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Digital Foundry vs. Dead Rising 3

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Yea, I would say it averages at the low twenties at best but it's not like we didn't see this coming. The signs were there since June when they first revealed the game and I don't think the console is entirely at blame here. The Xbox One is pretty weak but it should be able to handle this game better than it is right now.


so i guess for any shitty game on the xbox 1 the console will be for its shortcomings ? you motherfuckers are ridiculous
 
3 months ago:

Originally Posted by SenjutsuSage

Dead Rising 3 is another game I think looks pretty damn awesome, too. It's only issue is the framerate, but it's got a lot going on I think it's a very good looking game. Great lighting, solid textures, very packed and busy environments, lots of zombies on screen, open world, no loading times etc. But of course all of this becomes far less impressive if they can't fix the framerate.

2 months ago:

Originally Posted by SenjutsuSage

hope the stuff about the clock speed update on the CPU and the focus they seem to be placing on stable frame-rates hold true, because literally nothing would be more annoying than iffy framerate in games.

Today:

Originally Posted by SenjutsuSage

For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.

Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)



Yea, please use your head. The performance of Dead Rising 3 today is absolutely nothing like what it was back then. I don't know who you guys think you're fooling with this act of yours that pretty much lives and dies on the need to hide clear evidence of what old dead rising 3 looked like, but you're comparing video evidence on DF that hovered more around 28-30fps on average in their longer video to this...?

http://www.youtube.com/watch?v=btc39u9MQvo

There's even moments when the player is by himself, not surrounded by much of anything, where the performance is down a ditch.

Yet another video of the game at Gamescom, played by IGN. Anybody who watches these and can seriously come away claiming that Dead Rising 3 right now performs anywhere quite as bad as these older builds did on an almost consistent basis is, well, completely full of shit. There's honestly no other way to put it.

http://www.youtube.com/watch?v=aVSxzKJ8VMY

And with that, I'm done here. All people have to do is watch the videos and judge for themselves with the footage available online today of the final build of the game in action. Know why the people talking shit didn't have the balls to post these older videos showing what performance of the older builds were really like? Because it would show they were lying. Simple as that.

a84p.jpg
 
Disappointing news. I'm hoping that these issues are addressed with a patch. I'm getting a PS4 at launch and plan on a Xbone maybe around the beginning of the new year. We'll see. These performance issues aren't really selling me on owning a Xbone at the moment. Between PC, PS4, and Wii U I'll be good until some of these issues are fixed.
 
Vi56UZS.jpg


Sub 30fps @720p eh?
*DAT* CINEMATIC REALISM

It supports 1080p 60fps still, it's not a lie. Major Nelson also mentioned that it supported 4k when holding the HDMI cord in that unboxing.

This thread has been golden. Keep it up gentlemen.

Seriously, I just got back to this thread from this morning way before Sagegate (sorry haha) and I'm browsing through the stuff. It must suck for him but it's comedy for me. Sorry Sage.
 
Direct frame buffer captures...

1920x-1.jpg~original


http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-2.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-3.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-4.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-5.jpg~original[/IMG[/QUOTE]

I have seen PS3 games look better than this.
 
If anything I'm glad these performance woes came out now rather than after launch. Looks like I'll be picking up NBA 2K14 instead. I'm not buying a "next gen" game that's 720/20fps, it's just embarrassing, no matter how many zombies are on screen.
 
Seriously, I just got back to this thread from this morning way before Sagegate (sorry haha) and I'm browsing through the stuff. It must suck for him but it's comedy for me. Sorry Sage.
Yeah man, this thread alone could have entertained through my work day today but then we got the awesome IGN interviews with Shu and Cerny as well. Today has been great for NeoGAF browsing :D
 
I have seen PS3 games look better than this.

Well, yes there are quite a few actually but like the article in the OP states, there aren't many that have the same number of enemies on screen at the same time with an open world of the same size.
 
For people who say 720p looks almost the same as 1080p.

I really wish Dead Rising 2 direct feed shots were easily available. I remember people thinking it was strange that me and other people thinking Dead Rising 3 looked on par with Dead Rising 2 graphically.
 
You're trying to speak common sense and truth to some people (not all) operating entirely on the blatant intent to mislead people with false, cherrypicked samples because they know the video evidence all over the internet, even that 14 minute video in DF's own article, doesn't support their position.

Because you don't follow this by cherry picking, right? Btw, two videos were on the DF site. In all indication by the article, it's safe to assume it's the same build.

I mean, really, who does that? People are cherrypicking only what supports what they want to say, but not acknowledging what they see in the videos, of which there is a wealth of footage available online for people to watch of the final or near final build of this game performing well. You think it's hard for me to snip a chaotic moment with solid performance? Of course that isn't hard, but what is the damn point when people can just watch the videos? That's what I find so strange.

Can you prove this build is earlier than the ones showed off? Again, you seem to be cherry picking and ignoring what doesn't fit your narrative.

Again, videos all over the internet showcase the game performs quite solidly by Dead Rising's standards [Isert: No, it doesn't, and Dead Rising isn't much of a standard to prop up on]. There are drops in performance at times, but nothing nearly as bad, or as consistent, as what some people are trying to pass it off as [ Insert: Yep, you heard it here folks, DF is lying to us ], and, seriously, look at the crazy number of zombies. We are literally looking at upwards of what seems like hundreds at times. There's footage of some pretty chaotic scenes performing rather strongly with the near final or final builds of this game, and then there seems to be some scenes that are more stressful than others. There's a gif up there of fps apparently going lower with almost nothing happening, but then in that same DF footage, you have a scene with them busting through zombies in some vehicle, and destroying what I think looks like some construction site at a solid 28-30fps.

Which shows that they have not had this shit locked down like they said this did in September, and what you're saying here isn't helping the game any. In the DF footage, there are other scenes where this is the same case (particularly the night vid). It shows that the game is not stabilized at all, and it doesn't matter whether nothing is going on or you're mowing through thousands of zombies.

And thousands of zombies isn't impressive if it's a factor that makes your game run like shit.

Major parts of that DF footage do in fact hover in the 28-30fps range. I'm not surprised if some are genuine, but, let's be honest, we know exactly what some people are doing here, and they clearly seem to have zero reservations about using intellectually dishonest arguments.

Amir0x highlighted the main issue with your conclusion, but there are also major parts (in fact most) that show the game running at 24-21 fps, with some dips into the 16-12 fps range. This isn't some subjective observation we're just shitting out of our breathing holes to push any agenda. It's been quantified in practically the easiest to digest form as possible.

So let's sum up the problems with what we're seeing with Dead Rising 3:

1) The statement that CV has had the game locked at 30fps back in September was an outright lie, given what we're seeing in this DF footage and with the recent footage from the media event last week (which I believe was what IGN was showing).

2) The stability issue is not tied into directly with the number of models or particle effects on screen, as drops as far as 14-12fps have been observed at moments of hardly anything taking place. Maybe it's at moments of draw distance in the open, but this also took place in a small room with having just built a vehicle. Bottom-line, this is a multi-faceted problem in the game's optimization.

3) Texture load times are better at E3, but still can be glaringly prominent. Could be a simple bug, but it may relate to the same issues with framerates.

No one is arguing that the game looks worse than it did at E3 or Gamescom. No one is arguing that having so many models doing independent-ish actions is baby town frolics. No one is arguing that, given that its something that appeals to them, DR3 gameplay mechanics don't look fun as hell and probably the best in that department for the launch titles on Xbox One (hell, maybe even PS4). So that stuff needs to be left out, as it isn't relevant to the issue at hand.

I don't find your hypocrisy offensive, nor your stubborn adherence to your stance. What I do find offensive is your complete disregard for anything that doesn't fit your narrative, and then push it off as those others as the offender despite the quantifiable evidence behind them.

Xbox One itself probably doesn't deserve all of the heat being thrown at it, but it most certainly doesn't deserve you.
 
so i guess for any shitty game on the xbox 1 the console will be for its shortcomings ? you motherfuckers are ridiculous

First of all, relax.

Second, of course it displays the shortcomings of the console because it is exclusive on that console meaning that all the development time, money, and effort went into making the game specifically tailored to the Xbox One and we still got ~22 FPS average at 720p.

Third, reading comprehension must not be your forte because I specifically said that the shortcomings of the console can not be entirely blamed for the poor performance because despite being weaker than the PS4, the Xbox One itself isn't an inherently weak console.
 
For people who say 720p looks almost the same as 1080p.

With the UI being true 1080p it seem to clash with the game. The UI really pops but the game is quite blurry. It will be made better if Xbox Two is BC and boosts the resolution of the game (not upscale, but makes the resolution better like Dolphin emulator). The text and graphics won't be blurry, people had to create UI elements for Wii games since they boosted the resolution with the emulator, the UI was so blurry.
 
Because he jumped into the fray repeatedly making intentionally disingenuous arguments and then actively comes out and tries to pretend everyone else is at fault?

If he did not jump into the fire, he would not have been burned.

He did it to his damn self.

eh, its more like group mentality, safety in numbers.
 
Disappointing but not entirely unexpected. Still looks fun though. Will pick it up on the cheaper side when I get an X1.

Wish the devs could have used Capcoms engine,
 
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