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Naughty Dog wanted to "change the industry" through its presentation of a "non-sexualized" female protagonist in The Last of Us, creative director Neil Druckmann has said.
"I had this secret agenda," he said during a recent talk at the Toronto chapter of the International Game Developers Association attended by The Verge. "I wanted to create one of the coolest, non-sexualized female video game protagonists. And I felt that if we did that, there's an opportunity to change the industry. I know it sounds pretentious, but that was my goal."
http://www.gamespot.com/news/naughty-dog-wanted-to-change-the-industry-with-the-last-of-us-6414758