It's been quite awhile since the last update to this thread, and so, to conincide with my release from the GAF-gallows (lol), I'd like to bump it with a release changelog of sorts since there have been quite a few revisions (1000+) since the official 0.9.1 release and a heck of a lot of improvements since.
Some of the "new" Features in the latest dev builds:-
1. Rendering Resolution decoupled from Window Size (Windows and Android)
With buffered rendering
enabled, users can finally change the internal resolution of the emulator independent of the window size and fix it (up to 10x PSP Rendering Resolution). The previous behaviour was unhelpful to those with weaker machines that struggled in fullscreen and to those who wished to downsample as they pleased.There's also an Auto (1:1) option for those who preferred the older way of how it handled resolution scaling.
2. Improved HQ Beziers and Splines
Recently implemented and improved by Henrik and useful for games that require it for graphical features. Examples include spell effects in Final Fantasy IV, the skyline in Gods Eater Burst (it's no longer just black) and LocoRoco.
3. FXAA Antialiasing
The option has now been implemented into PPSSPP natively. Tiny performance hit and previously had to be enabled from your own vendor's graphics control panel.
4. Many, many game fixes.
Kingdom Hearts longstanding shadow issues have been resolved. The 3rd Birthday's flickering UI in the CTI has been resolved. Amongst many others.
As always, grab the
latest dev builds here to gain access to the aforementioned improvements. Also, additional details on each added function and their correlation to performance can be found
here.