Digital Foundry became famous because it gave us FACTS, hard numbers of framerate, resolution, texture quality, effect density, description of console architectures, and interviews with the developers who talked at lenght about their engine's interaction with the hardware.
And what was this article? Almost unnecessary history lesson with few notable data, thousand words about balance, zero attention to the 1st hand impressions about console differences, and a really sad way to start their "The Secret Developers" line of articles. Hopefully next time DF will find somebody that will talk about some more serious things that plague gaming industry [off-sourcing, crunch times, exclusive content ransom by retailers, publisher-developer relations, in-depth nextgen console hardware breakdowns and differences in production, etc.].
And what was this article? Almost unnecessary history lesson with few notable data, thousand words about balance, zero attention to the 1st hand impressions about console differences, and a really sad way to start their "The Secret Developers" line of articles. Hopefully next time DF will find somebody that will talk about some more serious things that plague gaming industry [off-sourcing, crunch times, exclusive content ransom by retailers, publisher-developer relations, in-depth nextgen console hardware breakdowns and differences in production, etc.].