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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Metfanant

Member
thanks, got more details? I heard someone say 'DF fucked up' and something about them saying xbox looked better than the pc version (lol)

I know they are PR for MS so again I don't want to give them any clicks:p

Is it more leadbetter stupidity or?

absolutely not...just read their article lol...the entire article is nothing but a resounding win for the PS4...they just FUBAR'd the capture by getting some settings wrong...

every single article written comparing the PS4 and Xbone has said almost exactly the same thing...PS4 version is MUCH better
 

DBT85

Member
Like I said. We've got MS guys saying in the real world they wouldn't hand over a 30% performance advantage to Sony. We've got devs like Shinji Mikami and Keiji Inafune who have said "There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical." And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.

Someone needs to explain to us why that is the case.

It's been discussed to death why we are where we are.
 
So this is going to be the backtrack answer of the generation, not actually admitting you were wrong and just saying OMG IT STILL LOOKS AMAZING!!!!!!!!!!!!!!

Yea... nice try. I read that DF article and watched those videos, and even looked at the screenshots. I also watched jackfrag's footage of both versions. Actually, you know what? It's not even worth it. I'll just quote back my very first post in this thread. It pretty much says all I have to say on the matter.

So it isn't just me. The Xbox One version, short of the aliasing that isn't quite as present on the PS4 version, if at all (which is welcome), really does look better. If nobody told me which version was which, I would instantly assume the Xbox One version was the PS4 version. I honestly would. The texture details just pop so much more. You see it on the environment, you see it on the characters.

PS4 gets an expected win in the performance category, but both seem to perform quite well on average from the sounds of the review, although the xbox one dips more heavily in the busier scenes they described, but it seems like pretty solid performance on both, which is a good thing. I don't know what's up with the upscale on the PS4 version, but for whatever reason, it doesn't look as nice as the Xbox One version, which has to perform a much larger upscale from 720p. Whatever the case, both gamers get a good version of the game from the sounds of it. PS4 version higher resolution as expected, but I gotta be honest here. If you hadn't put any names on any of the screenshots, I would instantly assume the PS4 version is the XB0 version, just due to the way the detail seems to stand out more. The PS4 version looks the blurrier of the two. The jaggies are distraction in the Xbox One version, however, and the PS4 version's softer look seems more attractive in specific scenes. The side by side just kinda forces you to jump and react more to the thing that pops, and I keep feeling the Xbox One version looks nicer. Still, that aliasing on the Xbox One version possibly gave me a few razer cuts on my eyelids.

Both versions look great in the end, though. The Xbox One upscaler really isn't half bad at all based on what I saw tonight. I don't want to spoil too much about the game, so no more for me.

Enjoy the rest of your night. This thread has been entertaining though, so it was worth it.
 

Synless

Member
BF4 on PS4 900p = whopping
Ryse on XB1 900p = LOL, TERRIBAD


(I need footage of the X1 version set to output in 720p need to know if we can expect extra AA)

I think that "whopping" was a reference to the X1 resolution, because 720p vs 900p is a whopping resolution difference.
 

Kagari

Crystal Bearer
I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.

It's number 3 more than anything.
 
absolutely not...just read their article lol...the entire article is nothing but a resounding win for the PS4...they just FUBAR'd the capture by getting some settings wrong...

every single article written comparing the PS4 and Xbone has said almost exactly the same thing...PS4 version is MUCH better

The thing is a lot of people go into comparisons to look at videos and pictures, not read. This thread is good evidence.
 
absolutely not...just read their article lol...the entire article is nothing but a resounding win for the PS4...they just FUBAR'd the capture by getting some settings wrong...

every single article written comparing the PS4 and Xbone has said almost exactly the same thing...PS4 version is MUCH better

thanks:)
 

Clockwork

Member
Why would DF put out a vid like that knowing how important it is as it's the first direct comparison?

Isn't it obvious?

I'm not even alluding to some tinfoil hat conspiracy of MS money hatting.

I'm saying they had to make a business decision. Do they trash the footage and comparison piece and lose their chance at being the first to do a full comparison OR do they publish anyway and then *shrug* when they are called out?

One gets them paid and one doesn't.
 

Ishan

Junior Member
I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.

all 3
ms dev tools are behind and ps4 is quite a bit stronger than xbone
 

hawk2025

Member
I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.


3.

It's 3.
 

gofreak

GAF's Bob Woodward
You and I both know he's not going to say anything.

Don't know why they aggravated the PR pain for themselves, though. The truth was going to come out eventually.

Putting a stake in the ground on paper performance not being the same as real world performance and about 'not giving up a 30% advantage' just looks foolish when in the end real world performance differences are exceeding what might have been expected off of paper.

At least in this game.
 
ITS ONLY BLURRY BECAUSE THE VIDEO SETTINGS ARE DIFFERENT. THE XBOX ONE IMAGE IS CRUSHING BLACKS, ADDING NOISE (OVERSHARPENING), AND USING EVERY TRICK IN THE BOOK TO HIDE ITS DEFICIENCIES.

If you cannot understand that,
If you think over sharpening and artificially boosting contrast settings on your television is a good thing - than you should accept your opinion is retrogressive to accuracy.

The ps4 version is blurry as hell, (due to post process AA I assume)
The xbox version is terrible in it's own right (sharpening) but that doesn't mean the ps4 version isn't blurry. (no , not compared to the xbone sharpening crap, it's just blurry full stop)

scaling and fxaa are the devil ,there is no defending the way either of them looks , especially not by comparing them
Apparently it's too hard to just do something as simple as 1080p no AA...
Maybe console makers should make post process AA just on the driver level like in amd/ nvidia control panel, and let people choose themselves if they want to shit on their game or not, the performance hit is negligable anyhow.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
all 3
ms dev tools are behind and ps4 is quite a bit stronger than xbone

What I don't understand is why given this issue. MS didn't send a team of devs over to optimise the graphics rendering pipeline to significantly improve performance.
The must have know that this was going to be a huge PR issue on such a high profile title.
 

TheCloser

Banned
If it's a genuine mistake and they explain and correct it then blacklisting seems harsh.
It's not just because of this incident. Firstly, there is evident bias in all their articles. Secondly, Ledbetter is a troll. Finally, during the lead up to launch, they have made too many mistakes to be considered as a reliable source.
 

Kagari

Crystal Bearer
Don't know why they aggravated the PR pain for themselves, though. The truth was going to come out eventually.

Putting a stake in the ground on paper performance not being the same as real world performance and about 'not giving up a 30% advantage' just looks foolish when in the end real world performance differences are exceeding what might have been expected off of paper.

At least in this game.

They should have just kept quiet. Would have saved some grief.
 

Blimblim

The Inside Track
Forgive me, but has blimblim got any high quality footage yet?

See the other thread, considering we don't have any version of the game, or any of the next-gen consoles (nor do we know if we'll even get any of them before the release date here in France), this is going to be difficult...
 
I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.

Take a wild guess.

But before you do, remember...these are the same guys who told you they had absolutely NO PLANS to use Kinect for advertising.
 

DBT85

Member
What I don't understand is why given this issue. MS didn't send a team of devs over to optimise the graphics rendering pipeline to significantly improve performance.
The must have know that this was going to be a huge PR issue on such a high profile title.

You are making the assumption that they didn't.
 

GribbleGrunger

Dreams in Digital
Eyes vs reading. I get all of that, but the bone looks "better" to me still. Would pick that version if I didn't hate aliasing.

So the X1 version looks better than the PC version too?

sYhxGoU.jpg
 
Like I said. We've got MS guys saying in the real world they wouldn't hand over a 30% performance advantage to Sony. We've got devs like Shinji Mikami and Keiji Inafune who have said "There's no real difference between them," Resident Evil creator Shinji Mikami told Edge. "When Xbox One was first announced it had lower specs than PS4, but now they're almost identical." And we now have a launch game where there is a least a 50% performance advantage given resolution and framerate to the PS4.

Someone needs to explain to us why that is the case.


to me it seems like all the doom and gloom regarding the XB1 current drivers/dev tools aren't there yet, too buggy
 

Durante

Member
http://www.youtube.com/watch?v=g0ycN0re_5A&feature=youtu.be&t=3m24s
*This* Looks incredible to you? If you switch the player to 1440p you circumvent the youtube recompression and see the original uploaded footage. And the only thing that is incredible about watching it full screen is that I have a feeling that it will physically cuts my eyes with aliasing.
Did you have that feeling on 95% of all PS3 games you played? I did, and I agree 100% with your assessment, but I never got the impression that many others felt that strongly about IQ.

Durante what's your opinion of the AA on the console versions? FXAA on both? More post-processing AA on PS4?
I don't think it's just a direct application of FXAA. It's obviously some sort of post-processing (with all the associated issues), and it seems rather similar on both systems. Obviously having >50% more samples on PS4 helps a lot for the final output, but the underlying AA doesn't seem different.

I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.
The whole idea of marketing is lying without making it too obvious.
 

madmackem

Member
Yea... nice try. I read that DF article and watched those videos, and even looked at the screenshots. I also watched jackfrag's footage of both versions. Actually, you know what? It's not even worth it. I'll just quote back my very first post in this thread. It pretty much says all I have to say on the matter.



Enjoy the rest of your night. This thread has been entertaining though, so it was worth it.

The ps4 version is pushing a shit ton more pixels, df videos are totally fucked. That res bump is huge tick in the ps4 favour and its starting to look all this 720p stuff might have legs for xboxone.
 

Man

Member
What I don't understand is why given this issue. MS didn't send a team of devs over to optimise the graphics rendering pipeline to significantly improve performance.
The must have know that this was going to be a huge PR issue on such a high profile title.
The guys at DICE are really smart. Having a small pool of fast ram isn't a new hardware design avenue (PS2, X360). MS own exclusives which are fixed-camera fighting game and a brawler runs at 720p and 900p... Battlefield 4 is a 64player gigantic levels MP game...
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
They can't. I really can't think of a single spin that doesn't translate to "Don't buy Xbox One".



True.

I know. It's terribad.

"Games look great on our console... and we have Titanfall."

I saved you your time.

If they did say something like that then it just show you the contempt they have for their loyal followers.
 
What I don't understand is why given this issue. MS didn't send a team of devs over to optimise the graphics rendering pipeline to significantly improve performance.
The must have know that this was going to be a huge PR issue on such a high profile title.

At what cost?

Human resources are finite, and as with all software stuff, there's no guarantee throwing more men at the problem will fix it.

It would be pointless if MS's own first-party games got delayed just to forcefully try to improve the graphics of CoD/BF compared to PS4... and still fail to do so anyway.
 
Yea... nice try. I read that DF article and watched those videos, and even looked at the screenshots. I also watched jackfrag's footage of both versions. Actually, you know what? It's not even worth it. I'll just quote back my very first post in this thread. It pretty much says all I have to say on the matter.



Enjoy the rest of your night. This thread has been entertaining though, so it was worth it.

So we should trust your eyes over DF's comprehensive comparison of the build?

Are you fucking serious man?! Just stop.
 

Duxxy3

Member
See the other thread, considering we don't have any version of the game, or any of the next-gen consoles (nor do we know if we'll even get any of them before the release date here in France), this is going to be difficult...

Viva la france!
 

FeiRR

Banned
Slightly off-topic but I've just downloaded BF4 PS3 version (10 GB) from US servers (I'm from Europe) in exactly 1 hour. "Slow PSN" tales should be put to rest.
 

crinale

Member
What I don't understand is why given this issue. MS didn't send a team of devs over to optimise the graphics rendering pipeline to significantly improve performance.
The must have know that this was going to be a huge PR issue on such a high profile title.

Given that there's a room for performance improvement, I think they can't reverse the law of physics. I mean, if the processor is slower than the competitor it simply processes numbers slower too.
Now some may say it wasn't the case between PS360 for many games. However between PS4-X1 architecture is much more close than previous gen.
 

wapplew

Member
They can't. I really can't think of a single spin that doesn't translate to "Don't buy Xbox One".


Just compare Xbone to 360, and say it's look great on Xbone.
Don't mention anything technical(resolution/frame rate/AA/AO/Motion blur)
"Played it yesterday, It look fantastic on my FullHD TV!"
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
At what cost?

Human resources are finite, and as with all software stuff, there's no guarantee throwing more men at the problem will fix it.

It would be pointless if MS's own first-party games got delayed just to forcefully try to improve the graphics of CoD/BF compared to PS4... and still fail to do so anyway.

But MS would have preview code and they could have gone over it and suggested to Dice how to improve it.
 
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