the gearbox game looked good in shots too before it came out. I want this to be good, but it's hard to believe after the last turd.
that's a cop out excuse though. Sega still put it on shelves with their name on it and took people's money. They're just as much to blame as gearbox was.
This sounds cool. I like that it seems like there's one alien and not a buttload like there usually is.
The developer doesn't have any experience in FPS, mostly RTS.
So this will turn out bad (it can't any worse than Colonial Marines) or it might just be a good thing.
After all, Creative Assembly has a good track record. An RTS Alien game would have been cool though.
Wasnt the gearbox game also in dev hell since the PS2?
that's a cop out excuse though. Sega still put it on shelves with their name on it and took people's money. They're just as much to blame as gearbox was.
The Last Of Us in space? I'm in, if it turns out good. Sci-fi horror has always been close to my heart.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
Well shit. This could mean something good. I mean, the Last of Us had quite some enemy encounters but they took effort and strategy. I loved the gameplay. You can still have many enemies, yet not have it be a mindless shooter.
How are you going to have a single Alien encounter be gripping each time, like the first Alien movie, without it being scripted to fuck, though?
i hold no hope for this game.
i love the first two Alien films as much as any fan of science fiction, but really, the obsession with wanting to take what Cameron did with Aliens and emulate it in videogame form needs to stop. it wasnt about monsters that go bump in the night or shooting waves of bad guys with all sorts of high tech weaponry, it was a character piece about the relationship a mother has with her daughter and the family that grew between Ripley, Newt, and Hicks amid a hellish situation.
why is all i have left to say. why make this game? i mean maybe im just jaded about the whole thing after seeing how colonial marines was handled, but honestly.. no hope.
Sounds good though. I admire it's purity. A survival-horror.
Yeah, but unveiling a new game so soon after CM isn't exactly a very good strategy. The negative impact of it is still fresh.
Still, I'm interested for the survival-horror element but I'll have to wait and see on this one.
A proper survivor horror game set in the Alien universe?
You could base the gameplay around a different mechanic rather than shooting though? You could for instance solve environmental puzzles, trying to escape dangerous parts of the spaceship (getting away from where you suspect the Alien story-wise) and try to find a way to dispose of the alien ultimately. However, this kind of game design would take a lot more thought than making a standard shooter with an alien as the boss enemy. Especially if you want to make a proper game out of it and not just a setpiece-driven game ala Uncharted.Whats wrong with shooting soldiers and androids? You can still create an oppressive survival based game with that. Too many aliens removes their sense of dread and mystery.
The co-op part makes me doubt this. But i want to believe.
But Ellen Ripley's daughter died of old age
But Ellen Ripley's daughter died of old age
You could base the gameplay around a different mechanic rather than shooting though? You could for instance solve environmental puzzles, trying to escape dangerous parts of the spaceship (getting away from where you suspect the Alien story-wise) and try to find a way to dispose of the alien ultimately. However, this kind of game design would take a lot more thought than making a standard shooter with an alien as the boss enemy. Especially if you want to make a proper game out of it and not just a setpiece-driven game ala Uncharted.
1 Alien
They could make this occur during the time Ripley spent in suspended animation, the time between Alien 1 and 2.
That way it could directly follow the first film.
If it was made entirely separate, if her daughter's actions were off the grid and unkown The Company, then it wouldn't even conflict with the original universe and could exist within it snuggly.
Game description clearly says "15 years after Alien". Ripley was frozen for 50+ years. Daughter will be in her 20s.
A big AAA single player game that requires patience and some intelligence? A game with no instant gratification and without immediately recognizable gameplay tropes that would probably alienate most reviewers and many players? A game where people could get frustrated because there is no giant hud telling them exactly where to go and and what to do? A game not based on killing hundreds/thousands of people/aliens/androids with dozens of different kinds of guns?
That would be amazing.
https://twitter.com/VG_Dave/status/420522990766284800
Cross gen, so it's not GI's reveal. It's probably going to be Sony's VR thing.
Well shit. This could mean something good. I mean, the Last of Us had quite some enemy encounters but they took effort and strategy. I loved the gameplay. You can still have many enemies, yet not have it be a mindless shooter.
How are you going to have a single Alien encounter be gripping each time, like the first Alien movie, without it being scripted to fuck, though?
How are you going to have a single Alien encounter be gripping each time, like the first Alien movie, without it being scripted to fuck, though?
And Alien would be a well suited franchise. I would even go as far as saying: A game not even based on killing any enemies besides the one Alien at the end and maybe a few (very few) humans that have Alien eggs in them or something similar. Too bad that such a game would not only require a lot of effort from the developers, but on top of that would probably not find a big enough audience.
I would not say that any known gameplay tropes should be "forbidden" though, it should always depend on if it fits the game. Some puzzles that might also have a place in a Metroid Prime game for instance would be welcome from my perspective (proper presentation and good fit to context always required of course). Also, a map could probably fit in there, too. Not as a HUD, but something you for example download to a device while you explore the space ship (or something said device creates while you visit new areas).
Perhaps by using similar methods as those with Pyramidhead in Silent Hill 2; showing the alien in only a selected few spots, and thus increasing its effectiveness. Hopefully they'll nail the gameplay and atmosphere.
How are you going to have a single Alien encounter be gripping each time, like the first Alien movie, without it being scripted to fuck, though?
Yeah, that's my other big concern.
So they are updating the page instead of takeing it down? What does that mean for the release date of the game?From the GI thread - confirmed cross-gen as rumored.
You are going to be very very disappointed.
I can't lie to you about your chances. But, you have my sympathies.
I don't feel suspense, dread, mystery, fear of the unknown, or anything like that while I'm playing a shoot-shoot-bang killing soldiers like any other shooter, that is what's wrong.
I want an Alien game that feels like the first movie. I want to wonder what is going wrong. I want to discuss with the shipmates what we should do. I want to have choices that affect the outcomes, like exploring the alien ship, running away, sacrificing or not a sick friend that maybe it's contaminated...
But that would be an horror adventure / RPG with choices & consequences, not an action game.
So they are updating the page instead of takeing it down? What does that for the release date of the game?
Do these pages usually get updated months in advance of the release or does this mean we'll get this like in march with no hype whatsoever?
There are spots where you can kill Pyramid Head before the ending. There are multiple Pyramid Heads, is all I'm saying.
How are you going to have a single Alien encounter be gripping each time, like the first Alien movie, without it being scripted to fuck, though?
I forgot Ripley had a daughter. They wrote that out of the theatrical cut of Aliens IIRC.
Creative Assembly's non-Total War games haven't exactly been great. Viking: Battle for Asgard, Stormrise?
I bet the big twist is that you really play as the Alien, after Amanda gets facehugged.
This, so much. I've been down on the game since its first details about soldiers, but it's looking like we might get on that ALIENS VIDEOGAME CYCLE of mediocrity again!Don't say "Survival Horror". Don't play with my feelings like that.
That really would be a day one purchase for me. I'd love a game where you play as a monster and are not a good-guy rogue with stubble.
The Alien could be like Nemesis from RE 3. Namely, you're given objectives by other parties, be it scavenging, or healing the wounded, but the Alien randomly attacks you at certain points. Everytime it attacks you're forced to change your tactics.