• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 39, 2013 (Sep 23 - Sep 29)

Madouu

Member
SnK sales just show that there is an established audience for it and games like it on the console. The sales are good but Hardware won't move because of that since most people who want to play the game already have the console.

The issue is the Vita has a lot of games like these now, which is good for this particular audience but not necessarily for the console sales. It needs bigger and different titles to expand the audience but that is not happening yet.
 
I don't think I even need to point this out, but this has nothing to do with the monster hunter franchise and its sales, which makes your come back comment earlier even weirder. I'll take it that you aknowledge that both games at this point in their sales lives were/are selling what they could ship to their customers.

On the subject of your other points, quite a few Nintendo IPs are enjoying higher sales than before, and for some the highest sales ever on 3DS. We can mention Animal Crossing, Luigi's Mansion and Fire Emblem here. This is the case for quite a few of third party franchises too. Of course, there's also the games that benefited a lot from the DS expanded audience that won't achieve the same numbers (MK, NSMB) but still sell very well. And then there is Brain training, which was an enormous selling franchise that completely dropped off the charts.

On the console side of things, the Wii U seems to be an unappealing product to most. Add to that the fact that consoles in Japan seem to be less relevant than in previous generations and the wii u disastrous software sales for most games. So yes, on the console side of things, your observation about Nintendo franchises not selling as much as before is probably true. For handhelds though, you are factually wrong.

Maybe in Japan those Nintendo IPs are enjoying higher sales but, overall, they're going down. I think the exception is Fire Emblem.

And why does lower software sales have nothing to do with the MH franchise? Software sales are down. There's no 2 ways about it. There's no magical way to make you realise that other that waiting for you to see this for yourself, hence the "you'll see" comment.
 
Woah, woah, woah.

Let's not be talking smack about Phantom Hourglass. That game was banging.
I wasn't that big on the dungeon in a dungeon mechanic that made up the core of the game, but input mechanic wise Phantom Hourglass was the perfect demonstration of Zelda exclusively using a nontraditional control scheme.

But then again I also think the same of Skyward Sword. Neither are the best titles of the series, but both are terrific depictions of where each can go in the future. (and most likely won't because of the backlash each has seen)
 

Chris1964

Sales-Age Genius
And why does lower software sales have nothing to do with the MH franchise? Software sales are down. There's no 2 ways about it. There's no magical way to make you realise that other that waiting for you to see this for yourself, hence the "you'll see" comment.

OK, we'll see. How much will MH4 sell?
 

goomba

Banned
.

The Wii U won't be getting the Assassin's Creed's and Call of Duty's and Grand Theft Auto's etc. that are capital to PlayStation's and Xbox's successes. But those seriously don't mean much to a Nintendo console. I think the Wii U will keep getting stuff like Just Dance, Skylanders, Disney games, Sonic games, Rayman/Rabbids games, cartoon-based games, animated-films tie-in's, Angry Bird-type stuff and so on. I don't think it takes much more to carry a Nintendo system between first- and second-party releases past the 22-million-unit line.

What makes you think WiiU wont continue to get AC and COD ports?
 

Madouu

Member
Maybe in Japan those Nintendo IPs are enjoying higher sales but, overall, they're going down. I think the exception is Fire Emblem.

And why does lower software sales have nothing to do with the MH franchise? Software sales are down. There's no 2 ways about it. There's no magical way to make you realise that other that waiting for you to see this for yourself, hence the "you'll see" comment.

First of all, we are in a japanese sales thread and unless noted otherwise this is what I talk about here and what I expect most to be talking about.

Even when talking worldwide numbers 3ds software sales are strong as it seems to have managed to attract quite a bit of the psp audience. The same examples I listed earlier work for worldwide too, there is no exception. In fact, smaller japanese third party games are in fact selling better on 3ds in the west than they ever did on the DS.

Your response had nothing to do with MH. You started a different argument about how Nintendo franchises have been selling worse on the 3ds than before which I proved wrong. Now, you're talking about western sales to try to prove that nintendo games aren't selling which should somehow mean that monster hunter, a japanese oriented game, that sells primarily and by an extremely heavy margin in Japan will underperform. It's all far fetched you see... And acting all superior doesn't help.

I'd gladly hear your more of your arguments to why MH4 sales will disappoint in the long run though.
 

lonely

Member
1336948798936.gif

Look at all the glorious Oreimo sales.
 

Yanikun

Banned
What makes you think WiiU wont continue to get AC and COD ports?

Let me rephrase: the Wii U can't count on the AC's and COD's and GTA's being on their platform. That may happen, I really hope it does, but it's far from a given considering everything.

yeah, ubisoft would put asscreed on a toaster if they could

I'm still bitter that they quietly cancelled their 3DS Assassin's Creed game months before the system's launch without telling anyone.
 
For Nintendo to rehab their home consoles for third parties, these things need to happen:

1) At the design phase, go to third parties and kiss the rings. They need to know what third parties need and want in a next-gen system. They clearly did not do this with the Wii U. While I think they could have gotten third parties on board with the tablet controller (barring changes like analog triggers) since it's not really that different from a regular controller, the system specs were only a modest bump from a generation that developers already felt extremely claustrophobic with. Nintendo might not have necessarily needed to go full PS4 with their next system, but they needed at least to make developers feel heard and make the fine tunings ("Hey, these kits will make porting SUPER EASY, hint hint") for them. This one actually seems like the least likely part to happen, simply because Nintendo has never operated this way and hasn't shown they'd be willing to do so.

2) Work with third parties after the launch, too. There's this kind of old leaked document that shows the minutes of a meeting between Sony and Sega and they talk about all sorts of stuff, like how to properly push the Yakuza brand in America and how Sony can help. It obviously didn't succeed, but Nintendo does this so rarely with even important games. While the eShop deal for SMTIV was nice, they need to go way further, like running ads for competitor's games (not on Nintendo Direct, on TV), making sweetheart deals, pushing third party titles as if they were their own. Sony and Microsoft both put third party gems in their crown, even over the same games often enough, and Nintendo only sometimes does this with, like, Monster Hunter.

3) Third parties are doing what they think is right, recognizing that Nintendo is no longer strong. Nintendo's best shot at pushing back in to the same game industry all the other console makers are in is to hope one of them fails. I'm not joking. They need a huge opportunity to jump in and go "You guys can't survive on one system, so let's use this as a chance to work together." I actually think this is more likely to happen than #1, but I don't think this is particularly likely to happen, either.
 
What makes you think WiiU wont continue to get AC and COD ports?

I recently got a chance to see North American eShop numbers.

If Splinter Cell Wii U is any indication, and it probably kind of is, I don't expect next year's Ubisoft output to find a home on the Wii U.

Mind you, that's one region on the eShop, but it's not hard to extrapolate that out.
 
Let me rephrase: the Wii U can't count on the AC's and COD's and GTA's being on their platform. That may happen, I really hope it does, but it's far from a given considering everything.

COD and AssCree are pretty much the only third party games they can count on getting, at least as long as ps360 versions exist (and they wont be dropped in the next 3 years) the wii u will get ports
 
I recently got a chance to see North American eShop numbers.

If Splinter Cell Wii U is any indication, and it probably kind of is, I don't expect next year's Ubisoft output to find a home on the Wii U.

Mind you, that's one region on the eShop, but it's not hard to extrapolate that out.

any hints you can give us?
 
Wii u has almost as many games that have sold 100k+ As the vita despite being a year younger.

Also, no Vita software has come close to New Super Mario. Bros. U.

Wii U has :
New Mario
Nintendo Land
MH3GHD
Pikmin 3

4 titles

Vita has :
Persona 4 Golden
Hatsune Miku
Toukiden
Minna no Golf 6
Soul Sacrifice
Senran Kagura
PSO2
Legend of Heroes (from next week)

8 titles

seems like your "almost" is "the half" by maths
 
OK, we'll see. How much will MH4 sell?

Obviously it will stop selling next week because people are realizing how awful 3DS MH is and are selling it back in droves.

Assuming they follow the general pattern of 10% of retail sales, this thread has more posts in it than Splinter Cell Wii U sold copies.

22k total is higher than I expected. AC and Watch Dogs probably won't break 150k WW. At least Rayman will continue if that becomes a yearly thing
 

Chris1964

Sales-Age Genius
Since no one inside and outside Japan cares for the releases tomorrow this is the huge next week

{2013.10.10}

[3DS] Nintendo 3DS Clear Black <H-W> (Nintendo) (¥15.000)
[3DS] Nintendo 3DS Pure White <H-W> (Nintendo) (¥15.000)

[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model White <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Khaki / Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Pink / Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Light Blue / White <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Lime Green / White <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] Dangan-Ronpa 1-2: Reload <ADV> (Spike Chunsoft) (¥5.229)
[PSV] Soccer Tsuku: Pro Soccer Club o Tsukurou! <SLG> (Sega) (¥7.329)
[PSV] Tsukei Gakuen: Kou # <ADV> (Arc System Works) (¥6.090)
[PSV] Tsukei Gakuen: Kou [Limited Edition] <ADV> (Arc System Works) (¥8.190)
[PSV] Slotter Mania V: Gakuen Mokushiroku - Highschool of the Dead <TBL> (Dorart) (¥6.300)
[PSV] Soul Sacrifice (PlayStation Vita the Best) <ACT> (Sony Computer Entertainment) (¥3.570)
[PSV] Uncharted: Golden Abyss (PlayStation Vita the Best) <ADV> (Sony Computer Entertainment) (¥3.570)
[PSV] Hot Shots Golf: World Invitational (PlayStation Vita the Best) <SPT> (Sony Computer Entertainment) (¥2.940)
[PSV] Metal Gear Solid HD Edition (PlayStation Vita the Best) <ADV> (Konami) (¥3.540)
[PSV] Mahjong Fight Club: Shinsei Zenkoku Taisen Han (PlayStation Vita the Best) <TBL> (Konami) (¥2.940)
[PSV] Ys: Foliage Ocean in Celceta (PlayStation Vita the Best) <RPG> (Nihon Falcom) (¥3.990)
[PSV] Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta (PlayStation Vita the Best) <ETC> (Gust) (¥3.654)
[PSV] Shinobido 2: Revenge of Zen (PlayStation Vita the Best) <ACT> (Spike Chunsoft) (¥3.570)
[PSV] Dream C Club Zero Portable (PlayStation Vita the Best) <SLG> (D3 Publisher) (¥2.940)

[PSP] The Legend of Heroes: Ao no Kiseki (PSP the Best) <RPG> (Nihon Falcom) (¥2.940)

[PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) (¥7.770)
[PS3] Tales of Symphonia: Unisonant Pack <RPG> (Bandai Namco Games) (¥6.980)
[PS3] Soccer Tsuku: Pro Soccer Club o Tsukurou! <SLG> (Sega) (¥8.379)
[PS3] Fairy Fencer F # <RPG> (Compile Heart) (¥7.329)
[PS3] Fairy Fencer F [Limited Edition] <RPG> (Compile Heart) (¥9.429)
[PS3] F1 2013 <RCE> (Codemasters) (¥7.770)
[PS3] Hot Shots Golf: World Invitational (PlayStation 3 the Best) <SPT> (Sony Computer Entertainment) (¥2.800)
[PS3] Batman: Arkham - Twin Pack (Warner the Best) <ADV> (Warner Entertainment Japan) (¥2.980)
[PS3] Sengoku Hime: Senkou no Taika - Akatsuki no Haryuu (SystemSoft Selection) <SLG> (SystemSoft Alpha) (¥3.990)

[360] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) (¥7.770)
[360] F1 2013 <RCE> (Codemasters) (¥7.770)
[360] Batman: Arkham - Twin Pack (Warner the Best) <ADV> (Warner Entertainment Japan) (¥2.980)


{2013.10.12}

[3DS] Pokemon X / Y # <RPG> (Pokemon Co.) (¥4.800)
[3DS] Pokemon X / Y [Pack] <RPG> (Pokemon Co.) (¥22.800)
 
I don't see how that's a double-standard. We're talking about the respective chances of both systems, by looking at their library (past, present and future), right?

So, a game that opens at 90k on the Vita is absolutely a good success on the platform. It's up there in the highest first weeks. Of course in the grand scheme of things it's niche, but that's exactly my point, the Vita is a niche platform with niche games that sell to a niche that largely already owns it.

In the Wii U's library, 90k is definitely not going to be up there in the highest first weeks. The whole discussion started with michaelius stating that the reason why the Vita had a better chance than the Wii U in Japan was because, using this week's charts as evidence, "software sells on Vita and doesn't sell on Wii U."

My answer to that is that the software that sells well on the Wii U will sell in the hundreds of thousands to millions and will sell a lot of systems. The bigger titles in the Vita's library aren't selling too many systems. Whether Phantasy Star Nova is bigger than Sen no Kiseki is irrelevant -- Mario is also bigger than Donkey Kong but you're not gonna see a 6k week when Donkey Kong releases.

Well let's see

Wii U top 14 (because that's how many Wii U games charted in famitsu top 30 to give us any number

WIU New Super Mario Bros. U 170,563FW 527,759LTD
WIU Nintendo Land 78,461 340,339
WIU Monster Hunter 3 Ultimate 110,149 215,258
WIU Pikmin 3 102,188 199,287
WIU New Super Luigi U 27,312 80,233
WIU Dragon Quest X 36,454 72,654
WIU Game & Wario 23,995 63,567
WIU LEGO City Undercover 18,077 36,178
WIU Resident Evil Revelation 8,179 11,973
WIU Fist of the North Star 6,241 11,301
WIU ZombiU 11,226 11,226
WIU The Wonderful 101 6,663 10,126
WIU Warriors Orochi 3 Hyper 6,184 6,184
WIU Tank! Tank! Tank! 5,513 5,513

For Vita same top 14 looks like this:

PSV Persona 4 Golden 152,499 237,162
PSV Toukiden 127,744 207,745
PSV Hatsune Miku: Project DIVA f 158,009 204,603
PSV Soul Sacrifice 105,863 184,391
PSV Hot Shots Golf: World Invitational 51,577 157,433
PSV Senran Kagura Shinovi Versus: Shoujotachi no Shoumei 91,639 133,596
PSV Dragon's Crown 75,506 98,636
PSV Uncharted: Golden Abyss 43,042 98,106
PSV One Piece: Pirate Warriors 2 54,509 94,384
PSV Phantasy Star Online 2: Special Package 55,879 94,372
PSV Gravity Rush 40,466 84,287
PSV Dynasty Warriors Next 32,044 74,718
PSV Muramasa Rebirth 39,248 74,207
PSV Tales of Innocence R 47,312 71,463

doesn't include this week numbers
 

apana

Member
For Nintendo to rehab their home consoles for third parties, these things need to happen:

1) At the design phase, go to third parties and kiss the rings. They need to know what third parties need and want in a next-gen system. They clearly did not do this with the Wii U. While I think they could have gotten third parties on board with the tablet controller (barring changes like analog triggers) since it's not really that different from a regular controller, the system specs were only a modest bump from a generation that developers already felt extremely claustrophobic with. Nintendo might not have necessarily needed to go full PS4 with their next system, but they needed at least to make developers feel heard and make the fine tunings ("Hey, these kits will make porting SUPER EASY, hint hint") for them. This one actually seems like the least likely part to happen, simply because Nintendo has never operated this way and hasn't shown they'd be willing to do so.

2) Work with third parties after the launch, too. There's this kind of old leaked document that shows the minutes of a meeting between Sony and Sega and they talk about all sorts of stuff, like how to properly push the Yakuza brand in America and how Sony can help. It obviously didn't succeed, but Nintendo does this so rarely with even important games. While the eShop deal for SMTIV was nice, they need to go way further, like running ads for competitor's games (not on Nintendo Direct, on TV), making sweetheart deals, pushing third party titles as if they were their own. Sony and Microsoft both put third party gems in their crown, even over the same games often enough, and Nintendo only sometimes does this with, like, Monster Hunter.

3) Third parties are doing what they think is right, recognizing that Nintendo is no longer strong. Nintendo's best shot at pushing back in to the same game industry all the other console makers are in is to hope one of them fails. I'm not joking. They need a huge opportunity to jump in and go "You guys can't survive on one system, so let's use this as a chance to work together." I actually think this is more likely to happen than #1, but I don't think this is particularly likely to happen, either.

I think it's already over, Nintendo is never going to get third party support. Their business model and approach just does not fit with what third parties want in the home console sphere. I also doubt that if one of the console makers leave that it will benefit Nintendo much at all. Partnerships with third parties and expanding first party is the way to go. Basically what they are doing right now but more.
 

zroid

Banned
{2013.10.10}

[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model White <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Khaki / Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Pink / Black <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Light Blue / White <H-W> (Sony Computer Entertainment) (¥19.929)
[PSV] PlayStation Vita PCH-2000 Wi-Fi Model Lime Green / White <H-W> (Sony Computer Entertainment) (¥19.929)

Man simultaneously launching 6 hardware SKUs is pretty bold

I don't think anything like that's been done since the GBC days?
 
It's presumed that Sony's main logic in delaying the PS4 in Japan was to free up more launch allocation for the West.
Some analysts believe that delaying the Japanese launch will give the West up to 600,000 extra PS4 consoles (for 1.5 - 1.6 million total at launch day in the North America, a good amount in Europe), with another 500,000 per month through January.

Supposing the PS4 sells through all of its stock, we may have an installbase of >3 million before the PS4 releases in Japan.


I wonder if this is tied to Sony seemingly prioritizing the North American market.
 
Code:
[B]FAMITSU HARDWARE SALES, WEEK 39, 2013 (September 23rd - September 29th):[/B]

3DS - 139,808
PS3 - 11,747
PSV - 6,436
[b]WIU - 5,560[/b]
PSP - 4,042
WII - 967
360 - 346

We're getting closer and closer to the holiday season, and Wii U sales continue to flatline. Despite games coming out for the system, the system seems stuck in a rut.

I'm worried about the Wii U tracking on a similar trajectory to 2012 Vita sales.

For comparison:

Wii U:
Sep. 09 - Sep. 15: 4,842
Sep. 16 - Sep. 22: 5,147
Sep. 23 - Sep. 29: 5,560


Vita (2012):
Sep. 10 - Sep. 16: 8,684
Sep. 17 - Sep. 23: 8,219
Sep. 24 - Sep. 30: 12,939

Oct. 01 - Oct. 07: 8,118
Oct. 08 - Oct. 14: 7,028
Oct. 15 - Oct. 21: 7,031
Oct. 22 - Oct. 28: 6,093
Oct. 29 - Nov. 04: 5,368
Nov. 05 - Nov. 11: 4,263
Nov. 12 - Nov. 18: 12,019
Nov. 19 - Nov. 25: 9,246
Nov. 26 - Dec. 02: 9,830
Dec. 03 - Dec. 09: 10,348
Dec. 10 - Dec. 16: 13,590
Dec. 17 - Dec. 23: 19,056
Dec. 24 - Dec. 30: 18,022
Dec. 31 - Jan. 06: 31,082


I know it's pretty irrational considering the latent strength of the IPs coming out this holiday season, and you can't directly compare two vastly different ecosystems, but the window for Nintendo to convince us that Holiday 2013 will be bombastic is quickly shrinking to an impossibility.

I fear that the low sales we're experiencing now will project into relative, low holiday sales.

WiiU will probably sell more over this corresponding period than the vita did in 2012
however wiiu 2013 total vs vita 2012 total I think will be a tougher chalange because wiiu is currently behind. It needs to sell 230k units over the next 13 weeks (average 17.7k per week).
I dont see 3dland giving a big bump, console mario fans are already a big part of the wiiu owners.
 
I don't see how that's a double-standard. We're talking about the respective chances of both systems, by looking at their library (past, present and future), right?

So, a game that opens at 90k on the Vita is absolutely a good success on the platform. It's up there in the highest first weeks. Of course in the grand scheme of things it's niche, but that's exactly my point, the Vita is a niche platform with niche games that sell to a niche that largely already owns it.

In the Wii U's library, 90k is definitely not going to be up there in the highest first weeks. The whole discussion started with michaelius stating that the reason why the Vita had a better chance than the Wii U in Japan was because, using this week's charts as evidence, "software sells on Vita and doesn't sell on Wii U."

My answer to that is that the software that sells well on the Wii U will sell in the hundreds of thousands to millions and will sell a lot of systems. The bigger titles in the Vita's library aren't selling too many systems. Whether Phantasy Star Nova is bigger than Sen no Kiseki is irrelevant -- Mario is also bigger than Donkey Kong but you're not gonna see a 6k week when Donkey Kong releases.

You discounted niche releases on the WiU yet a multiplatfom game that is niche is somehow credited. Mario 3d world will be one of WiiU's biggest system sellers why not wait for the Vita equivalent? Comparing Donkey Kong to Legend of Heroes lmao. The fact that 90k opening outdoes the majority of WiiU's lineup does not mean Sen no Kiseki is not niche. It just shows you how bad WiiU software sales are. Oreimo outsold Zelda for Pete's sake.

Also its never wise to use one week as a representation of anything long term.


51 yen difference gonna make sales explode overnight! (lol)

but yeah, the prices are functionally identical



uh huh
and how "big" do you think that's gonna be anyway

Bigger than anything else on the Vita so its very important to the system.
 

Yanikun

Banned
Well let's see

Wii U top 14 (because that's how many Wii U games charted in famitsu top 30 to give us any number

WIU New Super Mario Bros. U 170,563FW 527,759LTD
WIU Nintendo Land 78,461 340,339
WIU Monster Hunter 3 Ultimate 110,149 215,258
WIU Pikmin 3 102,188 199,287
WIU New Super Luigi U 27,312 80,233
WIU Dragon Quest X 36,454 72,654
WIU Game & Wario 23,995 63,567
WIU LEGO City Undercover 18,077 36,178
WIU Resident Evil Revelation 8,179 11,973
WIU Fist of the North Star 6,241 11,301
WIU ZombiU 11,226 11,226
WIU The Wonderful 101 6,663 10,126
WIU Warriors Orochi 3 Hyper 6,184 6,184
WIU Tank! Tank! Tank! 5,513 5,513

For Vita same top 14 looks like this:

PSV Persona 4 Golden 152,499 237,162
PSV Toukiden 127,744 207,745
PSV Hatsune Miku: Project DIVA f 158,009 204,603
PSV Soul Sacrifice 105,863 184,391
PSV Hot Shots Golf: World Invitational 51,577 157,433
PSV Senran Kagura Shinovi Versus: Shoujotachi no Shoumei 91,639 133,596
PSV Dragon's Crown 75,506 98,636
PSV Uncharted: Golden Abyss 43,042 98,106
PSV One Piece: Pirate Warriors 2 54,509 94,384
PSV Phantasy Star Online 2: Special Package 55,879 94,372
PSV Gravity Rush 40,466 84,287
PSV Dynasty Warriors Next 32,044 74,718
PSV Muramasa Rebirth 39,248 74,207
PSV Tales of Innocence R 47,312 71,463

doesn't include this week numbers

So... where are you going with this?

The fact that 90k opening outdoes the majority of WiiU's lineup does not mean Sen no Kiseki is not niche.

Hence:
Of course in the grand scheme of things it's niche, but that's exactly my point, the Vita is a niche platform with niche games that sell to a niche that largely already owns it.

Mario 3d world will be one of WiiU's biggest system sellers why not wait for the Vita equivalent?

Because it does not have one anywhere, past, present, or future, that we know of.
 
It's presumed that Sony's main logic in delaying the PS4 in Japan was to free up more launch allocation for the West.
Some analysts believe that delaying the Japanese launch will give the West up to 600,000 extra PS4 consoles (for 1.5 - 1.6 million total at launch day in the North America, a good amount in Europe), with another 500,000 per month through January.

Supposing the PS4 sells through all of its stock, we may have an installbase of >3 million before the PS4 releases in Japan.


I wonder if this is tied to Sony seemingly prioritizing the North American market with the PS4.

I would say its prioritising Europe, the first time the region hasn't had the delayed launch from sony. killzone and driveclub are the two big launch exclusives, killzone does better in eu as do racers in general so i expect eu to be DC's best market by alot. Showing off things like shadow of the beast is aimed directly at eu.

EU carried the ps3 the entire gen so i think it makes sense. They are definitely taking up the fight in the US but the only thing directly targeted that way they have shown off is imo the deal with activision for destiny.
 
SPEC could become a surprise hit, like Run For Money.

And I wonder which one will sell more next week, 3DS OG or Vita?

3DS OG this week: 40.487
 

SmokyDave

Member
I wasn't that big on the dungeon in a dungeon mechanic that made up the core of the game, but input mechanic wise Phantom Hourglass was the perfect demonstration of Zelda exclusively using a nontraditional control scheme.

But then again I also think the same of Skyward Sword. Neither are the best titles of the series, but both are terrific depictions of where each can go in the future. (and most likely won't because of the backlash each has seen)
Yeah, I dig that the Temple of The Ocean King wasn't everybody's cup of tea. I really liked the sense of progression I got as I revisited it, especially once I'd got the 'twat anything that gets in your way sword'.

As you say, it's a real shame that the reception means it's probably a dead-end for the franchise.

SPEC could become a surprise hit, like Run For Money.

And I wonder which one will sell more next week, 3DS OG or Vita?

3DS OG this week: 40.487
Do you really wonder?

I can spoil the answer for you:
OG 3DS by a ratio of at least 5:1.
 
So... where are you going with this?



Hence:




Because it does not have one anywhere, past, present, or future, that we know of.

What? So you agree LoH is niche. Great. Its also multiplatform.

Its all relative. To Vita PS Nova is its Mario 3d world.

So... where are you going with this?

I'm guessing he's trying to show about atrocious WiiU software sales have been.
 
I would say its prioritising Europe, the first time the region hasn't had the delayed launch from sony. killzone and driveclub are the two big launch exclusives, killzone does better in eu as do racers in general so i expect eu to be DC's best market by alot. Showing off things like shadow of the beast is aimed directly at eu.

EU carried the ps3 the entire gen so i think it makes sense. They are definitely taking up the fight in the US but the only thing directly targeted that way they have shown off is imo the deal with activision for destiny.

Europe was a lock for Sony in the PS3 generation. There is a natural bias towards the PS4 in Europe because of the impending Gran Turismo release, the greater brand recognition, and the lack of delays / "tier-2" strategies.

But Microsoft has been pushing the North American market hard. I presume Sony would want to be prioritizing the region where they want to make the most inroads.

Crumbling the Xbox Live ecosystem would be an incredible win for Sony. If they allocate the bulk of those extra 600,000 launch consoles to USA retailers, they can make a huge marketing push and establish an early lead with the $100 price difference.
 

Yanikun

Banned
What? So you agree LoH is niche. Great. Its also multiplatform.

You actually quoted the very post of mine that covered that:
90k for a new release shared with a system with a much bigger user base, but 6k on the hardware? You won't see the Wii U at 6k when it gets the real solid Nintendo games and not the pointless remakes, retail DLC and niche games. Software on the Wii U will not only sell, but it will sell consoles, too.

I'm guessing he's trying to show about atrocious WiiU software sales have been.

Yeah, so what is the point of doing that? I think I had covered that pretty extensively in my first post in this thread:
Second, since before the Wii U even launched and when I thought it was well-positioned to be pretty successful, I still knew right away those first-year games were rubbish from a commercial standpoint. Game and Wario? lol. Pikmin 3? C'mon. Wonderful 101? A new, unproven core IP as one of the first relevant releases on the system? Please. A Zelda Wind Waker HD remake? We're not talking about a mind-blowing proposition here, the original game was already on a home console and already looked good because it successfully circumvented the system's limitations with its cartoony look, so, yeah, remaking it in HD is nice an all, but not something that could, again, thrive as one of the first relevant releases on the system.

So that whole first-year line up was a terrible strategy commercially. But now there's actual good, solid stuff to come. When you look at the upcoming games, SM3DW, DKCTF, MK8, Yoshi, and Smash Bros. are all much bigger than those first-year games combined.
 
So much for WW being a system seller (I don't expect anything short of Mario Kart or Smash Bros. to fill those shoes). It didn't help that they overpriced it either.
 

Madouu

Member
Europe was a lock for Sony in the PS3 generation. There is a natural bias towards Sony with the PS4 in Europe because of the impending Gran Turismo release, the greater brand recognition, and the lack of delays / "tier-2" strategies.

But Microsoft has been pushing the North American market hard. I presume they'd want to be prioritizing the region where they want to make the most inroads.

Crumbling the Xbox Live ecosystem would be an incredible win for Sony. If they allocate the bulk of those extra 600,000 launch consoles to USA retailers, they can make a huge marketing push and establish an early lead with the $100 price difference.

Makes sense to me.
 

Nibel

Member
It means about 5 overlapping things depending on who is saying it and in what context. High quality, high profile and visibility, high budget, high sales expectations, high staff count and scope...

And I think it's fair to say that in Japan, the overall market power and relevance of Zelda has declined pretty significantly. Twilight Princess was the first sign. Skyward Sword collapsed massively from than. Maybe we're seeing another bifurcated IP that performs well enough on handhelds but not on home consoles. Who knows.

This is all correct, but he implied that Wind Waker HD is no AAA game. I don't know if remakes of AAA games are counted as AAA games as well, but personally I always thought that big games where a lot of money and work went into can be counted as AAA games which makes Wind Waker one. Then again, this is just another dance of terminology and I'm not quite sure why that post did upset me in the first place, especially since it was a quote from NoA and not NCL
 

Madouu

Member
This is all correct, but he implied that Wind Waker HD is no AAA game. I don't know if remakes of AAA games are counted as AAA games as well, but personally I always thought that big games where a lot of money and work went into can be counted as AAA games which makes Wind Waker one. Then again, this is just another dance of terminology and I'm not quite sure why that post did upset me in the first place, especially since it was a quote from NoA and not NCL

That's precisely what upset you I think, NoA quote used in japanese sales thread.
 

AzaK

Member
Looks like Iwata was keeping to form and right on the money. Zelda WW HD is a system seller. Units sales went up!
 

NeonZ

Member
Right, and Skyward Sword is also more popular worldwide than Spirit Tracks.

But I'm trying to understand what would drive people in Japan to move to handhelds specifically for The Legend of Zelda.
Even if games like Super Mario sell much better on handhelds, it's mainly due to a higher overall audience, but they still do relatively well on consoles.
The Legend of Zelda on the other hand seems to be moving completely away, for reasons I just don't get, as there's no multiplayer or anything.

I think the Wii, in Japan, just never was a good environment for a Zelda game. In the west, initially, the Wii supported Nintendo franchises, core third party titles and casual titles. However, the "core" part was hurt after the huge drought that came after Mario Kart, and the Wii never quite recovered from it there. In Japan, I don't think it ever was a good environment for core titles.

While in the west the Wii had a lot of third party support to fill in the gaps initially, even if only multiplatform titles due to the PS2, the same didn't happen in Japan. So, since the beginning, it seemed to suffer from a very empty line up. While the 360 soon started sharing games with the PS3, the Japanese PS2 titles never followed suit with the Wii aside from a few exceptions, leaving it with a very empty line up initially. The environment for that kind of game never grew, so the few core titles always seemed to underperform, since the first year. Japan also was the first place in the world where the Wii's sales fell eventually.

So, I think Zelda's console sales fell in Japan mostly due to the Wii environment itself there, which was never as healthy as in the rest of the world.

The Wii U is following the same pattern in an even worse way. It basically seems to be an environment only for platformers and their characters at this point, and even then a fairly weak one and most of that is taken up by the Mario series by itself. This Zelda was a rerelease that followed no system selling game similar to it, so there's no reason to believe that the Wii U's userbase would be interested in something like it. Furthermore, the fact that it was just a rerelease, with mostly fixes to people who dislike the game, rather than extra content for fans, means that people invested in the game have little incentive to buy it again.
 
Nintendo put all their eggs in the wind waker basket.


Dont trust Nintendo with your eggs

still more trustworthy than Republicans

on topic, I guess we'll see what Wii U eShop sales look like since Wind Waker is making a move to the top of the charts in America
 
Top Bottom