You don't actually give me any facts in that post. I don't care about you and your friends beliefs that squares are better than any other shape. So here's a fact to disprove your theory:
Octos do make it easier to do circle motions. You know why? Because I believe it is. You can't disprove that, can you?
Here's some other logic:
If you are to believe that Tekken is the most technically demanding game, which you and your friends should probably believe, then we should look at those who play that game the most proficiently. In South Korea, they use a circular gate. I hope that doesn't upset you.
Would you like some more logic? Before Madcatz threw Japanese sticks everywhere, most Americans played on Happ circular gates. Remaining American arcades with actual cabinets most likely use circular gates.
Square gates are not universally agreed upon as the best gates, regardless of what you and your friends think. I know it because I and many members of my community can actually respect others' preferences. I want to make sure it's clear that squares being the best is not true. I'm a big advocate for "play on what you want." I'm also a huge advocate for educating newer players on the facts
If you want to keep this up, PM me.
I don't really care to keep anything up. You're getting worked up over nothing. Go look through my post history on SRK where you'll routinely see
that I encourage people to play on pad if they prefer playing on pad, play on stick if they encourage playing on stick, and even playing on octogate if that's for them. You're trying to put words in my mouth about how I'm forcing him to play on square gate. News flash- I'm not. Square gates are the most popular/most used gates (i.e. most people do better on them and most prefer them). That was my argument then and that's my argument now. Any problem with doing double qcf motions is not due to the gate and almost definitely will not be fixed by switching gates. You keep saying how I don't have any facts to support this claim but let's be real. Just look at what stick providers provide. If you're not in Korea, you're going to be hard pressed to find anything stock except a square gate (well, besides like the MK sticks). You can think that's a coincidence if you want to (which you probably do), but I'm inclined to believe that it isn't (it's not). If companies thought they could make more money selling stock octos, they'd be doing that.
In addition, he was talking about doing double QCF motions for street fighter. I don't know why you keep bringing up Tekken and the history of circle gates in American arcades to back up your claims. While I will agree that Tekken is more difficult in general than Street Fighter or Marvel (which still says nothing about technically demanding games like Guilty Gear), it's more because of just frames, movement, and having to learn every character's frame data as well as all your punishes (13 frame, 14 frame, 15 frame, etc.) than anything else. Sure EWGFs and pumping out while standings is harder than mashing DP, but let's not pretend that qcfs and dp motions are the foundation of the game like in Street Fighter. Those motions are used in Tekken, but not as prominently as a game like AE. In any case, the person who asked the question was obviously talking about AE so the use of circle gates in Tekken and old American arcades is definitely not relevant. Oh and before MadCatz threw in square gates in their sticks, just realize that they took their model from Japanese arcades (in addition, this little company called Hori made sticks before them too). It's not called a MadCatz layout, it's called a Vewlix layout (or, sometimes the Namco Noir, depending on which TE you're talking about). It's not like MadCatz invented the wheel by throwing a square gate into a stick with Sanwa buttons.
In any case, again I never said square gates were the best for
everybody. And again, I don't care to keep this going contrary to this post's size. Just trying to make sure my position is clear and not being misrepresented like you keep on trying to do.