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Valve announces Steam Controller

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This thing looks super comfy to use for me. No more having to deal with tiny PS3 and Xbox controllers.

The ability to customise button layouts like in a traditional PC set up will mean that this thing will succeed.
 

moggio

Banned
Triggers and back buttons are not the same than face buttons, you can't replace the latter with the former.

Why not?

TBH I like ideas like haptics and the screen which could be used for chat and settings on the fly, but come on no analogs? no d-pad?

What's so special about analogue sticks and d-pads that they can't be replaced with (possibly) superior methods of control?
 

Jordoon

Member
Why are people so reluctant to read information about something before posting uninformed responses. This thread would have like half the amount of replies and a lot less confusion if everyone just at least read the OP. There isn't a ton of concrete facts about this thing yet but there is certainly enough.
 

bon

Member
Why is this needed? Did your PS3 or 360 controller stop working? Is the Valve controller automatically taking all other controllers off the market? Is that what's going to happen? Are you forced to buy it? Is someone going to demand that you buy it and therefore you have to?

No, what's "sad" is that THIS needs explaining.

"Use a different controller" and "Nobody is forcing you to buy it" isn't a very convincing defense.
 
Valve should choose a classic design like this one:

con_Atari5200.jpg

How about this one?

coleco-super-action-controller.jpg
 

Arulan

Member
What is the issue with fewer face buttons? This is a clear advantage of the controller. On a traditional controller, I'll use the Xbox 360 controller in my example, actions such as jumping, melee attack, reloading, grenade throw, use key, deploy equipment, etc. all require you to let go of the right analog stick to perform unless it is mapped to LB or RB. LT and RT are typically already used for firing, aiming down sights, etc. This leaves you with only two buttons. On PC at least you have the option to map your own binds depending on the game, but on console at best you'll have a number of presets to choose from. Lets say you need to jump, turn around mid-jump and melee someone. What about crouch-jumping, or crouching in general? Accurately throwing a grenade mid-jump? Switching weapons, using abilities, reloading, etc?

I could go on, but the general idea is that many actions require you to let go of the right analog stick to use. Many of which if you could maintain control of the stick would allow more sophisticated "maneuvers" or better control of the game/character overall. I think this point by Valve by prioritizing more options without having to lose control of the "camera" is a smart design decision.

* I used a FPS in my example to relate to a common first-person scenario, other genres may have different use cases.

As for my opinion of the controller, I doubt it'll change my preference of using keyboard and mouse but if the claims to precision are true it would be a much more appealing secondary option. I'll stay optimistic.
 

Syf

Banned
Yeah me too. Surprisingly this interests me more than anything announced in the last 6-12 months, in terms of wanting to get my hands on it right now to test it out.
Same. The more I look at it, the more I want to have a go with it. I'm legitimately excited about this.
 
I love the design. Don't really care how it plays old games, as we already have controllers that do that. I only care about how it plays future games and the types of designs that will be made for it. I'm on board.
 

Mohonky

Member
Not worried about looks. But dual trackpads? I fucking hate trackpads on laptops. This relies on two of them? Hrmmm....
 

Scrooged

Totally wronger about Nintendo's business decisions.
I think a lot of people are missing the fact that each trackpad has two buttons built into them. You can click the outside and middle of them. Plus they have haptic feedback. This thing sounds pretty amazing.
 
Maybe I am too easy to please, but I am really impressed with what they are doing here. There wasnt a point in just expanding upon the Dualshock or Xbox controller, they are about as good as they can get. Why not think outside of the box and try to make something better? The great thing about PC gaming is that I get to use any controller I like, just so happens I will own them all too.
 

epmode

Member
Not worried about looks. But dual trackpads? I fucking hate trackpads on laptops. This relies on two of them? Hrmmm....

I guarantee you haven't used a trackpad with haptic feedback. I haven't either but it's a technology that specifically addresses the garbage inherent in standard trackpads.

Send me a prototype, Valve. Pls.
 

shawnhi

Member
Looks like it won't work well with a few of the standard "console" genres, i.e. fighting games. I think the whole Steambox stuff isn't gonna pan out.. still too similar to PC gaming.
 

Scrooged

Totally wronger about Nintendo's business decisions.
Not worried about looks. But dual trackpads? I fucking hate trackpads on laptops. This relies on two of them? Hrmmm....

I hate them on laptops too, but that's because you can only use your index finger awkwardly on a totally flat surface. I mean imagine an analog stick in the place of a laptop touchpad. Yeah, it would suck just as much. With this controller you'll be using your thumbs and it should be much more natural.
 

vertopci

Member
Looks like it won't work well with a few of the standard "console" genres, i.e. fighting games. I think the whole Steambox stuff isn't gonna pan out.. still too similar to PC gaming.

If anything, QCF motions should be easier on this than controllers so I'm not really sure why you think it wont work for fighting games...
 

gemoran4

Member
Maybe I am too easy to please, but I am really impressed with what they are doing here. There wasnt a point in just expanding upon the Dualshock or Xbox controller, they are about as good as they can get. Why not think outside of the box and try to make something better? The great thing about PC gaming is that I get to use any controller I like, just so happens I will own them all too.

Well I think beyond that they wanted to try to find a middle ground and make something that both players who like controllers and players who prefer mouse + keyboard can use. Besides, Keyboard + mouse doesn't really work in a living room, would be a bit awkward (unless you had one of those bed tray things to put it on top of while your sitting down).

I have a feeling im gonna prefer to just stick with a normal controller though
 

Fantasmo

Member
"Use a different controller" and "Nobody is forcing you to buy it" isn't a very convincing defense.

Oh yes. YES. It IS!

Use a different controller if you don't like this. Nobody is forcing you to buy it. Don't buy one. There are LOTS of others. BUY THEM. It's the way things go man. You gonna buy a car you don't like because Honda came out with it?
 
Well I think beyond that they wanted to try to find a middle ground and make something that both players who like controllers and players who prefer mouse + keyboard can use. Besides, Keyboard + mouse doesn't really work in a living room, would be a bit awkward (unless you had one of those bed tray things to put it on top of while your sitting down).

I have a feeling im gonna prefer to just stick with a normal controller though

Yea, I am the type of person that tries to play point a clicks on my tv too, so this controller seems really nice for that.
 

ghst

thanks for the laugh
Well I think beyond that they wanted to try to find a middle ground and make something that both players who like controllers and players who prefer mouse + keyboard can use. Besides, Keyboard + mouse doesn't really work in a living room, would be a bit awkward (unless you had one of those bed tray things to put it on top of while your sitting down).

I have a feeling im gonna prefer to just stick with a normal controller though

thumbsticks don't really work in the living room either. that's why things like auto aim and press-a-to-activate-canned-animation happened.

imagine playing an assassin's creed game and actually being able to feel how close to the edge you are, or the resistance of your thumb movement being stiff at first to simulate accelerating up to a running pace, or being able to physically push yourself up on to the crate you're climbing.

if properly executed, it should make thumbsticks seem like limp, unresponsive artefacts from a bygone age.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
does this mean that no sticks = no carpal tunnel syndrome?

That's OK, You can replace carpel tunnel syndrome for friction burns to your thumbs instead :p
 
"Use a different controller" and "Nobody is forcing you to buy it" isn't a very convincing defense.

Except that is is, because it's a PC controller, so there's literally nothing stopping you from using a 360 pad, a DS4, and keyboard and mouse, or a trackball if your twisted heart so desires. There is no desire on Valve's part to eliminate or replace these means of input, and there's every expectation they will continue to be supported moving forward.

If you were expecting them to make a controller that's better than a 360 pad for playing games that were designed to be played on a 360 pad, I don't know what to tell you. That's not exactly a sound engineering goal when undertaking a project like this. There is no reason to expect that games that were designed with traditional console controllers in mind - like Devil May Cry, for instance - will ever be better on any device other than the one they were designed for. There is no reason to try and replace that device when playing those games.

What they're trying to do, instead, is create a device that can: 1) Play PC games that were traditionally impossible or at least extremely awful to play on a gamepad, and 2) Act as an entirely new input device that interested developers can design games specifically for moving forward. Barring any obvious problems with precision input or response times, there's no immediately apparent problems to stop the device from fulfilling those goals.

Honestly, this is like watching people complain about how an MMO mouse would be awful for playing Tribes. Of course it would be; it's a goddamn MMO mouse. I simply can't wrap my head around why people are saying, "This won't be very good for (console-oriented genre X)!" as if it's some kind of startling revelation.
 

Dmented

Banned
Oh yes. YES. It IS!

Use a different controller if you don't like this. Nobody is forcing you to buy it. Don't buy one. There are LOTS of others. BUY THEM. It's the way things go man. You gonna buy a car you don't like because Honda came out with it?

Just stop, lol. A lot of the comments aren't even about the controller, it's about who's making it and what will be using it. If this were Sony's, sure you'd get some of the same reactions but I guarantee you some of those same people near blindly bashing this would be praising it for innovation.
 

Red

Member
It's a game controller with buttons that actually make sense. You don't need to take your thumbs off your movement inputs to hit face buttons. It can imitate in-game sensations to provide more tactile feedback than rumble alone. It is more precise than a thumbstick. More ergonomic than a mouse and keyboard. Able to efficiently navigate the OS as well as pilot your avatar in-game. It's like, if you were given a controller design project, this fulfills all your lofty requirements. It ticks those boxes. I am not getting the criticism. It looks bad? What are you comparing this to? What other gaming device provides this level of input and haptic response? Whether or not it delivers on its promise remains to be seen--that is obvious. But to dismiss it out of, what?--some strained sense of conservative backlash? A misaligned notion of controller aesthetics? Nonsense.

Consider what this allows. It is treading new ground.
 

Mulgrok

Member
pads should work better than sticks, if done right. MS spent $100m designing the same controller as the 360. Wonder how much Valve spent making something innovative?
 
pads should work better than sticks, if done right. MS spent $100m designing the same controller as the 360. Wonder how much Valve spent making something innovative?

I agree, if this haptic feed back is really next generation as valve is suggestion it could be a game changer. True haptic feed back would probably feel a lot more natural than say controllers with rumble.
 
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