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The Doom 20th anniversery thread of ripping and tearing one's guts

Grayman

Member
Wish they did an update for steam that doesn't require DOSbox. Been playing Duke Nukem Megaton Edition and it rules.
Steam is just a .wad delivery system. Download zdoom install that then copy the .wad files from the steam folder into their new home.
 
DOOOOOOMMMMMMMM

I remember i found a sealed Doom snes at a thrift store a few years back and sold it for $100 something, i should have kept it :'(


I remember my uncle downloading/ installing doom to my packard bell in the 90's haha, it was only the first episode though, but i was blown away as a kid.
 

Nzyme32

Member
I'm stunned by the difference of the brutal doom mod. I blows my mind. It somehow brings the game a new freshness as if it was just made. So much fun! And I haven't even got round to using it with doom 2.

Carmack, Romero, Abrash and the rest, thank you. And thanks to Gaben for bring it to windows 95, where I enjoyed for the game for the second time.

The legend lives on
 

rrs

Member
If you are playing DooM for the first time, put down those new fangled 3D ports and play it the way it was played in 1993: Chocolate Doom

Is there a Doom 64 remake for Brutal Doom?
I have never played Doom 64 and am unsure of how to get it.

Doom 64 is a completely separate game released for the Nintendo 64.
 

Vee_One

Member
Is there a Doom 64 remake for Brutal Doom?
I have never played Doom 64 and am unsure of how to get it.

Also - I played through all of Ultimate Doom earlier this year. Unmatched gameplay and 20 years later still nothing comes close.

The Knee Deep in the Dead mod for Doom 3 is also worth checking out.

Finally - was anyone ever legitimately able to finish the second secret level in the second episode of Final Doom? (I forget which ep it is called - at work). I used to just love applying IDDQD and IDKFA and blitzing through it.
 

wonzo

Banned
You can now also get Hi-res textures, for some bitching high definition graphics:

http://dhtp.freelanzer.com/?page_id=17

0dz5.jpg
emot-barf.gif
 

Nerdkiller

Membeur
I wonder...is there any chance we could do a deathmatch game sometime? I'd be great fun, since all I ever see on Zandronum are people playing co-op or last man standing.
 

G-Fex

Member
The thing about Doom that keeps it in my regular rotation every few months is that its just so...playable. You boot the game up, you're playing in like 10 seconds. There are no cutscenes, no forced slow walking, no stealth segments, no turret segments, or anything like that. It's a very simple idea of running really fast through intelligently-designed maze-like levels fighting well-placed monsters with satisfying weaponry. Its so flexible and moldable it has spawned thousands and thousands of WADS since, and the idea still works. It just doesn't really get old. I'll probably be playing it off and on forever.

Pretty much, it played like a game should. Getting you right into the action and offering you up the most satisfying gameplay around with the most satisfying of weapons. Doom is the greatest.

Memento Mori 1 and 2, Deus Vult I and II. Now.


Doom 1 > Doom 2

I still need to try MM 1 and 2 and I never even heard of Deus Vult.

I should try those, and still need to try Alien Vendetta.
.



I love the OP and such, it's a damn good OP and I think Final Doom should've gotten just a mention, that and 64 of course.

After playing through Plutonia it's come to my decision that Plutonia > Doom II.

Those levels are fucking fantastic, for a wad that's tough as nails Plutonia is amazing however in it's levels.


Right now http://www.twitch.tv/kingdime King Dime is speedrunning through Doom 1 and 2 and then Plutonia.

Tomorrow he'll be in SRL racing for the Anniversary.


Oh and I beat E1M1 blindfolded literally.
 

AleeN634

Member
I remember the days playing this on my friend's 386. Nothing like his father sneaking up from behind us and shouting, "Bang!"
 
I remember seeing Doom for the first time at my local Egghead Software (Anyone remember them?)

426-1.jpg


It was pretty mindblowing at the time, even though I had already played Wolf3D.
 

luka

Loves Robotech S1
Twenty years, huh... I'm old.

we are all old.

..also i am not a fan of brutal doom. it was a fun diversion for an hour or so, but the synergy between the weapon balance, enemy behavior and pacing of the original maps just works so much better in vanilla.

doom was about maneuverability as a defensive mechanism, while in brutal doom your only real defense is unmitigated offense. instead of carefully rationing your shots to take advantage of weapon stun/recovery properties and reduce the number of projectiles coming at you in tight spaces, its about unrelenting bullet spam to kill things as quickly as you can see them. brutal doom would work better with serious sam 'killbox' style maps that play to the mod's strengths.

i can understand that people don't see it as any sort of replacement for vanilla doom and (i hope) newcomers aren't playing it as their inaugural experience. as for me, i've been playing doom for all 20 years and i've never felt it needed any kind of 'freshening up.' when i am in the mood to play doom, i want to play doom, not some other game wearing it's skin. :)
 
I've been playing through the Doom Classic Collection on the PS3, which contains Doom, Doom II, Final Doom: TNT Evilution, Final Doom: Plutonia Experiment, Doom II: Master Levels, Doom II: No Rest for the Living.
I've been playing through all of them on Ultra Violence difficulty and I'm currently up to the 20th map of Doom II: Master Levels. After that all I have left is Doom II: No Rest for the Living.
Even with the ability to save anywhere some of these maps are bloody hard.
 

RionaaM

Unconfirmed Member
*whispers*

i've never beaten either of them without cheats
Same here. Only managed to beat the first episode that way. I started playing the second on the Steam version, but it's gonna take some time (playing a level or two every now and then, whenever I feel like it.)
 

G-Fex

Member
I'm fine with wads, no need for a 4th installment.

Talented map creators do more than enough to make great episodes.
 

LDAF

Member
I actually have been meaning to play Doom for a while. I got Doom 3: BFG edition on Steam during the sale, and decided to play through the games one by one. I'm on Inferno in Doom 1...the game has held up VERY nicely. :3 so many good little design choices.
 

Nemic77

Member
PSX Doom is best Doom. At least the soundtrack is...

I mean. Of course the original soundtrack is a classic, but after playing throught the PSX copy, it's hard to go back from that...
 
I recently tried Brutal Doom, it felt like I was playing Doom for the first time, with even more blood, guts and awesomeness. I'm halfway through Doom 2 now though I feel a bit burned out atm.

They don't make 'em like this anymore.
 
PSX Doom is best Doom. At least the soundtrack is...

I mean. Of course the original soundtrack is a classic, but after playing throught the PSX copy, it's hard to go back from that...

Yeah, when I first started up the PS3 versions I mentioned above I couldn't hide my disappointment at not having the PSX soundtrack. I got over it eventually though, but the opening menu music was awesome on PSX.

http://www.youtube.com/watch?v=8shYe5lYdd8
 

I loved how they made real physical models of each character and took photos from eight different points of view and used those for the game sprites. Quite a few old first person shooters used this method. RoTT did too (used real actors and models),, though Duke Nukem 3D used 3D renders that were turned into sprites.

Also kind of sad to know that everyone in that team is gone from iD, even though the company is still around.
 

hlhbk

Member
Come one, come all, fellow gamers. Boys, girls, men, women, zombiemen, shotgun guys, heavy weapon dudes and other various hellspawn of all ages, gather 'round as we celebrate a game that has done no part other than help evolve a young industry in a way that not even the Monolith in 2001 could do. This is...




m_doom-hi-res.png







What is this game?

Doom is a science fiction horror-themed first-person shooter video game by id Software. Considered by many to be one of the most influential games to have ever been released, Doom paved the way in how we use chainsaws in a manner of cutting things other than blocks of wood. Oh. And showing the world that First Person Shooters were a thing, now.

The game puts you in the boots of the man that many have dubbed as "Doomguy". A marine who is thought to be one of Earth's toughest, hardened in combat and trained for action. Incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.

Suddenly, something goes wrong and creatures from Hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or have been turned into zombies.

A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.

Okay, I get the point. What's the gameplay like?

This ain't your chocolate milk sippin' kid's FPS (okay, maybe Chex Quest). Basically, you're tasked with getting from Point A to Point B (no Superintendent Chalmers, there is no Point C on weekends) in a variety of 8 levels per episode (9 if you count the secret ones) with 3 episodes that follow the main story (a fourth, Thy Flesh Consumed, was patched in later and was released physically in stores as part of The Ultimate Doom, the game's first retail release). Usually, it's as simple as a click of the fingers, but later levels tend to mix it up by having you go search for keys that are colour coded to the doors that they open. Along the way, you might happen to bump into secrets which tend to contain a variety of useful goods. New weapons, ammo, stockpiles of health and of course, the Soulsphere. This helped encourage exploration in a manner that tends to get lost in most shooters these days.

But enough of that. What about the actual gunplay? Well, if you've played vanilla versions of Doom, it goes like this. Your aiming is stuck on a level field in which you can only aim left and right...WAIT, come back! It's actually better than it sounds. While the aiming is fairly straightforward, the gunplay is greatly refined and oh so satisfying. Nothing beats blowing away half a dozen imps and zombiemen with your Super Shotgun. In total, you have 7 weapons (8 in Doom II), not counting the fist as a weapon. The pistol (your starting weapon and the useless one to encourage you to get a better gun), the Shotgun, Super Shotgun (the Doom II only one), Chaingun, Rocket Launcher, Plasma gun and BFG-9000.

Cool. What platforms can I get it on?

Well, for starters, you can get it on Steam at the low, low price of €9.99 or your regional equivalent.

http://store.steampowered.com/app/2280/

But since I like you so much, I'm gonna link you Doom II and Final Doom while I'm at it.

http://store.steampowered.com/app/2300/

http://store.steampowered.com/app/2290/

Actually, I'm just gonna link you the bundle, which includes all these games, plus Master Levels for Doom II for €14.99.

http://store.steampowered.com/sub/18397/

These versions contain the DOSbox emulator, so you can play it the way they were originally meant to be played, back in the day, but if you want it play it in a more modern way, we'll get to that later.

And since we're talking about various versions of the game here, let's talk about those instead (for convenience's sake, I'm only going to detail the official console versions released, so no source ports for the Sega Mark III, please).

Atari Jaguar: This is actually the port that many other versions of Doom of the same generation are based on and one of the highlights of the Jag's library. It contains most of the levels from the PC version (22 out of the 27 from Doom's original release, but has 2 additional levels not found in the DOS original), however, it lacks the Cyberdemon, the Spider Mastermind and the Spectre, as well as in game music, for some reason.

Sega 32X:
This port, by many, has been described as...well, rushed, and it shows. It only contains the first 2 episodes (save for one level), which means no BFG-9000 without using cheats. And let's not forget the terrible, terrible music, which the Angry Video Game Nerd famously described as sounding like "farts".

PlayStation: This is probably the port that the most people have played yet and arguably, the best port of its generation. Two obvious additions are the coloured lighting and a new, somewhat creepy soundtrack. It contains most of the first 3 episodes of Doom (23 out of 27), 5 of the levels of the "Thy Flesh Consumed" episode, 6 levels created by Midway themselves as well as the inclusion of Doom II, containing 23 levels from that game. The Arch-Vile isn't included in this version and in its place, is the Nightmare Spectre, which is basically a greener, tougher version of the normal Spectre.

SNES: Unlike the other versions of Doom mentioned before, this one is not based on the Jaguar port. Instead, a brand new engine was built from the ground up to support this game running on lower hardware, with the Super FX chip assisting it. 22 of the original game's levels are present, however, since the game's sprites are only facing the front, monster infighting is impossible. Not to mention if you even see an enemy, it'll immediately attack you. However, unlike the 32X and Jaguar versions, this actually does contain the Cyberdemon and the Spider Mastermind, but lacks the Spectre. And unlike all the other versions of the game on consoles (up until the Xbox 360 version) this was actually capable of online multiplayer via the XBAND modem (whereas most console versions could only do a direct local link up). However, the online was fairly crude (you only faced against one opponent and his sprite is always facing you lacks animation, as well as a lack of sound effects, possibly to cut down on lag), but it was functional, as demonstrated here (http://www.youtube.com/watch?v=-P3JGxBNUyM http://www.youtube.com/watch?v=jONkFljFrck).

3DO: This is often regarded as one of the worst official Doom ports and boy, you can see why. The framerate is atrocious. To even get it at an acceptable level, you have to shrink the screen, which is already problematic when you're trying to go though the level. But if there is a plus to this game, it in that it has a pretty bitchin' soundtrack (for example, At Doom's Gate: http://www.youtube.com/watch?v=AjEx292Ph8M). Not much else other than that it has the same levels as the Jaguar version.

Sega Saturn: Mostly a straight port of the PlayStation version. All the levels, music, and enemies that were present from that version are here in this one. However, it has a worse framerate, it no longer has the regular and Nightmare Spectres and lacks the coloured lighting, the animated fire skybox and the echoed sound effects.

Game Boy Advance: Sharing the same levels as the Jag port, this version is notable for its censored content. Enemies now bleed green and disappear after a few seconds after being killed (this continued with the GBA version of Doom II, which also censored the secret Wolfenstein levels). Because of this, it was the first version of Doom that was allowed to be sold in Germany, as the others were indexed for content. Another feature is that this is the first console version to include the 4 player multiplayer that was present in the PC version (all other versions could only do up to 2).

Xbox: This is the first version of the game since the SNES port to not have its code based on the Jaguar version. Included with (as well as Doom II) the Collecter's Edition for Doom 3, it was the first version of the game to include split screen multiplayer. It also contained 2 new secret levels, as well as being the first version of the game to include all the levels from all 4 episodes of the original PC game.

Xbox 360: Much like the Xbox version before it, this port includes all the levels from the PC original. But now not only does it include split screen multiplayer, but online as well. Both co-op and deathmatch.

PlayStation 3: Pretty much the same game as the 360 version, but with one exception...no server browser for online multiplayer. Frankly, I think that this was a stupid decision on whoever made this port, as I think that matchmaking is a terrible way of finding an online game. Especially since there's no late join, which only hurts communities even more.

But I've already played Doom more times than I can remember. What have you got that'll make it new again?

Well, for one thing, there's this mod known as Brutal Doom. Not only does this add more graphical additions and gore, but it also changes the gameplay in a way that'll make you think that you're playing a new game. Most weapons now have an alt fire, as well as brand new weapons, with the rifle replacing the useless pistol, the addition of the Reverent's shoulder mounted seeker rocket launcher and the Mancubus' flame cannon. The mod requires a ZDoom based source port to run, and out of all of them, I recommend Zandronum, which is an online focused source port which allows for easy access to multiplayer via the included server browser (though, I prefer to use Internet Doom Explorer instead of Doomseeker for server browsing). So if you want to play in a way that the original version of Doom could never do, there you go.

So...what else have you got to chip in in regards to Doom for its 20th?

Go easy on me since it's my first thread.

Great post minus the Brutal Doom recommendation. Please remove it, it bastardizes the game.
 

SparkTR

Member
Doom was great, even in recent years I spent dozens of hours playing ZDaemon multiplayer coop.

Would pay lots of monies for a virtual console, up-resed Doom 64.

Try this, unofficial port to PC, by far the best way to play the game in 2013. Better save system, mouse controls, mods, multiplayer.
 

fallagin

Member
Just got done playing through doom 1 & 2 the other day for the first time. Fun stuff.

Edit: I'm probably gonna save a doom 3 play through for a later date.
 
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