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The Doom 20th anniversery thread of ripping and tearing one's guts

G-Fex

Member
fun facts about Doom



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coincidence? I THINK NOT

I thought the japanese don't play FPS games.
 
Here's my prediction for Doom IV:

Do what Capcom did for Mega Man 9.
Use an updated Doom engine or use similar classic Doom assets in idTech5, keep all the original gameplay, add new weapons, mechanics and enemies and there we go! Instant success!
 

destx

Member
Great post minus the Brutal Doom recommendation. Please remove it, it bastardizes the game.

As an oldschool doomer and a bit of a doom purist, and I think Brutal Doom is the greatest mod of any game EVER. I can't understand why people don't like it.

I also don't understand why people quote an entire 15+ paragraph post for a one-line response, maybe there's a correlation.
 

ShaneB

Member
Doom is legendary. Turned the gaming world upside and still the KING of FPS games in my opinion.

Echoing the 'Masters of Doom' book recommendation. A fantastic read.

Brutal Doom is an incredible mod, but I can understand not liking it, it does bring about some incredible updates, but Doom is classic for a reason really.

Still a blast in co-op too.
 

G-Fex

Member
As an oldschool doomer and a bit of a doom purist, and I think Brutal Doom is the greatest mod of any game EVER. I can't understand why people don't like it.

I also don't understand why people quote an entire 15+ paragraph post for a one-line response, maybe there's a correlation.

As a fairly new Doomer but not a total stranger to the franchise (I just got better at it and completed the games) I thought I would hate Brutal Doom as it'd ruin the integrity of Vanilla or Chocolate Doom.

Nope it's quite a important achievement in the mod community, it's actually pretty damn fun to try out and I had a lot of fun with it. Of course I'll always say the vanilla version is definitive but Brutal is a great great mod. Plus if it pulls in newcomers then it's even greater to generate interest.

but anyone should know about DOOM by now


ah, so good. i remember playing it when it came out, what a fantastic experience. These DOS years were the best

True.

I think il be playing DOOM tomorrow to celebrate the anniversary of the greatest fps ever.

Yeah, I know I'll be casting some doomage tomorrow along with watching the races going on.
 
I have always found the best way to play Doom and doom 2 is to run balls to the walls through levels and whole games. If I die I start again.

I creep slowly through the levels, trying to pick off enemies one at a time (where possible), scrounging for the secrets, and combing back over the whole level when I'm done to make sure I've picked up every bit of ammo, found and killed everything.

My times are often an order of magnitude above the (nearly impossible) par times.
 

SparkTR

Member
I recently tried Brutal Doom, it felt like I was playing Doom for the first time, with even more blood, guts and awesomeness. I'm halfway through Doom 2 now though I feel a bit burned out atm.

They don't make 'em like this anymore.

They do, support Wrack on Steam. It's the only modern shooter I've played that feels anything like how Doom did, down to the gameplay and level design (okay, maybe more like Quake but it's similar).

Still unfinished but it's getting there.
 
Aww yeah, motherfucking DOOM. I played both for the first time this year. I gotta say that I enjoyed 1 better than 2 though, the second just dragged too much.
 
I creep slowly through the levels, trying to pick off enemies one at a time (where possible), scrounging for the secrets, and combing back over the whole level when I'm done to make sure I've picked up every bit of ammo, found and killed everything.

My times are often an order of magnitude above the (nearly impossible) par times.

Depends on the level though. Some levels don't provide you with a 'safe' spot where you can pick enemies off so you have to rush through.
 

BigDug13

Member
I wonder why the OP didn't mention the N64 Doom 64 game at all? It was a great successor to Doom 2 and introduced new types of enemies like invisible imps.

For shame...
 

Nerdkiller

Membeur
I wonder why the OP didn't mention the N64 Doom 64 game at all? It was a great successor to Doom 2 and introduced new types of enemies like invisible imps.

For shame...
Because I mainly focused on the first Doom, since it is the 20th anniversary after all. It wasn't exactly a port of anything, either.

And I would like to see this Ghostbusters WAD.
 

luka

Loves Robotech S1
The PS1 version of Doom's soundtrack is superior to the original soundtrack. That music is the stuff that keeps a person awake at night no matter what their age is.

http://www.youtube.com/watch?v=HRPgaZmXMBE

http://www.youtube.com/watch?v=mfCKuHMHABw

Don't agree with this.. at all. This music is more fitting for something like D64, but it feels like the antithesis of what Doom is supposed to be. 90s thrash metal runs in Doom's DNA, and the game was made to be a blood pumping, lightning paced death carnival. That music does not put me in the mood to run around at 60 scale miles an hour slaughtering demons.

I wonder how many people ever played the game with anything better than crappy sb or windows midi.

I have always found the best way to play Doom and doom 2 is to run balls to the walls through levels and whole games. If I die I start again.

it's the only way to play.
 

G-Fex

Member
I creep slowly through the levels, trying to pick off enemies one at a time (where possible), scrounging for the secrets, and combing back over the whole level when I'm done to make sure I've picked up every bit of ammo, found and killed everything.

My times are often an order of magnitude above the (nearly impossible) par times.

I had to do this with Plutonia. Which CONSTANTLY put you in instant death situations.
 
My childhood in a nutshell: Super Mario Bros. 3 > Super Mario World > Doom, in that succession. Doom absolutely blew my mind as a kid. It was the scariest, most visceral game I had played up to that point, and I became obsessed with it. I still remember rumors going around that this one guy had completed Doom on Nightmare difficulty. I didn't believe it. Ultra-Violence was - and still is - the only way to play the game.

I remember getting my hands on a Doom level-editor ( I think it was called DCK or something similar ), and I spent countless nights making my own levels. I also found the WAD-community, and downloaded hundreds of user-made levels and episodes. I don't think that there is a single FPS franchise that I have played so much and so often throughout the years. Heck, I still play, and this thread gave me the itch to re-play Doom and Doom II yet again.

Brutal Doom is a great mod, but nothing beats vanilla Doom.
 

Divus

Member
I remember when Doom came out and my computer struggled to play it at 240 resolution at probably 15 FPS. I had to drop it lower to make it smooth.

The more things change the more they stay the same.
 

Mr Swine

Banned
Doom still has by far the best co op multiplayer in any FPS, i can remember countless times of me playing with my dad, my little brother and my friend. So damn fun!
 

Moff

Member
I'm also among those who loved doom 3. but its still nothing compared to doom 1.
I replay it from time to time and did so last year. its amazing how great this game still feels after 20 years. its gunplay for the ages. it absolutely holds up to modern shooters, which isnt that surprising, the genre has degenerated to garbage in the last 10 years.
never cared much about doom 2 though, it had too many uninspired arenas in my opinion. I would really love to see an awesome hell on hearth some day, kind of a healthy mix between doom 1 and doom 3.
 
Astonishingly, I first played Doom on the SNES. I later upgraded when I got my Playstation, and then later I bought Ultimate Doom for the PC.

Doom was cool.
 
i'm playing doom 2 with brutal doom at the moment and it feels good, certainly my best fps experience of the year
it's just a bit sad that this title goes to a mod of a 1994 game but hey, a great game is a great game
 
Doom is a truly incredible game, and one of the greats that belongs in the hall of gaming classics. I still go back and play some every year or so and every time in reminded just how well designed it is and how fun it is to play even after all these years. I will probably still be doing that in another 20 years.

There are an insane amount of great WADs and mods to check out for Doom. I recommend Doom 64 EX.

A word of warning though for people just getting into Doom: Please don't buy into the overhype of Brutal Doom. It's a fun diversion and well made but it is nothing but an exercise in excess. It doesn't build on what made Doom great in gameplay but instead the mass media's view of Doom (RIP AND TEAR BLOOD AND GUTS HOOAH) type stuff. There are better mods out there that play much better.

Great article on Doom's design: http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time
 

Mr Swine

Banned
The PS1 version of Doom's soundtrack is superior to the original soundtrack. That music is the stuff that keeps a person awake at night no matter what their age is.

http://www.youtube.com/watch?v=HRPgaZmXMBE

http://www.youtube.com/watch?v=mfCKuHMHABw

No, just no man. Doom and Doom 2 are fast paced FPS which their original music fits best. Having the Doom 64/PSX music in those games do t fit at all. There is a reason why the music is so fitting for Doom64, it's graphical style makes it a lot scarier/better
 
The thing about Doom that keeps it in my regular rotation every few months is that its just so...playable. You boot the game up, you're playing in like 10 seconds. There are no cutscenes, no forced slow walking, no stealth segments, no turret segments, or anything like that. It's a very simple idea of running really fast through intelligently-designed maze-like levels fighting well-placed monsters with satisfying weaponry. Its so flexible and moldable it has spawned thousands and thousands of WADS since, and the idea still works. It just doesn't really get old. I'll probably be playing it off and on forever.
There really is something to be said with this. The increase in fidelity and capabilities in machines make for games that want to contextualize everything for their story presentation, this is a double sided sword as most games really do just end up wasting your time with it and making it a slog to replay. Meanwhile I can start up Doom, select my difficulty, and there I am, E1M1 pistol in hand seconds away from an encounter. This wasn't unique to Doom at the time as even games with more of a narrative pull did the same, like Marathon. However id did stick with it for a while, Quake and Quake 2 also had you starting in the action while games were already beginning to show signs of the slow establishing start, and by Doom 3 they finally ditch their classic approach.

I think games now could learn a thing from going back to that style of opening; while Doom benefited from its fairly abstract presentation that helped with the map layouts being designed solely for their playability, there are still ways to incorporate its snappy gameplay focus while also trying to contextualize the world. Just immediately put me in the game, gun in hand, and design the world so that players can piece the clues together of what's happening if they care to. I can't tell you how many games there are that I find really fun that I just have no interest in touching again because of the slog that their cutscenes and slow establishment of the opening act and mechanics present. It's disappointing.
 

mclem

Member
Twenty years? Holy moly, I'm old.

I recall that for the tenth anniversary one website did a '100 best WADs' feature taking ten from each year the game was out. I wonder if there's a followup...

I wonder if I've still got Rhythm of Doom somewhere. That's a MOD - in the music-created-by-a-tracker sense, not the 'modification' sense - that was a three-part song made up of Doom sound effects, including quite a good rendition of E1M8 with the 'marine' singing the melody.


Edit: Found the original 'best wads' thing from ten years ago. Gosh, the names! The Innocent Crew! TeamTNT! Memento Mori!
 

jvm

Gamasutra.
Atari Jaguar: This is actually the port that many other versions of Doom of the same generation are based on and one of the highlights of the Jag's library. It contains most of the levels from the PC version (22 out of the 27 from Doom's original release, but has 2 additional levels not found in the DOS original), however, it lacks the Cyberdemon, the Spider Mastermind and the Spectre, as well as in game music, for some reason.
That's, like, the most reasonable treatment of the Jaguar I've seen in a long time. Thanks, OP.

I loved, loved, loved the Jaguar port of Doom and played many, many hours with it. Yes, it has shortcomings, but it was a real delight to play. And with JagLink and two consoles and TVs, you could play against a friend. Good times.

Is there a version of Doom that is playable on the PS Vita? I should check the PS Store...
 
The PS1 version of Doom's soundtrack is superior to the original soundtrack. That music is the stuff that keeps a person awake at night no matter what their age is.

http://www.youtube.com/watch?v=HRPgaZmXMBE

http://www.youtube.com/watch?v=mfCKuHMHABw

Came here to post this. Doom PSX turned the soundtrack from ball rockin midi metallica rip offs, to "oh jesus christ is that a crying baby save me jebus". Fucking terrifying soundtrack. So good i modded it into my Brutal Doom installation. Shit is incredible.

Anyway, Doom. What a classic. One of the most important games of all time, and one of those rare accomplishments: a game as playable 20 years later as it was on release. The very definition of a landmark game.
 

AlphaDump

Gold Member
ive always dreamt of a next gen doom. Something that took the original concept of giant demons, a to b locations, and used a damage system ala Soldier of Fortune. Just huge enemies that blew apart awesomely by kickass meaty weaponary. I cant imagine it'd be all that expensive to build. Throw out cut scenes and all bullshit. All I need is that intro paragraph.

edit: Just wanted to add, the PSX DOOM version might have the scariest soundtrack ever in a game. Turn out the lights in any basement and play the music alone, and you will shit your pants.
 

FACE

Banned
Came here to post this. Doom PSX turned the soundtrack from ball rockin midi metallica rip offs, to "oh jesus christ is that a crying baby save me jebus". Fucking terrifying soundtrack. So good i modded it into my Brutal Doom installation. Shit is incredible.

Anyway, Doom. What a classic. One of the most important games of all time, and one of those rare accomplishments: a game as playable 20 years later as it was on release. The very definition of a landmark game.

Doom 64 also has some creepy-ass music and both OSTs were made by mr. Aubrey Hodges: http://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack
 

industrian

will gently cradle you as time slowly ticks away.
By far the most influential game of all time (FPS, online, mods, great graphics & functionality, you name it - Doom had it) and easily one of the top five of the greatest of all time. And it's still incredibly playable even in its base form, with mods like Brutal Doom and Modern Warfare being a cherry on top.

Now to find a patch/mod containing the PSX soundtrack. This shit is amazingly dark.
 
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