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Fighting Games Weekly | Nov 18-24 | WELCOME THRILLHO

I believe the reasoning behind making cr.MK special cancelable is that you can space a spire on block to be positive by hitting with a later frame.

Cr.MK is a very big normal so using it at the tip and at close range with different range spires will produce different results. I'm guessing that cr.MK at the tip xx Medium or Light Spire could put him at even or better, even -1 or -2 would be fine, think of it like a safe green hand.

Of course, T.Hawk players could simply do the spire by itself right now for a similar effect, but cr.MK may make the after-spire be more consistent, and it's also tougher to react to an MK than to the special move itself.

if there's also a buff to spire's recovery (which is something I asked for on the Capcomunity forum!), then yeah this is doable. If not, it's just not that great. I'd def rather see him get faster normals, startup invincibility on ex dive, normal dive while jumping backward, spire command changed to dp+k, slight spd changes, etc.

Faster walkspeed is definitely nice though, would love to get a good existing character comparison for his new speed!
 

gutabo

Member
Cross posting from the SF4 thread:

0iqaGw0.jpg


also might be dickish but a friend linked this to me today and it made my week: http://youtu.be/o36kc6JtRZU
 

Ginger Whale

Neo Member
if there's also a buff to spire's recovery (which is something I asked for on the Capcomunity forum!), then yeah this is doable. If not, it's just not that great. I'd def rather see him get faster normals, startup invincibility on ex dive, normal dive while jumping backward, spire command changed to dp+k, slight spd changes, etc.

Faster walkspeed is definitely nice though, would love to get a good existing character comparison for his new speed!

Agreed, faster walkspeed will make a nice addition to Hawk's game. I think c.mk xx EX spire will improve his footsie game and discourage people from focusing his c.mk.

Personally I don't think Hawk needs all that many things changing but so far, so good :)
 
Whatever it is, I doubt it's long enough for you to OS neutral jump into another safe jump set up(for example). That would ruin the point of having it in the first place. I don't think it will be a few frames either. My guess is probably something like 15-20 frames. Not enough to set up another jump, but you can clearly see that your jumping attack missed and then prepare to go into a meaty without having to OS it.
 

Shito

Member
Makoto
Fukiage hits grounded opponents, jump cancellable on hit or block
Wait: regular fukiage also hits grounded? Not only EX?
And is jump cancellable on block?

Shit, that means that cr.lp xx fuki xx jc xx tsurugi could be a legit thing?


In other news, just managed to fetch an Xbox One.
I'll try to write my first thoughts on KI as soon as I can try it... after a long day of work that is just starting...
At least I have all those USF4 changes and Poison videos to ease the pain. :)
 

K.Sabot

Member
Wait: regular fukiage also hits grounded? Not only EX?
And is jump cancellable on block?

Shit, that means that cr.lp xx fuki xx jc xx tsurugi could be a legit thing?


In other news, just managed to fetch an Xbox One.
I'll try to write my first thoughts on KI as soon as I can try it... after a long day of work that is just starting...
At least I have all those USF4 changes and Poison videos to ease the pain. :)

Fuck cr.lp

3 frame forward lp or 4 frame c.lk

SHE HAS A 3 FRAME THAT CAN COMBO AND A LOW CONFIRM NOW

Game changer. Now we just need to know the invulnerability of the new ex fukiage and she might have a new way to escape.
 

Shito

Member
Fuck cr.lp

3 frame forward lp or 4 frame c.lk

SHE HAS A 3 FRAME THAT CAN COMBO AND A LOW CONFIRM NOW

Game changer. Now we just need to know the invulnerability of the new ex fukiage and she might have a new way to escape.
Oh yeah, was thinking c.lk and wrote c.lp!
 

Ginger Whale

Neo Member
Dat Counter Ultra...

Any bets on will it be like Cammy/Fei's Counter Ultra?

Hard to say really man, strange it counters EX Meat Squasher as its a grab. Wait and see I guess.

Hugo is absolutely massive! And slow as hell! Gunna be really interesting to see how he functions without a parry mechanic.
 
I knew he was getting nerfed, but 1F is not a big deal. Honestly, move was too good.

Honestly, move was too good.

Honestly, move was too good.

Honestly, move was too good.

No, it really, really isn't. It's his best tool, sure, but it has major weaknesses. A large portion of the cast can just press a button to hit him out of most heights, and certain characters get LOL braindead cr.mp+cr.lk+cr.lp OS.

Mistiming the DK even slightly will get you blown up. Mistiming your followup even slightly on landing will get you DP'd, mash thrown or jabbed out of.

And what allows Rufus to still be playable despite his weaknesses? The fact that his DK has solid frames and he actually gets damage to reward the huge risks he needs to take.

Capcom have taken his ultra damage away.

He is now a C-tier character and I will be dropping him like a shot if he remains this nerfed.

This is speaking as a five-year Rufus player.
 
Nerfing Rufus out of the game is the best possible thing they can do.

As for Makoto, those changes sound good, but I know from experience that I have 0 chance of actually ever executing half her stuff because it is just too awkward. I do look forward to seeing a V-Ryu video and then never seeing the new tech ever again.
 

Kimosabae

Banned
Hey, this video shows the character select screen!
Didn't see it before, and is a bit disappointing: it's the same one, only with more characters.


Also: can't wait to play Poison as well!

Very disappointing. Hopefully that changes. While I like the design and music featured in the character select screen, currently, I want Ultra to feel fresh in as many aspects as possible. New UI goes a long way, there.
 

Shito

Member
As for Makoto, those changes sound good, but I know from experience that I have 0 chance of actually ever executing half her stuff because it is just too awkward. I do look forward to seeing a V-Ryu video and then never seeing the new tech ever again.
Her combos are not too hard, and they're pretty short. The ones involving fukiage are even quite easy, I find (and I'm pretty terrible when it comes to execution).
Only thing I still can't do are the hayate cancel shits, but I don't really care for those and prefer going to the "easy" damage combos instead...

Markman> Nice!
I have my Xbox One laying at my feet, and have to wait for the end of my day of work to try it (and download KI). Gnih.
 

Sheroking

Member
No, it really, really isn't. It's his best tool, sure, but it has major weaknesses. A large portion of the cast can just press a button to hit him out of most heights, and certain characters get LOL braindead cr.mp+cr.lk+cr.lp OS.

I've played probably three hundred matches against decent players the last few days and I can count on one hand I've been normaled out of the divekick. It's far too easy to spam on a lot of the cast, and all this is doing is making a fantastic move, really good.

And now Ex Messiah is more reliable. One of the best reversals in the game.
Mistiming the DK even slightly will get you blown up. Mistiming your followup even slightly on landing will get you DP'd, mash thrown or jabbed out of.

You have time to tech unless you're hitting high (and a one frame change should still give you time to DK>DK and blow up a grab). You should be dp'd out of it, NO character should have a move like Falcon Kick (especially one that crosses up) that can be comboed into an easy 250-300 damage AND/OR Ultra that's also super safe on block without any reversals. The move was designed to hit low and we've abused the shit out of it at max jump range/neutral jump because it's worked.

And what allows Rufus to still be playable despite his weaknesses? The fact that his DK has solid frames and he actually gets damage to reward the huge risks he needs to take.

Capcom have taken his ultra damage away.

His Ultra is still the easiest to hit in the game, and there's no reason to pick W Ultra, so he'll probably still get high-tier damage out of it compared to most competition.

AE 2012 Rufus is OP. He's the same tier as Yun or Viper. People don't notice how overgood his shit is because Cammy, Akuma, Fei, Seth have the cheap stuff. All this is going to do is force us to be smarter about how we use his divekick.

He is now a C-tier character and I will be dropping him like a shot if he remains this nerfed.

This is speaking as a five-year Rufus player.

He's too mobile, has too much damage output and his Ultra 1 is still top-10 in the game (if not top-5). He's a more honest character - but he's nowhere near T-Hawk or Deejay bad.
 

K.Sabot

Member
Her combos are not too hard, and they're pretty short. The ones involving fukiage are even quite easy, I find (and I'm pretty terrible when it comes to execution).
Only thing I still can't do are the hayate cancel shits, but I don't really care for those and prefer going to the "easy" damage combos instead...

You 100% gotta plink makoto's combos. Hayate cancel combos become quite consistent if you learn to cancel your normal on the first frame by buffering the cancel and then plinking or double tapping the input.

The stuff that might really put you in a tizzy is the kara-karakusas
Glty's vid here helped me out quite a bit.
 
AE 2012 Rufus is OP. He's the same tier as Yun or Viper. People don't notice how overgood his shit is because Cammy, Akuma, Fei, Seth have the cheap stuff. All this is going to do is force us to be smarter about how we use his divekick.

Ryu, Sagat, Seth, Cammy, Akuma, Bison, Zangief and about ten other characters own him for free. That is not the definition of an OP character.

Sure, he gets good matchups vs the bottom-tier, and certain high-tier characters like Sakura (imo) have to be scared of him. But he has too many crap matchups to be OP. The guy is upper-mid at the best at the moment, and he's there because of his damage output.
 
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