Messofanego
Banned
Expected news, but still sad. Meanwhile people fund all sorts of derivative nonsense super fast. Sigh.
Is that a stab at recent highly successful pixel art 2D kickstarter games?
Expected news, but still sad. Meanwhile people fund all sorts of derivative nonsense super fast. Sigh.
Dangerously high sodium levels coming from imbarkus, as always.
does that even mean i dont
He's calling you salty. It's not that particularly hard to get.
That's how I feel. Even without the Neogaf drama there was the legal issues and the whole thing didn't quite sit right with me. I'd rather take the chance on something either lower end or from more reliable developers. Heck, I don't think any Kickstarter was as high end as this was, it probably would've needed outside funding anyway.I just had issues with trusting Dyack after all the Silicon Knights craziness. If the game ever came out, I was willing to give it a shot. But I just couldn't give it any money, and I actively discouraged others from doing so until Precursor proved themselves.
A lot of people have been resorting to Kickstarter because it ISN'T that simple, especially in today's AAA Western market. It's absurd how safe many want to be anymore, while cracks are forming there it's probably not fast enough for something like this.FIND A PUBLISHER. That simple
Nothing of value was lost.imo
FIND A PUBLISHER. That simple
FIND A PUBLISHER. That simple
If Nintendo doesn't want to do it, then who else would ?
I think there IS appeal to it, but a lot of the most successful came from developers with strong reputations, aimed low, and made games that weren't really being made. This failed the first two, and even the third may've been a miss too given some of the indie stuff coming out lately although at least that may've held water still. Something like Mighty No. 9 had a $900,000 and looks WAY lower end than this, so that really begs into question how far they really would've gone with Shadow of the Eternals.At the end of the day, as much as people wanna try to change the script, what sent this to is doom was that no one truly cared about this, not Dyack, no shady stuff, no hate campaign, just apathy.
Maybe they'll realize they need to aim for a lower scale game and just go with that, then work up. Part of the reason western AAA's as safe as it is IS because these kinds of games can cost a lot of money. The other angle would probably be that even if they were to go way lower budget there's different value expectations and the earnings may be too slim to spend time with, this seems to actually be part of the reason EA's the way it is.So what is next for Precursor? Do they have other projects lined up, are they going to fold, or what?
This is far too extreme a view...I'm as excited about Ghost Song and Hyper Light Drifter as much as anyone...but there is some grain of truth to it. People see pitches that evoke nostalgia for their favorite games of yesteryear, and the floodgates open. It's why games like Mighty No. 9 and Shovel Knight and "Inspired by Dark Souls" projects are generally extremely successful, whereas more novel projects that don't have an immediate "It's like this!" tagline are more difficult to fund.Expected news, but still sad. Meanwhile people fund all sorts of derivative nonsense super fast. Sigh.
Maybe they can do a smaller game so that people can start to build some faith in the project.
So, I take it Precursor Games is also going to close up shop or by 'take a break' do they mean like a week, then come back and do outsource work/etc?
Its a matter of people wanting something that they want and unfortunately for SK a Megaman clone spearheaded by the guy responsible for many of Capcom's bad choices is gonna have more appeal than adventure-horror game exploring Lovecraftian themes spearheaded by another guy that made bad choices.I think there IS appeal to it, but a lot of the most successful came from developers with strong reputations, aimed low, and made games that weren't really being made. This failed the first two, and even the third may've been a miss too given some of the indie stuff coming out lately although at least that may've held water still. Something like Mighty No. 9 had a $900,000 and looks WAY lower end than this, so that really begs into question how far they really would've gone with Shadow of the Eternals.
This is bizarre.Its a matter of people wanting something that they want and unfortunately for SK a Megaman clone spearheaded by the guy responsible for many of Capcom's bad choices is gonna have more appeal than adventure-horror game exploring Lovecraftian themes spearheaded by another guy that made bad choices.
I would have backed it but I cant trust their reputation, but I don't think rep is that much important for most potential backers, their pitch was great, the goal was attainable, the game looked interesting, people simply did not care.
Well, seeing Capcom after he left I do wonder just how bad his decisions really were relatively. But yeah, admittedly scorn over how Capcom's treated Megaman post-Inafune would be a big factor making people want to back MN9 more.Its a matter of people wanting something that they want and unfortunately for SK a Megaman clone spearheaded by the guy responsible for many of Capcom's bad choices is gonna have more appeal than adventure-horror game exploring Lovecraftian themes spearheaded by another guy that made bad choices.
I think it's more he expects we're the exception rather than the norm. The truth probably is somewhere in between, that Truth & Trolls Kickstarter still got a lot of money and passed, but I imagine a better reputation with the core audience would've been the spark that could've gotten Shadow of the Eternals to really kick off.This is bizarre.
So you don't even fall under the reasons you think this failed over the Dyack reason.
Finally a sane response to Eternal Darkness. The only way to actually see the sanity effects in Eternal Darkness is to purposely let your sanity meter go down. It's such a poorly conceived system. For the most part the rest of the game was middling at best too.Honestly I didn't support it because I don't even know what people saw in Eternal Darkness... so hyping up a "spiritual successor" didn't really play to my values (at least, I think it was a sort of spiritual successor, am I wrong?). Clunky as shit game where the main draw was the sanity effects, and so I ended up playing the game as if it was some farce where the whole point was simply to try to play as long as possible as an insane idiot just so I can see whatever the next goofy shit was that Silicon Knights programmed into the game to try to "surprise" me or making me nervous.
Problem is, since the game was based around this sanity shit, not only was it never surprising, but it actually actively conditions you to expect it.
Then, if you're not into that aspect, you're just got a game obsessed with making poor Lovecraft references and having awkward, painfully unfun gameplay.
So that's why I couldn't support this... "For or Against" Dennis Dyack really couldn't factor into this decision, but the history behind it was more or less a final nail in the coffin.
Like I said, rep is not important to most potential backers, I dont see myself or other people here as the bulk of the KS users.This is bizarre.
So you don't even fall under the reasons you think this failed over the Dyack reason.
No, the Dyack hate wave definitely played a big role in the outcome. The videos and material released were among the best for Kickstarter projects. This would have been funded with reliable project managers.
By the time they get it out they'd probably have plenty of their own, such as Monolith's next game. Probably not worth investing in at that point, especially since the turmoil with Silicon Knights kept it from coming sooner rather than later anyway.Nintendo should have picked this up and allowed them to call it Eternal Darkness 2...cause you know...Wii U needs fucking games.
I still think they need to aim lower to begin with. Release a couple of low-cost, high-quality 2D games. Build some faith in the Precursor name, and dispel people's concerns about Dyack. I think there's great potential there and clearly they're very passionate, but asking for $1.5 million and then $700k is just too much for a new studio. Don't use Cryengine 3 and aim a bit lower at first.