Boulotaur2024
Member
Couple shots with DpFix 0.8 + SweetFX :
Hope you'll get rewarded for your work by the devs in some ways Durante
Hope you'll get rewarded for your work by the devs in some ways Durante
Thank you Durante.
Best broken game I've ever played. It reminds me of Nomad Soul/Omikron, game was really broken/unpolished/stupid at times but it still felt like it had that soul and atmosphere I couldn't find anywhere.
Are you sure that the effect you are referring to is related to the AA and not a result of the 1 pixel offset issue which was fixed in 0.9?
Oh, sorry! I just automatically read "DPfix" in this thread.I'm referring to DSFix, not DPFix - unless it's also an issue in DSFix.
No no I just used Jorge Jimenez untouched implementation -like Durante did-Have you done anything in particular to the SMAA in your version of SweetFx that would mean it would be a benefit to use it in place of DSFix's current implementation of SMAA?
I've found that even on the highest quality, the SMAA adds really odd shimmery white lines to the edges of most things.
No no I just used Jorge Jimenez untouched implementation -like Durante did-
odd shimmery white lines to the edges ? Never seen that. then again I didn't play Dark Souls much. It has nothing to do with SMAA implementation afaik anyway
It works for me, but it's possible that it crashes depending on drivers/hardware. Also, it doesn't actually look better than "2" in 99% of the cases, I called it "overkill" for a reasonWell less busy tomorrow so I'll be trying to finish up some parts of the UI soon, but I gotta say I'm trying to push DPfix into giving me the best quality it can since it runs better when I do that for some reason. (I do not mind a prettier smooth game at all!) It looks like doing the overkill shadow resolution crashes the game once you click "New Game" mid-loading screen.
It works for me, but it's possible that it crashes depending on drivers/hardware. Also, it doesn't actually look better than "2" in 99% of the cases, I called it "overkill" for a reason
If you want to challenge your GPU just supersample with VSSAO2 enabled (and set to scale 1). Just doing that gets me from 60 to 100% GPU usageWell since the game ran better with me maxing everything I figured it was worth a shot for better IQ and performance! The game does look really slick super sampled though.
If you want to challenge your GPU just supersample with VSSAO2 enabled (and set to scale 1). Just doing that gets me from 60 to 100% GPU usage
Ugh, the game has all of a sudden gotten crashy on me. I get into a car and drive for anywhere between 5-15 seconds and the game freezes. Doesn't seem to be related to DPFix, happened on both .91 and .8.
Yeah, I know about this. It's probably a WONTFIX, since I really don't care enough about the IQ in the pause menu to make a separate path for it.Amazing stuff on this thread. Words cannot describe how grateful I am for your fixes, Durante.
DPfix 0.9.1 feedback:
-AA in the Pause Menu is broken (InfiniteNine mentioned this since DPfix 0.8)
This is both surprising and unsurprising. Unsurprising because the art gallery uses an entirely separate rendering path from the rest of the game, and surprising because I specifically used the art gallery to test AO. Will have a look at some point.-AO (both types) works in some areas but not in others. E.g., it works in SWERY 65' but not in the art gallery
I never noticed this, and it shouldn't happen -- if AO works AA should work and the other way around, they use the same triggers.-With AO enabled at any level, AA is broken during cutscenes and may be broken elsewhere
Yes, I noticed this today to my great chagrin when downsampling. It appears that only resolutions up to and including 2560x1440 are fixed.-Halos are still present for me. It seems the only location where halos are never present is in the art gallery.
If you want to challenge your GPU just supersample with VSSAO2 enabled (and set to scale 1). Just doing that gets me from 60 to 100% GPU usage
Not a problem! Downsampling from 4K seems to reduce the aliasing in the Pause Menu enough for it to not be too distracting.I'm currently not planning to add any further features and just focus on bugfixing for 1.0. But I don't have much time this week, so it may be a while until the release. Luckily, it looks like 0.9 works "well enough", with the bugs reported so far being restricted to visual enhancements not being applied uniformly.
Could anyone help with that ? I can't play the game anymore because of that.On-topic, my game crashes (not dpfix related) right after loading a save file from Episde 2 Chapter 9 (right after you first meet Diane at the gallery)
1) Here is the savefile. Does it crash for you as well ?
2) Does anyone have a savefile close to where I am, otherwise... well I'm screwed. Gotta wait for the patch
That reminds me, Durante. My aforementioned cutscene can be accessed anytime by replaying Episode 2, Chapter 9. If you need to log the calls made in order to resolve the issue w/ AA not being applied only when AO is enabled--though AO doesn't work here either despite being turned on--the cutscene immediately plays out when replaying this part.On-topic, my game crashes (not dpfix related) right after loading a save file from Episde 2 Chapter 9 (right after you first meet Diane at the gallery)
Have there been any official patches for this game yet?
Patch ? What for ? Can't think of anything to fix in this gameHave there been any official patches for this game yet?
EDIT : another comparison dpfix vanilla and dpfix + Sweetfix
Durante just posted that article link himself, like two posts ago.
Out of curiosity, has anything been mentioned about reducing the loading times? I timed how long it takes for me to peek in a window and get back to gameplay outside and it took almost five minutes. Is there some fix I've missed for this? It really discourages me from doing anything aside from the the main mission when it takes so long to load.
Apparently it doesn't happen to Durante so he can't fix it or pinpoint the reason , so someone else will have to take on that mantle.
Use the ALT-method to speed up loadtimes to couple of seconds. Some say that only pressing ALT twice does the trick but at least for me I have to toggle it until the "highlight" in "NOW LOADING" speeds up to 10x speed.Out of curiosity, has anything been mentioned about reducing the loading times? I timed how long it takes for me to peek in a window and get back to gameplay outside and it took almost five minutes. Is there some fix I've missed for this? It really discourages me from doing anything aside from the the main mission when it takes so long to load.
Use the ALT-method to speed up loadtimes to couple of seconds. Some say that only pressing ALT twice does the trick but at least for me I have to toggle it until the "highlight" in "NOW LOADING" speeds up to 10x speed.
Note that this only works when you are not using Durantes Borderless Fullscreen
Unhandled exception at 0x005E169D in DP.exe: 0xC0000005: Access violation reading location 0x24E90FEC.
Use DPfix 0.7.1; DPfix 0.9.1 is extremely glitchy. The game not starting without the fix should not be happening. DPfix doesn't ever touch the game files. Is the game crashing after a cutscene? If yes, skip it with Esc or E.Ugh, now the game crashes in Chapter 3/16 afterand even restarting doesn't help. Also the game won't even start without DPFix and verifying the Steam cache is needed after re-enabling it.Leaving Harry for the second time
Use DPfix 0.7.1; DPfix 0.9.1 is extremely glitchy. The game not starting without the fix should not be happening. DPfix doesn't ever touch the game files. Is the game crashing after a cutscene? If yes, skip it with Esc or E.
Maybe I'm lucky, but I played through the entire campaign and have never experienced a crash due to the stock game EXCEPT for the crash that happens after the cutscene in the shed by the art gallery; I believe no one is immune to this as well. The only way to bypass that crash is by skipping the cutscene before it finishes playing out.I am using DPFix 0.7.1. It crashes during the transition from cutscene to gameplay, yeah, but it crashes regardless of skipping or not. I'll try it tomorrow and it will have fixed itself, I am sure.
I play in fullscreen unless playing in windows mode is necessary to circumvent a crash. Windows 98 compatibility mode may fix some issues in some cases. For me, it made the game launch far quicker. It's not a placebo, Windows 98 compatibility performs much worse on my system configuration, and it also induced more crashing during random segments of the game.By the way, Win98 compatibility+fullscreen mode fixed that (switched back to "normal" mode after saving and it crashed again after first cutscene in the same way so I permaswitched to Win98 mode). Win98 seems to perform much worse on my machine though, very choppy, maybe it's just the fullscreen or just placebo.