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Digital Foundry vs. Dead Rising 3

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Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen.
So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago.
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:
Open world Dead Rising with zero load times, all those zombies on screen, all this crazy crap you can do, and such a huge bit of space to play around in to your heart's content? What more can one ask for at launch? And if this video is any indication, the frame rate is looking quite good.
Probably running on the same Xbox One that was used in the pax gameplay footage on youtube, and which was also locked at a pretty stable framerate.

Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:
Yep, bad framerate and a lot of tearing is a no no for me this gen.

But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:
The framerate on GTA IV, particularly during the night city scenes, felt troublesome and almost unplayable at times, and I had it for the 360.

Let's see what DF says about the frame rate on GTA4 on 360:
Digital Foundry said:
Xbox 360 operates with an uncapped frame-rate, meaning that we can see anything from sub-20FPS in some areas to frame-rates in excess of 40FPS in others
So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case
 
There's a bunch of PC screens here: http://steamcommunity.com/app/45740/s

Thanks for the link.

D1D61538C523C04AEF9B9EAE6E4D6D8FEB586CAE


FB33577D86F9417D20252C906172ED372B448290


Dead Rising 2 on PC looks incredibly clean IQ wise compared to Dead Rising 3, and DR2 doesn't have good IQ at all.
 
DR1 had better IQ. Holy crap. I really hope this comes to the PC.

factually, yes. it also factually had a better framerate.

it's also the one third party exclusive I'd not hope on coming to PC.

hell, I'd rather get the original on PC first. I gave up hoping for that a long time ago (same with Red Dead Revolver).
 
You're trying to speak common sense and truth to some people (not all) operating entirely on the blatant intent to mislead people with false, cherrypicked samples because they know the video evidence all over the internet, even that 14 minute video in DF's own article, doesn't support their position. I mean, really, who does that? People are cherrypicking only what supports what they want to say, but not acknowledging what they see in the videos, of which there is a wealth of footage available online for people to watch of the final or near final build of this game performing well. You think it's hard for me to snip a chaotic moment with solid performance? Of course that isn't hard, but what is the damn point when people can just watch the videos? That's what I find so strange.

Again, videos all over the internet showcase the game performs quite solidly by Dead Rising's standards. There are drops in performance at times, but nothing nearly as bad, or as consistent, as what some people are trying to pass it off as, and, seriously, look at the crazy number of zombies. We are literally looking at upwards of what seems like hundreds at times. There's footage of some pretty chaotic scenes performing rather strongly with the near final or final builds of this game, and then there seems to be some scenes that are more stressful than others. There's a gif up there of fps apparently going lower with almost nothing happening, but then in that same DF footage, you have a scene with them busting through zombies in some vehicle, and destroying what I think looks like some construction site at a solid 28-30fps.

Major parts of that DF footage do in fact hover in the 28-30fps range. I'm not surprised if some are genuine, but, let's be honest, we know exactly what some people are doing here, and they clearly seem to have zero reservations about using intellectually dishonest arguments.



I was going to make that my last, but I'll respond to this. Ryse is an entirely different kind of game. Videos I've seen of this game online showcase some of the best performance I've seen for the franchise, particularly with respect to the number of enemies they have on screen at once. I won't be surprised if Ryse has some moments where it dips, but in general, no, I don't expect performance to go to these levels often, if ever, with Ryse. Ryse is a combat game, and it's important it performs much more solidly at a locked performance clip. The style of game pretty much demands it.

Alright, that was my last post in this thread. Won't get baited into these silly threads by troll posts anymore, however. I was just pretty surprised that people could seriously attempt to be so intellectually dishonest about how Dead Rising 3 performed months ago. Seriously, the way some people were crafting their arguments, while not posting any video evidence of what the game use to perform like made it incredibly obvious that people were attempting to cover up the facts of where performance on this game use to be, which would have provided proper context to what I was criticizing back then. And there's also the fact that, well before this DF article, I was already complimenting the major performance improvements that this game had undergone ever since the pax gameplay footage showcased for the first time that framerate was finally vastly improved, and my post history supports quite clearly being total satisfied with Dead Rising 3's performance for quite some time now, but do those details matter, or is it just a competition to see who can troll the best and obfuscate the important details? The post tried to make it look like I went entirely from criticizing DR3 for bad framerate, to praising it for the same thing I criticized it for. The problem with that? It outright excludes the facts behind the version of DR3 I was actually criticizing for lackluster performance.

Haha, I see I have a new tag. It's still pretty misleading about my position, but what can I do. I guess I have to live with it. Night all. :) Yes, I know Heavenly Sword, it's the first PS3 game I ever bought.

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down.
 
Thanks for the link.

D1D61538C523C04AEF9B9EAE6E4D6D8FEB586CAE


FB33577D86F9417D20252C906172ED372B448290


Dead Rising 2 looks incredibly clean IQ wise compared to Dead Rising 3, and DR2 doesn't have good IQ at all.

this is an incredibly bad comparison to make. Dead Rising 2 looks like that running native 1080p on PC. of course it has better IQ than upscaled 720p. Dead Rising 2 did not look like that on consoles.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this post:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates are "perfectly acceptable".

I rest my case.

oh my god dude you are dismantling him, it's like watching a horror porn lol
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:
Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:
But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this post:
Let's see what DF says about the frame rate on GTA4 on 360:
So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates are "perfectly acceptable".

I rest my case.
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This is why I don't trust most people here. I decided to view the footage myself... and holy shot people, talk about cherry picking the worst possible moments to further your agenda. Had it not been for the number in the upper right, the only times I'd have noticed any slowdown would be the massive explosion that knocked his armor off and the moment that is posted with the "10fps", because it was loading a quest update.

The dumb pic of the shitty texture on the highway... literally one second later the textures loaded. Y'all are some witch hunting mother fuckers. Lol. I'm not saying that with any anger or malice, it literally made me laugh once I saw the footage.

Game still looks like a ton of fun.
 
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that is a native capture of Dead Rising 2 on 360. if we're going to compare DR3 to anything, lets compare it to that, although remember, it's not going to look anything like that clean played on anything other than a 720p TV set.
 
this is an incredibly bad comparison to make. Dead Rising 2 looks like that running native 1080p on PC. of course it has better IQ than upscaled 720p. Dead Rising 2 did not look like that on consoles.

Doesn't excuse the fact that next gen hardware with a $500 price tag has a exclusive launch title that can't compete with a 2010 console to PC port.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case

Fatality.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case

Dude, Bish is running out of letters to link.
 
This is why I don't trust most people here. I decided to view the footage myself... and holy shot people, talk about cherry picking the worst possible moments to further your agenda. Had it not been for the number in the upper right, the only times I'd have noticed any slowdown would be the massive explosion that knocked his armor off and the moment that is posted width the "10", because it was loading a quest update.

The dumb pic of the shitty texture on the highway... literally one second later the textures loaded. Y'all are some witch hunting mother fuckers. Lol. I'm not saying that with any anger or malice, it literally made me laugh once I saw the footage.

Game still looks like a ton of fun.

Whew I'm glad you were unable to notice any slowdowns while actually playing the footage because you know, when you play something on your tv at home framerate translates directly into how many times your input is represented on screen per second. So I'm sure that instead of you or I having 30 inputs per second, 18-26 which is the average will feel just fine.
 
Doesn't excuse the fact that next gen hardware with a $500 price tag has a exclusive launch title that can't compete with a 2010 console to PC port.

Speaking personally, I was never happy with how Dead Rising 2 ran on my PC. I had regular framerate issues on my hardware. Issues I didn't have with pretty much every other multiplatform game that wasn't GTA4, Hot Pursuit or Assassin's Creed 1.

What isn't excusable is that performance and IQ wise, Dead Rising 3 can't compete with Dead Rising 1.

That's what isn't excusable.

And blaming the console over the developers, in this case, just doesn't add up. Ryse runs higher resolution than Crysis 3. Forza 5 runs higher resolution than Forza 4. COD: Ghosts runs higher resolution than on 360. BF4 runs at higher framerate than on 360.

Etc. Etc. Etc.

Get the picture? Blame Capcom Vancouver for this one.
 
You want to know what's actually really funny about this image? It's the same image Hindle is using as his avatar. He has revealed himself to be as much of an hypocrite as Sage.

Did you not read the text on the image? It is in direct relation to Hindle.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case
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Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:
Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:
But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:
Let's see what DF says about the frame rate on GTA4 on 360:
So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case

damn-gif-o.gif
 
Whew I'm glad you were unable to notice any slowdowns while actually playing the footage because you know, when you play something on your tv at home framerate translates directly into how many times your input is represented on screen per second. So I'm sure that instead of you or I having 30 inputs per second, 18-26 which is the average will feel just fine.

I could've sworn it mostly at 30 with dips into the mid 20's. If it ends up effecting my enjoyment I will put on my sad panda face, but until then, I'm pretty sure I can live with it. I'm not going to let a number dictate my enjoyment, especially when the odds are I wouldn't notice it anyway. I guess I'm just not that fine tuned.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case

tumblr_me7h2qZwzl1qhlcl5o1_500.gif
 
Speaking personally, I was never happy with how Dead Rising 2 ran on my PC. I had regular framerate issues on my hardware. Issues I didn't have with pretty much every other multiplatform game that wasn't GTA4, Hot Pursuit or Assassin's Creed 1.

What isn't excusable is that performance and IQ wise, Dead Rising 3 can't compete with Dead Rising 1.

That's what isn't excusable.

And blaming the console over the developers, in this case, just doesn't add up. Ryse runs higher resolution than Crysis 3. Forza 5 runs higher resolution than Forza 4. COD: Ghosts runs higher resolution than on 360. BF4 runs at higher framerate than on 360.

Etc. Etc. Etc.

Get the picture? Blame Capcom Vancouver for this one.

I'm not blaming Microsoft for Dead Rising 3's state, it's sorta sad that DR3 had the potential to be something that shows what the Xbone can actually do. Dead Rising's formula can only change so much without losing what makes it special. The biggest issue with the series has been performance, and the one big thing that needs changing is the scale of the environment and what you can do in that environment.

Dead Rising 3's scale looks improved and a natural progression of what the series should be. The performance and visuals haven't changed enough, not nearly enough. Dead Rising 3 is straddling the line of "this really should've come out on 360" and "this should be a next gen title". Investing $500 for what could've easily been a 360 game is disappointing.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case
188Dn.gif
 
This is why I don't trust most people here. I decided to view the footage myself... and holy shot people, talk about cherry picking the worst possible moments to further your agenda. Had it not been for the number in the upper right, the only times I'd have noticed any slowdown would be the massive explosion that knocked his armor off and the moment that is posted with the "10fps", because it was loading a quest update.

The dumb pic of the shitty texture on the highway... literally one second later the textures loaded. Y'all are some witch hunting mother fuckers. Lol. I'm not saying that with any anger or malice, it literally made me laugh once I saw the footage.

Game still looks like a ton of fun.

You didn't notice the big ass diagram in the middle of the footage showing the fps? The zombies flying around looking worse than an amateur stop motion picture? And these drops aren't just cherry picked moments. This was the majority of the footage in the first video. It was not stable, and spent more time closer to 20fps than to the claimed 28-30fps by a certain individual. Sure, the worst is cherry picked, but now the only options are one extreme are the other?

Maybe there are people looking to witch hunt. After all, this is GAF where we jump on any and all things for discussion and seeking for answers. But that is a pathetic cop-out from providing any substantial argument. This isn't about a game being fun, this is about CV lying about their claims back in September and a strong possibility that their promise at launch will go the same way.

Most of the people are just wanting to know why the hell the game is in this state as of what it looks like to be a week ago, and what that means for the game at launch and general game design for the Xbox One.

If you can't understand that, you have no place in setting yourself up.
 
Never mind the fact that I am only arguing against your double standards and lowered expectations, here's what you said about Dead Rising 3's performance 2-3 months ago:



Now we've shown that 2-3 months ago you were convinced that DR3 didn't have any frame rate issues, let's reaffirm your dislike for bad frame rates:


But, exactly what is a bad frame rate for Senjutsu? Maybe he's OK with 20's dipping into teens and doesn't like single digits? To get to the bottom of that, we need to look at this GTA4 and what Senjutsu thought of it:


Let's see what DF says about the frame rate on GTA4 on 360:

So a game that can drop to sub-20 in some areas is almost unplayable according to Senjutsu.

Except if it's DR3, where the 20's and sub-20 frame rates go from almost unplayable to perfectly acceptable.
I rest my case

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FPS doesn't really matter, guys. it's a zombie game after all, they are slow to begin with. this gives it a much more cinematic feel.

This will make me feel like I'm inside Dawn of the Dead.
 
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