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Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

SHADES

Member
Whats wrong with people acknowledging all of this, is what is lost on me. Nothing wrong with admitting that MS started this gen poorly.

I just hate to see people pretending that none of this happened, that its just gaf being mean & sony fanboys.

Most in media/tech news/blogs has the same commentary. But when it happens on gaf, its gafers picking on MS.

weird that.

Sorry old chap, wrong end of the stick, which at this hour isn't unusual for me
 

omonimo

Banned
Another day, another % of specs gained to xbone. I'm expecting another downgrade on ps4 in a days from the same site. Probably at launch will be a neck to neck for Leadbetter.
 

SHADES

Member
Another day, another % of specs gained to xbone. I'm expecting another downgrade on ps4 in a days from the same site. Probably at launch will be a neck to neck for Leadbetter.

Nah, not even misterxmedia can get that plate to spin.
 

TheD

The Detective
People that think that the "display planes" are anything of note to games are making me laugh.

They are just a simple hardware composting system, nothing the ROPs in a GPU can not do with ease (even for the xb1's GPU it should only be a tiny amount of work).
 
PS4

iblO6KlQdEGwqu.jpg


XBone

ipyT845bNLPks.jpg

wow-wow-the-hangover.gif


Is this our first comparison?

edit: Just catching up on the thread and saw other comparison shots. The difference is not as huge compared to these shots, i think.
 

qream

Member
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)



This has been talked about time and time again. None of those points are things that can make up any difference between the two consoles. Please stop regurgitating talking points that have been debunked.
 
Nice try.

Let me rephrase

It has now been confirmed from the horse's mouth that 10% of the XB1's GPU will be reserved for non-game use

And thus games can only use 90% of the XB1's GPU

MS will try to make the non-game functions more efficient to get back some of that 10%

That is what the article states if you read it
 

Saberus

Member
Why do we keep talking about this subject, again and again?
Let's look at the ps3 unveiling/launch:
- $499/599 crazyness
- ps3 chalkboard (game x will save ps3!)
- ps3 has no games meme
- giant enemy crabs meme
- it was all cg!
- and a lot more stuff that happened
- harder to program for

Now think about what has happened with microsoft this year:
- $499 price
- power of the cloud, 600% more AI, stuff like that
- titanfall meme
- online check, no used games policies
- kinect/tv main focus on unveiling
- PR blunders
- and some more stuff too
- supposedly harder to program for

What you're witnessing right now, whether you like it or not, is microsoft being in the same place sony was back then. Notice how I didn't even go into hardware specs, because I think that's mostly irrelevant, in the grand scheme of things.
Like CliffyB said in the GAF documentary, "when they like your work they'll carry you through the streets like any diehard gamer would, but the second you release a product they don't like they'll be the first to tar and feather you". It's not something that only happens in neogaf, it's how gamers are, for better or for worse.
Gamers rejected sony's initial approach to ps3, and they are rejecting microsoft's initial approach to the xbox one.

bravo !!!!!!

Also for ps3 it was Rumble was so last gen.

So many things went wrong for Sony at the beginning last gen.
 

velociraptor

Junior Member
Nice try.
que?

There is no 'gain'.

Originally the Xbox One was touted to have a 1.31TF GPU.

MS have confirmed rendering is actually locked at 1.17TF because 10% is reserved by the console/OS.

Microsoft unlocking this doesn't change anything. The console is not going to be more powerful than we originally thought. The inverse actually applies - it's weaker than originally anticipated.

I think they might reduce the OS footprint although I doubt they can gain a full 10%, especially since app snapping is a vital feature of the console.
 
que?

There is no 'gain'.

Originally the Xbox One was touted to have a 1.31TF GPU.

MS have confirmed rendering is actually locked at 1.17TF because 10% is reserved by the console/OS.

Microsoft unlocking this doesn't change anything. The console is not going to be more powerful than we originally thought. The inverse actually applies - it's weaker than originally anticipated.

I think they might reduce the OS footprint although I doubt they can gain a full 10%, especially since app snapping is a vital feature of the console.

Pretty sure he is just making fun of Richard Leadbetter guys.
 

omonimo

Banned
Let me rephrase

It has now been confirmed from the horse's mouth that 10% of the XB1's GPU will be reserved for non-game use

And thus games can only use 90% of the XB1's GPU

MS will try to make the non-game functions more efficient to get back some of that 10%

That is what the article states if you read it
I'm reading the article but it seems bolded more the part where xbone will gain more resources in the future than about the cut in the present, but ok, it's just a personal opinion.
 
I'm reading the article but it seems bolded more the part where xbone will gain more resources in the future than about the cut in the present, but ok, it's just a personal opinion.

Right but that's the spin being done by leadbetter

Is that what you mean?

I thought my summation was pretty spot on
 

Special C

Member
I think they are already considering the possibility of being forced to drop Kinect and they are preparing accordingly, we have already seen the hardware requirement of Kinect always connected going away.
Microsoft has clearly invested a lot in Kinect and they're going to try all their options before dropping it, it won't be an easy decision as they are deeply involved in it.....but if this console becomes a flop for the first 6 months on the market, if even Titanfall bundles at 500$ fail to sell this thing in big numbers....what else they can do?
It's better to lose the investements on Kinect than losing the investements done on the whole platform and ending up with a WiiU/Vita. The market has become really unforgiving these days because there are lot of options. The available time to make a comeback is basically restricted to the first year on the market.
I'm sure than internally they are definetly considering to drop the Kinect and price match the PS4 if sales are very disappointing.

If they drop Bundled Kinect they will basically be crapping on everyone who bought the system expecting Kinect to be a major part of the platform.
 
Pretty sure he is just making fun of Richard Leadbetter guys.
Didn't you know? Sarcasm doesn't work in console warz threads because some posters (not banning any names, now) have genuine thoughts that read like sarcasm (completely serious).
:D

Wait, it wasn't sarcasm? Case in point, I s'pose.
 
If they drop Bundled Kinect they will basically be crapping on everyone who bought the system expecting Kinect to be a major part of the platform.

the question is , how much of a minority is that? if they can afford to crap on them, in order to get more units sold..
 

astraycat

Member
The only hardware that will require devs to purposefully code for is the ESRAM, I doubt the DMAs have to be specifically interacted with. There will be code needed to ask for certain data to be in ESRAM and the DMAs will handle moving that in and out of there for the dev. Audio will be handled by their DirectX APIs. Display planes will have an API. Draw my gui to this plane, draw my game to this plane.

DMAs are developer controlled, so of course a developer is going to have to interact with the DMEs. You have to tell it to do things. If you want to use any of the fancy stuff (other than just copying data around), there's going to be specific APIs that you'll have to code to in order to take advantage of that. There's no way to magically just have that work done for you (and even if there were, it would take a long time for developers to trust it).

Audio, again if it's got some nonstandard features, will require additional effort to harness. That additional effort will end up as code specifically for their audio platform. Again, it's not going to be just basic DX audio; that would largely defeat the point of having special audio chip (unless the special is just "more of what you got before").

You completely underestimate the complexity of display planes as well. Depending on how the display planes are implemented, developers are either going to have to allocate separate render targets of varying sizes or they're going to have to specifically ask for the render target of each display plane. Either one adds complexity. Have your game rendering at 900p and your GUI at 1080p? Great. Now, what if you want to draw some GUI elements to look like they're embedded in your game world, but still be at 1080p? Harder, but doable. What if you want your embedded game world elements to properly obey depth compared to the rest of your game world elements? You're now fucked.

No additional features are easy. Every piece of special purpose hardware adds complexity to the system that would otherwise not be there. This is as true for graphics APIs as it is for hardware decompression APIs. Why do you think developers so loathe to move from DX9 to DX11? Because it's not free! It requires a huge amount of work.

Every developer is going to ask themselves if a feature is worth the elbow grease to use, and not all developers are going to agree. But really, nothing worth doing comes for free.
 

Elios83

Member
If they drop Bundled Kinect they will basically be crapping on everyone who bought the system expecting Kinect to be a major part of the platform.

A minority of early adopters, considering that if Microsoft is forced to drop Kinect it will be because people will send the clear message that they're not interested in it and would prefer a lower price.
So I'm really not seeing this as a problem. Microsoft is of course backing Kinect but not at the cost of the success of the whole platform. Just like they did with their DRM strategy. With Kinect the interests and investements are much bigger so they're not gonna react until they're proven to be wrong by the numbers (but internally they are surely preparing themselves for such outcome, they would be fool not to).
 

Special C

Member
I wonder how much of the Kinect is a part of the manufacturing costs. If it's an 80/20 split with the console I can see them just dropping the price to match PS4 and keeping the Kinect in. If the Kinect is a significant part of the cost then dropping it may be the only option.
 

2345425

Member
Why do we keep talking about this subject, again and again?
Let's look at the ps3 unveiling/launch:
- $499/599 crazyness
- ps3 chalkboard (game x will save ps3!)
- ps3 has no games meme
- giant enemy crabs meme
- it was all cg!
- and a lot more stuff that happened
- harder to program for

Now think about what has happened with microsoft this year:
- $499 price
- power of the cloud, 600% more AI, stuff like that
- titanfall meme
- online check, no used games policies
- kinect/tv main focus on unveiling
- PR blunders
- and some more stuff too
- supposedly harder to program for

What you're witnessing right now, whether you like it or not, is microsoft being in the same place sony was back then. Notice how I didn't even go into hardware specs, because I think that's mostly irrelevant, in the grand scheme of things.
Like CliffyB said in the GAF documentary, "when they like your work they'll carry you through the streets like any diehard gamer would, but the second you release a product they don't like they'll be the first to tar and feather you". It's not something that only happens in neogaf, it's how gamers are, for better or for worse.
Gamers rejected sony's initial approach to ps3, and they are rejecting microsoft's initial approach to the xbox one.

I'd argue that specs do matter to an extent. While more powerful hardware is certainly not necessary to produce worthwhile games, it can have an effect on the overall perception of the device. Last generation the PS3 was more difficult to develop for (CELL, split memory pool, outdated GPU), leading to inferior multiplats dispite an advantage in theoretical performance. This resulted in many people opting to buy most of their multiplats on the Xbox 360. This time around, the Xbone appears to have a ~50% performance deficit (and lesser GPGPU capabilities?), a memory architecture that is harder to manage/less effective overall, and is allegedly behind with its development tools. It appears to be significantly harder to develop for in addition to being at a large disadvantage performance-wise. If the Xbone has inferior multiplats (the gap appears to be much larger this time), a majority of hardcore early adopters will potentially opt for a PS4 over the Xbone. This causes one platform to gain a negative reputation that the casual/softcore market will take into account, even if they can't immediately identify the problems with a particular version of a game. More importantly, early adopters opting for a particular platform contributes to the networking effect. People will buy what their friends have.
 
I wonder how much of the Kinect is a part of the manufacturing costs. If it's an 80/20 split with the console I can see them just dropping the price to match PS4 and keeping the Kinect in. If the Kinect is a significant part of the cost then dropping it may be the only option.

I highly, highly doubt they will drop the price and still bundle the Kinect, investors would be furious if they were losing that much money with each console sold. They already don't like the XBox division. The only way the price will get dropped is if they lose Kinect, and I don't think that's going to happen. I think they are going to rely on Kinect to boost ad Revenue using NUads to offset the fact that it looks like they are going to be outsold by Sony.
 

qream

Member
It's still a bunch of hate for a product that most people have not even tried yet nor have the ability to purchase. The simple fact that most people in here have already made a decision regarding two products that have not even been released yet says a lot about the people.

Are you trying to say that choosing a console based on specs, policies, and games is short sighted?

You seem to be generalizing again here. That's not nice.
 
I've seen this multiple times, in a few gameplay videos the Xbox controller button prompts show up on the, supposedly, PS4 version of the game.

qgAgpiL.png

mcggweP.png


http://www.youtube.com/watch?feature=player_detailpage&v=eiYrh3_lDh0#t=456

@ 7:35

and

FV8ZkGG.png


http://www.youtube.com/watch?feature=player_detailpage&v=8kbE7E831H0#t=450

@ 7:30

and here it is on a different video that shows the button there is a controller button and not meant to signify "accept"

IZbMiq2.png


http://www.youtube.com/watch?feature=player_detailpage&v=ICemupWG56U#t=301

@ 5:00

That could mean that every video has been running on a PC with PS4 buttons.
 
I've seen this multiple times, in a few gameplay videos the Xbox controller button prompts show up on the, supposedly, PS4 version of the game.

http://www.youtube.com/watch?feature=player_detailpage&v=eiYrh3_lDh0#t=456

@ 7:35

and

http://www.youtube.com/watch?feature=player_detailpage&v=8kbE7E831H0#t=450

@ 7:30

and here it is on a different video that shows the button there is a controller button and not meant to signify "accept"


http://www.youtube.com/watch?feature=player_detailpage&v=ICemupWG56U#t=301

@ 5:00

That could mean that every video has been running on a PC with PS4 buttons.
Makes sense. Seems like every third party has been running their games through PC with console control prompts.
 

Chobel

Member
I've seen this multiple times, in a few gameplay videos the Xbox controller button prompts show up on the, supposedly, PS4 version of the game.

....
That could mean that every video has been running on a PC with PS4 buttons.

I'm sorry, but I don't understand. What am I supposed to see?
 
I'm sorry, but I don't understand. What am I supposed to see?

That it's most likely the PC version with button prompts for both consoles. In one of his screenshots (7:35) if you watch the video that image is from. Like all of 2 seconds before that scene as he was making his way to that building it was PS4 button prompts that automagically turned into XBO button prompts once he reached his destination all of 3 feet in front of him.
 

Chobel

Member
That it's most likely the PC version with button prompts for both consoles. In one of his screenshots (7:35) if you watch the video that image is from. Like all of 2 seconds before that scene as he was making his way to that building it was PS4 button prompts that automagically turned into XBO button prompts once he reached his destination all of 3 feet in front of him.
we've been seeing the pc version this whole time.

I don't think that "A" is XBO button because:

  • Ubisoft has to be seriously stupid to create a PC build that shows PS4 buttons in regular gameplay and Xbox one button in choice menu. They can and already did create a build that shows PS4 buttons only.
  • They could have changed the "X" to "A"[ccept], the video that shows "X" was old (in July).

I'm not saying it's not PC version, but those pics don't prove that.
 
I don't think that "A" is XBO button because:

  • Ubisoft has to be seriously stupid to create a PC build that shows PS4 buttons in regular gameplay and Xbox one button in choice menu. They can and already did create a build that shows PS4 buttons only.
  • They could have changed the "X" to "A"[ccept], the video that shows "X" was old (in July).

I'm not saying it's not PC version, but those pics don't prove that.

Wha?

Watch this video and try to rationalize it

http://youtu.be/8kbE7E831H0?t=7m15s

Again the dude is playing and running around and it's clearly PS4 button prompts. He reaches the door and suddenly it's clearly XBO/PC button prompts.
 

Chobel

Member
Wha?

Watch this video and try to rationalize it

http://youtu.be/8kbE7E831H0?t=7m15s

Again the dude is playing and running around and it's clearly PS4 button prompts. He reaches the door and suddenly it's clearly XBO/PC button prompts.

If in PC version there's "A" in that choice menu then yes there's no PS4 version, it's a PC version. if that's not the case I'm not sure how Ubisoft can fuck up so bad that they create a PC version where they they show PS4 buttons in normal gameplay and just when you go to choice menu you got XBO button and more importantly show that stupid build in youtube. I mean they already created the version where they only showed PS4 buttons.

That's a PC version for sure but that was in E3.
 
In the IGN video, the clips of PS4 footage are from the Sony conference at Gamescom.
You can download it at gamersyde here.
There's a clear difference in the water if you watch the full versions of both videos. Did Sony show the PC version on stage or is the IGN video older footage?
 
Last generation the PS3 was more difficult to develop for (CELL, split memory pool, outdated GPU), leading to inferior multiplats dispite an advantage in theoretical performance. This resulted in many people opting to buy most of their multiplats on the Xbox 360. This time around, the Xbone appears to have a ~50% performance deficit (and lesser GPGPU capabilities?), a memory architecture that is harder to manage/less effective overall, and is allegedly behind with its development tools. It appears to be significantly harder to develop for in addition to being at a large disadvantage performance-wise. If the Xbone has inferior multiplats (the gap appears to be much larger this time), a majority of hardcore early adopters will potentially opt for a PS4 over the Xbone. This causes one platform to gain a negative reputation that the casual/softcore market will take into account, even if they can't immediately identify the problems with a particular version of a game. More importantly, early adopters opting for a particular platform contributes to the networking effect. People will buy what their friends have.

Pretty much, there is no scenario I see bone being able to come close to PS4 sales when all is said and done.
 

bishoptl

Banstick Emeritus
It's still a bunch of hate for a product that most people have not even tried yet nor have the ability to purchase. The simple fact that most people in here have already made a decision regarding two products that have not even been released yet says a lot about the people.
In a year filled with suspect juniors and straw grasping of the highest order, you're standing out for all the wrong reasons.
 

Perkel

Banned
Leave it to Senjutsu Sage to come up with nonsense like that. Its really sad how far some people go to defend a brand that they love. If i hadn't known any better, i would have assumed that he worked for microsoft. He makes misterxmedia look like an amateur.

oh shit i just gave clicks to misterxmedia.

Whatever i pretty sure this is troll site to get people hyped and watch whole train crash as every single one rumor will be debunked.

Actually it is better to read than comix. Full of insiders and specialists and 0 confirmed rumor and people waiting for something that won't come.

It is like watching trainwreck in a progress. Senjutsu with his stretching ideas would be there overlord.

edit:

fuck this is not the worst site. It is the best site. I can't laugh enough when i read every next post.
It is like alternate reality where people go such ways so they can stretch fact into oblivion and come with some amazing leap of though.

dGPU ? Forget 15 dPU !. 1,3 ? no 5,3 Tf based on 280x VI.

And best part:

- Panello and MS confirms everything is fake
people: they are hiding fact for purpose to make comeback

Also developers got their dev kits but they were delivered by security and they can't open them because security is still there...
 

Guymelef

Member
In the IGN video, the clips of PS4 footage are from the Sony conference at Gamescom.
You can download it at gamersyde here.
There's a clear difference in the water if you watch the full versions of both videos. Did Sony show the PC version on stage or is the IGN video older footage?

It's the same demo, but Gamersyde video isn't what they play on stage.
This is http://www.youtube.com/watch?v=n8xIWSiKMe0
, with remote play segment, so it's PS4 version.
 
I have to ask, has Neogaf had a confirmed incident where people were making accounts just to try and muddy the water and the general message on this boards? It seems a lot of people suspect of "astroturfing" (first time I've heard it in this context) and it seems crazy for a company to do that in any official capacity.
 
And another one bites the dust , i don't think i have ever seen so many juniors banned in such a short time on GAF.
Games like WD , BF4 , AC4 , COD etc etc coming out on so many systems so they going to be rush plus not matter what anyone says they still build with last gen in mind .
I don't expect PS4 to have any real advantage for at least a year plus .
 
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