Capy has already said Below will come to other platforms.
I thought that it was being published by Microsoft Studios?
Capy has already said Below will come to other platforms.
there is..
oh so its lack of shareholders that defines an indie this week
I was thinking more on the independent part than indie. For me there's a fundamental difference between a privately owned company and a publicly listed one. Anyway, I don't see what's the problem with Crytek being on the list. You could argue that the list should contain 300 devs instead of 50, but Crytek being allowed to self-publish is definitely not the problem. We have to wait and see when MS announce the net batch of developers to see if they're artificially (and intentionally) restricting the amount of self-published games or not.A public listing has nothing to do with this. The term indie (independent) basically means "not a major player and not dependent on a major player". There is no exact definition but according to the common definition Crytek definitely is not an indie company.
there is..
A public listing has nothing to do with this. The term indie (independent) basically means "not a major player and not dependent on a major player". There is no exact definition but according to the common definition Crytek definitely is not an indie company.
I thought that it was being published by Microsoft Studios?
I used the magic of reading the entire PR release:
http://news.xbox.com/2013/12/xbox-one-developers-id-at-xbox
I thought that it was being published by Microsoft Studios?
As far as im concerned it is. Its Microsoft, subverting the idea behind this indie movement and just using it to promote XBLA part 2. Almost everyone of these developers would have got their content on the Marketplace with or without this program.
Where are the one man teams, the guys who barely can get their games on steam, the guys who this program will actually benefit in a significant way? Outside of Drinkbox, im not seeing much.
Exactly. Guys like you are who I expect to be announced, not fucking Crytek for fucks sake.
Heh, yeah strictly speaking you could argue there are no indies on closed platforms like consoles but as I said, there is no such 100% accurate definition as this whole term has a cultural and changing background that makes it hard to grasp.But if you sign up to ID@Xbox or the PlayStation 4 indie program would't you be depending on a major player?
They already stated that the first wave of accepted devs would be the more experienced devs. The announced list should come as no surprise. The infrastructure for submission and such are being worked on with feedback being used to work out the kinks before the flood gates are opened.
I think people are confusing what is generally homebrew as indie
Published, but not funded.
Below was the old indie model, basically.
So... they don't have to be (timed) exclusive but they don't want games after timed exclusivity elsewhere? Did I read that right?
Sorry but you are wrong, it's not that easy. A multi-billion dollar company is never indie, doesn't matter whether there is a publisher or not. For those interested I would suggest reading up on the development of indie music as afaik that's where the term comes from.indie means independent (not owned by a publisher)
I think people are confusing what is generally homebrew as indie
Why are Nicalis down for vvvvvv? Did they publish one of the versions of it or something?
This is the only big misstep in the program so far, no such policy is in place with Sony/Nintendo fyi.
Weird that Add Water isnt on the list.
Sorry but you are wrong, it's not that easy. A multi-billion dollar company is never indie, doesn't matter whether there is a publisher or not. For those interested I would suggest reading up on the development of indie music as afaik that's where the term comes from.
The term "indie", even in the music realm, has gone to shit. See Macklemore.
indie means independent (not owned by a publisher)
I think people are confusing what is generally homebrew as indie
The term 'indie' has been mutilated and misspecified beyond notion.
Honestly, when people use the term 'indie', their perception is that it means : "self-publishing small team of developers."
Most people don't refer to Crytek as 'indie, but rather more annoying perception like 'independent large studios."
They are not owned by EA.
My guess is the 3DS version. Not sure though
What about the setting your own pricing thing, does that have a big impact for you guys?
I think they are just asking for parity, so if a game is timed exclusive on PS4 for 6 months, when it is released on the Xbox One after the exclusivity, MS wants the game to be exactly the same as what the PS4 has on day one. Or at least that is what I got from it, note that I have a hangover and running on 3 hours of sleep so my interpretation could be off.
Is Cosmic Star Heroine basically confirmed for XB1 then? Unless Zeboyd is simply porting past games to the console.
I'm talking about the origin of the term, not how the industry slaps the indie tag on every other new talent nowadays.The term "indie", even in the music realm, has gone to shit. See Macklemore.
So... they don't have to be (timed) exclusive but they don't want games after timed exclusivity elsewhere? Did I read that right?
Nice! Will buy.We will be porting Cosmic Star Heroine to the Xbox One.
nice to see an update on this
Edit: WarThunder devs in that list and ex Sony XDev Double Eleven
Edit2: (list is more bare bone when looking at the fact that most of these guys put out retail games *of course with the help of publishers)
Edit3: Hope they push out more devkits to more indies in the long run (they need to close the gap of nextgen indie titles being only on PC/WiiU/PS4)
I don't know how many one or two persons teams you'll find making games for XBox anytime soon.
You're all slightly missing the point with crytek.
Their game will end up on the same store with all the same opportunities as my little indie game. Crytek may have multiple routes to the store, and indies, just one. But once it's on the store, it's a level playing field
It'll be interesting to see, when MS flip the switch and make retail Xbox One's devkits (in a meaningful way), what sort of requirements they have on submissions. It may be that anyone can dev for Xbox One, but your game has to meet a certain quality bar for it to get on the store
We're a two person team and we're on the list.
We will be porting Cosmic Star Heroine to the Xbox One.
TIMED? Console Indies are shit, will buy on PC then.