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First Killzone: Shadow Fall review

Norml

Member
I don't get why they say are getting lost.I'm pretty sure all the videos I saw showed the usual KZ objective marker on the hud that can be used.
 

LiquidMetal14

hide your water-based mammals
I get the feeling the game may have some 'stupid' stuff purely for spectacle. Like jumping onto that ship and riding around the city in the reveal level didn't seem to make sense.

You mean for cinematic sake? That's hardly something to knock.
 

Rising_Hei

Member
The reviewer for this particular publication is a pretty big Killzone fan and reviewed all the previous games. For reference, he gave the first one a 9/10, the second one a 10/10 and the third one a 7/10.

He is not very good then, KZ1 didn't even deserve an 8, KZ2 PROBABLY deserved a 10, and KZ3 is not a 7/10 game, it's better than that, so...
 

Recall

Member
So gameplay? Or is this now the point where every review is about framerate and not about the gameplay mechanics?

Is there any game to my video game?
 

KOHIPEET

Member
Frankly I don't really give a shit about reviews, so it is all the same to me. Day effing one.

Also I always found it nearly impossible to objectively examine a product that is designed to trigger emotional responses which are, as far as I know, a very subjective thing varying significantly between individuals.

12th of December, if you hear me, you could hurry a bit.
 

nib95

Banned
Whoever is going to be free the next few hours should make a PS4 | Killzone Shadow Fall Review Thread and keep it updated. Otherwise it's going to get hard to follow.
 
"Phenomenal framerate"

banderas-ps4.gif
 

nib95

Banned
After reading the review I'm hyped. When your game looks this good I don't mind back tracking and a little path finding.

It's so strange to associate the notion of getting lost, or areas being too large etc with a Killzone game lol. The franchise has come a long way.

This.

I'd make it myself, but I'm about to be on my way to work.

Soon as my wife is ready I'm heading out to pick up my new TV, otherwise I'd have done it myself.
 

PirateKing

Junior Member
Yes, I've played it. Was a great game, you unlocked certain weapons and abilities to move back and through previous sections before. That's good level design with intentional backtracking done right.

According to this review, a few parts of KZ:SF are not done well like that. That's his complaint. Not "It's not COD, this sucks".

Generally I like to have more freedom in my games. It's simple really, this reviewer might not like that, but others do. It's an opinion after all. It's kind of dumb to bring down the score a lot just based on that though. I didn't read it since spoilers but I'm assuming from the negative points mentioned.

I can't wait to try it for myself.
 

MThanded

I Was There! Official L Receiver 2/12/2016
"Stupid"

What a weird adjective to use. It's not very descriptive. I don't know wha that means.
 

G.Newell

Member
It's something many modern shooters have abandoned, and I think it's actually a bad thing. Exploration and backtracking can actually make a level feel like more of real environment, rather than a virtual guided tour or theme park ride.

I accept that though usually i would want a meaningful reason to backtrack. Too many games force you to backtrack killing the same enemies you previously cleared out for some shitty objective purely to length the level.
 

nib95

Banned
I accept that though usually i would want a meaningful reason to backtrack. Too many games force you to backtrack killing the same enemies you previously cleared out for some shitty objective purely to length the level.

Halo (1) is still the best Halo in the franchise imo, and that had an awful lot of backtracking. Backtracking doesn't always have to be too bad, so long as you keep the encounters or gameplay within engaging and exciting.
 
Generally I like to have more freedom in my games. It's simple really, this reviewer might not like that, but others do. It's an opinion after all. It's kind of dumb to bring down the score a lot just based on that though. I didn't read it since spoilers but I'm assuming from the negative points mentioned.

I can't wait to try it for myself.

I agree, but he says specifically that the level design sometimes is not well thought out (not all of it) or that objectives and backtracking seem somewhat out of place. I expanded on my previous comment after you quoted.

From what I read, I didn't get that he's knocking it because of the open level design, I read that he's knocking it because a few parts of that open level design are done poorly. Which I can understand.

Yup. I can't remember the last time I played on a difficulty other than the hardest available to me.

I'm a hardcore gamer that sucks at gaming. So I'll probably play Normal and have to bump it down to Easy.
 

Heshinsi

"playing" dumb? unpossible
What I don't get about this review is that if the mechanics of the game are solid (gun play, graphics, framerate etc), why knock the score down like that over subjective things?
 

RaikuHebi

Banned
As soon as I read that summary I knew the complaints about the levels would be because they try something different. In my case I'm much more interested after reading about those segments.

Most shooters these days are straightforward, linear games which always push you forward. You're never left in a position of not knowing how to proceed.

It seems that, with this game, they've delivered much larger, open ended maps that have more in common with Deus Ex or even old school shooters (such as Doom). Wandering around a large space ship trying to figure out how to make your way through it while facing different types of gameplay along the way is much more interesting than following a singular, linear path.

Between the large, open map design, variety of options for engaging enemies (using the Owl, for instance), and an increased focus on stealth it really seems compelling to me.

If you LIKE linear shooters then perhaps this is of no interest to you but I'm thrilled by the change in direction here.
I like the sound of that, much more likely to pick up a PS4 now.
 
Even though 8/10 is not the greatest score for the new consoles graphical show piece the review actually has me more interested in this game mainly because its not just another corridor shooter.
 

erawsd

Member
Forza will get 9s.
Resogun will get some 9.
NBA 2K14 will get 9s.
ACIV and Battlefield 4 have already gotten some 9s.

Sure, they'll all likely pick up some 7s too... ACIV and BF4 have picked up plenty. I'm just saying we should temper our expectations with these launch lineups, I'd be really surprised if any of them are able to maintain a 90+ on metacritic.
 
What I don't get about this review is that if the mechanics of the game are solid (gun play, graphics, framerate etc), why knock the score down like that over subjective things?

Inconsistent level design isn't 'subjective' IMO. I think it's a great review, he seems really positive about the whole thing but certain quotes taken out of context can make it not seem so.
 

NotLiquid

Member
The main reviewer gave those previous games those scores. The journo he was referring to only offered the second opinion score.

No, those are the scores he gave as second opinions on the previous two Killzone games.

The person who provided the main review for Shadow Fall gave KZ2 a 10/10 and KZ3 a 7/10 in his reviews of those games. The person who provided the second opinion for Shadow Fall gave KZ2 a 9/10 and KZ3 an 8/10 in the second opinion column back then as well.
 
It's something many modern shooters have abandoned, and I think it's actually a bad thing. Exploration and backtracking can actually make a level feel like more of real environment, rather than a virtual guided tour or theme park ride.

I actually agree somewhat. The best thing about MGS1 was the backtracking, you got to really know Shadow Moses, it felt like a real place to me (god I loved that game...)
 

Ghost

Chili Con Carnage!
Pretty much sounds like every Killzone game ever, great game, slightly soured by the odd poorly designed encounter or level.
 

merrick97

Banned
Why does it seem like there are people in this thread who are actively hoping that the game won't be good?

Its Xb1 fanboys who are hoping that their exclusives (Ryse, DR3 and Killer Instinct) will trump ours so they can have bragging rights.

It would be ironic though if Shadowfall ends up being the killer shooter app that gets more people to flock over to PS4.
 

UberTag

Member
Sure, they'll all likely pick up some 7s too... ACIV and BF4 have picked up plenty. I'm just saying we should temper our expectations with these launch lineups, I'd be really surprised if any of them are able to maintain a 90+ on metacritic.
It would be pretty shocking for Forza 5 not to clear a 90. Every mainline Forza title has.
Of couse, the only games likely to really hit the 90+ range this month have been known for some time.
And they're both being released for Nintendo platforms next Friday.
 
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