Was loving the article right up until this part here.
However, I doubt that I will be playing a next-gen game and saying to myself, "Hmm, you can see the difference that the front-side bus speed makes on this game," or, "If only they had slightly faster memory speeds then this would have been a great game."
I say that all the time.
But, seriously, I think this is a fantastic idea and has potential to be a really great series if more developers start taking advantage of it, and actually go on to share some really exciting and interesting things about the development process and, specifically, the work they're doing, or have already done. No doubt because of what it's saying most will view it as an attempt at damage control for the Xbox One, but there were some very fair and reasonable points made, particularly if, as stated, some development studios only just received hardware in February as described by the dev in this article. And with major aspects of the development environments for the systems changing, that most certainly can't favor the less powerful system with the more complicated architecture. And, quite honestly, as opposed to releasing games with crippling performance issues, or even drastically compromised graphical quality in the name of hitting 1080p native, it's much better to drop the resolution to something a whole lot more manageable and make the game you want to make.
And, really, who here if they had a choice are going to take 1080p COD Ghosts on the Xbox One with severely limited graphics quality just to say, "Hey, at least it's 1080p just like the PS4 version?" I would imagine most would want the game that the developer wanted to make if they could get it running at 1080p, not the one they didn't where they strip out so much just to get it running at a stable framerate at the higher resolution. I personally wasn't planning on picking up COD at launch, and BF4 is something I'm still on the fence about, but taking the hit to resolution rather than, presumably, a hit to everything else suggests to me that developers are doing the right thing by not falling into the resolution trap. If it can't hit 1080p because you don't have enough time, don't try to force it at the expense of the game. If you can't hit 1080p because the system simply isn't powerful enough (which I don't believe), again, don't try to force it at the expense of the game. Now if BF4 and and COD Ghosts should happen to have performance issues on the Xbox One
on top of also being 720p, then that's an even more troubling sign than any resolution decrease, we can be certain of that much.
And looking at games like Forza running at 1080p and Ryse running at 900p at launch, along with the fact that the development tools will not only get better, but developers will also get better acclimated with the system, then at the very least for the ones having more issues than others things should improve to a point, eventually stabilizing at whatever devs feel is the right resolution for making the kinds of games they want to make on the Xbox One. I get the feeling 900p will be pretty popular, and, I don't know, can anyone see Turn 10 potentially dialing back from 1080p in future releases of Forza to push even more from the hardware? Probably one of the more interesting questions, but either way it will be interesting seeing where they go as it will probably tell us quite a bit in the process. And then of course there's a number of other major exclusives set for 2014 and beyond that should give us a better idea of how things are progressing. Whatever the case true second wave games (as in the developer is officially making their second title for the system) on both systems will be something else.
Edit:: Not sure why anyone would have a major issue with the Crytek interview. That's a dev talking about his work and his game, and what they're doing with the system they're building games on. There's a point where the suspiciousness that any and everybody associated with the Xbox One must be lying to cover Microsoft's ass gets crazy, and we essentially blow right past that threshold when a developer can't even talk about the system in the context of the game he's developing to take advantage of that system's capabilities. With regards to this article, there's no assumption that the PS4 is unbalanced. They are using balance to stress the importance of how any game has to come together on a given platform, particularly when you're developing for multiple systems. One of the most telling lines in the entire thing was the part where the developer said the following
"As a developer, you cannot be driven by the most powerful console, but rather the high middle ground that allows your game to shine and perform across multiple machines."
This makes so much damn sense. What is this if not a balanced approach to how a game is going to be designed to take advantage of two different systems?
Another example that he uses to further help back up the point he's making.
"The vast majority of our code is completely identical. Very very little bespoke code. You pick a balance point and then you tailor each one accordingly. You'll find that one upside will counter another downside..."
That's a criterion developer talking about the importance of balance in 2009. Here's the article.
http://www.eurogamer.net/articles/the-criterion-tech-interview-part-one-interview?page=2
Balance isn't being used in a way to assume the PS4 is unbalanced. It's being used in a way to stress the importance of balance not just in the system, but in terms of the way you go about designing for a system, and striking the right *not going to say the word, but you know what it is* yes, that thing, regarding the way you build a game for the system. The dev is effectively saying that the end results that people can play and enjoy speak louder, or at least they should, than the tech points. He also points out, I think, rather appropriately the temptation that exists to make a game look good graphically, because that's what people expect out of the gate with next gen, but at the same time there's more important things involved in making better games. It's more or less an appeal from the perspective of an obviously experienced game developer, with some added weight from others in the industry, to appreciate what developers do to ensure the best possible experience to gamers on all systems, no matter how it might appear. Now, obviously that won't get him/her anywhere with some sectors of the gaming populace, but I think some valid points were made. This isn't them suddenly expecting people to stop keeping score or to no longer poke fun at the console, or even the gamers, that look like they're getting the half eaten portion of a sandwhich, but it's an attempt to get a broader audience to have a greater appreciation for the development process, and all that might entail. And, ignoring all else. Assuming that this really is an attempt to soften the blow of the Xbox One having lower resolution version of specific titles. There isn't exactly no valid reason for developers to care about how their work across various platforms is portrayed, because they want their stuff to sell on both systems, and it probably scares the crap out of some of them when they hear a particular version of a game they worked on, or that another dev worked on, potentially being viewed unjustly as the version that has head lice lol. Analogies aside, I have to get to work!