. After playing the game I just cant wait till next year!! :)
 
The more I watch this game, the more kind of bland it seems. The "footsie" game seems kind of nonexistent where matches are just big combos back and forth, almost like a dumbed down marvel. I realize that was the original style, but it's just incredibly boring to watch. Maybe playing is another story
 
I like her from the gameplay perspective, but the design looks way too much like a MK character. Has it been confirmed this is a brand new character? It could be a drastic Orchid redesign.

So far this game has been an emotional rollercoaster for me. I get really hyped, then disappointed at something, then hyped again and so on. I think my problem is not Double Helix at this point, since they have proved to be really competent despite being a newcomer to the fighting genre, also they're really listening to fan feedback.

My main concern is fucking Microsoft and their stupid decision to have this game at launch. This game could have been Killer (pun intended) with a summer or fall 2014 release date, at least 12-15 characters and a MK9 inspired story mode. Hopefully this F2P model allows something like that in the future.

PS: If someone from the team is reading this, please bring back Tusk, he was the only good new character from KI2.


Why would you want a game with 12 characters a year from now for 60 bucks when under this model you could have a game with 16 characters at that time for 40?

They really should have gone with the MK route. Stick with the original roster, maybe the later/new characters as DLC.

That's the easiest way to ensure people don't buy season 2.
 

PSGames

Junior Member
At this point I wouldn't be surprised if they saved Orchid for season 2 in order to garner more hype and sales next year. :-(
 

SegaShack

Member
This character looks like she will be a lot of fun to play as, really love the idea of a web based character being able to stop or slow other characters. I'm glad that it isn't just all former KI characters, it has been 17 years, happy to see a new character that looks as fun as this. Looking forward to getting this Day One.
 

Lich_King

Member
From the title I was expecting something along the lines of riptor and sabrewolf, fully spider form, or human torso with 6 spider legs, this just looks too generic.

Or my imagination is too wild.
 

charsace

Member
MS is gonna learn the same way Capcom did with street fighter 3. The first test of sf3 had none of the old characters and people were pissed because of it. That's the reason why we got the shotos and chun in the 3 series.
 

abadguy

Banned
Kim Wu sure looks different now

Not sure why some people are thinking this is Kim Wu.

MS is gonna learn the same way Capcom did with street fighter 3. The first test of sf3 had none of the old characters and people were pissed because of it. That's the reason why we got the shotos and chun in the 3 series.

Also the reason why SF4 is pretty much SF2 character wise. Which to be honest disappointed me. SF3 cast was my favorite cast of the SF series, i was hoping 4 would introduce a whole new cast coming from 3 the way 3 and even SF2 did coming from the first game. I get attached to certain characters just like anyone else, but i find it boring just having the same damn characters in every sequel with no new and original people.
 

charsace

Member
Looks awful.

Looks nothing like Killer Instinct which had a metalic/industrial feel to it.

KI has never had a unified design philosophy. Characters were all over the place.

Not sure why some people are thinking this is Kim Wu.



Also the reason why SF4 is pretty much SF2 character wise. Which to be honest disappointed me. SF3 cast was my favorite cast of the SF series, i was hoping 4 would introduce a whole new cast coming from 3 the way 3 and even SF2 did coming from the first game. I get attached to certain characters just like anyone else, but i find it boring just having the same damn characters in every sequel with no new and original people.

Fighting game genre is resistant to change. Which can be a good thing and a bad thing. One way that its bad is that people expect all the old characters to be in every version of the game.

On another note, someone should revive Eternal Champion and/or Weapon Lord.
 

SAB CA

Sketchbook Picasso
KI has never had a unified design philosophy. Characters were all over the place.

Really, Fire and Ice men, Janet Jackson, Robots, Horror Monster, Non-Dinosaurs, a Werewolf (with no other classic movie monsters around him), an Indian, and a Skeleton that picked up a Scimitar and Shield. It wasn't nearly as themed ad most other fighters (Which basically chose 1 theme, and stuck with it, helping to unify the work.)

Fighting game genre is resistant to change. Which can be a good thing and a bad thing. One way that its bad is that people expect all the old characters to be in every version of the game.[/close]

That's actually one of the reasons I like DLC in fighters. I understand it takes time to make things (especially to make them RIGHT), and DLC allows the developers no only that time, but also additional funds in order to make the extra content.

So not only will you end up with the SFIII "Everyone is new" style, but you can bring back the old versions of the characters as well, even if they don't fit the new "Story". Devs can react to what players want almost instantly, instead of saying "well, maybe that'll show up in the sequel Please wait 3 to 5 years!! Assuming we can convince our parent company that a sequel is financially viable!".

On another note, someone should revive Eternal Champion and/or Weapon Lord.

Well, we do have designers from Weaponlord on the KI team. It's part of why I think this game could bring back Tusk; basically making him into a Korr of Weaponlord reference, would actually make him quite cool...

Korr-WeaponLord-Profile.jpg


How fun can you have with a fighting game with only 6 characters to choose from? Looks more like a demo to me

I'm having fun with Yatagarasu, and it only has 8 characters. Character number should have nothing to do with a fighter; just character and design depth.

It's not like FG characters of NOW are designed with the same lack of understanding that early Fighters were... there's a lot more concept behind what's going on, and people have a lot more examples to work from when making characters and designs.

Of course, if it still feels like too little, you do have the extra 2 coming for Season 1, and then the next 8 that'll pop up in season 2. So as long as things go well, everyone should eventually be happy with what's on offer, assuming they like the base game itself.
 

GuardianE

Santa May Claus
I'm having fun with Yatagarasu, and it only has 8 characters. Character number should have nothing to do with a fighter; just character and design depth.

While number of characters does not equal depth, character number is certainly a factor. The more characters you have, the more overall potential variety there is. Again, that's not to say that the more characters you have, the deeper your fighter is. That argument is silly.

However, there are inherent qualities to different characters, such as movement speed, jump arc, size, and normals, that will vary from character to character, and change matchups/playstyle. Unless every character is a stance change character, you're going to be limited by those inherent attributes.

That said, plenty of fun can be had with 6 characters. The problem is, Killer Instinct is trying to appeal to both FGC vets and newcomers alike. Most newcomers won't even scratch the surface of depth for each character, so having a healthy robust roster is important for those folks. I would have expected this game to have released with at least 8 characters at launch. The fact that it won't will hurt initial sales.
 

abadguy

Banned
Fighting game genre is resistant to change. Which can be a good thing and a bad thing. One way that its bad is that people expect all the old characters to be in every version of the game.[/close]

That's actually one of the reasons I like DLC in fighters. I understand it takes time to make things (especially to make them RIGHT), and DLC allows the developers no only that time, but also additional funds in order to make the extra content.

So not only will you end up with the SFIII "Everyone is new" style, but you can bring back the old versions of the characters as well, even if they don't fit the new "Story". Devs can react to what players want almost instantly, instead of saying "well, maybe that'll show up in the sequel Please wait 3 to 5 years!! Assuming we can convince our parent company that a sequel is financially viable!".



Well, we do have designers from Weaponlord on the KI team. It's part of why I think this game could bring back Tusk; basically making him into a Korr of Weaponlord reference, would actually make him quite cool...

Korr-WeaponLord-Profile.jpg




I'm having fun with Yatagarasu, and it only has 8 characters. Character number should have nothing to do with a fighter; just character and design depth.

It's not like FG characters of NOW are designed with the same lack of understanding that early Fighters were... there's a lot more concept behind what's going on, and people have a lot more examples to work from when making characters and designs.

Of course, if it still feels like too little, you do have the extra 2 coming for Season 1, and then the next 8 that'll pop up in season 2. So as long as things go well, everyone should eventually be happy with what's on offer, assuming they like the base game itself.

If Tusk did come back i'd rather they blatantly copied the look of Darkwolf from Fire and Ice.
[URL=http://s294.photobucket.com/user/Joe_Sinister/media/Darkwolf_zps8b611f15.jpg.html][/URL]

Though he could always have costumes inspired by both looks i guess.
 

LTWheels

Member
That said, plenty of fun can be had with 6 characters. The problem is, Killer Instinct is trying to appeal to both FGC vets and newcomers alike. Most newcomers won't even scratch the surface of depth for each character, so having a healthy robust roster is important for those folks. I would have expected this game to have released with at least 8 characters at launch. The fact that it won't will hurt initial sales.

That said, it is also probably the cheapest launch game on the Xbox, considering you can try it out for free/pay what you want/$20. That means a fair bit considering how expensive the console is and the price of launch games. There is no competition for fighting games on the console for the foreseeable future. Anyway the amount of consoles that are available this November is going to be quite limited. If you don't have one already pre-ordered at launch all 8 characters and story mode will probably be out by the time the consoles are easily available. Depending on how long that takes season 2 may be already be around the corner or already out.

The PC model of releasing a game early before its finished has worked quite well. Seeing regular content updates makes you feel closer to the developers and gives a belief that the developers care and will support the game. This helps the games spread further by good word of mouth.
 

SAB CA

Sketchbook Picasso
While number of characters does not equal depth, character number is certainly a factor. The more characters you have, the more overall potential variety there is. Again, that's not to say that the more characters you have, the deeper your fighter is. That argument is silly.

True; I'm speaking in a bit of hyperbole, but it's really silly now-a-days to see people demand so many numbers, and then watch as only a fraction of the cast is actually considered viable, interesting, not "garbage" for real play, or even remembered in casual conversation.

Sure it helps with launch sales, and that perception of value; but what an overall waste for the actual playing of the game. So much Design time, Gameplay creation, Voicework, and effect creation, that could have been cycled into making a smaller subset all solid. I'd much rather see every character viable, well designed, and useful, than numbers added just for pre-launch hype, and little else.

However, there are inherent qualities to different characters, such as movement speed, jump arc, size, and normals, that will vary from character to character, and change matchups/playstyle. Unless every character is a stance change character, you're going to be limited by those inherent attributes.

A lot of this is rarely ever realized properly though; Varied jump arcs are nice, but some characters will have ones that lead to nothing worthwhile, while others get multi-range mixup ops or safe jump setups out of theirs. Wouldn't it be great if all 3 arcs had the same amount of viability, because they were all designed well?

Matchup wise, I'd rather see fighters move towards providing more 5/5 or 6/4 matchups, then 8/2-ish stuff. (hypothetical exaggeration for sake of making a point, so don't take those numbers too seriously!)

That said, plenty of fun can be had with 6 characters. The problem is, Killer Instinct is trying to appeal to both FGC vets and newcomers alike. Most newcomers won't even scratch the surface of depth for each character, so having a healthy robust roster is important for those folks. I would have expected this game to have released with at least 8 characters at launch. The fact that it won't will hurt initial sales.

It might, but If they get to do as they please, I don't think initial sales will matter too much. Over a 6 month period, it'd be better to have constant, decent sales, with increases as new content arrives, rather than to have a boom of sales at the start, and then have them severely drop off.

In this release of new consoles, I think having a product out there, in the sea of launch titles, is more worthwhile than waiting to put out a title, once games have started to flow. And not just one ones own system, but also on the competitions. Gamers spend time in many places now-a-days, and having a product THERE, so it can start growing community interest, have videos uploaded to the XB1 video queue for sharing, and start getting people to hype up what's already available.

If the XB1's dashboard and such keep a person in the know about updates to content they've tried, I could see that working VERY well with it's F2Jago Model.

If Tusk did come back i'd rather they blatantly copied the look of Darkwolf from Fire and Ice.

Though he could always have costumes inspired by both looks i guess.

Yeah, I'd like to see both considered! While Tusk felt like an oddity in KI2, having him well-represented in this new game could actually be interesting, especially since DH is actually giving these character some moveset identity now. It'd be cool to see something like Soul Calibur's Nightmare, adapted to KI's style.
 

Dirtbag

Member
Looks like a lot of fun to play with. I'd really like to see this game max out with a really substantial roster by the end of it. I'm glad its not just all remade characters, a few new ones are key.
 
I don't mind her, Orchid was the only decent female in KI so as long as she also makes it in I'll be happy. Though I do agree that we really need to see Fulgore.
 
Top Bottom