Hijack update:
In short, nothing to see here, beyond an infrequent occurrence of a match disconnect. Put down the torches and go home, people.
Original OP below:
http://www.youtube.com/watch?v=PkMw3G18C4E
What the heck....
The game apparently deysncs and puts you against AI at times, which is why the netcode seems so smooth.
What a joke this is.
Have other games done this or is this a new low?
Better bring in the fight-atars.
This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.
MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.
In short, nothing to see here, beyond an infrequent occurrence of a match disconnect. Put down the torches and go home, people.
Original OP below:
http://www.youtube.com/watch?v=PkMw3G18C4E
What the heck....
The game apparently deysncs and puts you against AI at times, which is why the netcode seems so smooth.
What a joke this is.
Have other games done this or is this a new low?
Better bring in the fight-atars.