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Game Informer: Evolve (TurtleRock(L4D)/2K, PC/PS4/XB1, CryEn, 4v1 PvP) [Screenshot]

derFeef

Member
It sounds neat at least, but I am not sure if it's fun to just have one big(ger getting) monster. Will wait for more infos.
I mean just dump bullets into this thing ... or counter it's specials, lay traps and so on. Can also be very janky - those player controlled monsters never animate well.
 

Newblade

Member
This is just one mode right ? This can't be the whole game ?

Charging 60$/€ for online only, with no SP and just 5 players is madness.

This will flop so badly...

Let's apply this line of thought to Alien: Isolation.

This is just one campaing right? This can't be the whole game?

Charging 60$/€ for single only, with no MP and just 1 enemy.

This will flop so badly...
 
I really don't get this site. People have doubts about a game coming from the guys that made the L4D games? I've seen gaf give 20+ pages of mostly positive replies in the same amount of time this thread has been going to devs that put out nothing but average shooters. My head is full of fuck right now.

It REALLY isn't that hard to figure out.

Some people DO NOT WANT a MP focused IP.
Some people DO WANT a MP focused IP.

Both are voicing their opinions after finding out what the "reveal" (which was directed at everybody, they didn't say "get ready multiplayer fans" or anything like that) was.

Initial disappointment will happen in this thread. I was hoping for something, ANYTHING, besides another MP-focused shooter.
 

benny_a

extra source of jiggaflops
Finally something new. Thanks Turtle Rock for trying this and for 2K to fund this.

I remember when people were shitting on Left 4 Dead Versus before playing it and I loved it.
 

chris121580

Member
I'm completely shocked that GAF is whining about a game they've only seen a screen shot of. Where's the jump to conclusions mat when you need one?
 

Papacheeks

Banned
Everyone needs to calm the "F" down. It's an announcement, it's Turtle Rock, and you think the game won't have other modes? L4D had many, and some that were community focused.

Chill out until we know more which will be at E3.

I am excited as no one has been able to make a decent Predator type game. Hell No-one has been able to replicate L4D's secret sauce correctly.

I for one am Excited to see more, so I am optimistic about the game. Unlike all the Doom and gloom people, about no single player campaign.

It's Turtle Rock people!? They will have some kind of co-op story mode, 4v1 mode, horde mode, and community modes.

We barley know anything people need to relax.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
This on the official Turtle Rock Studios site.

The url says "notleft4dead" haha.

notleft4dead_panoramas.jpg


notleft4dead_vista1.jpg
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Well, as usual hype causing a backlash.

No, this game (And to be fair very few games/devs are worth of this) did not make me "flip out". However, I know what the Turtle Rock devs are capable of, so I hope this turns out well.
 

Einbroch

Banned
I'm completely shocked that GAF is whining about a game they've only seen a screen shot of. Where's the jump to conclusions mat when you need one?
Some people don't like concept. Some people don't like the multiplayer focus. Those people have valid concerns.

Now some people are reading into things too much, obviously, that's going to happen. But don't lump all the discerners in in camp.
 

Milennia

Member
Sorry I wasn't talking about the player count just that the story implies there are other modes.

Im sure there will be yeah, i can think of a few that would work well in the 4v1 monster situation right now.

Hell, you could even have a mode where everyone had double health and the monster has triple, or even a hardcore gametype.
Im also sure custom games will be a thing, with weapon pickups etc.. Just makes sense to include that.
Maybe a community driven matchmaking feature that incorporates a playlist of just custom games that are voted on etc.

(Just made myself more interested in the game thinking of some possibilities)
 

chris121580

Member
Some people don't like concept. Some people don't like the multiplayer focus. Those people have valid concerns.

Now some people are reading into things too much, obviously, that's going to happen. But don't lump all the discerners in in camp.

I totally understand that but just think we should wait for more details before completely writing off the game. I like that they're looking to try something different
 

Saty

Member
My issue with MP co-op games and what i believe is the source of the dissatisfaction at display here is that these kind of games are best experienced and played with a group of players you already know in real life or from various other online interactions. Especially when you want to talk the session that just ended and share experiences etc.

Therefore, it's tough to organize a time where 4 or 5 people you know are able to play the game at the same time and are in the mood to play that game.
 

charsace

Member
I thought that the gunplay in L4D was mediocre. That's not installing confidence in me. I never wanted to play a human character.

What is mediocre about the gunplay? The aiming is well done. The sound of the guns are awesome. The guns have weight to them, but responsive when you move them with the mouse. The gun types all feel unique and each serves a purpose and serves them well. It is satisfying to shoot something in L4D because hits really have impact and in the case of L4D2 the damage system is amazing.
 

Kinsei

Banned
The premise of the game sounds really interesting, species vs species competitive multiplayer is amazing when done right. I hope we get to see some gameplay soon.
 

CheesecakeRecipe

Stormy Grey
I didn't expect anything less than a crazy multiplayer time with heavy PVP aspects from TurtleRock. We have games/mods out already that do this but it wasn't TurtleRock who did them yet.
 
Phew... Good thing I was not excited.

hype deflated

No thanks.

what is this, did I step through a portal into another universe?

A new IP by turtle rock is not exciting? what the fuck
for once some empty hype announcement materialises into something interesting and not the 47th uncharted/assassin's creed/nfs shovelware sequel

l4d was one of the most brilliant games of the decade, it was sooooooooooo satisfying to work together, especially as the infected
There is nothing like the tense moments when you are waiting in ambush and the following satisfaction and gratification from a well synched execution, the game had a pretty high skill cap too
 

Einbroch

Banned
What is mediocre about the gunplay? The aiming is well done. The sound of the guns are awesome. The guns have weight to them, but responsive when you move them with the mouse. The gun types all feel unique and each serves a purpose and serves them well. It is satisfying to shoot something in L4D because hits really have impact and in the case of L4D2 the damage system is amazing.
I played on the 360, if that matters. It felt off. I could never get used to it.
 

FStop7

Banned
I'm interested but I wasn't really into L4D because co-op games are impossible for me to wrangle up friends to play with on a regular basis, given jobs and families. Kind of the same old story I had w/ Borderlands, etc.
 
I've always thought l4d series is valve made, guess not
Only 5 person per multiplayer match is disappointing though

I hope this helps:

Turtle Rock Studios was founded by Michael Booth in 2002 and did contract work for Valve for a long time.

They did the Xbox port of Counter-Strike, the final version of Counter-Strike: Condition Zero (largerly based on the the Xbox port) and they did mapping for Counter-Strike: Source. They might have contributed to other MP games of Valve as well. They were Valve's go to MP contract guys.

One of Booth's experiments was a CS mod named Terror Strike where people were fighting bots that had knives only. Out of that idea Left 4 Dead was born and Valve agreed to produce the project, as usual (only this time the idea, eg "make a CS", wasn't theirs, but Turtle Rock's).

While Valve did not develop the game, they were in the loop with what was going on, played builds, gave feedback etc, as producers.

10 months before the release of the game, Valve made the offer to Turtle Rock to become a part of Valve, as they had been external contractors for Valve for 6 years now and had never made a single non-Valve game. So why not make it official?

And so it happened, and Turtle Rock Studios became a part of Valve and they were renamed internally Valve South. With the acquisition Valve (Seattle) finally hopped on the game themselves, and gave it a huge graphical/art/polish makeover. So in the last ~10 months or so of production the game was co-developed by both Valve South and Valve.

After production finished, there was the realization that due to the studio being far away (California) from Valve HQ (Seattle) the developers couldn't really work the way Valve employees like to do; move around, pick their favorite idea and make a project out of it (total freedom). So they asked those interested to move to Valve's Seattle studios.

9-11 Valve South employees moved to Valve and the rest of the company was small enough that Valve shut them down. Michael Booth was one of the people that did not move to Valve.

Valve began development of L4D2, now handled internally.

Booth and the rest of the gang reformed, and named themselves Turtle Rock Studios again. Turtle Rock Studios once again did contract work for Valve, co-developing DLCs for L4D1 & 2.

A more proper revival of the company was done in 2009?, 2010? by new CEOs, and at some point Michael Booth, the very creator of L4D, left. He now works for Blizzard making their new unannounced game.

In short:

L4D1: mostly developed by Turtle Rock Studios, but Valve gave it a big makeover in the final year of production. Valve also acted as producers all the way through the multi-year production.
L4D 1 & 2 DLCs: both
L4D2: Valve
L4D3: Valve (as far as we know :p)
 
lmao if you rushed you're playing it wrong

also if you weren't playing versus you were playing it wrong

i believe in turtle rock. am hyped for this.

I wasn't rushing. The other players were rushing. Hence, the entire problem with multiplayer. Other players can ruin your fun of a game. Couch multiplayer is fine, since I can slap my friend in the head if he is fucking around and ruining my fun.
 

Nirolak

Mrgrgr
I won't weigh in on the scope of the game prior to the article details, but I will note that it's aesthetically hideous.
 

AndyD

aka andydumi
Or maybe some weird DOTA thing where you create creeps based upon what you evolve from/to.

Or maybe a dungeon hunter type approach? Give the monster time to set up a stage (offline). Then hunter group enters and has to hunt the monster within the pre-set stage. So the monster stalks, uses traps and powers to try and win/survive?
 

Milennia

Member
I'm interested but I wasn't really into L4D because co-op games are impossible for me to wrangle up friends to play with on a regular basis, given jobs and families. Kind of the same old story I had w/ Borderlands, etc.

Its best to catch these games when new.
Gaf is always full of people who want to play these types of titles, especially at launch.
 
The concept sounds really interesting. One of my guilty pleasures last gen was the alien vs. marines mode in Aliens Vs. Predator. If this was just a co-op shooter, I'd be bummed, but it's co-op vs. another player so it's not really the same thing. I wonder if there will be other MP modes.
 

IHaveIce

Banned
Everyone needs to calm the "F" down. It's an announcement, it's Turtle Rock, and you think the game won't have other modes? L4D had many, and some that were community focused.

Chill out until we know more which will be at E3.

I am excited as no one has been able to make a decent Predator type game. Hell No-one has been able to replicate L4D's secret sauce correctly.

I for one am Excited to see more, so I am optimistic about the game. Unlike all the Doom and gloom people, about no single player campaign.

It's Turtle Rock people!? They will have some kind of co-op story mode, 4v1 mode, horde mode, and community modes.

We barley know anything people need to relax.

People are reating to what was announced, and it was just that.
And you act like Turtle Rock are kings of developers. The half of them( THE HALF) made Left 4 Dead .. cool, yeah a good game. Their other games they did are the horrible Counter Strike Xbox port and Counter Strike Condition Zero, they are good people, but not like a godsend studio that delivered bombs over the years.

I expect the game to be well done, though will it be populated? In fall CoD, Destiny, Halo and other big titles will put others to shame.
 
Interested only because of cryengine and forest setting. I'll wait for details. Why would anybody be flipping over this though? Were people waiting for this?
 
Left 4 dead was okay for what it was. Good to know turtle rock can branch out so much.


I'm assuming I can skip this one until a year later when evolve 2 comes out and I'm told "the other one is shit this is what we really wanted to make"?
 

charsace

Member
I won't weigh in on the scope of the game prior to the article details, but I will note that it's aesthetically hideous.

I agree. I wish they went with more realistic human designs instead of the super hero style that devs love to use for whatever reason.
 

Nirolak

Mrgrgr
This is just one mode right ? This can't be the whole game ?

Charging 60$/€ for online only, with no SP and just 5 players is madness.

This will flop so badly...
Let's apply this line of thought to Alien: Isolation.

This is just one campaing right? This can't be the whole game?

Charging 60$/€ for single only, with no MP and just 1 enemy.

This will flop so badly...

Based on the few details about both so far, neither feel like products that would work great as $60 retail titles in 2014.

The $30-$40 digital pricing tier seems more appropriate.
 
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