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Anyone else frustrated with people ignoring objective in online games? (BF4)

HariKari

Member
if the majority of players are having fun screwing around doing whatever, aren't you the one trying to make things less fun for everyone? you're telling all the other players to stop having fun their way so you can have fun your way.

It's not a 'majority' of players. It's like 20% of the team, usually. That's not an insignificant amount. Even if the enemy team has an equal amount of these 'scrubs', they often have an advantage, depending on mode. Defenders on rush, for example.

What makes matters worse is when you are on a team working together and the other team is not. It becomes a slaughter. And the types who care about winning and objectives ragequit out of the server, leaving only the scrubby types behind. That's not good for the community or for the game. There are game modes that explicitly cater to people who care about nothing more than shooting the enemy. Play them. Stay out of servers and modes where teamwork is asked of you if you are going to refuse to help.

I try to play in servers with friends and where admins are not tolerant of people sitting 500m off the nearest objective. There's just no denying that this 'problem' is getting worse with every release.

That's why I'm saying my idea to disable overall K:D ratios during objective based modes will solve the problem completely.

Even if it makes a lot of K:D ratio junkies run away from the game, the experience overall will be better for it.

I am a tryhard K:D ratio type guy and was top 10-25 in the world for skill after release for awhile. I PTFO hard because that's where the points are, and objectives (and SL points) matter a ton when calculating the 'skill' level.
 

Hubble

Member
Just find friends online that play the same as you do. This was really easy on Xbox Live, and have friends in FIFA clubs to Call of Duty, where where in parties playing objective based and spawn trapping.
 

Milennia

Member
It's not a 'majority' of players. It's like 20% of the team, usually. That's not an insignificant amount. Even if the enemy team has an equal amount of these 'scrubs', they often have an advantage, depending on mode. Defenders on rush, for example.

What makes matters worse is when you are on a team working together and the other team is not. It becomes a slaughter. And the types who care about winning and objectives ragequit out of the server, leaving only the scrubby types behind. That's not good for the community or for the game. There are game modes that explicitly cater to people who care about nothing more than shooting the enemy. Play them. Stay out of servers and modes where teamwork is asked of you if you are going to refuse to help.

I try to play in servers with friends and where admins are not tolerant of people sitting 500m off the nearest objective. There's just no denying that this 'problem' is getting worse with every release.



I am a tryhard K:D ratio type guy and was top 10-25 in the world for skill after release for awhile. I PTFO hard because that's where the points are, and objectives (and SL points) matter a ton when calculating the 'skill' level.

Your skill level will drop even after perfect games.

My skill level was 570 last night (not the first time) and after 3 games i dropped to 430 for doing nothing different.

I get over 20 caps a game on average and my k/d of those games was 3+.
 

HariKari

Member
Your skill level will drop even after perfect games.

My skill level was 570 last night (not the first time) and after 3 games i dropped to 430 for doing nothing different.

I get over 20 caps a game on average and my k/d of those games was 3+.

It does seem nearly random. You can be punished for a deathless win, skill wise, which doesn't really make sense. The only way to constantly build skill seemed to be domination squad leader, which is what I saw all the other guys on the leaderboard doing when I cared about being up there. You have to basically stack the deck in your favor.

People who are good tend to have a good KD regardless of mode or playstyle. The sort of people who pad their KD by hiding in a bush and going 5-1 in 30 minutes aren't really doing it right. The best way to get a good KD is to get kills and stay with your squad, who can revive you.

I don't think high KD players are the problem. It's just lots of players in general, good or not, that don't care for the objectives.
 

Milennia

Member
It does seem nearly random. You can be punished for a deathless win, skill wise, which doesn't really make sense. The only way to constantly build skill seemed to be domination squad leader, which is what I saw all the other guys on the leaderboard doing when I cared about being up there. You have to basically stack the deck in your favor.

People who are good tend to have a good KD regardless of mode or playstyle. The sort of people who pad their KD by hiding in a bush and going 5-1 in 30 minutes aren't really doing it right. The best way to get a good KD is to get kills and stay with your squad, who can revive you.

I don't think high KD players are the problem. It's just lots of players in general, good or not, that don't care for the objectives.
Agreed.

But the fact the K/D ratio is tracked at all, will skew some players judgment, regardless of skill which is a big issue.

My overall kd is pretty bad at 1.53, but before the double xp week it was 2.10... Due to me using the double xp to level weapons and vehicles that I'm god awful with lol just to get them out of the way. Its slowly fixing itself as i don't go negative at all since using my preferred weapon types etc. now that double xp is over and i have nearly everything unlocked.
 

HariKari

Member
Agreed.

But the fact the K/D ratio is tracked at all, will skew some players judgment, regardless of skill which is a big issue.

There was a chance to eliminate the KD e-peening, building on what BC2 did. Then they went and made Battlelog. And brought back KD on the scoreboard. It should only ever display in TDM. Given how integrated Battlelog seems to be to all future EA shooters, it's not going to change anytime soon. Which is sad.
 

Milennia

Member
There was a chance to eliminate the KD e-peening, building on what BC2 did. Then they went and made Battlelog. And brought back KD on the scoreboard. It should only ever display in TDM. Given how integrated Battlelog seems to be to all future EA shooters, it's not going to change anytime soon. Which is sad.

Yep, I'm not sure where this series will go after this launch, but if the rumors of a Visceral battlefield game come to fruition, maybe the series will take a turn for the better in terms of stat handling.

Never know, but it does seem like a more fresh take having someone other than dice handling a main line title.

This is my favorite shooter franchise... The last thing i want to see is them straying even further from what battlefield is.
 

C.Dark.DN

Banned
It does seem nearly random. You can be punished for a deathless win, skill wise, which doesn't really make sense. The only way to constantly build skill seemed to be domination squad leader, which is what I saw all the other guys on the leaderboard doing when I cared about being up there. You have to basically stack the deck in your favor.

People who are good tend to have a good KD regardless of mode or playstyle. The sort of people who pad their KD by hiding in a bush and going 5-1 in 30 minutes aren't really doing it right. The best way to get a good KD is to get kills and stay with your squad, who can revive you.

I don't think high KD players are the problem. It's just lots of players in general, good or not, that don't care for the objectives.
I haven't played BF, but in general:

I think there probably a lot of people with low skill wanting to focus on one weapon class no matter what. They feel behind trying to grind the best weapon and attachment combo for the class.

Do objective map wins give more XP than TDM even if you do nothing to help? I could see sucky people wanting to get carried for more XP while they practice killing if each kill levels the gun like in COD.

Ignoring objectives: The concept of many are easy. Capture a base, flag, whatever. They probably can't do it alone and they probably avoid because they get seperated from squads or don't communicate for effective strategy.

Then they just become oblivious to good meta game strats that include other weapons and teamwork.
 

HariKari

Member
Do objective map wins give more XP than TDM even if you do nothing to help? I could see sucky people wanting to get carried for more XP while they practice killing if each kill levels the gun like in COD.

No, and this makes the participation of people who clearly want nothing to do with teamwork in modes that demand teamwork all the more maddening. TDM is by far the best way to grind XP, unlocks, and weapon specific unlocks. Domination isn't far behind, and really doesn't require any teamwork either, though it can make all the difference in the world. If you want to camp as a recon, hold a domination flag with your beacon and sensors. Your team/squad will love you for it.

People sit in the hills on conquest maps and fire off ridiculously long shots in the hopes they connect. If they do, they are worth a lot of points, but they do absolutely nothing to help your team. DICE further encouraged this by adding the 40x scope and the .50 cal to the game. It's like they took one look at carrier deck snipers and said "yeah, we need more of that in our games."
 
Sounds normal for public games :p

That's why DICE put in those COD-modes too like Domination and Team Deathmatch. (now we just have to hope the players who just want kills go to those modes instead of keep ruining Rush/Conquest/Obliteration)

I've just decided not to care about w/l ratios and those points when playing mostly on public games.
 

Shai-Tan

Banned
This is every objective game ever. I think it's easier to manage on PC because you can global chat to the team in text. People who really don't give a shit won't look at chat but some of the people who aren't playing the objectives can be recruited to do things if you tell them where the enemy is going or where help is needed.

edit: we should also not overestimate the will to play correctly as the problem. Teams end up unbalanced from winning players wanting to stay and others switching to the winning side making one team gradually better. Then players on the losing team churn in and out.
 
MGO on the PS3, as much as I enjoyed it, was insufferable for this reason. Pretty much everytime you tried to play objective, even in your own lobby, you'd get kicked for not playing it like TDM.
I prefer to play objective on multiplayer shooters, and as pew pew shoot bang as it was, I always enjoyed Team Defender on MW3 because I could grab the flag and people would generally try to stay with me, but could play like a TDM.
 

Dead Man

Member
Its gonna take some serious changes in game design to get people away from the K/D ratio obsession.

This is NOT rose-tinted glasses talking: when you'd jump into a random public CTF/assault/whatever other gametype for a late 90's FPS, people ran the fucking objectives. I'm not a huge CS guy but I play GO because it has a community that, for all its faults, mostly plays the mode instead of the KDR game.

It has to be unlocks. They are undermining the entire purpose of the game. I have no interest in Battlefield 4 after my time in 3, because I couldn't find a solid group to stick with after a cool group I played with moved on. The game is pointless in public servers filled with people playing the game like its an XP grind.

Get rid of the k/d stat being visible, stop tying unlocks to kills with a particular weapon.
 

xBladeM6x

Member
Yes, people are too concerned with K/D or leveling individual weapons, and don't bother trying to win the objectives. What annoys me, is that people sit still in one spot and don't push at all. It's like they think if they die in game, they'll die in real life, like it's real war or something.
 

Cyborg

Member
@OP I hear you.
Some people dont know how to play. I hate it when I want to repair a tank and the driver is completly ignoring me, he drives away from me. Im calling him out, but no luck.

There are a lot of people with no gaming skills.
 

emko

Member
@OP I hear you.
Some people dont know how to play. I hate it when I want to repair a tank and the driver is completly ignoring me, he drives away from me. Im calling him out, but no luck.

There are a lot of people with no gaming skills.

lol worst is when i am repairing the tank and some random just steals it from me :(
 

emko

Member
game should add something so we can voice chat with people that are close by that are not in your squad
 
Yes. There are those matches when my teammates go straight for objectives and actually think, but I get mostly people running around trying to get kills only. I've experienced more teamwork in Shadowfall.
 

riflen

Member
Nothing sours a game for me more than pretentious players who think their enjoyment is more important than someone else's ... Especially when that someone else is a new player trying to learn.

If you want to play with serious players, play with the same team every time. If you're just logging into a public game, and expecting everyone to play the way you want ... Well, your expectation is out of line. These are games and entertainment ... As long as you're not harassing someone, people should be able to play how they want.

Err, hold on. I don't think that it's out of line to expect players joining an objective-based gamemode to PTFO. No-one is saying people can't have fun, but if they want to dick around and just shoot mans from 500 yards out, then the player should be joining a squad DM or team DM server instead of shitting up conquest or rush by using important vehicles as taxis and going 5 - 19.
 

watchdog

Member
Maybe I've been incredibly lucky but it seems like most players go for the objective (PC). One of the things that does frustrate me is that a lot of people seem to play as engineer. When I'm in a squad with them I feel obligated to keep them stocked up on ammo so I always go support. But even when I do that they ignore the ammo boxes I drop for them! Ugh!
 

Xater

Member
Eh in a few weeks most of these people will no longer play. The people that stick with the game will no longer do that shit.

I sometimes play Recon but not as a Sniper. I usually pick a DMR and use the spawn beacon because it's just such a useful gadget. A lot of people don#t even tend to destroy it.

If any EU people want to play with me just hit me up on PSN saying you are from GAF. I'm a pretty good squad leader always handing out orders and picking useful classes for the team. Engineer is my best class though.
 
This happens a lot in Killzone, there are times where I am the only one setting up spawn beacons, healing, gunning to the objective. Playing that game without communication only makes me angrier.

This. I stopped playing KZ SF mp for that reason, waiting for them to put in voice chat so I can tell those people what a spawn beacon is, how to disarm the bomb, and how to f'in revive downed allies! o_O
 
I see this happen in both COD and BF.

I played BF3 and most of the time, people never did the objective. Everyone would try to go for kills, and just ignore everything else. There's nothing more irritating then seeing snipers near the base, or someone not even trying to go near the objective (especially if they're running from it). Wish I could play with teammates to have a more focused squad, but alas. None of my friends in my list own or play BF as much.

In COD it's the same. Everyone's playing Domination and no one tries to capture the points. You usually have those few people on the team who forget they didn't select TD when they picked there game mode. While having 50 kills in a Domination match is cool, it doesn't matter if you didn't help capture points to actually win the match.
I've not played much BF, more a seasoned COD player who plays objective (Domination is my game).

I go it alone, never with friends or in a clan and the pain I go through some matches. Often I'm carrying the entire team trying to capture and defend the points.

I'll usually get 8-12 captures a game and lucky if other people get a capture other than the one you start the match by. And screw those people who stand 5 feet from the objective that you're capturing without helping at all.

Worse are those idiots who don't even bother to capture the flag you start the game next to just to get their first kill earlier and end up with 50 kills and no captures.

I think they do it because it is easier to control and learn spawns. In TDM spawns can be all over the place, in Domination it tends to be you spawn near flags you have.
 

Wizman23

Banned
I agree with the OP. I go all objectives all the time. What bothers me about the OP is that he has to bring up his K/D ratio. People caring about their K/D ratio is the most toxic thing this new era of shooters has brought on and it literally ruins games. Last year I was playing Halo 4 capture the flag and someone in chat said I refuse to go near the flag because I don't want to ruin my K/D ratio. Seriously? Is K/D ratio something you bring up to a chick at the bar in hoping she will go home with you? People don't go for objectives because it ruins their precious pointless K/D ratio.
 

psn

Member
The problem is: I play support sometimes just for my mates I play with, and most of the time there is no ammo request upon their head, even if they ask manually with the common rose menu and they have zero shots left.

As assault, you can see the need for health, but as supporter, you can't always see who needs ammo. This has to be fixed by dice.

If you look at a support or assault, you should be able to press the "spot" button which sends an ammo / a health request directly to the player you look at.
 
Yeaaah. . . randoms stink. The only games I played in the last few years where it was easy to get a good team of randoms who'd play as a team was RSV1/2.

Probably one of the best FPS shooters ever... that had an amazing online community of people who actually used tactics and played the objective. It was very rare to run into anybody screwing around or not helping the team.
 
It's easy to say "get friends". Thing is I am in East Asia (China). But my chinese is not great, so I can't play with chinese folks, and not like there are many console in Asia any way, the best connection I have is to US West Coast, but because of the time difference it's hard to find a person who is from US and plays very late night/early morning.

On top of that there is no way to gather your sqaud at all before joining the game, few times I tried to join someone on my friend list, I would end up on opposing team. The only AsianGafer who is playing BF4 actively on my friend list actually plays it during weird times when I am not online lol.
where are you at in the east? north or south?
 

kazebyaka

Banned
If you care about that stuff, play with your team. Random people online mostly want to shoot stuff and all they care are k/d ratio.
 

Xater

Member
The problem is: I play support sometimes just for my mates I play with, and most of the time there is no ammo request upon their head, even if they ask manually with the common rose menu and they have zero shots left.

As assault, you can see the need for health, but as supporter, you can't always see who needs ammo. This has to be fixed by dice.

If you look at a support or assault, you should be able to press the "spot" button which sends an ammo / a health request directly to the player you look at.

Huh? I always see the ammo icon above people's heads.

Also if you play any objective based mode and care about your K/D ratio you are a tool. I am probably always up there at the end of the match with thousands of points because I care about the shit that actually needs to be done. And don#t worry, that will get you in enough fire fights.
 

Hellcrow

Member
A friend of mine insists on always playing sniper recon when we squad up. At first it was very annoying because sniping is really hard to be efficient with, especially when conquering flags are key.

However, it got better when he started to get more comfortable with the sniper, and could help by following the squad around as a spotter, and also kill enemy recons or infantry that was targeting us. Also, PLD and beacon really helps for attacking or defending points. Communication is key, though.

So, to be a good recon (In CQ):
- Spot everything
- Have a WIDE view of the battlefield. Way to many recons focus only on a small area, and are completely oblivious to most of the battlefield, and is opposite of the role of the class.
- Choose targets. Don't try to kill everything you see. It does not help the slightest killing a dude in his base on the other side of the map. He was no threat to anyone, and the shots are often hard. Kill flankers and threats to your squad.
- Be mobile. If a squad member spawns on you, he should not be required to walk 15 minutes to get to any points.
- Gadgets. Use them. Annoyed seeing a tank destroy your team through your scope? PLD that fucker. Also, don't PLD jets. That is mostly a waste of time.
 

Xater

Member
A friend of mine insists on always playing sniper recon when we squad up. At first it was very annoying because sniping is really hard to be efficient with, especially when conquering flags are key.

However, it got better when he started to get more comfortable with the sniper, and could help by following the squad around as a spotter, and also kill enemy recons or infantry that was targeting us. Also, PLD and beacon really helps for attacking or defending points. Communication is key, though.

So, to be a good recon (In CQ):
- Spot everything
- Have a WIDE view of the battlefield. Way to many recons focus only on a small area, and are completely oblivious to most of the battlefield, and is opposite of the role of the class.
- Choose targets. Don't try to kill everything you see. It does not help the slightest killing a dude in his base on the other side of the map. He was no threat to anyone, and the shots are often hard. Kill flankers and threats to your squad.
- Be mobile. If a squad member spawns on you, he should not be required to walk 15 minutes to get to any points.
- Gadgets. Use them. Annoyed seeing a tank destroy your team through your scope? PLD that fucker. Also, don't PLD jets. That is mostly a waste of time.

The problem isn#t the existence of the recon class because it can be very useful. The problem is that too many people pick it. It's really not a class you need 20-30 guys of.

This could be fixed by only gaining EXP points by supporting team mates and getting fuck all points per kill.

They already hand out more points for helping out and objectives but that margin should probably be even more widened. I am thinking of reviving, healing and delivering ammo especially.
 
A good clan. Join one.

I wish it was that easy. (Over30Clan member here) It's just about impossible to get into or start a match and build up a side of your friends/clanmates with the lack of party joining or any sort of lobby structure. DICE is partially to blame i think in that more people would be playing with their friends if there was really a solid system to do so. More friends/people talking would lead to more teamwork and objective playing i believe.
 
The best answer is to pick 2 or 3 servers to favorite for conquest and have all GAF players favorite them and join that server whenever they can. You won't have to worry about getting on a squad because most of the team will likely be GAF players. If it gets too full with other random players, just switch to the other GAF servers, We can have a thread listing the current server numbers which is updated as needed.

Also, sometimes I play recon because no one is spotting or laser designating vehicles. Some recon players are not just sitting in the farthest corner of the map doing nothing.
 

Marvel

could never
It is just the worst when this happens... and driving/flying off with no damn passengers is a great way for me to hate you even more. Playing BF3 solo was such hard work at times, not having buddies is shit for FPS games.

If any of you need a friend who plays the objective add me on Xbox One, Gamertag: wolfskin
 

Nymphae

Banned
BF4 is such a weird game for me. I LOVE the gameplay, yet I've played it for less than 3 hours on my PS4 and I've had it since day 1.

Lost my campaign saves 3 times, frequently crashing multiplayer matches, and then when I DO get into a game, it's full of shit like the OP describes. I can't remember the last game that felt so good from a gameplay/mechanics perspective while paradoxically being completely lackluster to actually sit down and play.

Waiting for Little Bird to respawn, finally got into it and I just obliterate enemies, they pretty much all reroll engineers trying to take me down from the spawn point (area with trees/grass), so base is almost fucking empty. And what does my team do? Nothing, they keep camping on that fucking island.

This made me laugh, you wouldn't know this is supposed to be a team based game.
 
In CS:GO playing casual is like going into reverse universe, with terrorists camping their spawn and CTs rushing it to kill all terrorists. Sometimes people straight up throw the bomb in an unreachable place just to make the round a deathmatch.
 

Dryk

Member
Yes, people are too concerned with K/D or leveling individual weapons, and don't bother trying to win the objectives. What annoys me, is that people sit still in one spot and don't push at all. It's like they think if they die in game, they'll die in real life, like it's real war or something.
Oh I hate those guys. Especially because I'm nowhere near afraid to be a one-man mince if I have to.

A few times in TF2 I've watched a few guys on a point already 90% capped scatter off because someone ran up. Then they try to kill them from off the point, lose, and die in humiliation.
 
The problem isn't players, its that BF4, at its core, is poorly designed. Killing other players is the fun part of a shooter. But in BF4 the best tactic is to ignore other players and just go around capping points. Rush is a little better than Conquest because it does a better job of forcing players into combat in order to achieve the objective. But Conquest just devolves into running around like a chicken with your head cut off capping empty points, which is tremendously unfun.
 
The only way to play with people who actually care about the objective is to play competitively. Join or form a team and join some leagues or ladders, where the only thing that matters to your progression and record is which team wins the game. On public servers and random matchmaking you are always going to be stuck with people who only care about their K/D or getting the most grind points for their next unlock. That has been the nature of mp games for the past 15 years.

You can also try playing Counter Stirke. It's very well designed in the sense that it has people playing the objective (which can be either killing the enemy team, or planting/defusing the bomb) because by doing those things it rewards the players individually with more money to buy things in the next round. It's a really genius way of incentivizing teamplay for the individualistic player.
 

Vormund

Member
Yeah I think KDR stats being shown is a big problem. Should just be limited to TDM.
Points awarded should be a lot higher for arming and destroying M-COMs in Rush, capturing flags etc, as well as supplies and revives.
 
To be honest im new to Battlefield, Got it for the ps4 so I wont pretend I know what im doing, I use assault and nothing else, I give medkits when they are required, And I usually always get more kills than deaths. Im having a blast playing the game but I remember dying a lot in COD by sniper rifles, And seems to be the same on battlefield aswell as more often than not snipers are what kill me.
 

atom519

Member
Yeah, sometimes it's tough not to get frustrated by bad teammates in these types of games.

In BF4, I often notice that the tactic for the majority of my team is to blindly walk from one point to the next the entire round. Once the cap is done at their current position, they look for the closest orange marker on the horizon and head towards it like a conditioned animal with zero consideration for the squads target or whether it is the smart choice for their team.

Also last night there was a player on our server that would keep switching teams just so he could fly the plane. He even rejoined the server a few times. When someone else called him out his response was "Yeah? So what?". :( Over the years I've mostly given up on holding teammates accountable for playing smart.

The one game that I find that somewhat bucks this trend is Planetside 2. Don't get me wrong, there are still a lot of lone-wolf type of players, but for the most part I seem to group up with others who at least attempt to complete an objective the entire time. Maybe I'm just getting lucky though.
 

Xater

Member
Yeah, sometimes it's tough not to get frustrated by bad teammates in these types of games.

In BF4, I often notice that the tactic for the majority of my team is to blindly walk from one point to the next the entire round. Once the cap is done at their current position, they look for the closest orange marker on the horizon and head towards it like a conditioned animal with zero consideration for the squads target or whether it is the smart choice for their team.

Also last night there was a player on our server that would keep switching teams just so he could fly the plane. He even rejoined the server a few times. When someone else called him out his response was "Yeah? So what?". :( Over the years I've mostly given up on holding teammates accountable for playing smart.

The one game that I find that somewhat bucks this trend is Planetside 2. Don't get me wrong, there are still a lot of lone-wolf type of players, but for the most part I seem to group up with others who at least attempt to complete an objective the entire time. Maybe I'm just getting lucky though.

I will give Planetside 2 definitely a good shot once the PS4 version is out.
 

Ce-Lin

Member
Team-play oriented multiplayer game modes shouldn't count towards the precious K/D stats of the inevitable selfish kids plaguing these games, also make achieving team objectives grant plenty of XP/unlocks/whatever.

I remember the Killzone 2 nights with GAF and dying over and over when trying to defuse/plant C4 playing Warzone and nobody cared, you could be dead last with 1-30 K/D but still be acclaimed the hero of the night if you got the C4 planted, but of course KZ2 Warzone is/was unique compared to CoD, BF and other "current" games, even the Shadow Fall. A rare case was also Resistance 2 online coop but of course... that was coop against the CPU, if it was human vs human I'm sure the same K/D troubles would have destroyed the experience.

Times are changing when it comes to online games, very few people play the way games are meant to be played, that's why I'm leaning more and more towards single-player games.
 
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