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Guerrilla: Killzone Shadow Fall multiplayer runs at 60fps "a lot of the time"

The Order: "It's an artistic choice"
DriveClub: "It allows for more environmental detail"
Killzone: "It runs better because it isn't 60fps all of the time, about the context"
Ryse: "The hardware sucks!"
Killer Instinct: "The hardware sucks!"

I'm all for pointing out technical compromises, but it seems (to me) one system is getting a pass.

No. That's just your fanboy heart reading only the comments you want to read.
 
The Order: "It's an artistic choice"
DriveClub: "It allows for more environmental detail"
Killzone: "It runs better because it isn't 60fps all of the time, about the context"
Ryse: "The hardware sucks!"
Killer Instinct: "The hardware sucks!"

I'm all for pointing out technical compromises, but it seems (to me) one system is getting a pass.

Here's the thing.

The Order, 2.40:1 ratio since the very first reveal, criticized quite a bit for it.
DC, it has more environmental detail since the first reveal, has seen improvments since first showing, also framerate not locked yet.
KZ, increasing it's framerate, not decreasing.
Ryse, resolution got dropped, not seen stable framerate yet.
KI, resolution got dropped to maintain 60fps.

But sure, do try to spin that to fit whatever you want.


P.S. - I agree that the comment on the framerate is quite dumb though.
 
No. That's just your fanboy heart reading only the comments you want to read.

The usual response when a proper answer isn't viable, thanks.

Here's the thing.

The Order, 2.40:1 ratio since the very first reveal.
DC, it has more environmental detail since the first reveal, has seen improvments since first showing, also framerate not locked yet.
KZ, increasing it's framerate, not decreasing.
Ryse, resolution got dropped, not seen stable framerate yet.
KI, resolution got dropped to maintain 60fps.

But sure, do try to spin that to fit whatever you want.

Thanks for the breakdown.

- I take issue on the 2:40:1 ratio, mainly because any game could implement this as a cover for better performance.
- The environements are great in DriveClub, but I'll eat crow if it ends up 60fps.
- Ok ( but the comment is idiotic)
- Supposed to have always been 900p, seems more like PR confusion.
- Ok
 

Radec

Member
The Order: "It's an artistic choice"
DriveClub: "It allows for more environmental detail"
Killzone: "It runs better because it isn't 60fps all of the time, about the context"
Ryse: "The hardware sucks!"
Killer Instinct: "The hardware sucks!"

I'm all for pointing out technical compromises, but it seems (to me) one system is getting a pass.

you sound desperate.

still, go on..

lol
 
The usual response when a proper answer isn't viable, thanks.



Thanks for the breakdown.

- I take issue on the 2:40:1 ratio, mainly because any game could implement this as a cover for better performance.

Games used sub-hd resolutions all the time, difference is most games will use the hardware upscaler, which the order could easily use. Everything about The Order, from the first trailer, to the concept art to PR screens has been black boxed. Its alot easier to accept its resolution as a design choice when its been consistent since the reveal.
 

daniels

Member
"So, having a constant 60 is not actually better than having a 'lot of the time' 60."

( ͡°_ʖ ͡°)
 

velociraptor

Junior Member
Here's the thing.

The Order, 2.40:1 ratio since the very first reveal, criticized quite a bit for it.
DC, it has more environmental detail since the first reveal, has seen improvments since first showing, also framerate not locked yet.
KZ, increasing it's framerate, not decreasing.
Ryse, resolution got dropped, not seen stable framerate yet.
KI, resolution got dropped to maintain 60fps.

But sure, do try to spin that to fit whatever you want.


P.S. - I agree that the comment on the framerate is quite dumb though.
KZSF was originally going to be a 1080p30 game across the board. I'm surprised we are even getting 60FPS in MP. This is why I don't understand the 'WTF GG, NOT 60FPS?' complaints.

I assume they would have had better luck if the game was designed for 60FPS from the ground up instead of trying to make compromises to reach 60.

The graphics in MP already look so good. I would hate for them to be downgraded merely for the sake of a locked 60.

As long as the game is 60FPS 90% of the time, then I won't have any complaints. Of course it's important that the framerate does not drop too significantly. Anything below 40 is going to be terrible. Ideally, it would never drop between 50.
 
Games used sub-hd resolutions all the time, difference is most games will use the hardware upscaler, which the order could easily use. Everything about The Order, from the first trailer, to the concept art to PR screens has been black boxed. Its alot easier to accept its resolution as a design choice when its been consistent since the reveal.

I'd love to know exactly what that design choice is/was. A film that has a ratio of 240:1 fills the screen of its intended platform, that being the theater. When that film comes home and is shown on a 1.78:1 it is a compromise so for a game who's intended platform is a television the decision is a little head scratching.
 

vio

Member
The Order: "It's an artistic choice"
DriveClub: "It allows for more environmental detail"
Killzone: "It runs better because it isn't 60fps all of the time, about the context"
Ryse: "The hardware sucks!"
Killer Instinct: "The hardware sucks!"

I'm all for pointing out technical compromises, but it seems (to me) one system is getting a pass.

First 2 games are fullHD okay? Pass deserved.
 

StuBurns

Banned
I played it yesterday, and I see more of a logic to this point than I did. You hit slow down when there is some crazy particle effect explosion, and at that very moment, there's actually very little value to player input. Your visibility is basically zero. It might impact some very high level play, but it's not a compromise the vast majority of people will complain about.
 
I'd love to know exactly what that design choice is/was. A film that has a ratio of 240:1 fills the screen of its intended platform, that being the theater. When that film comes home and is shown on a 1.78:1 it is a compromise so for a game who's intended platform is a television the decision is a little head scratching.


You get a wider field of view without wonking up the perspective. We'll have to wait and see if it's validated when we see the game but potentially it can look very different.
 

daxter01

8/8/2010 Blackace was here
I played it yesterday, and I see more of a logic to this point than I did. You hit slow down when there is some crazy particle effect explosion, and at that very moment, there's actually very little value to player input. Your visibility is basically zero. It might impact some very high level play, but it's not a compromise the vast majority of people will complain about.
Stu how was DS4?
 
I played it yesterday, and I see more of a logic to this point than I did. You hit slow down when there is some crazy particle effect explosion, and at that very moment, there's actually very little value to player input. Your visibility is basically zero. It might impact some very high level play, but it's not a compromise the vast majority of people will complain about.

But it hits stuttering?. I supposse yes or you wouldn´t have realized. And then what´s the point of crazy particle effects if it is so distracting?.

So much advertising about the GPGPU physics, hUMA and the likes and some sparks make the frame rate suffer...
 

StuBurns

Banned
Stu how was DS4?
It's very nice. Really light, very rugged feeling, the buttons have great click to them, the triggers feel very nice. I'm not crazy about the sticks (which oddly people seem to be most impressed with), they're a lot stiffer, more like the 360 pad, I love the loose feeling to the DS3 sticks.

I really don't like the touch pad. It clicks in, but every time you touch it, with any amount of resistance, it has too much give to it. It's like drawing on a pad you're holding in your hand, instead of leaning on a table, if that makes any sense.
But it hits stuttering?. I supposse yes or you wouldn´t have realized. And then what´s the point of crazy particle effects if it is so distracting?.

So much advertising about the GPGPU physics, hUMA and the likes and some sparks make the frame rate suffer...
I don't think it's the fancy sparks, there's black clouding effects that seem to do it. But you're meant to be disorientated when an explosion goes off, I can't remember specifically, but I feel like there's camera shake and HUD flicker with it, you're also obviously heavily damaged, so that shows too.
 
First 2 games are fullHD okay? Pass deserved.

And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.
 
I knew when I saw this thread bumped to the first page it was because of meltdowns. ;)

Listen guys. Just accept that the XB1 is going to routinely be left behind next gen when it comes to multiplatform games and performance in general. I say that with 100% sincerity. As soon as you accept it you can just move on and enjoy the games you want to play. It'll be a very unhappy and long gen if you fight the reality of the situation.

If you've been following these consoles from the early tech leaks in January, you'd know the PS4 has a serious performance lead. It's been clear from the start, and as we approach launch it's now being shown for what it is. I expect to own an XB1 sometime relatively soon, but I'll be buying it because of the exclusives, not because it's as powerful as the PS4.
 
And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.

There are different expectations depending on the genre. DRIVECLUB is an arcade racer, and its basically become accepted that they'll run at 30fps. Once arcade racers started becoming designed for consoles instead of arcades they started running at 30fps for some reason. Forza is a sim and they're typically expected to hit 60fps. That's why Shift on consoles was consistently mocked by people for only hitting 30fps.
 

daxter01

8/8/2010 Blackace was here
It's very nice. Really light, very rugged feeling, the buttons have great click to them, the triggers feel very nice. I'm not crazy about the sticks (which oddly people seem to be most impressed with), they're a lot stiffer, more like the 360 pad, I love the loose feeling to the DS3 sticks.

I really don't like the touch pad. It clicks in, but every time you touch it, with any amount of resistance, it has too much give to it. It's like drawing on a pad you're holding in your hand, instead of leaning on a table, if that makes any sense.
oh god I hate 360 pad sticks they are too stiff I'm wrestling with them in racing games and shooters :( anyway thank for the impressions mate
 

driver116

Member
And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.

The Crew?, NFS? Free pass also?
 

velociraptor

Junior Member
It's very nice. Really light, very rugged feeling, the buttons have great click to them, the triggers feel very nice. I'm not crazy about the sticks (which oddly people seem to be most impressed with), they're a lot stiffer, more like the 360 pad, I love the loose feeling to the DS3 sticks.

I really don't like the touch pad. It clicks in, but every time you touch it, with any amount of resistance, it has too much give to it. It's like drawing on a pad you're holding in your hand, instead of leaning on a table, if that makes any sense.

I don't think it's the fancy sparks, there's black clouding effects that seem to do it. But you're meant to be disorientated when an explosion goes off, I can't remember specifically, but I feel like there's camera shake and HUD flicker with it, you're also obviously heavily damaged, so that shows too.
Stiffer analog sticks? Hmph. That was the primary reason why I preferred the DS3 over the 360 controller. I felt I had much more control when aiming.
 

velociraptor

Junior Member
And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.
Driveclub was never intended to be a 60FPS game. Forza 5 would have been crucified if it had been 30FPS because it's a sim racer. Besides, FM3 and FM4 were 60FPS on the 360.
 
And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.

Yup, you need to let go, the Ryse thread had you grasping at anything you could hold on to, and now your here with the false equivalence. It come of as "but Sony will too", labeling gaf as biased fanboys, when the reality is that you refuse to see what's right in front of you.
 
And DriveClub might end up being 30fps. Is that what we expect from a next generation racing game? Forza 5 would have been crucified if it had been 30fps.

Do you see the problem here, different people have different criteria for 'next generation'.
Would PGR5 been crucified if it was 30fps? No, no it wouldn't.

You'd have a point if GT7 ended up being 30fps
 

StuBurns

Banned
I actually don't know why people don't expect 60 from arcade racers. Burnout was the best of the genre, and they were 60.
 

KORNdoggy

Member
Stiffer analog sticks? Hmph. That was the primary reason why I preferred the DS3 over the 360 controller. I felt I had much more control when aiming.

i'm the same. not many people agree with that though. loose analog sticks feel like they're going with the motion of your thumbs naturally, they become an extension of them. wheras tight analog sticks i always feel like there is something trying to stop the natural motion of my thumbs, like they're resisting what my thumbs want to do, unable to pick up on small, smooth movements . but hopefully the PS4 controller will still be good.
 
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