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Media Create Sales: Week 1, 2014 (Dec 30 - Jan 05)

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Dragon Quest looks low to me too.

It could be not that far from the first DQM remake, considering how Comgnet preorders relevance has changes recently.

But I'm worried for Yakuza on PS4 because, even counting that factor, it's still much, much, much lower than where it should be.
 

RalchAC

Member
The World doesn't end with Japan and America, there are several EU countries where Mario 3D World would have sold decent amounts (France, Germany, Italy, UK and Spain to name a few), not mega numbers obviously but combined they could equal American sales. It's probably well passed the million mark already including digital sales and will continue to sell for the lifetime of the console aswell.

It looks like Spain ignored SM3DW too. Look at the PAL 48/49/50 weekly charts it looks like Italy didn't payed the game any atention.

Only in France and Germany it has decent results.

And remember Europe is the territory where retailers sent stock back to Nintendo. That's not good at all.
 
It looks like Spain ignored SM3DW too. Look at the PAL 48/49/50 weekly charts it looks like Italy didn't payed the game any atention.

Only in France and Germany it has decent results.

And remember Europe is the territory where retailers sent stock back to Nintendo. That's not good at all.

Yup I just looked and 75% of WiiU hardware sales come from US+Japan.

More than 55% of software sales come from US, 30% from Other and 15% from Japan.

Makes what Apophis says even more delusional.
 

Heropon

Member
It looks like Spain ignored SM3DW too. Look at the PAL 48/49/50 weekly charts it looks like Italy didn't payed the game any atention.

Only in France and Germany it has decent results.

And remember Europe is the territory where retailers sent stock back to Nintendo. That's not good at all.

I'm not going to argue about the dire situation of the Wii U in Europe because it's true but that chart (the one in the link) doesn't prove anything. It's a monthly chart and SM3DW was released on the second to last day of the month. Moreover, it only has 10 spots and some of them are taken by multiple SKUs. My point is that the only thing you can do with that chart is congratulating the games that enter it and not much more.
 
I'm not going to argue about the dire situation of the Wii U in Europe because it's true but that chart doesn't prove anything. It's a monthly chart and SM3DW was released on the second to last day of the month. Moreover, it only has 10 spots and some of them are taken by multiple SKUs. My point is that the only thing you can do with that chart is congratulating the games that enter it and not much more.

Eh its a weekly chart and it has 40 places lol. Oh and it has individual SKU's as in a separate sales figure for FIFA PS3, FIFA PS4, FIFA 360 etc. If a game is not in its top 40 then well........its probably not selling well. However its only the UK chart iirc that has top 40. The others are top 10.
 

Heropon

Member
Eh its a weekly chart and it has 40 places lol. Oh and it has individual SKU's as in a separate sales figure for FIFA PS3, FIFA PS4, FIFA 360 etc.

I'm talking about the Spanish top 10, the one he linked in his post. The UK ones are infinitely more useful indeed.
 

RalchAC

Member
I'm not going to argue about the dire situation of the Wii U in Europe because it's true but that chart (the one in the link) doesn't prove anything. It's a monthly chart and SM3DW was released on the second to last day of the month. Moreover, it only has 10 spots and some of them are taken by multiple SKUs. My point is that the only thing you can do with that chart is congratulating the games that enter it and not much more.

Well, I'll link you the December table when it's on the page. Sadly, that's the info we have right now.

And still, it's a top10, but Spain is no UK. Games don't sell as well but if using the (Nintendo) released hardware charts is useful to have a good image about the WiiU in Spain, here you have this link.

One of the problems in this charts is that the Wii is still selling (is cheap, Spanish economy is not in good shape, people don't know what the hell a WiiU is). It has covered until May, but Summer has probably been brutal for the console and even if SM3DW has had a decent marketing campaign (I've seen quite some adds on TV) its sales have probably been eaten by the PS4 and the PS3. The latter has been promoted quite agressively this holidays, with it being at 169€ since October until November and 149€ since December 25th until January 6th (and most spanish christmas gifts are given in the second date, it's a tradition).

I mean, I'm not going to say "I don't know anybody who has bought a WiiU" because it's anecdotal evidence, but it's obviously not in good shape at all. You just need to go to any store and you will see it.
 

duckroll

Member
But I'm worried for Yakuza on PS4 because, even counting that factor, it's still much, much, much lower than where it should be.

It probably makes more sense to compare Ishin to Kenzan, rather than normal entries. It's a totally different setting and the combat is pretty different too. There's definitely a reason why Kenzan didn't sell as well as any of the modern entries in the series.
 
It probably makes more sense to compare Ishin to Kenzan, rather than normal entries. It's a totally different setting and the combat is pretty different too. There's definitely a reason why Kenzan didn't sell as well as any of the modern entries in the series.

Yeah, but it also opens up the question of why they're returning to this style if it wasn't anywhere near as successful.
 
Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.

Someone travel back in time 5 years and tell Iwata this.
 

duckroll

Member
Yeah, but it also opens up the question of why they're returning to this style if it wasn't anywhere near as successful.

I think it's a great thing for consumers that Sega seems to value creative freedom more than pure commercial success though. Alien Isolation is another concept which doesn't really make a lot of sense from a pure business stand point, but sounds like it could be a very interesting sort of game which people don't really make at that budget level.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
It probably makes more sense to compare Ishin to Kenzan, rather than normal entries. It's a totally different setting and the combat is pretty different too. There's definitely a reason why Kenzan didn't sell as well as any of the modern entries in the series.

I know, but that came out in 2008, when the brand wasn't as big as it is now, and way too in the past for right comparisons with actual Comgnet pts. I intended to use even Yakuza of the End numbers, but it had too many pts since it was supposed to release on March and then it got delayed, so I'm not using it anymore.

Still, since you're interested

[PS3] Yakuza Kenzan - 72pt
[PS3] Yakuza Ishin - 60pt
[PS4] Yakuza Ishin - 26pt
 

Maedhros

Member
How so? Didn't the PSP only one multi-million series (maybe GT 5 also, not sure), which was MH. The PS3, multi and million sellers are pretty much FF. On a Sony system last generation 600k isn't niche.

sörine;96541454 said:
God Eater broke 600k on PSP.

600k is niche?

99% of games confirmed niche in Japan




Maybe if you keep being sarcastic it will happens as well.

God Eater 2 is Vita's most successful title and a well-selling PSP title.

Here comes the salesAGE train.

I said niche compared to a title like Monster Hunter, a multi million seller. It has it's fans. It wouldn't sell better on the 3DS. I didn't know that there was a limit to use the word niche.

It's the same case with people wanting Persona on 3DS.
 

duckroll

Member
I know, but that came out in 2008, when the brand wasn't as big as it is now, and way too in the past for right comparisons with actual Comgnet pts. I intended to use even Yakuza of the End numbers, but it had too many pts since it was supposed to release on March and then it got delayed, so I'm not using it anymore.

What? More people bought the first two Yakuza games than any of the PS3 generation titles. After the first game picked up word of mouth, the series got HUGE. Yakuza 2 sold about as much as Yakuza 5 did, and then went on to sell another 250k with the budget re-release. These days Yakuza can't even sell 100k with their re-releases, which shows that other than the core audience, a good potion of people stopped playing because it just went on and on.

I think not comparing different points systems is fine, but in terms of expectations, I think Kenzan is the bar to look at. If Ishin can sell ~300k or more, that would already be a good sign that they have managed to retain and build on the audience which enjoy the period style game with swords instead of brawling. Expecting it to do as well as Yakuza games set in modern Japan is a bit of a reach, and Sega probably knows this.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
What? More people bought the first two Yakuza games than any of the PS3 generation titles. After the first game picked up word of mouth, the series got HUGE. Yakuza 2 sold about as much as Yakuza 5 did, and then went on to sell another 250k with the budget re-release. These days Yakuza can't even sell 100k with their re-releases, which shows that other than the core audience, a good potion of people stopped playing because it just went on and on.

I think not comparing different points systems is fine, but in terms of expectations, I think Kenzan is the bar to look at. If Ishin can sell ~300k or more, that would already be a good sign that they have managed to retain and build on the audience which enjoy the period style game with swords instead of brawling. Expecting it to do as well as Yakuza games set in modern Japan is a bit of a reach, and Sega probably knows this.

Of course this can't be considered as big as the main Yakuza. So much that I wanted to compare it with Yakuza of the End, but its pace has been so unusual that makes comparisons impossible. What I'm saying is that, considering all that, PS4 version is too low right now, while PS3 seems fine right now. Maybe, it'll gain ground when the launch approaches, but right now it's low (and, IIRC, it didn't gain any pt in the last days).

If you want, I can put Yakuza Kenzan in comparisons starting the next time.
 
I know, but that came out in 2008, when the brand wasn't as big as it is now, and way too in the past for right comparisons with actual Comgnet pts. I intended to use even Yakuza of the End numbers, but it had too many pts since it was supposed to release on March and then it got delayed, so I'm not using it anymore.

Still, since you're interested

[PS3] Yakuza Kenzan - 72pt
[PS3] Yakuza Ishin - 60pt
[PS4] Yakuza Ishin - 26pt

Its doing fine in fact better than the previous entry is it not?
 

duckroll

Member
I was just making an observation on expectation. The PS4/PS3 split will be interesting, but I don't think it matters for Sega because they're definitely banking on total sales. Otherwise they would have actually made it a PS4 exclusive. I doubt they're confident either.
 

Zachi

Banned
I know, but that came out in 2008, when the brand wasn't as big as it is now, and way too in the past for right comparisons with actual Comgnet pts. I intended to use even Yakuza of the End numbers, but it had too many pts since it was supposed to release on March and then it got delayed, so I'm not using it anymore.

Still, since you're interested

[PS3] Yakuza Kenzan - 72pt
[PS3] Yakuza Ishin - 60pt
[PS4] Yakuza Ishin - 26pt

how do these numbers translate to real sales number?
 

RalchAC

Member
how do these numbers translate to real sales number?

Well, Comgnet is a small chain of stores (I think there was 4, 5 or something around that number) so you can't find specific info.

Still, if something is doing like +10 points a day during 3 weeks, you know is going to be huge.

Tsuyata is usually more reliable as a source, it's a much bigger chain of stores (they are like 1300) but they don't give preorder numbers, only a top20 sooner than MC/Famitsu/Dengeki.
 

Chris1964

Sales-Age Genius
You predicted Mario 3D World would be the worst selling 3D Mario as it's on the biggest failing Nintendo console ever released ? :O... Sales genius indeed ;-).

See, it's not only my fault some people call me bad.

I wouldn't bother again with the lunatic predictions you made for Wii U this year but you just gave me an excuse to dig them out in a few days.
 

wrowa

Member
How many people on the 3DS want a MonHun clone? There's a reason why Gaist Crusher bombed despite being heavily promoted.

There's a reason, but it has nothing to do with Monster Hunter. Gaist Crusher is targeted at kids (and apparently not even a good game), while the MonHun crowd consists mainly of teenagers and older. Gaist Crusher was an experiment for Capcom to extend the appeal of the genre -- and it failed. Horribly.

One Piece would be a better example, since its sales are a little underwhelming, I think. I don't know if that's a good game, though.
 

Road

Member
Code:
JAPANESE MARKET 2013:

VALUE

		FAMITSU		DENGEKI

HARDWARE	15.531(-12.7%)	15.89(-11.2%)

SOFTWARE	25.366( -6.5%)	26.61( -3.7%)

TOTAL		40.897( -9.0%)	42.50( -6.6%)

billions of yen (year-over-year comparison)


UNITS

		MEDIA-CREATE	DENGEKI		FAMITSU	

HARDWARE	 8.391(-12.8%)	 8.15(-13.3%)	8.367(-14.8%)

SOFTWARE	49.149( -4.2%)	49.02( -2.3%)	???

millions of units (year-over-year comparison)


http://www.famitsu.com/news/201401/07046108.html
http://dengekionline.com/elem/000/000/786/786082/index-3.html
http://www.m-create.com/ranking/ (updated every week)
 

Shengar

Member
Anna is very popular
in my heart

On a serious note, I do wonder where the next FE title will wind up on. As much as I would love another 3DS title, I think it should be on the Wii U to coincide with Nintendo's version of TLG. Then Nintendo pony up to Atlus for a Nocturne HD.
What platform it ended up, I'm fine with it, though I prefer Wii U. But I think they wouldn't be FEU if SMTxFE ended up as bomba.
Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.

Why is Gamepad really hard to have a price cut? From what I observed so far, it seems the big barrier that prevent WiiU for having further price cut is the gamepad itself, which become hindrance for Nintendo.
 

Scum

Junior Member
Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.
I'll take a Spotify/Netflix like service for NES/GB to Wii/DS. Anyday now... :<
 

RalchAC

Member
What platform it ended up, I'm fine with it, though I prefer Wii U. But I think they wouldn't be FEU if SMTxFE ended up as bomba.

I don't completely get the idea of SMTxFE being on the WiiU.

The mainline SMT audience in on 3DS. The Fire Emblem audience is already on 3DS. Both in Japan and the West. That cross-over should be where both audience are, and the WiiU should have their own mainline game.
 

wrowa

Member
I don't completely get the idea of SMTxFE being on the WiiU.

The mainline SMT audience in on 3DS. The Fire Emblem audience is already on 3DS. Both in Japan and the West. That cross-over should be where both audience are, and the WiiU should have their own mainline game.

Following that train of logic no games should be on Wii U. There's no series whose audience is on Wii U. That doesn't mean you can't try to establish a fan base on the console, however, even if it means that the success will be more limited as it would be on 3DS.

I doubt that SMT x FE would even exist if it weren't for the Wii U. Nintendo needs games for the console, only has limited resources and is lacking 3rd party support. So, what are they doing? They handle their IPs to 3rd parties, so that they can develop new spin-off entries in Nintendo's series. That way Nintendo doesn't need to use its own resources and they get 3rd parties to develop on the Wii U.

It's also quite nice for the 3rd party involved. You can be sure that Nintendo is funding the development of games like SMT x FE or Hyrule Warriors. And yet, the 3rd parties get the chance to push their franchises as well, in hopes that they might reach a new audience.
 

hiska-kun

Member
It's freezing in Japan right now. From now if a game underperfoms
or Wii U
, we can say that there's a cold front and the pokemon centers were empty.
 

sörine

Banned
Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.
It may be more of a western versus Japanese issue though. I look at how Vita crumbled from PSP's high end lifecycle sales and it seems there was a lot of discontent about the lack of UMD compatibility and the ill-fated transfer program never really went anywhere. Things may have gone smoother if PSP owners didn't lose access to the vast majority of their collections.

Nintendo could also be exploiting backwards compatibility so much better than they are. Imagine if every 1st party GBA/DS And GC/Wii game were being progressively offered on 3DS and Wii U's respective eShops at "Player's Choice" pricing? And if they opened up that opportunity to 3rd party partners? Any content droughts on these systems would vanish on both platforms. All these games can already be played natively on each architecture too so it'd be relatively trivial to prepare such a program. Really it'd just be drafting digital manuals and reconfiguring Gamecube titles to use Wii or Wii U controllers.
 

Baki

Member
I was just making an observation on expectation. The PS4/PS3 split will be interesting, but I don't think it matters for Sega because they're definitely banking on total sales. Otherwise they would have actually made it a PS4 exclusive. I doubt they're confident either.

What do you think the PS4 YTD will be? I'm betting on 1.2 million. Not enough games to maintain momentum.
 

saichi

Member
I think not comparing different points systems is fine, but in terms of expectations, I think Kenzan is the bar to look at. If Ishin can sell ~300k or more, that would already be a good sign that they have managed to retain and build on the audience which enjoy the period style game with swords instead of brawling. Expecting it to do as well as Yakuza games set in modern Japan is a bit of a reach, and Sega probably knows this.

300K with PS3 and PS4 combined, right?

It's freezing in Japan right now. From now if a game underperfoms
or Wii U
, we can say that there's a cold front and the pokemon centers were empty.

no more hear wave :(
 

Nirolak

Mrgrgr
Falcom's teaser page for their January 25th event includes the concept art that seems to be tied to their mystery PS4 game: http://www.dualshockers.com/2014/01...nounce-its-ps4-game-and-more-on-january-25th/

If this actually shows up in the event, it would be the first Japanese PS4 game announced since September to my knowledge.

If it doesn't, we will likely continue our gigantic streak of zero Japanese PS4 announcements.

Also, while probably not very surprising, Capcom listed the Wii U as attached to MT Framework instead of Panta Rhei, and MT Framework Mobile officially includes Vita and Smartphones now (it probably did before, but I just don't remember seeing it explicitly): http://www.capcom.co.jp/ir/english/interview/2013/vol03/index.html

p_02.png
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Falcom's teaser page for their January 25th event includes the concept art that seems to be tied to their mystery PS4 game: http://www.dualshockers.com/2014/01...nounce-its-ps4-game-and-more-on-january-25th/

If this actually shows up in the event, it would be the first Japanese PS4 game announced since September to my knowledge.

If it doesn't, we will likely continue our gigantic streak of zero Japanese PS4 announcements.

We've had two announcements since TGS.
Nobunaga Online (multi) and a port of Nobunaga's Ambition: Creation right at launch.
Yeah, I know.
 

duckroll

Member
What do you think the PS4 YTD will be? I'm betting on 1.2 million. Not enough games to maintain momentum.

Impossible to tell at this stage without knowing what Japan might release in the rest of 2014, but right now it's definitely not enough to have a strong impact at all.
 

RalchAC

Member
Following that train of logic no games should be on Wii U. There's no series whose audience is on Wii U. That doesn't mean you can't try to establish a fan base on the console, however, even if it means that the success will be more limited as it would be on 3DS.

I doubt that SMT x FE would even exist if it weren't for the Wii U. Nintendo needs games for the console, only has limited resources and is lacking 3rd party support. So, what are they doing? They handle their IPs to 3rd parties, so that they can develop new spin-off entries in Nintendo's series. That way Nintendo doesn't need to use its own resources and they get 3rd parties to develop on the Wii U.

It's also quite nice for the 3rd party involved. You can be sure that Nintendo is funding the development of games like SMT x FE or Hyrule Warriors. And yet, the 3rd parties get the chance to push their franchises as well, in hopes that they might reach a new audience.

I think I may have explained myself wrong. The idea behind Hyrule Warriors is a nice idea, since it fills a void in WiiU calendar and using a Zelda template warrants some sales for the game (especially in the West, where console Zelda is still popuar). And I'm not saying the WiiU shouldn't get any games. Don't get my wrong. I'm saying a new mainline Fire Emblem game would work better FIRST.

Spin-offs don't move as much systems / awake as much interest as a mainline entry. So, even if it's released on the WiiU, I still think it'd be better if there is a mainline Fire Emblem game first.
 

sörine

Banned
Also, while probably not very surprising, Capcom listed the Wii U as attached to MT Framework instead of Panta Rhei, and MT Framework Mobile officially includes Vita and Smartphones now (it probably did before, but I just don't remember seeing it explicitly): http://www.capcom.co.jp/ir/english/interview/2013/vol03/index.html

p_02.png
MT Framework Mobile was confirmed for Vita way back in spring 2011 when Capcom demoed a partial port of Lost Planet 2 running on it. Both UMVC3 and SFXT used it too. I believe smartphones have been official since the Mobile platform was first announced.

MT Framework wasn't confirmed for Wii U pre-launch but both MH3U and RER used it.
 

Shengar

Member
Impossible to tell at this stage without knowing what Japan might release in the rest of 2014, but right now it's definitely not enough to have a strong impact at all.

Do you think Sony have unnanounced game that will cater Japan market right now? They seems unusually quite for their platform which barely got any further support from Japan.
 

Nirolak

Mrgrgr
Do you think Sony have unnanounced game that will cater Japan market right now? They seems unusually quite for their platform which barely got any further support from Japan.

Well, I would say they have unannounced games that they think will appeal to Japan.

Whether or not they actually appeal to Japan could be a different story.

As a whole, their development resources are overwhelmingly in the West, Team Ico seems on its deathbed, and Polyphony's local relevance has tanked, so unless they're publishing an external developer I have issues imagining they actually are generating much from a first party perspective.

sörine;96605807 said:
MT Framework Mobile was confirmed for Vita way back in spring 2011 when Capcom demoed a partial port of Lost Planet 2 running on it. Both UMVC3 and SFXT used it too. I believe smartphones have been official since the Mobile platform was first announced.

MT Framework wasn't confirmed for Wii U pre-launch but both MH3U and RER used it.

Ah, I wasn't sure how they were officially categorizing each of those renditions. Thanks.
 
:lol at capcom listing Vita as if they'll start making games for it.

sörine;96605807 said:
MT Framework Mobile was confirmed for Vita way back in spring 2011 when Capcom demoed a partial port of Lost Planet 2 running on it. Both UMVC3 and SFXT used it too. I believe smartphones have been official since the Mobile platform was first announced.

MT Framework wasn't confirmed for Wii U pre-launch but both MH3U and RER used it.
SFXT uses the SF4 engine, not MT framerwork.
 

Takao

Banned
Do you think Sony have unnanounced game that will cater Japan market right now? They seems unusually quite for their platform which barely got any further support from Japan.

The new Vita model has shown a 10 to 20 percent increase with women.
It’s also increased [in popularity] with young people.

After the western release of PlayStation 4, Japanese PlayStation 4 camera bundle reservations have increased.

It would be a lie if I said we weren’t conscious of the competition with other platforms. But that isn’t everything, and what’s important is that the industry is growing and expanding, and is a fun area to work in.

After PS4 is released, we’re planning to be constantly putting out software.
There is also a title we haven’t been able to announce yet. From here, we are considering how to announce it. Please look forward to it.


Read more at http://gematsu.com/2014/01/sony-japan-president-teases-unannounced-ps4-game#foj7lCS0Jzd6jppl.99

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