The whole point of loot-driven games, is the endgame loot.
That having been said, if the endgame loot is in fact locked behind a wall of multiplayer-only content, then how, exactly, is such a game a solo-player experience at all? I realize that this truth inexplicably offends many a multiplayer fan, but there it is.
You can run through wow, solo to level 90 simply by questing.
To get the best gear in wow you have to raid.
I don't see bungie stretching much further from this.
Having a purple item in wow means much less than it did in vanilla and tbc due to equality changes.
People felt entitled to the color purple because they paid to play a game.. Knowing that the game includes raids and knowing that its defined as a massive multiplayer online game.
Blizzard now shits epics .. Even as quest items. Raiders still get epics, but obviously much better versions of said epics.
I dont really think this will be the case in terms of bungie. I think they are going to stick with the plan in terms of raiding, meaning you have to raid to get the best loot.
Put in the work and play the massively multiplayer online game and get the best gear.
Simple as that, thats how i see this game playing out, everything they have said so far points to MMo and these are what MMos do.
Hopefully they will have legendary tier weapons as well (hoping for raid related quest legendaries as opposed to rng boss drops)