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Ryse: Son Of Rome |Reviews| It's going to be a bloodbath!

antitrop

Member
So?

It was still pretty damn fun.
Meh, it's linear and boring as fuck (not even a good or coherent story to pull you through the routine shooting). I would rather go back and play Crysis 1 mods or Crysis Warhead than ever spend another minute with Crysis 2 (or 3).
 

patchday

Member
I dont believe you have even played killzone mp if you say the maps are too big and the pace is excruciatingly slow. The pace is faster than both cod and bf4 multiplayer

Yeah it's obvious that guy never played Killzone 4. At most he might've played the display copy at gamestop a little. It sucks you can't trust every single post at GAF :(
 

Gestault

Member
Ryse isn't a AAA game. It wants to be. It was promoted like one, but its not.

I think for a lot of people, AAA refers more to publishing budget and a wide target audience than it does to quality. I love Journey, but I don't think most would agree that it's not a AAA game the way it's being used here (You're totally right about the quality though. I'd RATHER the term be used that way.)
 

FStop7

Banned
I played Ryse for about an hour tonight, and all I can say is wow! The graphics in this game are just so, so good! It really is gorgeous. The combat is repetitive, but enjoyable, at least initially. The executions are so so brutal too. Definitely worth a look, if only for the gorgeous visuals (easily the best out of the games I played tonight; Dead Rising 3, BF4, Forza 5 and Killer Instinct)

Wow! Can you tell us more about Ryse® for the Xbox One™ Powered By Microsoft©?
 
Meh, it's linear and boring as fuck (not even a good or coherent story to pull you through the routine shooting). I would rather go back and play Crysis 1 mods or Crysis Warhead than ever spend another minute with Crysis 2 (or 3).

I will say, Crysis 2 and 3 have way better MP than Crysis. But outside of that, you're right, it's a dumbed down, console game.
 

patchday

Member
Meh, it's linear and boring as fuck (not even a good or coherent story to pull you through the routine shooting). I would rather go back and play Crysis 1 mods or Crysis Warhead than ever spend another minute with Crysis 2 (or 3).

Now I don't feel bad for not finishing Crysis 2 I thought something might be wrong with me.

I really enjoyed Crysis Warhead personally.
 

Kinyou

Member
1. 7 point gap per game for 3 games. 21 point gap total. That's basically the difference between a B and C. If you were in school and did the same work as someone else but kept getting a C and they got a B, would that not upset you?

2 @ 4. Who cares if it's different people, they all work under the umbrella of Polygon. When you accept $750,000 from one of the companies you're supposed to be critical of you accept everything that comes with, including skepticism by your readers. They don't need a delorean to knowingly adjust scores one way of the other. With MS's money hanging over them and their jobs always on the line that's enough pressure to subconsciously reflect in reviews.

3. Small sample size? Go back and look at the last gen 360/PS3 scores if that'll make you feel better.

The Last of Us- 95 MC score, 75 Polygon score.
Forza Horizon: 85 MC score, 60 polygon score

If that's what 750k buy you than IGN must be swimming in billions
 

Dysun

Member
Couldn't help but think of this while reading the thread. First Killzone got tarred and feathered, then Knack, and obviously Ryse.

spm_complaining.jpg
 
1. 7 point gap per game for 3 games. 21 point gap total. That's basically the difference between a B and C. If you were in school and did the same work as someone else but kept getting a C and they got a B, would that not upset you?

2 @ 4. Who cares if it's different people, they all work under the umbrella of Polygon. When you accept $750,000 from one of the companies you're supposed to be critical of you accept everything that comes with, including skepticism by your readers. They don't need a delorean to knowingly adjust scores one way of the other. With MS's money hanging over them and their jobs always on the line that's enough pressure to subconsciously reflect in reviews.

3. Small sample size? Go back and look at the last gen 360/PS3 scores if that'll make you feel better.

The Last of Us- 95 MC score, 75 Polygon score.

This is everything that is wrong with this thread, I can't believe people actually think like this
 

meanspartan

Member
I think for a lot of people, AAA refers more to publishing budget and a wide target audience than it does to quality. I love Journey, but I don't think most would agree that it's not a AAA game the way it's being used here (You're totally right about the quality though. I'd RATHER the term be used that way.)

Bingo.

If you don't want to call it "AAA" because it isn't an established franchise or something, fine. But colloquially when people say "AAA" they mean a "big budget" game.

And on graphics alone, you can tell that money was poured into this project. The best graphics money can buy, within the limits of a launch game of course. I'm sure there will be better looking games than Ryse going forward on Xbox One.

But they forgot to buy it a soul while they were at it.
 

Scrabble

Member
Crysis 2 is dumbed-down and consolized compared to the beloved first game. That's really all you need to understand about it.

Crysis 2 is still more open and player driven than just about 95% of shooters out there. It being more linear than the original isn't really enough to make it a bad game. It also has really good pacing and isn't half a game like the original is. I love the original Crysis, but I think Crysis 2 gets undeserved hate just because it isn't a carbon copy of the original. Crysis 3 is shit though.
 

tfur

Member
I don't want to dismiss someone's assertion without grounds, and I don't mean to say the game couldn't be fun, but reaction by you to other people's views on this game makes me think that you may be doing some unsound justification on the game's behalf because of your investment in it. There's nothing to suggest you can't enjoy the game, but ignoring consistent criticisms and personally attacking the people making those criticisms doesn't sound like the basis of a thoughtful approach to people's reactions, particularly when you're maligning your own experience being ignored.

I did not get to their "views" as it was too corny and was hard to watch. I turned it off. I guess people may be used to these type guys acting like clowns, but I am not. You see it as a personal attack. I see it as a bunch of people acting stupid, and seeking attention. I don't have time for that. I would rather watch with no sound.

What do I need them to tell me to make me not enjoy it? Think for a second. I am not concerned with their criticisms, as they obviously have no bearing on me.
 

Sydle

Member
I bet MS poured more than 100 million on this project.

And it's their most advanced tech showcase that has drawn a lot of attention, which probably won't be trumped until Halo 5 or Quantum Break land this time next year. It's the strongest bullet point they have to demonstrate the capabilities of the box and, arguably, show it can go toe-to-toe with the best looking games on any platform.

That's cheaper than spending 500 million on Kinect marketing.
 

Everdred

Member
Be clear I'm only doing this to show how meaningless screencapping a single frame is

iC03foR1b7YUJ.png
To be fair Knack has a pretty bad and inconsistent frame rate. Check my post history to see how much I've praised it. It's a great game, I love it but not it's terrible frame rate, especially in co-op,
 
Guys, I've never seen someone who just astroturfs leave their GT on their profile. Just saying.

Suspicious as all hell, but that caught my attention. Sounds PRish, but meh.

Game looks like hot garbage. Not surprised it did badly. Yet Kotaku gives this a yes and KZ (if I remember correctly) a no. Okay.
 

Demon Ice

Banned
Be clear I'm only doing this to show how meaningless screencapping a single frame is

iC03foR1b7YUJ.png

Except the Ryse screencap you quoted isn't meaningless. Look at the graph on the bottom. The frame rate was hovering at 20 FPS for quite a while.

Look at the graph on the bottom of the Knack screenshot. The frame rate was hovering at 40 FPS and had a drop down to 16 (which is still disappointing and not something at all I would expect from a game developed by Cerny for PS4), before resuming 40 FPS.
 

Newlove

Member
It looked quite good from the first 30 minutes I'd seen, but I can imagine the button mashing can get a bit tiresome further on in the campaign.
 

Speevy

Banned
I really can't be too hard on this game.

It's gorgeous, set in ancient Rome, and it's a launch game.


That's good enough for launch, right?
 
Can't really say I'm entirely surprised. I suspected that quite a few reviews possibly wouldn't be very kind to this title based on the fact that the mechanics of the combat, particularly the executions, had clearly created some deep divides in opinion across the board. There was very little room for anything much in between from the looks of things. It was either they hated or found it unforgivable the manner in which combat was structured, or they actually found it pretty cool, understood what the devs were going for, and were able to get into and really enjoy the game for what it was, not what they wanted it to be. Enough people hated the concept of executions from the very beginning, and have said so for months. It was unimaginable to expect that to suddenly change because the game is now released. I, on the other hand, always thought they looked pretty cool and badass, and worked well within the combat system as shown and described, and I believe this now just as much as I did before, and the reviews confirm that there are a fairly large number of executions, which was just one of the things I felt was pretty essential to what they were attempting to do with the game. And, yes, I expected some repetitiveness. Even the best of games often fail to avoid this trap. That doesn't mean you can't still have fun. I think there's solid potential for growth for this game if it gets a sequel, and I hope that happens. Depending on what happens in the main story, it may not be possible, but maybe a different time period.

And so for those wondering, no, the reviews don't bother or concern me at all. Reviews are just opinions. You can't help that. Once you accept this fact, it's pretty easy to see why I wouldn't allow them to sway my opinion on a game I'm really anticipating. I've said from the get go that I liked what I was seeing from this game, and that I feel pretty strongly that I'm the best judge of which types of games I'll enjoy, from which ones I won't. I don't need a score to tell me if I should or shouldn't be interested in a game. I read a few of the negative reviews to completion, as tedious as some of that felt to do, and I even read some of the few positive ones, but I think some of the positive ones manage to get or convey what some of the negative ones do not.

http://kotaku.com/ryse-son-of-rome-the-kotaku-review-1468780085
Some games show off graphics just to, well, show off. Rarely can you point to great graphics and say that they improve the gameplay, but in Ryse, they do. They help distinguish Ryse from being just another brawler. They excuse, to some extent, the game's constricting linearity and invisible walls. They aid Ryse's gameplay by supporting a melee combat system that works best if you, the player, visually "reads" your character's movements.

See, Ryse risks being an awful game by introducing the oddity of combat sequences that are impossible to fail. The game allows the player to activate optionally-interactive finishing sequences, dubbed as "executions," that will work play out and kill an enemy even if you do nothing.What could be a travesty, however, turns out to be something novel and enjoyable: a combat system that switches from manual to automated and that, when it switches, rewards players who read the graphics well. It empowers the player who can anticipate their character's next moves based on his complicated animations and who can do this with such finesse that they can rack up scores, chain combos, purchase more extravagant moves and, all the while, infuse their character with better and better stat boosts.
Sure, you could just sit back and let Ryse play itself half of the time, or you could get involved with the gameplay and play it like a combo-driven action game, one that assumes you can follow the flow of the action.
The impossibility of failure and the simplicity of commands during these executions should ruin things. It should earn the game scorn. Yet this is where Ryse's graphics and animations save it and elevate the combat system. As Marius begins his execution sequence, he might first swing his shield at his enemy's head, then stab him in the chest and then pull that sword out. That'll be a Y-X-X combo. You won't trigger it. You won't even dial up that combo. You're really just reacting to prompts. The bad way of doing that is to wait and wonder whether Marius' enemy will suddenly be highlighted blue or yellow and then react to that. The better way to do this is to appreciate the graphics and actually watch Marius' movements. If he is about to use his sword hand, be ready to press X. If he is about to use any other part of his body to attack, use Y. This might not seem like a big difference, but it is. It feels special, because the tells that the player is reading aren't those of his enemy's but those of the exceptionally well-rendered main character. (Okay, I just said 'it feels special' about some of the most realistically depicted ultraviolence I've ever seen in a game.

I don't know about anyone else, but I really like the sound of that. It's why from the beginning I've been excited about the possibility to turn off the prompts, and go solely based on reading the animations. This from a reviewer who early on into this same article said he thought this game was going to suck, and clearly to some reviewers, I guess it does. I haven't played this game yet, and I obviously won't be able to for some time, but from some of what I've read, there are no surprises or big revelations anywhere. It's either one set of views that see the game's combat in pretty much the same manner that I've both read and strongly disagreed with now for quite some time, or it's a different set of views that share my opinion of the combat system. And this is where I arrive at the question: Why would I be more likely to listen to reviews who disagree with my own view on the game's combat as I see it compared to reviews that share my view? After all, it isn't as if I haven't been able to see the game in action for myself, and am going solely based on something I've never seen before. I have seen it. I know what it plays like. As such, I couldn't even imagine concluding that a review that disagrees most with my view of combat is the one I should be trusting. Would most reviews possibly agreeing with my positive take on the combat suddenly change the minds of everyone who didn't like it up until this point based on what they've seen? I would like to think it wouldn't. I can't speak to the story, because I honestly don't know, but I'll judge that for myself whenever I get a chance to play through it myself, and I'll, of course, have an opportunity to see if my personal view on combat was the correct one, or if I was mistaken, but I definitely won't be writing it off based on what others think.

So, in short, I'm still very much hyped for Ryse. Glowing praise across the board would have been nice to see, but I don't pick games based on metacritic scores, which are generated entirely on personal opinions, some of which don't even appear to give the game a chance judging by the way they were written. Sorry for the length, but I really wanted to read through some of them before commenting. The things I liked about the game yesterday, I still like today, but I don't think anybody expected me to do a 180 on my view and excitement for the game. Only a negative personal experience with the game could accomplish that.
 

antitrop

Member
I really can't be too hard on this game.
It's gorgeous, set in ancient Rome, and it's a launch game.
That's good enough for launch, right?

Yeah, probably worth a rental to show off to your friends and shit.

I would feel bad paying $60 for this and putting it on my shelf, though.
 
This game is nothing like GOW.
NOTHING at all. Plus a 80 on MC is good a 60 is bad.

Sorry, forgot a lot of people have played Ryse so they know...
:)
Also, the most recent God of War was the worse scored of all of them so that's really what I was comparing to. I liked the cinematics in God of War series and from the reveal until now I've seen a lot of this similar style from Ryse minus Gods and Creatures. Like I said...bargain bin awaits.
 

highrider

Banned
Can't really say I'm entirely surprised. I suspected that quite a few reviews possibly wouldn't be very kind to this title based on the fact that the mechanics of the combat, particularly the executions, had clearly created some deep divides in opinion across the board. There was very little room for anything much in between from the looks of things. It was either they hated or found it unforgivable the manner in which combat was structured, or they actually found it pretty cool, understood what the devs were going for, and were able to get into and really enjoy the game for what it was, not what they wanted it to be. Enough people hated the concept of executions from the very beginning, and have said so for months. It was unimaginable to expect that to suddenly change because the game is now released. I, on the other hand, always thought they looked pretty cool and badass, and worked well within the combat system as shown and described, and I believe this now just as much as I did before, and the reviews confirm that there are a fairly large number of executions, which was just one of the things I felt was pretty essential to what they were attempting to do with the game. And, yes, I expected some repetitiveness. Even the best of games often fail to avoid this trap. That doesn't mean you can't still have fun. I think there's solid potential for growth for this game if it gets a sequel, and I hope that happens. Depending on what happens in the main story, it may not be possible, but maybe a different time period.

And so for those wondering, no, the reviews don't bother or concern me at all. Reviews are just opinions. You can't help that. Once you accept this fact, it's pretty easy to see why I wouldn't allow them to sway my opinion on a game I'm really anticipating. I've said from the get go that I liked what I was seeing from this game, and that I feel pretty strongly that I'm the best judge of which types of games I'll enjoy, from which ones I won't. I don't need a score to tell me if I should or shouldn't be interested in a game. I read a few of the negative reviews to completion, as tedious as some of that felt to do, and I even read some of the few positive ones, but I think some of the positive ones manage to get or convey what some of the negative ones do not.

http://kotaku.com/ryse-son-of-rome-the-kotaku-review-1468780085




I don't know about anyone else, but I really like the sound of that. It's why from the beginning I've been excited about the possibility to turn off the prompts, and go solely based on reading the animations. This from a reviewer who early on into this same article said he thought this game was going to suck, and clearly to some reviewers, I guess it does. I haven't played this game yet, and I obviously won't be able to for some time, but from some of what I've read, there are no surprises or big revelations anywhere. It's either one set of views that see the game's combat in pretty much the same manner that I've both read and strongly disagreed with now for quite some time, or it's a different set of views that share my opinion of the combat system. And this is where I arrive at the question: Why would I be more likely to listen to reviews who disagree with my own view on the game's combat as I see it compared to reviews that share my view? After all, it isn't as if I haven't been able to see the game in action for myself, and am going solely based on something I've never seen before. I have seen it. I know what it plays like. As such, I couldn't even imagine concluding that a review that disagrees most with my view of combat is the one I should be trusting. Would most reviews possibly agreeing with my positive take on the combat suddenly change the minds of everyone who didn't like it up until this point based on what they've seen? I would like to think it wouldn't. I can't speak to the story, because I honestly don't know, but I'll judge that for myself whenever I get a chance to play through it myself, and I'll, of course, have an opportunity to see if my personal view on combat was the correct one, or if I was mistaken, but I definitely won't be writing it off based on what others think.

So, in short, I'm still very much hyped for Ryse. Glowing praise across the board would have been nice to see, but I don't pick games based on metacritic scores, which are generated entirely on personal opinions, some of which don't even appear to give the game a chance judging by the way they were written. Sorry for the length, but I really wanted to read through some of them before commenting. The things I liked about the game yesterday, I still like today, but I don't think anybody expected me to do a 180 on my view and excitement for the game. Only a negative personal experience with the game could accomplish that.

Hey man, I just wanted to tell you if I had the dough I'd get you an xbox bro. Sorry for you loss, and I hope you can get back to gaming soon.
 

kurbaan

Banned
I think this game is a case of Knack all over again. Lotta negative expectations going in.

but I think the actual reaction from fans will be mixed like knack. Also graphics lol.
 
FAIL CAESAR!!!!

#Sadiator

Wow! Can you tell us more about Ryse® for the Xbox One™ Powered By Microsoft©?

#CompromRyse

these are the sort of high level posts we have in here from people who havent even played the game?

It is a lot of fun and it looks and sounds great. It's not a great game by any means but a solid 7.5/10 for me - decent launch title and really shows off the new xbox well.

Just because someone likes a game, doesnt mean they are biased.

You guys seem to spend more time on here trolling and complaining rather than playing actual games.
 

fallingdove

Member
Can't really say I'm entirely surprised. I suspected that quite a few reviews possibly wouldn't be very kind to this title based on the fact that the mechanics of the combat, particularly the executions, had clearly created some deep divides in opinion across the board. There was very little room for anything much in between from the looks of things. It was either they hated or found it unforgivable the manner in which combat was structured, or they actually found it pretty cool, understood what the devs were going for, and were able to get into and really enjoy the game for what it was, not what they wanted it to be. Enough people hated the concept of executions from the very beginning, and have said so for months. It was unimaginable to expect that to suddenly change because the game is now released. I, on the other hand, always thought they looked pretty cool and badass, and worked well within the combat system as shown and described, and I believe this now just as much as I did before, and the reviews confirm that there are a fairly large number of executions, which was just one of the things I felt was pretty essential to what they were attempting to do with the game. And, yes, I expected some repetitiveness. Even the best of games often fail to avoid this trap. That doesn't mean you can't still have fun. I think there's solid potential for growth for this game if it gets a sequel, and I hope that happens. Depending on what happens in the main story, it may not be possible, but maybe a different time period.

And so for those wondering, no, the reviews don't bother or concern me at all. Reviews are just opinions. You can't help that. Once you accept this fact, it's pretty easy to see why I wouldn't allow them to sway my opinion on a game I'm really anticipating. I've said from the get go that I liked what I was seeing from this game, and that I feel pretty strongly that I'm the best judge of which types of games I'll enjoy, from which ones I won't. I don't need a score to tell me if I should or shouldn't be interested in a game. I read a few of the negative reviews to completion, as tedious as some of that felt to do, and I even read some of the few positive ones, but I think some of the positive ones manage to get or convey what some of the negative ones do not.

http://kotaku.com/ryse-son-of-rome-the-kotaku-review-1468780085




I don't know about anyone else, but I really like the sound of that. It's why from the beginning I've been excited about the possibility to turn off the prompts, and go solely based on reading the animations. This from a reviewer who early on into this same article said he thought this game was going to suck, and clearly to some reviewers, I guess it does. I haven't played this game yet, and I obviously won't be able to for some time, but from some of what I've read, there are no surprises or big revelations anywhere. It's either one set of views that see the game's combat in pretty much the same manner that I've both read and strongly disagreed with now for quite some time, or it's a different set of views that share my opinion of the combat system. And this is where I arrive at the question: Why would I be more likely to listen to reviews who disagree with my own view on the game's combat as I see it compared to reviews that share my view? After all, it isn't as if I haven't been able to see the game in action for myself, and am going solely based on something I've never seen before. I have seen it. I know what it plays like. As such, I couldn't even imagine concluding that a review that disagrees most with my view of combat is the one I should be trusting. Would most reviews possibly agreeing with my positive take on the combat suddenly change the minds of everyone who didn't like it up until this point based on what they've seen? I would like to think it wouldn't. I can't speak to the story, because I honestly don't know, but I'll judge that for myself whenever I get a chance to play through it myself, and I'll, of course, have an opportunity to see if my personal view on combat was the correct one, or if I was mistaken, but I definitely won't be writing it off based on what others think.

So, in short, I'm still very much hyped for Ryse. Glowing praise across the board would have been nice to see, but I don't pick games based on metacritic scores, which are generated entirely on personal opinions, some of which don't even appear to give the game a chance judging by the way they were written. Sorry for the length, but I really wanted to read through some of them before commenting. The things I liked about the game yesterday, I still like today, but I don't think anybody expected me to do a 180 on my view and excitement for the game. Only a negative personal experience with the game could accomplish that.

Even if the game were completely broken you would have said you loved it anyway. You bleed green, we get it. No reason to try and spin the weaknesses of this game into strengths.
 
One last point. There have been many SP campaign playthroughs now of various levels in the game. The game performed quite well in such cases. A few small instances of dropped frames doesn't make the entire game a low fps experience, as I believe some are implying. Since when did it become a crime for framerate to drop once in a while?

50 minutes worth of gameplay, leading to perhaps all of 1 minute or so of notably lower framerate doesn't reflect on the whole experience. Just my personal 2 cents. That said, I'm pretty damn envious of anyone who will be playing this come tomorrow or anytime close to launch. Look forward to reading some fellow gaffer impressions.

Even if the game were completely broken you would have said you loved it anyway. You bleed green, we get it. No reason to try and spin the weaknesses of this game into strengths.

Don't take it so seriously. We all have opinions.

Hey man, I just wanted to tell you if I had the dough I'd get you an xbox bro. Sorry for you loss, and I hope you can get back to gaming soon.

Thanks, I really appreciate that. My family and are in pretty good spirits right now. We've just been coming together and doing whatever we can to make sure we do right by our loved one, and to make certain we have absolutely no regrets. We're spending more time with eachother, committing to not having too much time pass between us all touching bases with one another, both by phone and in person, because, as shown recently, you honestly never know when you're going to lose somebody close to you. It was kind of an awkward get together, but we literally watched south park as a family last night, and let's just say not everybody present was the target audience for that show, but we watched it together and had a few laughs, and I managed to get 5 Game of Throne converts, so I helped make the world a better place. :p And it goes without saying that I definitely appreciate the thought, but I would feel incredibly bad placing such a burden on someone else to get me an Xbox One, so I wouldn't be able to accept (as much as the voice in my head would be saying "Take it!"), but I still have a 360, ps3 and a 3DS to occasionally pass the time with till I hop on the next gen express. :)
 

DigitalDevilSummoner

zero cognitive reasoning abilities
The most disheartening part of Sessler's review was when he noted how the QTEs switched from prompts to colour high-lighted enemies. Really hard to hide the fact this was a kinect game.
 
I think this game is a case of Knack all over again. Lotta negative expectations going in.

but I think the actual reaction from fans will be mixed like knack. Also graphics lol.

The only thing about Ryse is people knew expectations going in...Knack was a sucker punch
 
One last point. There have been many SP campaign playthroughs now of various levels in the game. The game performed quite well in such cases. A few small instances of dropped frames doesn't make the entire game a low fps experience, as I believe some are implying. Since when did it become a crime for framerate to drop once in a while?

50 minutes worth of gameplay, leading to perhaps all of 1 minute or so of notably lower framerate doesn't reflect on the whole experience. Just my personal 2 cents. That said, I'm pretty damn envious of anyone who will be playing this come tomorrow or anytime close to launch. Look forward to reading some fellow gaffer impressions.

I was blown away by the first chapter especially. it looked fantastic. Especially using Kinect to launch the catapults. The graphics are just insane and it looks amazing. I didnt see much in the way of framerate drops. The combat is very similar to assassins creed for me.
 
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